win32: Fix the check for the 'IN_DESTRUCTION' flag
Commit eae45619299 tried to clean how it checks for the private actor flags. However the check for the 'IN_DESTRUCTION' flag in the Win32 backend got inverted so it would always clear the current context. This was causing _cogl_check_driver_valid to fail later and then the realize would get stuck in a infinite loop.
This commit is contained in:
parent
04d55107f3
commit
2e12768e3c
@ -426,7 +426,7 @@ clutter_backend_win32_ensure_context (ClutterBackend *backend,
|
||||
ClutterStageWindow *impl;
|
||||
|
||||
if (stage == NULL ||
|
||||
!CLUTTER_ACTOR_IN_DESTRUCTION (stage) ||
|
||||
CLUTTER_ACTOR_IN_DESTRUCTION (stage) ||
|
||||
((impl = _clutter_stage_get_window (stage)) == NULL))
|
||||
{
|
||||
CLUTTER_NOTE (MULTISTAGE, "Clearing all context");
|
||||
|
Loading…
x
Reference in New Issue
Block a user