Commit Graph

629 Commits

Author SHA1 Message Date
Emmanuele Bassi
0d428655e2 actor: Turn push/pop_internal into Actor methods
Since the "internal" state is global, it will leak onto actors that you
didn't intend for it to, because it applies not just to the actors you
create, but also to any actors *they* create. Eg, if you have a dialog
box class, you might push/pop_internal around creating its buttons, so
that those buttons get marked as internal to the dialog box. But
ctx->internal_child will still be set during the *button*'s constructor
as well, and so, eg, the label and icon inside the button actor will
*also* be marked as internal children, even if that isn't what the
button class wanted.

The least intrusive change at this point is to make push_internal() and
pop_internal() two methods of the Actor class, and take a ClutterActor
pointer as the argument - thus moving the locality of the internal_child
counter to the Actor itself.

http://bugzilla.openedhand.com/show_bug.cgi?id=1990
2010-02-15 16:09:26 +00:00
Emmanuele Bassi
fef82fae5c build: Enable experimental COGL API in tests/conform
Enable the experimental API when building the conformance test suite.
2010-02-15 11:58:55 +00:00
Emmanuele Bassi
032121ce17 build: Disable deprecated API in tests/conform
We should not be using deprecated API in the conformance test suite.
2010-02-15 11:57:48 +00:00
Emmanuele Bassi
c3354cb2c0 conform: Do not use deprecated API
There is no more type-specific ref/unref pairs: it is all under
CoglHandle now.
2010-02-15 11:56:34 +00:00
Neil Roberts
4be4f56bdf cogl-sub-texture: Optimise taking a sub texture of a sub texture
When creating a Cogl sub-texture, if the full texture is also a sub
texture it will now just offset the x and y and reference the full
texture instead. This avoids one level of indirection when rendering
the texture which reduces the chances of getting rounding errors in
the calculations.
2010-02-12 16:57:17 +00:00
Emmanuele Bassi
00c4bfc3c6 analysis: Interactive tests
Abort if test-behave was passed the wrong type of behaviour to test.
2010-02-12 14:57:56 +00:00
Emmanuele Bassi
46182233c0 analysis: Conformance tests
Initialize ClutterPathNote members to 0 using "{ 0, }".
2010-02-12 14:57:56 +00:00
Emmanuele Bassi
f54b29a0c0 test-text-field: Tone down the border
Use a low opacity for the text field border.
2010-02-10 15:45:54 +00:00
Emmanuele Bassi
2670fc5871 test-text-field: Use ActorBox methods for the border
Clamp to pixel and use get_size() when painting the border of the text
field.
2010-02-10 15:45:54 +00:00
Emmanuele Bassi
cccf23caa4 build: Always build conformance tests with debug symbols
Having the conformance test suite build without debug symbols doesn't
make any sense.
2010-02-09 13:24:13 +00:00
Robert Bragg
e46db37c03 conform: fix stack corruption in test-behaviours.c
The test was calling g_object_get to fetch the "opacity-start" property
(unsigned int) into a guint8 local variable. It's a bit of a mean trap
given that the getter function returns guint8 values so this also adds a
comment explaining what's going on.
2010-02-09 13:09:24 +00:00
Emmanuele Bassi
a139bf9c40 test-animator: Do not use mid-function blocks
The test_animator_properties unit is so small that declaring a
mid-function block for two variables is not that clever.
2010-02-08 17:56:35 +00:00
Damien Lespiau
c02dded0f6 cogl-buffer: Use TEXTURE as the only value for CoglBufferUsageHint
We should try to use more explicit defines than GL for our hints. For
now we only support using a CoglBuffer to generate textures.
2010-02-08 17:14:49 +00:00
Damien Lespiau
b5d5821304 tests: Add a test for CoglPixelBuffers
Exercise the whole public CoglBuffer / CoglPixelBuffer and
cogl_texture_new_from_buffer API.
2010-02-08 17:14:49 +00:00
Emmanuele Bassi
069ba6daf9 Merge branch 'animator-parser'
* animator-parser:
  docs: Describe the Animation definition syntax
  animator: Provide a ClutterScript parser
  animator: Allow retrieving type property type from a key
  script: Use a node when resolving an animation mode
2010-02-08 16:53:11 +00:00
Emmanuele Bassi
4dd11d6915 animator: Provide a ClutterScript parser
The whole point of having the Animator class is that the developer can
describe a complex animation using ClutterScript. Hence, ClutterAnimator
should hook into the Script machinery and parse a specific description
format for its keys.
2010-02-08 15:52:18 +00:00
Emmanuele Bassi
8ac27e6070 test-flow-layout: Remove unneeded Stage sizing
The bug with resizable stages getting a 1, 1 window on X11 has been
fixed by Chris.
2010-02-08 10:40:39 +00:00
Øyvind Kolås
4cc269a468 Add ClutterAnimator
ClutterAnimator is a class for managing the animation of multiple
properties of multiple actors over time with keyframing of values.

The Animator class is meant to be used to effectively describe
animations using the ClutterScript definition format, and to construct
complex implicit animations from the ground up.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-07 18:25:19 +00:00
Emmanuele Bassi
e55966d675 Deprecate clutter_util_next_p2()
The next_p2() function should have never been publicly exposed by
Clutter.
2010-02-06 10:49:33 +00:00
Emmanuele Bassi
dcdb97006b build: Add suppressions file to EXTRA_DIST 2010-02-06 10:49:33 +00:00
Neil Roberts
830f2402d4 Merge branch 'more-texture-backends'
This adds three new texture backends.

- CoglTexture2D: This is a trimmed down version of CoglTexture2DSliced
  which only supports a single texture and only works with the
  GL_TEXTURE_2D target. The code is a lot simpler so it has a less
  overheads than dealing with slices. Cogl will use this wherever
  possible.

- CoglSubTexture: This is used to get a CoglHandle to represent a
  subregion of another texture. The texture can be used as if it was a
  standalone texture but it does not need to copy the resources.

- CoglAtlasTexture: This collects RGB and RGBA textures into a single
  GL texture with the aim of reducing texture state changes and
  increasing batching. The backend will try to manage the atlas and
  may move the textures around to close gaps in the texture. By
  default all textures will be placed in the atlas.
2010-02-06 00:20:32 +00:00
Emmanuele Bassi
15c6fef7e3 tests: Add a Valgrind suppression file
When running tests under Valgrind it would be useful to pass a
suppression file for the known one-off allocations done by Clutter
and by its dependencies. This trims the output of Valgrind and
improves the ability to actually spot leaks.
2010-02-04 16:49:06 +00:00
Emmanuele Bassi
16a5911cff tests: Clean up the cairo-flowers interactive test 2010-02-03 15:05:37 +00:00
Kristian Høgsberg
5bec49aea9 Use ClutterTimeline in test-clutter-cairo-flowers.c
http://bugzilla.openedhand.com/show_bug.cgi?id=1969
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-02-02 19:19:06 +00:00
Emmanuele Bassi
12b004b0e7 tests: Add an initial Behaviour conformance suite
The coverage of the Behaviour sub-classes is currently abysmal. An
initial test suite for Behaviours should at least verify that the
accessors and the constructors are doing the right thing.

This initial test suite just verifies the BehaviourOpacity sub-class,
but it already bumps up the overall coverage by 2%.
2010-02-02 12:58:27 +00:00
Neil Roberts
145cc9d3df Merge remote branch 'master' into texture-debugging
Conflicts:
	clutter/cogl/cogl/cogl-context.h
2010-02-01 13:37:19 +00:00
Emmanuele Bassi
5f1c8a17e4 Merge branch 'device-manager'
* device-manager: (37 commits)
  x11: Re-enable XI1 extension keyboards
  x11: Always handle core device events before XI events
  docs: Documentation fixes for DeviceManager
  device-manager: Fix the signals definition
  docs: Add sections for InputDevice and DeviceManager
  docs: Add clutter_input_device_get_device_name()
  tests: Print out the device details on motion
  Always register core devices
  device: Remove unused is_default member
  win32: Experimental implementation of device support
  tests: Print the device name, as well as its Id
  x11: Fill out the :name property of the InputDevices
  device: Add the :name property to InputDevice
  x11: Store core devices on the X11 Backend singleton
  device: Unset the cursor actor when leaving the stage
  device: Add pointer actor getter
  x11: Discard the LeaveNotify for off-stage ButtonRelease
  device: Do not overwrite the stage for an InputDevice
  event: Off-stage button releases have a click count of 1
  event: Scroll events do not have click count
  ...
2010-02-01 11:26:56 +00:00
Emmanuele Bassi
5f5f6d825f build: Allow disabling the conformance test suite
When building Clutter for packaging on headless boxes it's pointless to
allow building the conformance test to be built (and run on 'make
check').
2010-02-01 10:40:34 +00:00
Damien Lespiau
afb30f4013 tests: blend-string: use g_assert_cmpint
It's very useful to see the actual number the reference value is
compared too when the test fails. GTest has g_assert_cmp$type()
functions for that, so make good use of them.
2010-01-26 17:25:10 +00:00
Damien Lespiau
de31cbf4f7 test-cogl-multitexture: use several materials with texture matrices
A small doubt has risen about the use of CoglTextureUnit in materials:
will texture matrices still work if we have several materials, each of
them having at texture on the same texture unit? The answer is yes!

test-cogl-multitexture has been extended to use 2 materials with about
the same setup except a little difference: the texture matrices for the
lightmaps rotate in opposite directions.

While at it, changed the rotation behaviour by an implicit animation
with a small additional bonus bling.
2010-01-26 16:59:50 +00:00
Emmanuele Bassi
d0f7debfba test-easing: Do not reconnect signals multiple times
The test should keep track of the last animation and avoid reconnecting
signals to the same instance in case the -r argument has been passed.
2010-01-22 21:44:28 +00:00
Emmanuele Bassi
8a4b647154 x11: Re-enable XI1 extension keyboards
The extension keyboard support in XInput 1.x is hopelessly broken.

Nevertheless, it's possible to use some bits of it, as we prefer the
core keyboard events to the XInput events, thus at least having proper
handling for X11 key events on the Stage window.
2010-01-20 19:40:58 +00:00
Emmanuele Bassi
1f5a7b61b7 tests: Print out the device details on motion
The test-device interactive test should print out the device name and id
when it detects a motion event.
2010-01-20 00:38:53 +00:00
Emmanuele Bassi
850dd5a38f tests: Print the device name, as well as its Id
The test-devices interactive test should display the device name along
with the id.
2010-01-20 00:38:09 +00:00
Emmanuele Bassi
68b47e3ed4 tests: Fix test-events output
• The enter/leave event line should take into account the case where
  the related field is set to NULL (meaning entering from off-stage
  and leaving the stage).

• The ButtonRelease line shows the click count but uses the button; the
  button *and* the click count should be displayed for both ButtonPress
  and ButtonRelease, to verify they match.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
75f05646fa tests: Clean up test-events
The output of test-events is a bit of a mess; this patch should clean
it up a little bit - at least enough for it to be useful again during
visual inspection.
2010-01-20 00:38:08 +00:00
Emmanuele Bassi
d5331bfb57 tests: Update the devices test
Use the DeviceManager API instead of the X11 specific API.
2010-01-20 00:38:08 +00:00
Neil Roberts
1ef40b8823 test-cogl-npot-texture: Use the COGL_TEXTURE_NO_ATLAS flag
If the texture is put in the atlas it won't be sliced whatever size it
is so it negates the test. We can avoid this with the NO_ATLAS flag.
2010-01-19 17:15:51 +00:00
Neil Roberts
ff1d9cf090 test-texture-fbo: Disconnect the paint handler for the stage
Otherwise the paint handler will still be run for the subsequent
tests. This ends up writing to the ‘state’ variable which used to be
on the stack so it will end up corrupting some stack variable. This
was causing test-cogl-premult to fail.
2010-01-18 12:42:46 +00:00
Neil Roberts
36f18e5ac5 cogl: Make CoglSubTexture only work for quad rendering
The sub texture backend doesn't work well as a completely general
texture backend because for example when rendering with cogl_polygon
it needs to be able to tranform arbitrary texture coordinates without
reference to the other coordintes. This can't be done when the texture
coordinates are a multiple of one because sometimes the coordinate
should represent the left or top edge and sometimes it should
represent the bottom or top edge. For example if the s coordinates are
0 and 1 then 1 represents the right edge but if they are 1 and 2 then
1 represents the left edge.

Instead the sub-textures are now documented not to support coordinates
outside the range [0,1]. The coordinates for the sub-region are now
represented as integers as this helps avoid rounding issues. The
region can no longer be a super-region of the texture as this
simplifies the code quite a lot.

There are two new texture virtual functions:

transform_quad_coords_to_gl - This transforms two pairs of coordinates
     representing a quad. It will return FALSE if the coordinates can
     not be transformed. The sub texture backend uses this to detect
     coordinates that require repeating which causes cogl-primitives
     to use manual repeating.

ensure_non_quad_rendering - This is used in cogl_polygon and
     cogl_vertex_buffer to inform the texture backend that
     transform_quad_to_gl is going to be used. The atlas backend
     migrates the texture out of the atlas when it hits this.
2010-01-18 09:22:04 +00:00
Neil Roberts
ead4399536 Merge branch 'master' into more-texture-backends 2010-01-15 12:15:46 +00:00
Neil Roberts
a70ebe4f52 tests: Add a simple conformance test for texture mipmaps
This adds a test which renders a texture into a 1x1 pixel quad with
and without filters that use mipmaps. The pixel without mipmaps will
be one of the colors from the texture and the one with will be the
average of all the pixels in the texture.
2010-01-15 12:05:19 +00:00
Emmanuele Bassi
c6ce9c3389 conform: Add operators tests for ClutterColor
The clutter_color_add() and clutter_color_subtract() functions are
lacking unit testing to catch eventual regressions.
2010-01-14 14:07:04 +00:00
Emmanuele Bassi
6e82d11daf units: Improve coverage of clutter_units_from_string()
Add a unit for an empty string as well as units for the missing unit
types like cm, mm and px.
2010-01-13 17:31:13 +00:00
Robert Bragg
8b950bdc87 journal: Fixes logging of multiple sets of texture coordinates
If a user supplied multiple groups of texture coordinates with
cogl_rectangle_with_multitexture_coords() then we would repeatedly log only
the first group in the journal.  This fixes that bug and adds a conformance
test to verify the fix.

Thanks to Gord Allott for reporting this bug.
2010-01-12 11:22:08 +00:00
Emmanuele Bassi
5c14538c14 Remove obsolete code from test-text
The test-text "fake scrolling" code stopped working somewhere between
0.8 and 0.9, with the new layout code. Instead of the ::cursor-event
signal it should use an approach similar to the Scrollable interface in
the Moblin User Experience toolkit.

Right now, it makes sense to ignore this code entirely.
2010-01-11 17:10:00 +00:00
Emmanuele Bassi
4207524e95 Remove trailing comma from test UI definition
The animation definition test has a trailing comma at the end of an
array item.
2010-01-05 11:02:39 +00:00
Emmanuele Bassi
3d350078a8 Merge branch 'animate-layout-manager' into ebassi-next
* animate-layout-manager:
  layout-manager: Document the animation support
  layout-manager: Rewind the timeline in begin_animation()
  box-layout: Remove the allocations hash table
  docs: Clean up the README file
  layout: Let begin_animation() return the Alpha
  box-layout: Add knobs for controlling animations
  box-layout: Animate layout properties
  layout: Add animation support to LayoutManager
  Add ActorBox animation methods
2009-12-23 10:38:02 +00:00
Emmanuele Bassi
a09ac0b27c Merge branch 'stage-use-alpha' into ebassi-next
* stage-use-alpha:
  tests: Use accessor methods for :use-alpha
  stage: Add accessors for :use-alpha
  tests: Allow setting the stage opacity in test-paint-wrapper
  stage: Premultiply the stage color
  stage: Composite the opacity with the alpha channel
  glx: Always request an ARGB visual
  stage: Add :use-alpha property
  materials: Get the right blend function for alpha
2009-12-20 17:39:12 +00:00
Emmanuele Bassi
b6bd8be6cb Merge branch 'internal-flag' into ebassi-next
* internal-flag:
  conform: Add test unit for the destruction of Containers
  actor: Add internal child flag
  Clean up whitespace, indentation and comments
2009-12-20 17:33:51 +00:00
Emmanuele Bassi
c7e8ddb7a6 conform: Add test unit for the destruction of Containers
Verify that internal children do not go through the remove()
implementation, and that non-internal children do.
2009-12-18 23:34:25 +00:00
Emmanuele Bassi
2e6397c391 box-layout: Add knobs for controlling animations
ClutterLayoutManager does not have any state associated with it, and
defers all the state to its sub-classes.

The BoxLayout is thus in charge of controlling:

  • whether or not animations should be used
  • the duration of the animation
  • the easing mode of the animation

By adding three new properties:

  • ClutterBoxLayout:use-animations
  • ClutterBoxLayout:easing-duration
  • ClutterBoxLayout:easing-mode

And their relative accessors pairs we can make BoxLayout decide whether
or not, and with which parameters, call the begin_animation() method of
ClutterLayoutManager.

The test-box-layout has been modified to reflect this new functionality,
by checking the key-press event for the 'a' key symbol to toggle the use
of animations.
2009-12-13 01:15:02 +00:00
Emmanuele Bassi
dc47550bc8 Merge branch 'size-cache' into ebassi-next
* size-cache:
  tests: Clean up the BoxLayout interactive test
  actor: Add debugging notes for size cache
  Add a cache of size requests
2009-12-09 23:32:18 +00:00
Emmanuele Bassi
34913378fb tests: Use accessor methods for :use-alpha
Instead of using g_object_set().
2009-12-09 17:17:33 +00:00
Emmanuele Bassi
3b075b6dc4 tests: Allow setting the stage opacity in test-paint-wrapper
This allows testing the Stage:use-alpha property and the blending done
by a compositor.
2009-12-09 01:46:52 +00:00
Emmanuele Bassi
b33b6287a1 tests: Clean up the BoxLayout interactive test 2009-12-04 17:39:04 +00:00
Emmanuele Bassi
9ccdf2eb02 box: Add relative packing methods
ClutterBox should provide some convenience functions to pack a new child
at a given position, either an absolute index or relative to a sibling.
2009-12-04 16:54:22 +00:00
Neil Roberts
27c4eb483d cogl: Add a conformance test for sub textures
This tests creating a sub texture from a larger texture using various
different texture coordinates. It also tries to read back the texture
data using cogl_texture_get_data.
2009-12-02 22:03:16 +00:00
Emmanuele Bassi
586750751a Merge branch 'text-direction'
* text-direction:
  docs: Add text-direction accessors
  Set the default language on the Pango context
  actor: Set text direction on parenting
  tests: Display the index inside text-box-layout
  box-layout: Honour :text-direction
  text: Dirty layout cache on text direction changes
  actor: Add :text-direction property
  Use the newly added ClutterTextDirection enumeration
  Add ClutterTextDirection enumeration
2009-12-01 14:55:19 +00:00
Emmanuele Bassi
7d842079ca conform: Add named object property unit for ClutterScript
We should exercise the resolution of the object properties containing a
string pointing to an object previously defined using ClutterScript.
2009-11-30 19:11:00 +00:00
Damien Lespiau
0ce5c7d350 gitignore: update gitignore files to match the latest cogl tests
Some cogl tests were renamed in c1247066 to have 'cogl' in their names.
It's a good excuse to merge .gitigore and tests/.gitignore.
2009-11-30 13:29:39 +01:00
Damien Lespiau
4f06d035a2 tests: fix argument parsing of test-texture-quality
This test did not open redhand.png as argc/argv should be handled
normally (argv[0] being the name of the exectutable).

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-30 12:53:54 +01:00
Damien Lespiau
e4180b2838 tests: give all the arguments to the wrapper
Some tests can be given extra arguments. The test-interactive dispatch
mechanism handles that but the small shell scripts around the wrapper
do not forward the arguments to the wrapper.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-11-30 12:53:26 +01:00
Robert Bragg
c12470666e tests: rename cogl conformance tests so they can be clearly identified
All Cogl conformance tests are now prefixed 'test-cogl-'
2009-11-27 00:28:39 +00:00
Robert Bragg
439f8c62b0 cogl: deprecate cogl_draw_buffer API and replace with a cogl_framebuffer API
cogl_push_draw_buffer, cogl_set_draw_buffer and cogl_pop_draw_buffer are now
deprecated and new code should use the new cogl_framebuffer_* API instead.

Code that previously did:
    cogl_push_draw_buffer ();
    cogl_set_draw_buffer (COGL_OFFSCREEN_BUFFER, buffer);
    /* draw */
    cogl_pop_draw_buffer ();
should now be re-written as:
    cogl_push_framebuffer (buffer);
    /* draw */
    cogl_pop_framebuffer ();

As can be seen from the example above the rename has been used as an
opportunity to remove the redundant target argument from
cogl_set_draw_buffer; it now only takes one call to redirect to an offscreen
buffer, and finally the term framebuffer may be a bit more familiar to
anyone coming from an OpenGL background.
2009-11-26 19:33:14 +00:00
Neil Roberts
b869e87c86 test-npot-texture: Add some verbose notes
This just adds some verbose output stating whether Cogl thinks that
NPOT textures are supported.
2009-11-18 17:28:08 +00:00
Neil Roberts
8f1edcb6ed disable-npots: Don't allow the GL version to be 2.0
Cogl now assumes non-power-of-two textures are supported if the GL
version is >= 2.0 so the disable-npots utility should also change the
GL version.
2009-11-18 17:28:08 +00:00
Emmanuele Bassi
b69ee0989b tests: Add instructions to test-box-layout 2009-11-13 15:35:11 +00:00
Emmanuele Bassi
c8d5703788 tests: Add unit for Animation definitions
Verify that an Animation can be defined using ClutterScript.

No initial/final state of the animation, yet.
2009-11-13 15:01:17 +00:00
Emmanuele Bassi
95b55588ad tests: Print out parser errors if present
If the conformance test for the Script parser throws an error
and we've enabled verbosity then we should print out the error
message before aborting.
2009-11-13 15:01:17 +00:00
Emmanuele Bassi
482e4e8d11 tests: Display the index inside text-box-layout
Since the rectangles packed inside the BoxLayout interactive test
have random colors it's not easy to verify the ordering. By using
the CoglPango API to print out the index in the middle of each
rectangle.
2009-11-10 12:21:26 +00:00
Neil Roberts
2671c42589 Revert changes to test-cogl-primitives.c from 272e227109
These changes caused the test to try to load redhand.png but this no
longer works since the TESTS_DATADIR changes in 0b4899ef23. The only
use of the hand is commented out anyway so it looks like the changes
were intended for temporary debugging.
2009-11-09 18:19:42 +00:00
Joshua Lock
b9e519c3b2 tests: Remove a spurious #include
The test-backface-culling has what looks like a stray #include in which
stops the test compiling for backends without GdkPixbuf. Remove it.

http://bugzilla.openedhand.com/show_bug.cgi?id=1867
2009-11-06 11:49:21 +00:00
Emmanuele Bassi
f1ed8be066 conform: Add unit for properties holding objects
Exercise the definition of GObjects for properties defined using
GParamSpecObject.
2009-11-06 11:39:30 +00:00
Emmanuele Bassi
185107c6cf conformance: Add unit on the implicit alpha definition
Exercise the implicit alpha and timeline definition to catch
regressions in the ClutterScript parser code.
2009-11-06 11:39:30 +00:00
Robert Bragg
abae6013e1 Remove all internal use of deprecated cogl_clip_* API
cogl_clip_push, and cogl_clip_push_window_rect which are now deprecated were
used in various places internally so this just switches to using the
replacement functions.
2009-11-05 21:10:18 +00:00
Robert Bragg
272e227109 [cogl-clip] deprecate parts and cleanup the API
cogl_clip_push() which accepts a rectangle in model space shouldn't have
been defined to take x,y,width,height arguments because this isn't consistant
with other Cogl API dealing with model space rectangles.  If you are using a
coordinate system with the origin at the center and the y+ extending up,
then x,y,width,height isn't as natural as (x0,y0)(x1,y1). This API has
now been replace with cogl_clip_push_rectangle()

(As a general note: the Cogl API should only use the x,y,width,height style
when the appropriate coordinate space is defined by Cogl to have a top left
origin.  E.g.  window coordinates, or potentially texture coordinates)

cogl_clip_push_window_rect() shouldn't have been defined to take float
arguments since we only clip with integral pixel precision. We also
shouldn't have abbreviated "rectangle". This API has been replaced with
cogl_clip_push_window_rectangle()

cogl_clip_ensure() wasn't documented at all in Clutter 1.0 and probably
no one even knew it existed. This API isn't useful, and so it's now
deprecated. If no one complains we may remove the API altogether for
Clutter 1.2.

cogl_clip_stack_save() and cogl_clip_stack_restore() were originally added
to allow us to save/restore the clip when switching to/from offscreen
rendering.  Now that offscreen draw buffers are defined to own their clip
state and the state will be automatically saved and restored this API is now
redundant and so deprecated.
2009-11-05 21:10:17 +00:00
Emmanuele Bassi
0b4899ef23 tests: Clean up interactive test build
The build for interactive tests creates symbolic links for the data
under tests/data; it also uses symbolic links for creating "binaries"
for each interactive test. This is less than ideal, though.

Instead, the tests should build a path to the data files by using
a pre-processor define like TESTS_DATADIR; both g_build_filename() and
pre-processor string concatenation can be used to generate a valid
file name with the full path to the files.

The build system should also create wrapper scripts, just like we
do inside the conformance test suite, to be able to launch single
tests.
2009-11-05 17:47:26 +00:00
Emmanuele Bassi
95d78acb4c script: Allow parsing child properties
The ClutterScript parser needs to be extended to parse child properties
and apply them after an actor has been added to a container. In order to
distinguish child properties from regular GObject properties we can use
the "child::" prefix, e.g.:

  {
    "type" : "ClutterRectangle",
    "id" : "child-01",
    "child::has-focus" : true,
    ...
  }

Parsing child properties can be deferred to the ClutterScriptable
interface, just like regular properties.
2009-11-04 16:50:35 +00:00
Emmanuele Bassi
8ba13d6495 script: Clean up Color parsing rules
All the ClutterColor parsing rules should be coalesced inside
clutter_script_parse_color(): object, array and string notations
are the canonical ways of defining a ClutterColor inside a
ClutterScript definition. Having a single function in charge of
the parsing cleans up the code.
2009-11-04 15:21:03 +00:00
Emmanuele Bassi
d7cfa15851 conform: Add the beginnings of a ClutterScript test suite
ClutterScript is a very complicated piece of machinery, with a
parser that has custom variations on top of the basic JSON
format; it could also be extended in the future, so if we don't
want to introduce regressions or break existing ClutterScript
definitions, we'd better have a conformance test suite.
2009-11-04 11:50:45 +00:00
Emmanuele Bassi
7d891d9dd4 tests: Allow getting data files from the tests/data directory
The units under the conformance test suite should be able to use
external files. Linking the files in tests/conform like the
interactive tests do seems like a hack piled on top of a hack, so
instead we should provide a programmatic way for a conformance
test unit to get the full path of a file, regardless of where the
tests/data directory is.

We can use a define to get the full path of tests/data and then
a function using g_build_filename() to construct the path to the
file we want.
2009-11-04 11:47:09 +00:00
Robert Bragg
4258214e50 [test-fbo] greatly simplify the test
This test tried to do too much, and I can't remember the last time I saw this
test work.

It no longer tries to create a texture from an offscreen actor and it no
longer tries to use shaders.

It does though show that chaining of clutter_texture_new_from_actor now
works, and that animating the source actor is reflected in textures created
from it.

When run you should see three actors:
- on the left is the pristine source actor rotating around the y-axis
- in the middle is the first texture created from the source actor
- and on the right a texture created from the middle actor

Note: the somewhat strange bobbing of the middle and right textures is
actually correct given how it was decided long ago to map the transformed
(to screen space) allocation of the source actor to the texture.  When the
hand spins around the perspective projection of the top of the hand results
in the origin of the texture bobbing up to a higher stage position, but the
position of the textures is fixed.  This design also means we end up
reallocating our offscreen draw buffer every frame that the actors
transformed size changes, which isn't ideal.
2009-11-04 03:34:09 +00:00
Robert Bragg
ffb592de59 [tests] test-backface-culling: test culling with offscreen rendering
Since offscreen rendering is internally forced to be upside down Cogl
needs to reverse the glFrontFace winding order so as not to interfere
with the use of cogl_set_backface_culling_enabled()

This ensures we test that mechanism.
2009-11-04 03:34:09 +00:00
Robert Bragg
60b642f5d6 [tests] Adds test-cogl-readpixels.c for very basic cogl_read_pixels testing
Mostly this was written to verify that we don't flip the data read back from
an offscreen draw buffer.  (since all offscreen rendering is done upside
down)
2009-11-04 03:34:09 +00:00
Robert Bragg
2ff7f2d287 [tests] Adds test-cogl-offscreen to validate offscreen draw buffer
This adds a basic test to check that rendering a few colored rectangles
offscreen works and that the modelview gets restored when switching back to
the previous buffer.
2009-11-04 03:34:09 +00:00
Robert Bragg
369e68630d [tests] test-cogl-viewport tests semantics of over/under size viewports
Unlike OpenGL Cogl puts the origin of windows/viewports at the top left
instead of bottom left.  This test verifies that we correctly translate Cogl
viewports to OpenGL viewports for the awkward cases where the given viewport
has an offset and/or the viewport has a different size to the current draw
buffer.
2009-11-04 03:34:08 +00:00
Robert Bragg
bc24190b9a [test-texture-fbo] comment the colors defined in corner_colors
It helps to be able to quickly glance at the definition to see which
quadrant of the test actor should be which color, so when debugging a
problem and looking at the visual output you can easily verify if it's being
flipped upside down/left to right.
2009-11-04 03:34:08 +00:00
Neil Roberts
b41a81fb08 Add a conformance test for clutter_texture_new_from_actor
This contains four tests :-

 - A regular onscreen source with a clone next to it

 - An offscreen source with a clone. This is currently commented out
   because it no longer works.

 - An onscreen source with a rectangular clip and a clone.

 - An onscreen source with a clip from a path and a clone.

The sources are all a 2x2 grid of colors. Each clone is tested that it
either contains the color that should be at that grid position or that
the stage color is showing through if the source is clipped.
2009-11-04 03:34:08 +00:00
Emmanuele Bassi
5a63e8af8f tests: Use the right key symbol for adding children
The test-box-layout should be using CLUTTER_plus instead of a
literal '+'.
2009-10-26 15:10:20 +00:00
Emmanuele Bassi
00748f6656 tests: Print out the captured event type
The ::captured-event signal on the Stage is not printing out the
event type.
2009-10-26 11:42:16 +00:00
Emmanuele Bassi
673199b6e0 tests: Update test-script
Use explicit alpha definition and custom alpha functions.
2009-10-21 16:15:18 +01:00
Emmanuele Bassi
ba25571c8e Merge branch 'layout-manager'
* layout-manager: (50 commits)
  docs: Reword a link
  layout, docs: Add more documentation to LayoutManager
  layout, docs: Fix description of Bin properties
  layout, bin: Use ceilf() instead of casting to int
  layout, docs: Add long description for FlowLayout
  layout, box: Clean up
  layout, box: Write long description for Box
  layout, docs: Remove unused functions
  layout: Document BoxLayout
  layout: Add BoxLayout, a single line layout manager
  layout: Report the correct size of FlowLayout
  layout: Resizing the stage resizes the FlowLayout box
  layout: Use the get_request_mode() getter in BinLayout
  layout: Change the request-mode along with the orientation
  actor: Add set_request_mode() method
  [layout] Remove FlowLayout:wrap
  [layout] Rename BinLayout and FlowLayout interactive tests
  [layout] Skip invisible children in FlowLayout
  [layout] Clean up and document FlowLayout
  [layout] Snap children of FlowLayout to column/row
  ...
2009-10-19 11:45:15 +01:00
Robert Bragg
8790306629 [test-backface-culling] Check that inverted tex coords don't affect culling
The additional check draws another front facing rectangle but this time with
the texture coords flipped on the x axis.  The code that handles sliced
textures in cogl-primitives.c makes some suspicious changes to the geometry
when the texture coords are inverted.
2009-10-16 18:58:52 +01:00
Robert Bragg
43efab46bc Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.

Currently this is the structure I'm aiming for:
cogl/
    cogl/
	<put common source here>
	winsys/
	   cogl-glx.c
	   cogl-wgl.c
	driver/
	    gl/
	    gles/
	os/ ?
    utils/
	cogl-fixed
	cogl-matrix-stack?
        cogl-journal?
        cogl-primitives?
    pango/

The new winsys component is a starting point for migrating window system
code (i.e.  x11,glx,wgl,osx,egl etc) from Clutter to Cogl.

The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.

Overview of the planned structure:

* The winsys/ API is the API that binds OpenGL to a specific window system,
  be that X11 or win32 etc.  Example are glx, wgl and egl. Much of the logic
  under clutter/{glx,osx,win32 etc} should migrate here.

* Note there is also the idea of a winsys-base that may represent a window
  system for which there are multiple winsys APIs.  An example of this is
  x11, since glx and egl may both be used with x11.  (currently only Clutter
  has the idea of a winsys-base)

* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
  representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
  GLES 1.1 (fixed funciton) and 2.0 (fully shader based)

* Everything under cogl/ should fundamentally be supporting access to the
  GPU.  Essentially Cogl's most basic requirement is to provide a nice GPU
  Graphics API and drawing a line between this and the utility functionality
  we add to support Clutter should help keep this lean and maintainable.

* Code under utils/ as suggested builds on cogl/ adding more convenient
  APIs or mechanism to optimize special cases. Broadly speaking you can
  compare cogl/ to OpenGL and utils/ to GLU.

* clutter/pango will be moved to clutter/cogl/pango

How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"

Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps

As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-10-16 18:58:50 +01:00
Emmanuele Bassi
83b4ec7a12 units: Cache the pixels value inside Units
When computing the pixels value of a ClutterUnits value we should
be caching the value to avoid recomputing for every call of
clutter_units_to_pixels(). We already have a flag telling us to
return the cached value, but we miss the mechanism to evict the
cache whenever the Backend settings affecting the conversion, that
is default font and resolution, change.

In order to implement the eviction we can use a "serial"; the
Backend will have an internal serial field which we retrieve and
put inside the ClutterUnits structure (we split one of the two
64 bit padding fields into two 32 bit fields to maintain ABI); every
time we call clutter_units_to_pixels() we compare the units serial
with that of the Backend; if they match and pixels_set is set to
TRUE then we just return the stored pixels value. If the serials
do not match then we unset the pixels_set flag and recompute the
pixels value.

We can verify this by adding a simple test unit checking that
by changing the resolution of ClutterBackend we get different
pixel values for 1 em.

http://bugzilla.openedhand.com/show_bug.cgi?id=1843
2009-10-16 15:25:37 +01:00
Emmanuele Bassi
2883728387 [text] Add pre-edit string to ClutterText
Input Methods require to be able to set a "pre-edit string", that is
a string that it's just displayed into the Text actor without being
committed to the actor's buffer. The string might require custom Pango
attributes, and an update of the cursor position.
2009-10-16 12:45:29 +01:00
Emmanuele Bassi
b526b76593 layout: Add BoxLayout, a single line layout manager
The BoxLayout layout manager implements a layout policy for arranging
children on a single line, either alongside the X axis or alongside the
Y axis.
2009-10-14 11:31:48 +01:00
Emmanuele Bassi
c4b2d4ce79 layout: Report the correct size of FlowLayout
FlowLayout should compute the correct height for the assigned width when
in horizontal flow, and the correct width for the assigned height when
in vertical flow. This means pre-computing the number of lines inside
the get_preferred_width() and get_preferred_height(). We can then cache
the computed column width and row height, cache them inside the layout
and then use them when allocating the children.
2009-10-14 11:31:35 +01:00
Emmanuele Bassi
6f19666b13 layout: Resizing the stage resizes the FlowLayout box
Add some user interaction to verify the dynamic reflowing.
2009-10-14 11:31:31 +01:00