Commit Graph

69 Commits

Author SHA1 Message Date
Matthew Allum
34329a1ffb 008-07-10 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl-fbo.c:
        * clutter/cogl/gles/cogl-texture.c:
        Fix warnings with eglnative build
2008-07-10 16:19:09 +00:00
Neil Roberts
d4da3a3e2a * clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-gles2-wrapper.c: All of the settings and
	uniforms are now proxied into COGL variables instead of setting
	the GL uniforms directly. Just before glDrawArrays is executed a
	shader is generated using the given settings to avoid using 'if'
	statements. The shaders are cached.

	* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: 
	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: The shaders
	are now split into parts using comments instead of 'if' statements
	so that the simplest shader can be generated on the fly.

	* clutter/cogl/gles/stringify.sh: Now splits up the shader sources
	into separate C strings where deliminated by special comments.

	* clutter/cogl/gles/cogl-program.h: 
	* clutter/cogl/gles/cogl-program.c: A custom shader can no longer
	be directly linked with the fixed-functionality replacement
	because the replacement changes depending on the settings. Instead
	the bound shader is linked with the appropriate replacement shader
	just before glDrawArrays is executed. The custom uniform variables
	must also be proxied through COGL variables because their location
	can change when relinked.
2008-06-24 16:21:40 +00:00
Neil Roberts
dff84094ff Bug 918 - Group doesn't clip if it's children are clipped
* clutter/cogl/common/cogl-clip-stack.h: 
	* clutter/cogl/common/cogl-clip-stack.c: Added functions to
	maintain a stack of clipping rectangles.

	* clutter/cogl/gles/cogl.c: 
	* clutter/cogl/gl/cogl.c: The cogl_clip_set and unset functions
	have moved into cogl-clip-stack.c which calls back to cogl.c to
	set the actual rectangles. Multiple clip rectangles are combined
	by merging the stencil buffers.

	* clutter/cogl/gles/cogl-primitives.c (_cogl_path_fill_nodes): 
	* clutter/cogl/gl/cogl-primitives.c (_cogl_path_fill_nodes): Merge
	the stencil buffer with the contents of the clipping stack after
	drawing the path.

	* clutter/cogl/gles/cogl-context.h (CoglContext): 
	* clutter/cogl/gl/cogl-context.h (CoglContext): Store the number
	of available stencil bits.

	* clutter/cogl/common/Makefile.am
	(libclutter_cogl_common_la_SOURCES): Added cogl-clip-stack.c
2008-06-23 14:57:36 +00:00
Emmanuele Bassi
d9b657bdfc 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 982 - __COGL_GET_CONTEXT MS compiler issue (Haakon Sporsheim)

	* clutter/cogl/common/cogl-handle.h:
	* clutter/cogl/common/cogl-primitives.c: Remove C99-isms.

	* clutter/cogl/gl/cogl-fbo.c:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c: Ditto as above.

	* clutter/cogl/gles/cogl-fbo.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl-texture.c: Ditto as above.
2008-06-23 11:01:30 +00:00
Neil Roberts
1bfeddaaee * clutter/eglnative/clutter-stage-egl.c
(clutter_stage_egl_realize): Use ES 2 renderable type when
	building for GLES 2.

	* clutter/eglnative/clutter-event-egl.c (get_backend_time): Added
	a NULL for the microseconds parameter of g_timer_elapsed.

	* clutter/eglnative/clutter-stage-egl.h: 
	* clutter/eglnative/clutter-egl.h: 
	* clutter/eglnative/clutter-backend-egl.h: Include
	clutter-egl-headers.h instead of including the GL headers directly
	so it can include gl2.h when building for GLES 2.

	* clutter/eglnative/clutter-egl-headers.h: 
	* clutter/eglnative/Makefile.am (libclutter_eglnative_la_SOURCES):
	Added clutter-egl-headers.h

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: GLES 2
	doesn't provide a default precision for floats in the fragment
	shader and it will reject the shader if there isn't one.
2008-06-06 14:21:22 +00:00
Neil Roberts
8bdb98736d Applied 'final patch' from bug #874
* clutter/cogl/gles/cogl.c:
	* clutter/cogl/gl/cogl.c: The clip planes are now set using the
	inverse projection matrix as the modelview matrix so that they can
	be specified in screen coordinates.

	* clutter/cogl/gles/cogl-context.h (CoglContext):
	* clutter/cogl/gl/cogl-context.h (CoglContext): Added a member to
	cache the inverse projection matrix

	* clutter/clutter-fixed.h: Added a constant for converting from
	radians to degrees.

	* clutter/clutter-fixed.c (clutter_atani, clutter_atan2i): Added
	fixed-point versions of atan and atan2.

	* tests/test-clip.c: Added a test for clipping with various
	rotations and depths.

	* tests/Makefile.am (noinst_PROGRAMS): Added test-clip
2008-06-02 12:34:10 +00:00
Neil Roberts
42ed195f01 * clutter/cogl/gles/cogl-gles2-wrapper.h: The uniform numbers are
now stored in a separate struct so they can be stored for
	application program objects as well.

	* clutter/cogl/gles/cogl.c: Moved stub shader functions into
	separate files.
	(_cogl_features_init): Report support for the shaders feature on
	GLES 2

	* clutter/cogl/gles/cogl-shader.h:
	* clutter/cogl/gles/cogl-shader.c:
	* clutter/cogl/gles/cogl-program.h:
	* clutter/cogl/gles/cogl-program.c: Separate files to handle
	shaders on programs on GLES. If version 1.1 is being used then the
	stub functions which all fail are still used.

	* clutter/cogl/gles/cogl-gles2-wrapper.c
	(cogl_gles2_wrapper_init, cogl_gles2_wrapper_bind_attributes),
	(cogl_gles2_wrapper_get_uniforms): Move the uniforms and attribute
	bindings into a separate function so they can be used to bind on
	application shaders as well.
	(cogl_gles2_wrapper_update_matrix): Now takes a parameter and is
	no longer static so that it can be used to update all of the
	matrices when a new shader is bound.

	* clutter/cogl/gles/cogl-defines.h.in: Use GL_COMPILE_STATUS for
	CGL_OBJECT_COMPILE_STATUS if the latter isn't available (for
	example on GLES 2).

	* clutter/cogl/gles/cogl-context.h (CoglContext): Added handle
	arrays for programs and shaders.

	* clutter/cogl/gles/cogl-context.c (cogl_create_context)
	(cogl_destroy_context): Initialize and destroy program and shader
	handle array.

	* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES): Add
	cogl-{shader,program}.{c,h}
2008-06-02 10:58:57 +00:00
Neil Roberts
71133b3d0e * clutter/cogl/gles/cogl-gles2-wrapper.h (CoglGles2Wrapper): Added
uniforms for alpha testing.

	* clutter/cogl/gles/cogl-gles2-wrapper.c
	(cogl_gles2_wrapper_init): Get the uniforms for alpha testing
	settings.
	(cogl_wrap_glEnable, cogl_wrap_glDisable): Enable/disable alpha
	testing.
	(cogl_wrap_glAlphaFunc): Filled in the wrapper.

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: Added alpha
	testing.

	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-gles2-wrapper.c
	(cogl_wrap_glGetIntegerv): Added a wrapper for glGetIntegerv so
	that it can report zero clip planes.

	* clutter/cogl/gles/cogl.c:
	* clutter/cogl/gles/cogl-texture.c: Use the wrapped version of
	glGetIntegerv

	* clutter/cogl/gles/cogl-primitives.c (_cogl_path_fill_nodes): Use
	_cogl_features_available to check for the stencil buffer instead
	of an #ifdef. The stencil buffer is available in the default
	profile for the GLES 2 simulator.
2008-05-29 13:29:04 +00:00
Neil Roberts
8d7bf93909 * clutter/cogl/gles/cogl-gles2-wrapper.c
(cogl_gles2_wrapper_init): Get uniforms for fog parameters and
    	initialise them.
    	(cogl_wrap_glDrawArrays): Store the modelview matrix in a uniform
    	as well so that it can be used for fogging calculations.
    	(cogl_wrap_glEnable, cogl_wrap_glDisable): Enable/disable fogging.
    	(cogl_wrap_glFogx, cogl_wrap_glFogxv): Fill in wrapper to set
    	fogging parameters.

    	* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: Calculate the
    	fog amount if fogging is enabled.

    	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: Mix with fog
    	color.

    	* clutter/cogl/gles/cogl-gles2-wrapper.h (CoglGles2Wrapper): Add
    	uniforms for fogging.
2008-05-28 17:14:17 +00:00
Neil Roberts
717d9768ed * clutter/cogl/gles/Makefile.am: Use old-style Makefile rules for
the stringify script so that automake won't complain.
2008-05-28 13:17:03 +00:00
Neil Roberts
1502d0690c * clutter/cogl/gles/cogl-gles2-wrapper.c (cogl_wrap_glGetFixedv):
Filled in the wrapper for glGetFixedv
2008-05-28 11:29:58 +00:00
Neil Roberts
29f7cbdfb7 * clutter/cogl/gles/cogl-texture.c: Use the wrapper for
glTexParameteri. Call glGenerateMipmap after every change to the
	texture image data.

	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-gles2-wrapper.c: Added a wrapper for
	glTexParameteri so that it can ignore requests to set
	GL_GENERATE_MIPMAP. Added a wrapper for glGenerateMipmap that does
	nothing on GLES 1
2008-05-28 10:47:21 +00:00
Neil Roberts
70dbc03734 GLES 2 backend
* clutter/eglx/clutter-stage-egl.h:
	* clutter/eglx/clutter-egl-headers.h:
	* clutter/eglx/clutter-backend-egl.h:
	* clutter/eglx/Makefile.am: Include the GLES and EGL headers via
	clutter-egl-headers.h so that the right version can be used
	depending on whether the GLES 2 wrapper is being used.

	* configure.ac: Added an automake conditional for whether the GLES
	2 wrapper should be used.

	* clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize):
	Remove the call to glGetIntegerv to get the max texture size. It
	was being called before the GL context was bound so it didn't work
	anyway and it was causing trouble for the GLES 2 simulator.

	* clutter/cogl/gles/stringify.sh: Shell script to convert the
	shaders into a C string.

	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the
	missing GL functions in GLES 2.

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl:
	* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for
	GLES 2

	* clutter/cogl/gles/cogl-defines.h.in: Use the @CLUTTER_GL_HEADER@
	macro instead of always using the GLES 1 header.

	* clutter/cogl/gles/cogl-context.h (CoglContext): Include a field
	for the state of the GLES 2 wrapper.

	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl.c: Use wrapped versions of the GL
	functions where neccessary.

	* clutter/cogl/gles/Makefile.am: Add sources for the GLES 2
	wrapper and an extra build step to put the GLSL files into a C
	string whenever the files change.
2008-05-27 17:42:50 +00:00
Neil Roberts
f9e43c440b * clutter/cogl/gl/cogl.c (error_string):
* clutter/cogl/gles/cogl.c (error_string): Rename to
	_cogl_error_string and remove the static scoping so that it can be
	called in cogl-texture etc.

	* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign):
	* clutter/cogl/gles/cogl-texture.c (cogl_texture_new_from_foreign):
	GE(*) can't be used to wrap around calls that use the return
	value.

	* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw, cogl_texture_polygon): Remove GE(*)
	wrapper around calls in the middle of a glBegin/glEnd pair which
	otherwise always generate an error because glGetError can only be
	called outside of the pair.

	* clutter/cogl/gl/cogl-internal.h: Include stdio.h when definig
	COGL_DEBUG and declare a prototype for _cogl_error_string.

	* clutter/cogl/gles/cogl-internal.h: Match GE(*) macro to GL
	version.
2008-05-21 13:20:33 +00:00
Ivan Leben
9f5a8edc64 * clutter/cogl/gles/cogl-texture.c:
(_cogl_texture_download_from_gl:) Only comment out the broken
	check for framebuffer alpha bits, not the check for alpha in
	texture format.
2008-05-21 10:00:08 +00:00
Ivan Leben
2008a03a6b * clutter/cogl/gles/cogl-texture.c:
(cogl_texture_download_from_gl:) Implemented a workaround
	for missing alpha framebuffer channel. There are still
	some issues with detecting whether alpha is present in the
	framebuffer. See comments in code. Test-cogl-tex-getset now
	successfully retrieves a RGBA texture image data.
2008-05-20 10:37:36 +00:00
Ivan Leben
3d9f83019d * clutter/cogl/gles/cogl-texture.c:
(cogl_texture_download_from_gl:) Store old blending factors
	and restore them when done. The lack of ability to retrieve
	the alpha channel now more noticable in test-cogl-tex-getset
	since the edges of the hand are not antialiased.

	* clutter/cogl/gl(es)/cogl-internal.h: Declare
	cogl_blend_func to avoid "implicit implementation" compile
	warning.
2008-05-19 15:21:56 +00:00
Ivan Leben
f2d701c809 * clutter/cogl/gl(es)/cogl.c: New internal function
cogl_blend_func caches blending setup much like cogl_enable
	does with the enable flags. This separates blending factors
	setup from the enable/disable operation in preparation of
	the texture image retrieval fix for alpha channel on GLES.
	(cogl_enable:) Does not modify blending factors anymore.

	* clutter/cogl/gl(es)/cogl-context.h: CoglContext holds two
	new variables to cache blending src and dst factors.

	* clutter/cogl/gl(es)/cogl-context.c:
	(cogl_create_context:) Initialize blending factors.

	* clutter/cogl/gles/cogl-texture.c:
	(cogl_texture_download_from_gl:) Set blending factors to
	CGL_ONE, CGL_ZERO which fixes the slighlty improper behavior
	where source colour was actually multiplied with its alpha
	value in the result (not noticable on current tests).
2008-05-19 15:02:27 +00:00
Øyvind Kolås
677a202407 * clutter/cogl/gles/cogl.c: (_cogl_features_init): do not set
COGL_FEATURE_TEXTURE_READ_PIXELS, since it is not available.
2008-05-14 11:10:45 +00:00
Ivan Leben
ef084cfa95 * clutter/cogl/cogl.h.in:
* clutter/cogl/gl(es)/cogl-texture.h:
	* clutter/cogl/gl(es)/cogl-texture.c:
	cogl_texture_new_* functions take a gboolean auto_mipmap argument.
	If TRUE automatic mipmap generation is enabled during the process
	of slice texture object creation.
	(cogl_texture_new_from_foreign:) now allows mipmap min filter
	flags.

	* clutter/clutter-texture.c:
	* clutter/glx/clutter-glx-texture-pixmap.c:
	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-getset.c:
	Pass FALSE for auto_mipmap to cogl_texture_new_*.

	* clutter/pango/pangoclutter-render.c:
	(tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap
	min filter for nicer glyphs at small scales. As a result test-text
	has gone all beautiful now.
2008-05-07 16:12:54 +00:00
Øyvind Kolås
a1d0b30070 * clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c: 
* clutter/cogl/common/cogl-primitives.c: moved declaration of
gegl_rectangle and gegl_rectanglex here to satisfy linking
requirements when building the fruity backend.
2008-05-05 12:01:19 +00:00
Øyvind Kolås
0e6ad06db4 * clutter/cogl/cogl.h.in: api review touch ups.
* clutter/cogl/common/cogl-primitives.c: api review touch ups.
* clutter/cogl/gl/cogl-primitives.c: (cogl_path_fill),
(cogl_path_stroke): indentation.
* clutter/cogl/gles/cogl-primitives.c:
(_cogl_path_fill_nodes): free allocated resources.
* tests/test-cogl-primitives.c: updated to new API, added rotation to
test to show that cogl renders paths correct under perspective
distortion.
2008-05-05 10:25:11 +00:00
Øyvind Kolås
a628a7cf5c * clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes): draw
the rasterized scanlines as an array of triangles.
2008-05-01 11:27:58 +00:00
Øyvind Kolås
98f5b6a0c9 * clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes):
keep track of direction we are drawing in and make sure we leave
two intersection points when we have changed direction.
2008-04-30 21:48:47 +00:00
Øyvind Kolås
6562d30ab0 * clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes):
scanline rasterizer fallback for GLES without working stencil
buffer (would benefit from optimization/smarter choice of
datastructures).
2008-04-30 16:57:21 +00:00
Øyvind Kolås
11a14de9f1 * clutter/cogl/common/Makefile.am:
* clutter/cogl/common/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.h:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gl/cogl-primitives.h:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.h: moved duplicated code to the
common directory.
2008-04-30 15:05:17 +00:00
Neil Roberts
19058afe82 Removed COGLhandle and changed shader and program functions to be
wrapped in reference-counted CoglHandles instead.

	* clutter/cogl/gl/cogl-shader.c: 
	* clutter/cogl/gl/cogl-shader.h: 
	* clutter/cogl/gl/cogl-program.c: 
	* clutter/cogl/gl/cogl-program.h: 
	New files to hold the shader and program functions.

	* clutter/cogl/gl/cogl.c: Removed shader and program functions.

	* clutter/cogl/common/cogl-handle.h: New header to define
	COGL_HANDLE_DEFINE which helps build functions to create
	reference-counted handles. This reduces the amount of duplicated
	code.

	* clutter/cogl/gl/cogl-texture.c: 
	* clutter/cogl/gles/cogl-texture.c: 
	* clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE
	from cogl-handle.h to avoid duplicating some of the common code.

	* clutter/cogl/gles/cogl-defines.h.in: 
	* clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle

	* clutter/cogl/gl/cogl-context.h: Added handle arrays for programs
	and shaders.

	* clutter/cogl/gl/cogl-context.c (cogl_create_context): Added
	initialisers for shader_handles and program_handles.
	(cogl_destroy_context): Added calls to g_array_free for all handle
	arrays.

	* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added
	cogl-{program,shader}.{c,h}

	* clutter/cogl/common/Makefile.am
	(libclutter_cogl_common_la_SOURCES): Added cogl-handle.h

	* clutter/cogl/gles/cogl.c:
	* clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in
	CoglHandles instead of COGLhandles. cogl_program_destroy and
	cogl_shader_destroy is now replaced with cogl_program_unref and
	cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also
	added.

	* clutter/clutter-shader.c: Converted to use CoglHandles for the
	programs and shaders instead of COGLhandles.

	* cogl/cogl-sections.txt: Added cogl_shader_ref,
	cogl_shader_unref, cogl_is_shader, cogl_program_ref,
	cogl_program_unref, cogl_is_program and cogl_is_offscreen.
2008-04-29 16:10:37 +00:00
Øyvind Kolås
83e2861614 * clutter/cogl/cogl.h.in: renaming of API's in cogl to make the
primitives and path API a bit smaller and more resembling cairo.
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c:
* clutter/clutter-actor.c:
* clutter/clutter-rectangle.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-tile.c: updated according to changes in cogl.
2008-04-29 15:41:34 +00:00
Robert Bragg
3bcd5d3f98 2008-04-29 Robert Bragg <bob@o-hand.com>
* clutter/cogl/gles/cogl-texture.c:
	Replaces an malloc call with g_malloc.
2008-04-29 12:44:41 +00:00
Neil Roberts
122e1dafd1 Fixed 'make dist'
* clutter/cogl/Makefile.am (EXTRA_DIST): Distribute cogl.h.in
	instead of cogl.h
	(DIST_SUBDIRS): Added common folder

	* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Remove
	cogl-defines.h and use the right location for cogl-defines.gl.h
	(EXTRA_DIST): Distribute cogl-defines.h.in

	* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES):
	Remove cogl-defines.h and use the right location for
	cogl-defines.gles.h
	(EXTRA_DIST): Distribute cogl-defines.h.in

	* clutter/Makefile.am (DIST_SUBDIRS): Add fruity
2008-04-28 16:57:44 +00:00
Øyvind Kolås
de5f1e78fb * clutter/cogl/cogl.h.in: moved the documentation of the cogl
primitives to the main public header.
* clutter/cogl/gl/cogl-primitives.c: from here ..
* clutter/cogl/gles/cogl-primitives.c: .. _and_ here.
2008-04-28 14:18:29 +00:00
Neil Roberts
6409b1adeb Merged clutter-ivan branch into trunk.
svn merge \
 https://svn.o-hand.com/repos/clutter/trunk/clutter@2509 \
 https://svn.o-hand.com/repos/clutter/branches/clutter-ivan@HEAD
2008-04-25 13:37:36 +00:00
Matthew Allum
77a7eaeed5 2008-04-14 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl.c: (cogl_color):
        Disable use of color4ub, issues with latest MBX SDL (#857)

        * clutter/eglx/clutter-backend-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * configure.ac:
        Fixup for the eglx backend to work with new backend/multistage code.
        Some issues remain in destroying stages.
2008-04-14 15:10:22 +00:00
Emmanuele Bassi
497734062c 2008-04-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am: Update the regular expression to match
	all the namespaces we actually use. Thanks to Neil Roberts for
	spotting this. A make distclean is needed.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gles/Makefile.am:
	* clutter/json/Makefile.am:
	* clutter/pango/Makefile.am: Revert previous commit.
2008-04-09 14:18:42 +00:00
Emmanuele Bassi
05b2e6bc1c 2008-04-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/Makefile.am:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gles/Makefile.am:
	* clutter/json/Makefile.am:
	* clutter/pango/Makefile.am: Fix the visibility of all the
	symbols, for the main library and the statically linked ones.
2008-04-09 13:27:00 +00:00
Matthew Allum
e44ac14ef7 2008-04-04 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        Remove uneeded stage private member.
        Add show-on-set-parent prop and make so by default Actors are
        now automatically shown when reparented (#791)

        * clutter/eglx/clutter-backend-egl.c:
        * clutter/cogl/gles/cogl.c:
        A couple of minor comments.

        * clutter/eglnative/Makefile.am:
        Add missing clutter-egl.h header (back port from trunk)

        * tests/test-actors.c:
        Modify to take advantage of new show-on-set-parent functionality.
2008-04-04 13:20:02 +00:00
Matthew Allum
97b9cd92f0 2008-02-15 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl.c: (cogl_paint_init):
        Remove depth test getting turned on by default (unlike GL backend)
2008-02-15 14:30:45 +00:00
Matthew Allum
d83442476f 2008-02-01 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
       Disable the depth test and buffer as has some strange side
       effects, mainly on x/y axis rotation with multiple layers at
       same depth (eg rotating text on a bg has very strange
       effect). Seems no clean 100% effective way to fix without other
       odd issues.. So for now move to application to handle and add
       cogl_enable_depth_test() as for custom actors (i.e groups) to
       enable if need be.
2008-02-01 18:14:54 +00:00
Matthew Allum
8366a906e2 2008-02-01 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-feature.h:
        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        * tests/Makefile.am:
        * tests/test.fbo.c:
        Add initial support for FBO's in Clutter (OpenGL only so far).
        See new clutter_texture_new_from_actor()
        Initial implementation, needs work.

        * clutter/x11/clutter-stage-x11.c:
        (clutter_stage_x11_set_cursor_visible):
        Fall back to again not relying on xfixes to hide cursor. *sigh*

        * clutter/clutter-deprecated.h:
        Add clutter_group_find_child_by_id
2008-02-01 15:29:00 +00:00
Øyvind Kolås
6bb998f25f * clutter/cogl/gles/cogl.c: (cogl_rectangle_internal): increase size
of GLfixed[] array to make contents fit.
2008-02-01 12:07:23 +00:00
Emmanuele Bassi
e2f72ae557 2008-01-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/cogl.h: Rename COGLhandleARB to COGLhandle.

	* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/cogl/gl/cogl.c: Update GL implementation of COGL.

	* clutter/cogl/gles/cogl-defines.h:
	* clutter/cogl/gles/cogl.c: Update GLES implementation of COGL.

	* clutter/clutter-shader.c: Fix ClutterShader to use the new
	COGLhandle type instead of COGLhandlerARB.
2008-01-16 10:38:05 +00:00
Emmanuele Bassi
454b6011b6 2008-01-16 Emmanuele Bassi <ebassi@openedhand.com>
Define COGLhandleARB. (patch by Johan Bilien)

	* clutter/cogl/gles/cogl-defines.h: Define COGLhandleARB on
	GLES as well (using GLuint)

	* clutter/cogl/gles/cogl.c: Use COGLhandleARB.
2008-01-16 10:02:56 +00:00
Emmanuele Bassi
97dd890ae1 2007-12-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/cogl.h: Update cogl_clip_set() to accept the
	clip components as ClutterFixed values

	* clutter/cogl/gl/cogl.c (cogl_clip_set): Update the GL implementation
	of cogl_clip_set()

	* clutter/cogl/gles/cogl.c:
	(cogl_rectangle_internal): Provide an internal, inlined rectangle
	drawing	function using fixed point values, to be shared by
	cogl_clip_set() and cogl_rectangle()

	(cogl_clip_set), (cogl_rectangle): Update the GLES implementation
	of cogl_clip_set() and cogl_rectangle() to use the new internal
	rectangle drawing function

	* clutter/clutter-actor.c: Make the clip an array of ClutterUnit
	values instead of pixel-based; this allows higher precision and
	device independence

	(_clutter_actor_apply_modelview_transform): Pass the clip
	components converting from units to fixed point values, using
	the new cogl_clip_set() signature

	(clutter_actor_get_property), (clutter_actor_set_clip),
	(clutter_actor_get_clip): Update the accessors of the clip
	property
2007-12-24 12:53:04 +00:00
Matthew Allum
9a2a4ef7b3 2007-12-14 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gl/cogl-defines.h.in:
        * clutter/cogl/gles/cogl-defines.h:
        Add CLUTTER_COGL_HAS_GL/GLES defines
2007-12-14 12:36:45 +00:00
Øyvind Kolås
e92b864dff Support for shaders in clutter. At the moment limited to drivers
providing GLSL support.
* clutter/cogl/cogl.h: added rather direct binding of needed for glsl
shaders.
* clutter/cogl/gl/cogl-defines.h.in:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl-defines.h: added stubs.
* clutter/cogl/gles/cogl.c: added stubs.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): unrelated memory management sanity fix.
(clutter_stage_glx_unrealize): unbind all shaders on stage unrealize.
* clutter/Makefile.am: added clutter-shader.[ch]
* clutter/clutter-actor.[ch]: adding shader capability to 
actors.
* clutter/clutter-feature.h: added CLUTTER_FEATURE_SHADERS_GLSL
* clutter/clutter-private.h: added stack of shaders to context.
* clutter/clutter-shader.[ch]: new.
* tests/Makefile.am: added shader test.
* tests/test-shader.c: (frame_cb), (main): simple shader test,
cycle through the inline shader with right/left mouse buttons.
2007-12-03 16:29:18 +00:00
Matthew Allum
24d43aee02 2007-11-21 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl.c: (cogl_fog_set):
        Minor fixes for fog on GLES.
2007-11-21 12:30:50 +00:00
Emmanuele Bassi
99acb8e9c1 2007-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/cogl.h: Add cogl_fog_set() abstracting the
	glFog() functions and enabling the GL_FOG flag.

	* clutter/cogl/gl/cogl.c: Add GL implementation of cogl_fog_set().
	
	* clutter/cogl/gles/cogl.c: Add GL/ES implementation of
	cogl_fog_set().

	* clutter.symbols: Add new symbols.

	* clutter/clutter-stage.h: Add API to enable depth cueing on
	the stage using a linear GL fog, and to set the parameters
	for it (#637).

	* clutter/clutter-stage.c (clutter_stage_paint): Enable the
	GL fog if the ClutterStage:use-fog property is true.

	* tests/test-depth.c: Test the new stage API.
2007-11-21 11:55:26 +00:00
Matthew Allum
3607a470aa 2007-11-15 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/eglx/Makefile.am:
        * clutter/eglx/clutter-backend-egl.c:
        * clutter/eglx/clutter-backend-egl.h:
        * clutter/eglx/clutter-eglx.h:
        * clutter/eglx/clutter-event-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * clutter/eglx/clutter-stage-egl.h:
        * clutter/glx/Makefile.am:
        * clutter/glx/clutter-backend-glx.c:
        * clutter/glx/clutter-backend-glx.h:
        * clutter/glx/clutter-event-glx.c:
        * clutter/glx/clutter-glx.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-stage-glx.h:
        * clutter/x11/Makefile.am:
        * clutter/x11/clutter-backend-x11-private.h:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-stage-x11.c:
        * clutter/x11/clutter-stage-x11.h:
        * clutter/x11/clutter-x11.h:
        Create a new X11 backend class of which EGL and GLX 'real' backends
        then subclass. Effectively shares all X11 code between both backends
        avoids code duplication and brings many missing features to EGL X
        backend. Requires some cleanup and testing. (#518)

        * clutter/cogl/gles/cogl.c: (cogl_color):
        Add define to use color4ub only if configure finds it.
        If not fall back to old code.

        * configure.ac:
        Drop support for vincent checks.
        Drop sdles backend.
        Specifically check for color4ub call.
2007-11-15 14:45:27 +00:00
Robert Bradford
6997c45f84 2007-11-08 Rob Bradford <rob@openedhand.com>
* clutter/cogl/gles/cogl.c: (cogl_color):
	Switch over to using glColor4ub in the GLES backend. It's available in
	the header file but missing in the reference manual.
2007-11-08 21:23:53 +00:00
Matthew Allum
737ac37f27 2007-10-26 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl-defines.h:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Switch from use of guint to COGLuint. Avoids problems when
        guint != GLuint on some platforms, i.e OSX.
        (Tommi Komulainen, #526)

        * clutter/Makefile.am:
        * clutter/osx/Makefile.am:
        * clutter/osx/clutter-backend-osx.c:
        * clutter/osx/clutter-backend-osx.h:
        * clutter/osx/clutter-event-osx.c:
        * clutter/osx/clutter-osx.h:
        * clutter/osx/clutter-stage-osx.c:
        * clutter/osx/clutter-stage-osx.h:
        * configure.ac:
        Add initial Cocoa/OSX Backend (by Tommi Komulainen, see #526)
2007-10-26 22:06:45 +00:00