Commit Graph

24443 Commits

Author SHA1 Message Date
6e85feecf8 actor: Add :pivot-point-z
For some transformations we need to be able to set the Z component of
the pivot point.

Unlike :pivot-point, the Z coordinate is not normalized because actors
are 2D surfaces.

https://bugzilla.gnome.org/show_bug.cgi?id=677853
2012-07-11 13:22:20 +01:00
005584a1ee actor: Deprecate scale center and gravity accessors
The ClutterActor:pivot-point supercedes the scale center and gravity
properties.

https://bugzilla.gnome.org/show_bug.cgi?id=677853
2012-07-11 13:22:20 +01:00
4be7ecb836 examples: Use the pivot point for scaling
Instead of scaling with gravity.

https://bugzilla.gnome.org/show_bug.cgi?id=677853
2012-07-11 13:22:20 +01:00
32b78a41f1 actor: Deprecate rotation center properties
The pivot point supercedes the per-axis center of rotation, including
the one based on the gravity enumeration.

https://bugzilla.gnome.org/show_bug.cgi?id=677853
2012-07-11 13:22:20 +01:00
caf199c732 examples: Use rotation angle and pivot point
Instead of the full set_rotation() setter, we can use the pivot point
and set the rotation angle separately.
2012-07-11 13:22:19 +01:00
a758cf6d3d actor: Add accessors for rotation angles
Given that the rotation transformations are now affected by the pivot
point, the Actor class should provide an accessors pair only for the
angle of rotation on a given axis.

https://bugzilla.gnome.org/show_bug.cgi?id=677853
2012-07-11 13:22:19 +01:00
1fd0f4b9a5 actor: Add pivot point
The pivot point is a point in normalized coordinates space around which
all transformations revolve.

It supercedes the anchor point and the per-transformation center points
as well as the gravity settings, and tries to sort out the mess that
is the modelview matrix set up in ClutterActor.

https://bugzilla.gnome.org/show_bug.cgi?id=677853
2012-07-11 13:22:19 +01:00
b20e9b78e5 actor: Add :z-position and deprecate :depth
The ClutterActor:depth property has always been a bit of a misnomer:
actors are 2D flat surfaces, so they cannot have "depth"; the property
defines the position on the Z axis.

Another side effect of the :depth property is that it decides the
default paint and allocation order on insertion, and that setting it
will call the ClutterContainer.sort_depth_order() method. This has
proven to be a fairly bad design decision that we strung along from the
0.x days, as it gives a false impression of being able to change the
paint and allocation order simply by changing the position on the Z
axis — something that, in reality, requires depth testing to be enabled
during the paint sequence of an actor's parent.

For 2.0 we need a clean break from the side effects, and a better
defined interface.

ClutterActor:z-position is essentially what ClutterActor:depth is, but
doesn't call into ClutterContainer, and has a more apt name.

https://bugzilla.gnome.org/show_bug.cgi?id=679465
2012-07-11 13:22:19 +01:00
9b7287e897 actor: Move event chain emission into ClutterActor
By moving the function that builds the event emission chain we can avoid
a bunch of checks and function calls.
2012-07-11 13:22:19 +01:00
67cbb56ab8 actor: Constify event argument in clutter_actor_event()
The Clutter.Actor.event() method is a signal emitter; it does not modify
the event passed to it.
2012-07-11 13:22:19 +01:00
d685e8a95a text: Add :cursor-position and deprecate :position
The :position property on ClutterText clashes with the same property on
ClutterActor; it's also badly named, given that it represents the
cursor's position inside the text; finally, it does not match its
accessors, violating the API style conventions.

https://bugzilla.gnome.org/show_bug.cgi?id=679457
2012-07-11 13:22:19 +01:00
721caece5d drag-action: Add ::drag-progress signal
Overriding the default behaviour of ClutterDragAction::drag-motion is
currently a pain; you either need to subclass the ClutterDragAction and
override the class closure for the signal, or you need to connect to the
signal and call g_signal_stop_emission_by_name() - neither option being
particularly nice or clean. The established pattern for these cases
would be to have a boolean return value on the ::drag-motion signal, but
we cannot do that without breaking ABI.

To solve the issue in a backward compatible way, we should introduce a
new signal, ::drag-progress, with a boolean return value. If the signal
emission chain returns TRUE, the ::drag-motion signal will be emitted,
and the default behaviour will be honoured; if the signal emission chain
returns FALSE, instead, the ::drag-motion signal will not be emitted.

https://bugzilla.gnome.org/show_bug.cgi?id=679451
2012-07-11 13:22:19 +01:00
0e4c6d0a87 Deprecate clutter_threads_enter()/leave()
Acquiring the Clutter lock to mark critical sections is not portable,
and not recommended to implement threaded applications with Clutter.

The recommended pattern is to use worker threads, and schedule UI
updates inside idle or timeout handlers within the main loop. We should
enforce this pattern by deprecating the threads_enter()/leave()
functions. For compatibility concerns, we need internal API to acquire
the main lock during frame processing dispatch.

https://bugzilla.gnome.org/show_bug.cgi?id=679450
2012-07-11 13:22:19 +01:00
25be8e86f7 examples: Clean up the threads usage example
• Remove the threads_enter/leave calls; they are not needed, given that
  the code between init() and main() is single threaded.

• Ensure that the idle callbacks are inserted with the right priority,
  to avoid updating the UI after the data has been freed.
2012-07-11 13:22:19 +01:00
15f11f879d Updated Hebrew translation. 2012-07-10 22:44:18 +03:00
d7d701078a Updated Norwegian bokmål translation 2012-07-10 13:26:09 +02:00
f517eaf81e Updated Norwegian bokmål translation 2012-07-10 07:58:09 +02:00
255347f876 constraints: fix mem leak in meta_window_constrain()
MetaFrameBorders leaked when orig_borders != NULL and
window->fullscreen == TRUE

https://bugzilla.gnome.org/show_bug.cgi?id=679153
2012-07-08 11:56:31 -04:00
e4ae7d7b1b *BSD build fix: Include sys/wait.h as described in POSIX specs 2012-07-08 17:47:24 +02:00
2be943d1d9 Updated Bulgarian translation 2012-07-04 07:13:31 +03:00
0a50488bef window: Also use hide-titlebar-when-maximized when tiled
Side-by-side tiling is conceptually very close to maximization
("half-maximized"), so it makes sense to also hide the titlebar
in this state if requested by the application.

https://bugzilla.gnome.org/show_bug.cgi?id=679290
2012-07-03 12:21:54 +02:00
e659a90b28 Visual C++ support: Fix "install" process
Apparently the update to build the GDK backend broke the "installation"
process of the binaries.  Fix that by grouping the binaries as Release or
Debug.
2012-07-03 17:10:28 +08:00
78a7c5b8cf Update Visual C++ property sheets
Remove some unneeded defines in the compilation-CLUTTER_PREFIX and
CLUTTER_DATADIR are not used anywhere in the code, as it seems.
2012-07-02 19:27:46 +08:00
78c966321a prefs: add get_/set_ignore_request_hide_titlebar ()
Enables the possibility to ignore GTK_HIDE_TITLEBAR_WHEN_MAXIMIZED
to prevent hiding the titlebar of applications even if they
requested so.

https://bugzilla.gnome.org/show_bug.cgi?id=678947
2012-07-01 19:25:08 +02:00
345144d1c4 doap: Change my email address to @gnome.org 2012-06-30 15:26:23 +01:00
f214ebd1f7 doap: Fix the download page link 2012-06-30 15:26:13 +01:00
700a9be836 build: Clean output of the release rules 2012-06-29 11:21:06 +01:00
d72a31f290 Updated Bulgarian translation 2012-06-28 21:54:38 +03:00
0ba2d1df93 constraints: Clamp updated allocation to the nearest pixel
Use Clutter.ActorBox.clamp_to_pixel() to do it properly.
2012-06-27 21:28:01 +01:00
2ee945b2ca examples/layout-manager: Show transformations inside layouts
Actor transformations do not affect the layout management by default; we
can easily show that a scale animation does not break the layout policy
inside an example.
2012-06-27 21:28:01 +01:00
1da42dd8a0 actor: Add ActorIter.is_valid()
It can be useful to check whether a ClutterActorIter is currently valid,
i.e. if the iterator has been initialized *and* if the actor to which it
refers to hasn't been updated.

We can also use the is_valid() method in the conformance test suite to
check that initialization has been successful, and that changing the
children list through the ClutterActorIter API leaves the iterator in a
valid state.
2012-06-27 21:28:01 +01:00
1ca4937f1e conform: Check that iterators work post-assignment
It should be possible to copy a ClutterActorIter just by copying its
contents (either via assignment or memcpy).
2012-06-27 21:28:01 +01:00
a8c829019f a11y: remove implementation for [add/remove]_global_event_listener
Since release 2.5.3, ATK provides an implementation for those
methods, so toolkits doesn't need to implement them.
2012-06-27 14:40:56 +02:00
5e5295ab13 Post-release version bump to 1.11.7 2012-06-25 23:59:39 +01:00
0ab74e52da Release Clutter 1.11.6 2012-06-25 23:52:07 +01:00
b6d5595470 docs: Add missing annotation for ClutterActorClass.touch_event 2012-06-25 23:47:12 +01:00
ececa27ad0 docs: Fix XInclude path of the BindConstraint example 2012-06-25 23:44:11 +01:00
f65b7c59d3 Make it possible to reimplement move-to-workspace keybindings from plugins
Export the necessary functions so that a plugin that wishes to do
so can reimplement those keybindings without loss of functionality.

https://bugzilla.gnome.org/show_bug.cgi?id=674104
2012-06-25 23:11:24 +02:00
e31f55e146 Make meta_workspace_get_neighbor() public
There is no need for this function to be private, and it can
greatly simplify gnome-shell code handling workspace switch.

https://bugzilla.gnome.org/show_bug.cgi?id=674104
2012-06-25 23:07:19 +02:00
dc232b6cad Bump version to 3.5.3
Update NEWS
3.5.3
2012-06-25 22:38:25 +02:00
a2f2e07e9b meta-window-actor: Fix a potential crash in the window shaping code
There was a potential case where we were trying to use uninitialized memory,
in the case where the X server threw an error during XShapeGetRectangles.
In this case, we need to use the implicit shape for the window, which means
we need to rearrange code flow to make it work.

https://bugzilla.gnome.org/show_bug.cgi?id=677977
2012-06-25 14:07:35 -04:00
f5e48223c9 meta-plugin-manager: Guard against a NULL start vfunc
The default plugin has no such vfunc.

https://bugzilla.gnome.org/show_bug.cgi?id=678238
2012-06-25 13:52:47 -04:00
1478510392 mutter: Use the default plugin by default
https://bugzilla.gnome.org/show_bug.cgi?id=678238
2012-06-25 13:52:47 -04:00
18b38320a6 window: Make some window methods public
There's no reason they aren't, right now. Extensions should be able
to use these.

https://bugzilla.gnome.org/show_bug.cgi?id=678126
2012-06-25 13:52:47 -04:00
16be31b514 Updated Galician translations 2012-06-25 00:09:24 +02:00
6c4abde369 stage: Make sure to free any pending queued redraws if we have any
This fixes a memory leak when someone creates a stage and then immediately
destroys it.
2012-06-24 13:31:31 -04:00
ab88511133 stage: Remove an extra reference count
The dispose sequence will keep the object alive, and we need to release
the last reference held by the StageManager before releasing control to
GObject.
2012-06-24 18:02:45 +01:00
550168eee3 Clean up deprecated header inclusion
The build should not add deprecated/ into the default INCLUDE paths, so
that deprecated headers are clearly separated; this will make it easier
to get rid of them when we branch out for 2.0.
2012-06-23 08:23:11 +01:00
8fe8b9c89e Move PathNode definitions into clutter-types.h
Near ClutterKnot, so that we can easily remove both when we branch off
for 2.0.
2012-06-23 08:23:11 +01:00
49dd99f9c1 text: add touch events support
https://bugzilla.gnome.org/show_bug.cgi?id=678278
2012-06-22 21:53:07 +01:00