008-07-10 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl-fbo.c: * clutter/cogl/gles/cogl-texture.c: Fix warnings with eglnative build
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@ -1,3 +1,9 @@
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2008-07-10 Matthew Allum <mallum@openedhand.com>
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* clutter/cogl/gles/cogl-fbo.c:
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* clutter/cogl/gles/cogl-texture.c:
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Fix warnings with eglnative build
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2008-07-10 Matthew Allum <mallum@openedhand.com>
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* README:
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@ -180,6 +180,8 @@ cogl_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
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/* Draw to all channels */
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GE( glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
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break;
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default:
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break;
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}
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@ -482,20 +482,6 @@ _cogl_texture_download_from_gl (CoglTexture *tex,
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return TRUE;
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}
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static void
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_cogl_texture_set_alignment_for_rowstride (gint rowstride)
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{
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gint alignment = 1;
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while ((rowstride & 1) == 0 && alignment < 8)
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{
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alignment <<= 1;
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rowstride >>= 1;
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}
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GE( glPixelStorei (GL_UNPACK_ALIGNMENT, alignment) );
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}
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static gboolean
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_cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
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gint src_x,
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@ -866,42 +852,6 @@ _cogl_texture_slices_free (CoglTexture *tex)
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}
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}
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static gboolean
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_cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
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CoglPixelFormat *out_format)
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{
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/* It doesn't really matter we convert to exact same
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format (some have no cogl match anyway) since format
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is re-matched against cogl when getting or setting
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texture image data.
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*/
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switch (gl_int_format)
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{
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case GL_ALPHA:
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*out_format = COGL_PIXEL_FORMAT_A_8;
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return TRUE;
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case GL_LUMINANCE:
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*out_format = COGL_PIXEL_FORMAT_G_8;
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return TRUE;
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case GL_RGB:
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*out_format = COGL_PIXEL_FORMAT_RGB_888;
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return TRUE;
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case GL_RGBA:
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*out_format = COGL_PIXEL_FORMAT_RGBA_8888;
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return TRUE;
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}
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return FALSE;
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}
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static CoglPixelFormat
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_cogl_pixel_format_to_gl (CoglPixelFormat format,
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GLenum *out_glintformat,
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