We try to exempt CSD windows from being forced fullscreen if they are
undecorated and the size of the screen; however, we also catch almost
all windows that *do* need to be forced fullscreen in this check, since
they also have decorations turned off.
Identify actual CSD windows by checking whether _GTK_FRAME_EXTENTS is set -
GTK+ will always set this on CSD windows even if they have no invisible
borders or shadows at the current time.
We explicitly turn off the legacy-fullscreen check for native wayland windows
so we don't start legacy-fullscreening them if the new
meta_window_is_client_decorated() is later made more accurate.
https://bugzilla.gnome.org/show_bug.cgi?id=723029
We try to exempt CSD windows from being forced fullscreen if they are
undecorated and the size of the screen; however, we also catch almost
all windows that *do* need to be forced fullscreen in this check, since
they also have decorations turned off.
Identify actual CSD windows by checking whether _GTK_FRAME_EXTENTS is set -
GTK+ will always set this on CSD windows even if they have no invisible
borders or shadows at the current time.
https://bugzilla.gnome.org/show_bug.cgi?id=723029
The user_rect represents the unconstrainted window size, and lots
of code in mutter assumes it can resize to the user_rect at any
time. If we wait for an attach to ACK and save the user rect, we'll
see lots of flickering as code is resizing to the old user_rect
at any time.
Make it a compile-time flag rather than a run-time flag, because
practically any time you're going to be debugging event spewing,
you're going to have to recompile anyway. Remove the WITH_VERBOSE_MODE
checks, too.
Which is used for Wayland popup grabs.
The issue here is that we don't want the code that raises or focuses
windows based on mouse ops to run while a client has a grab.
We still keep the "old" grab infrastructure in place for now, but
ideally we'd replace it eventually with a better grab-op infrastructure.
The GetSystemMetrics() function returns wrong values for SM_CXSIZEFRAME,
SM_CYSIZEFRAME, SM_CXFIXEDFRAME and SM_CYFIXEDFRAME when built with Visual
Studio 2012 and 2013 (unless the XP compatibility setting for the
PlatformToolset entry is turned on), causing the window of Clutter programs
to automatically shrink to a point where they become unusable.
This patch uses AdjustWindowRectEx() for builds using Visual Studio 2012
and later, which deduces the required height and width of the Window
properly. Unfortunately we can't use this for the VS 2008/2010 builds as
they cause the Window to continually expand as the program is run.
https://bugzilla.gnome.org/show_bug.cgi?id=725873
The GetSystemMetrics() function returns wrong values for SM_CXSIZEFRAME,
SM_CYSIZEFRAME, SM_CXFIXEDFRAME and SM_CYFIXEDFRAME when built with Visual
Studio 2012 and 2013 (unless the XP compatibility setting for the
PlatformToolset entry is turned on), causing the window of Clutter programs
to automatically shrink to a point where they become unusable.
This patch uses AdjustWindowRectEx() for builds using Visual Studio 2012
and later, which deduces the required height and width of the Window
properly. Unfortunately we can't use this for the VS 2008/2010 builds as
they cause the Window to continually expand as the program is run.
https://bugzilla.gnome.org/show_bug.cgi?id=725873
Clutter's input device initial position defaults to (-1, -1) on most
backends but for the evdev backend we changed it to be inside the
stage to prevent the pointer from wandering outside the stage until it
first enters, after which our constraining callback won't let it go
out.
This makes us be in sync with the real position from the start.
This adds a PlatformToolset tag for each configuration so that it is easier
to upgrade the projects to Visual Studio 2012/2013 formats, which are
largely the same as the Visual Studio 2010 projects. We can, for example,
use a script to change the values of the PlatformToolset to make these
projects usable out-of-the-box for Visual Studio 2012/2013.
This adds a PlatformToolset tag in order to make upgrading the projects to
Visual Studio 2012/2013 formats easier, especially when done with a script.
The script, for example, can change the value inside these tags
apporpriately to do the upgrade job quite easily.
Like the Visual Studio 2008 projects, give the Visual Studio 2010 projects
an overhaul, where:
-The property sheets are split up, so that they are easier to maintain and
each project only needs to include the necessary parts. The various
projects are updated accordingly, too. The copying of config.h.win32 and
clutter-config.h.win32(_GDK) are now done with custom build rules, so that
these files can be cleaned and/or recopied during a clean, rebuild or
update.
-Clean up the property sheets, to get rid of parts that are actually
repeated. Also update the build macros, so that we won't get warnings
for repeated #defines of macros and fix the build of the various tests/
demo programs.
-Make all projects use Unix line endings, except for the .sln and
README.txt files, which need to have Windows line endings. This makes it
easier to apply patches to these project files.
-Update the installation of headers, as headers are introduced/deprecated.
-Cosmetics: get rid of "\ No newline at end of file".