Chaining up to the parent's implementation of pick() is not enough: we
need to paint our children explicitly because of the compatibility mode
checks we use to avoid breaking custom containers.
https://bugzilla.gnome.org/show_bug.cgi?id=676088
We need to clip the children during picking as well as we do when
painting, to avoid reactive children outside of the visible area
receiving events.
This also allows us to refactor some common code into proper functions.
-Add configuration in Clutter projects to add option to build Clutter with
the GDK3 backend in addition to the Win32 backend
-Add another preconfigured clutter-config.h.win32_GDK which contains
backend configs for both GDK3 and Win32 windowing and input.
This should show how to make a Canvas resize whenever the actor that
uses it as content changes size. For good measure, it also shows how to
coalesce multiple allocations into one Canvas resize through a timeout
source.
Just use autoreconf, to avoid having to deal with changes in the version
of autotools.
If somebody has more recent autotools but the symbolic links used by
autoreconf are still pointing to an old version then they can also fix
their own installation, or get a better distribution.
When asking for the preferred width and height of an actor, in case
only one of either the minimum or the natural width is set, the margin
offsets should also be applied.
The bind-constraint.c example still uses clutter_actor_animate(), and
it'd require some serious reworking to move it to
ClutterPropertyTransition or to implicit animations.
When getting touch events, the device manager would try
to pass an invalid device to translate_axes().
clutter_event_set_device() will only update event->touch.device
for touch events, not event->motion.device, as used.
Fixes Totem crashing on mouse motion/button press when using
a touchpad.
https://bugzilla.gnome.org/show_bug.cgi?id=675371
The drop-cancel signal allows the drop action to cleanup its
state if the can-drop signal is refused. This is especially
useful if the drop action (or its target actor) is managing
any drop target animations.
https://bugzilla.gnome.org/show_bug.cgi?id=675336
This should allow nicer build automation and cross-compilation support.
The former --disable-conformance configure switch has been deprecated by
the --disable-tests one, which is more encompassing as it disables the
whole test suite.
The example code that is meant to be XIncluded into the API reference
should not be part of the interactive test suite: it's code that it is
meant to be used as a reference implementation - whereas the interactive
test suite should be allowed to be lean and test behaviour even in nasty
ways. In short: the test suite should not be the place where we show off
idiomatic code for educational purposes.
The introspection scanner has become slightly more annoying, in the hope
that people start fixing their annotations. As it turns out, it was the
right move.
People submitting patches should do a conformance test suite run, until
we have a buildbot and a way of running the conformance tests on a
headless setup.
It's time. Now that we have clutter_actor_allocate() respecting the
easing state of an actor, and that the LayoutManager animation virtual
functions have been deprecated, we can put ClutterAlpha on the chopping
block, and be done with it, once and for all.
So long, ClutterAlpha; and thanks for all the fish.