examples/canvas: Resize the canvas on allocation changes
This should show how to make a Canvas resize whenever the actor that uses it as content changes size. For good measure, it also shows how to coalesce multiple allocations into one Canvas resize through a timeout source.
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@ -77,7 +77,41 @@ invalidate_clock (gpointer data_)
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clutter_content_invalidate (data_);
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/* keep the timeout source */
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return TRUE;
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return G_SOURCE_CONTINUE;
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}
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static guint idle_resize_id;
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static gboolean
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idle_resize (gpointer data)
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{
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ClutterActor *actor = data;
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float width, height;
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/* match the canvas size to the actor's */
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clutter_actor_get_size (actor, &width, &height);
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clutter_canvas_set_size (CLUTTER_CANVAS (clutter_actor_get_content (actor)),
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ceilf (width),
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ceilf (height));
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/* unset the guard */
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idle_resize_id = 0;
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/* remove the timeout */
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return G_SOURCE_REMOVE;
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}
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static void
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on_actor_resize (ClutterActor *actor,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags,
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gpointer user_data)
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{
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/* throttle multiple actor allocations to one canvas resize; we use a guard
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* variable to avoid queueing multiple resize operations
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*/
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if (idle_resize_id == 0)
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idle_resize_id = clutter_threads_add_timeout (1000, idle_resize, actor);
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}
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int
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@ -115,6 +149,9 @@ main (int argc, char *argv[])
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/* bind the size of the actor to that of the stage */
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clutter_actor_add_constraint (actor, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0));
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/* resize the canvas whenever the actor changes size */
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g_signal_connect (actor, "allocation-changed", G_CALLBACK (on_actor_resize), NULL);
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/* quit on destroy */
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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