Commit Graph

1337 Commits

Author SHA1 Message Date
Neil Roberts
2c596f5e2e pipeline: Point sprite state shouldn't affect codegen on GL
I think this slipped in as a cut-and-paste error in b2e735ff.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-07 15:13:30 +00:00
Neil Roberts
b8df3561f4 Remove the point size cache on the context
I don't think there's really any point in this cache because the
pipeline code completely owns the point size state. Pipelines are
already compared for whether their point size state is different
before setting it so it shouldn't result in any extra calls to
glPointSize apart from maybe when the first pipeline is initially
flushed.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-07 15:13:29 +00:00
Neil Roberts
c0d7839c55 vertend-glsl: Fix flushing the point size with the GL driver
When using the GLSL vertend on GL, the point size was being flushed in
_cogl_pipeline_vertend_glsl_start. However, this function bails out
early if the pipeline already has a usable program so it would not hit
the code to flush the point size in that case. This patch moves the
code to _cogl_pipeline_vertend_glsl_end so that it will always be
flushed if it is different. That is the same place that is flushed for
the fixed vertend.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-07 15:13:29 +00:00
Neil Roberts
185630085c Add -Wmissing-declarations to maintainer flags and fix problems
This option to GCC makes it give a warning whenever a global function
is defined without a declaration. This should catch cases were we've
defined a function but forgot to put it in a header. In that case it
is either only used within one file so we should make it static or we
should declare it in a header.

The following changes where made to fix problems:

• Some functions were made static

• cogl-path.h (the one containing the 1.0 API) was split into two
  files, one defining the functions and one defining the enums so that
  cogl-path.c can include the enum and function declarations from the
  2.0 API as well as the function declarations from the 1.0 API.

• cogl2-clip-state has been removed. This only had one experimental
  function called cogl_clip_push_from_path but as this is unstable we
  might as well remove it favour of the equivalent cogl_framebuffer_*
  API.

• The GLX, SDL and WGL winsys's now have a private header to define
  their get_vtable function instead of directly declaring in the C
  file where it is called.

• All places that were calling COGL_OBJECT_DEFINE need to have the
  cogl_is_whatever function declared so these have been added either
  as a public function or in a private header.

• Some files that were not including the header containing their
  function declarations have been fixed to do so.

• Any unused error quark functions have been removed. If we later want
  them we should add them back one by one and add a declaration for
  them in a header.

• _cogl_is_framebuffer has been renamed to cogl_is_framebuffer and
  made a public function with a declaration in cogl-framebuffer.h

• Similarly for CoglOnscreen.

• cogl_vdraw_indexed_attributes is called
  cogl_framebuffer_vdraw_indexed_attributes in the header. The
  definition has been changed to match the header.

• cogl_index_buffer_allocate has been removed. This had no declaration
  and I'm not sure what it's supposed to do.

• CoglJournal has been changed to use the internal CoglObject macro so
  that it won't define an exported cogl_is_journal symbol.

• The _cogl_blah_pointer_from_handle functions have been removed.
  CoglHandle isn't used much anymore anyway and in the few places
  where it is used I think it's safe to just use the implicit cast
  from void* to the right type.

• The test-utils.h header for the conformance tests explicitly
  disables the -Wmissing-declaration option using a pragma because all
  of the tests declare their main function without a header. Any
  mistakes relating to missing declarations aren't really important
  for the tests.

• cogl_quaternion_init_from_quaternion and init_from_matrix have been
  given declarations in cogl-quaternion.h

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-06 18:45:44 +00:00
Robert Bragg
85dddf9932 build: list cogl-bitmap-packing.h as source file
This fixes make release-check because cogl-bitmap-packing.h wasn't being
packaged.
2012-03-05 23:25:30 +00:00
Robert Bragg
5eb62ad1d9 wayland-renderer: remove the _EXP suffix from symbols
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the
cogl-wayland-renderer api symbols.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-03-05 20:23:54 +00:00
Neil Roberts
75226501cf Don't use cogl_get_draw_framebuffer when flushing pipeline state
Some of the state when flushing a pipeline depends on the current
framebuffer being used. These are:

• The matrix stack, so that it can flip vertically or not depending on
  whether the framebuffer is offscreen.
• The colormask. This is combined with the framebuffer's color mask.
• The cull face mode. If the framebuffer is offscreen then backface
  culling is translated to frontface culling and vice-versa.

These states were not working if the new framebuffer draw_primitive
API was used because in that case the framebuffer is not pushed to the
framebuffer stack so it would use the wrong one. This patch changes it
to use ctx->current_draw_buffer which is a pointer to the framebuffer
whose state was last flushed.

https://bugzilla.gnome.org/show_bug.cgi?id=670793

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 19:50:20 +00:00
Neil Roberts
76c2bd8420 cogl-bitmap: Add a public accessor for the underlying pixel buffer
This adds a small cogl_bitmap_get_buffer public function. Note that
this can return NULL if the bitmap was not created with a pixel
buffer. It might be nice to change this eventually so that all bitmaps
have a pixel buffer.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 19:02:29 +00:00
Neil Roberts
7114588884 Add the missing cast macros for some buffer objects
CoglPixelBuffer, CoglAttributeBuffer and CoglIndexBuffer were missing
public cast macros.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 18:47:52 +00:00
Neil Roberts
1397a2da19 Make _cogl_bitmap_get_{width,height,format,rowstride} public
This are now marked as public experimental

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 18:47:52 +00:00
Neil Roberts
3700cc26a5 Change API so that CoglPixelBuffer no longer knows its w/h/format
The idea is that CoglPixelBuffer should just be a buffer that can be
used for pixel data and it has no idea about the details of any images
that are stored in it. This is analogous to CoglAttributeBuffer which
itself does not have any information about the attributes. When you
want to use a pixel buffer you should create a CoglBitmap which points
to a region of the attribute buffer and provides the extra needed
information such as the width, height and format. That way it is also
possible to use a single CoglPixelBuffer with multiple bitmaps.

The changes that are made are:

• cogl_pixel_buffer_new_with_size has been removed and in its place is
  cogl_bitmap_new_with_size. This will create a pixel buffer at the
  right size and rowstride for the given width/height/format and
  immediately create a single CoglBitmap to point into it. The old
  function had an out-parameter for the stride of the image but with
  the new API this should be queriable from the bitmap (although there
  is no function for this yet).

• There is now a public cogl_pixel_buffer_new constructor. This takes
  a size in bytes and data pointer similarly to
  cogl_attribute_buffer_new.

• cogl_texture_new_from_buffer has been removed. If you want to create
  a texture from a pixel buffer you should wrap it up in a bitmap
  first. There is already API to create a texture from a bitmap.

This patch also does a bit of header juggling because cogl-context.h
was including cogl-texture.h and cogl-framebuffer.h which were causing
some circular dependencies when cogl-bitmap.h includes cogl-context.h.
These weren't actually needed in cogl-context.h itself but a few other
headers were relying on them being included so this adds the #includes
where necessary.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 18:47:45 +00:00
Neil Roberts
10a38bb14f Add a public cogl_framebuffer_read_pixels_into_bitmap
This adds a public function to read pixels from a framebuffer into a
CoglBitmap. This replaces the internal function
_cogl_read_pixels_with_rowstride because a CoglBitmap contains a
rowstride so it can be used for the same purpose. A CoglBitmap already
has public API to make one that points to a CoglPixelBuffer so this
function can be used to read pixels into a PBO. It also avoids the
need to push the framebuffer on to the context's stack so it provides
a function which can be used in the 2.0 API after the stack is
removed.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 18:16:10 +00:00
Neil Roberts
2501899044 cogl-buffer: Create the buffer store when bound
Whenever the buffer is bound with _cogl_buffer_bind Cogl now ensures
the buffer's data store has been created. Previously it would only
ensure it was created when it was first mapped or when the first data
was set on it. This is necessary if we are going to use CoglBuffers
for retrieving data from GL. In that case the buffer won't be mapped
or have data set on it before it is used.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 17:46:59 +00:00
Neil Roberts
1b47ff0dfe bitmap: Support pre/unpre-multiplying any format
If the fast-path inplace premult conversion can't be used then it will
now fallback to unpacking the buffer into a row of guint16s and use
the generic conversion.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 17:46:59 +00:00
Neil Roberts
031dd661c0 bitmap: Add a function to convert into an existing buffer
This adds _cogl_bitmap_convert_into_bitmap which is the same as
_cogl_bitmap_convert except that it writes into an existing bitmap
instead of allocating a new one. _cogl_bitmap_convert now just
allocates a buffer and calls the new function. This is used in
_cogl_read_pixels to avoid allocating a second intermediate buffer
when the pixel format to store in is not GL_RGBA.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 17:46:57 +00:00
Neil Roberts
f4cd5aceb9 _cogl_bitmap_convert: Also handle premult conversions
If we are going to unpack the data into a known format anyway we might
as well do the premult conversion instead of delaying it to do
in-place. This helps because not all formats with alpha channels are
handled by the in-place premult conversion code. This removes the
_cogl_bitmap_convert_format_and_premult function so that now
_cogl_bitmap_convert is a completely general purpose function that can
convert from anything to anything. _cogl_bitmap_convert now includes a
fast path for when the base formats are the same and the premult
conversion can be handled with the in-place code so that we don't need
to unpack and can just copy the bitmap instead.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 17:44:52 +00:00
Neil Roberts
8ce5f5ade8 bitmap: Remove the split between 'image library' and 'fallback'
Previously the bitmap code was setup so that there could be an image
library used to convert between formats and then some 'fallback' code
when the image library can't handle the conversion. However there was
never any implementation of the conversion in the image library so the
fallback was always used. I don't think this split really makes sense
so this patch renames cogl-bitmap-fallback to cogl-bitmap-conversion
and removes the stub conversion functions in the image library.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 17:44:52 +00:00
Neil Roberts
908ba29be5 bitmap-fallback: Support converting all pixel format types
_cogl_bitmap_fallback_convert now supports converting to and from all
of the pixel formats, except it continues to preserve the premult
status of the original bitmap. The pixels are unpacked into a
temporary buffer that is either 8-bits per component or 16-bits per
component RGBA depending on whether the destination format is going to
use more than 8 bits per component (eg RGBA_1010102). The packing and
unpacking code is stored in a separate header which is included twice
to generate the functions needed for both sizes of unpacked data. The
hope is that when converting between two formats that are both 8-bit
sized, such as swizzling between BGRA and RGBA, then the
multiplications and divisions in the code will be optimized out and it
shouldn't be too inefficient. Previously the inner switch statement to
decide which conversion to use only operated on one pixel at a time so
it was probably relatively slow.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 17:44:12 +00:00
Neil Roberts
323adc0c14 Avoid making up the format COGL_PIXEL_FORMAT_A_8_PRE
There are a few places in Cogl that try to set the premult bit on a
pixel format depending on whether it has an alpha channel. However
this breaks if the pixel format is alpha-only because premultiplying
data without any RGB components doesn't make any sense. This adds an
internal macro to check for cases where we should add the premult bit
called COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT. This now gets used in all
places that previously just checking for COGL_A_BIT.

https://bugzilla.gnome.org/show_bug.cgi?id=671016

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 17:43:46 +00:00
Neil Roberts
2b9aca20a8 Assert that we get a valid format in pixel_format_to_gl{,es}
The assert could use a 'default:' label but that would stop GCC from
giving a warning when a new enum value is added.

https://bugzilla.gnome.org/show_bug.cgi?id=671016

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-05 17:43:46 +00:00
Neil Roberts
933db01833 cogl-winsys-egl-wayland: Include cogl-wayland-renderer.h
The Wayland winsys defines functions declared in
cogl-wayland-renderer.h so it should include the header to make sure
the declarations are right. This was breaking because currently the
header #defines the _EXP suffixes on to the function names so it would
end up exporting the wrong symbol names.
2012-02-29 17:45:43 +00:00
Robert Bragg
be237cc2b7 renderer: Adds getters/setters for driver preference
This adds api for explicitly choosing what underlying driver cogl should
use internally for rendering as well as api for querying back what
driver is actually in use.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-24 14:42:31 +00:00
Neil Roberts
39c6bf59cb texture: Handle premult conversions when getting texture data
cogl_texture_get_data uses find_best_gl_get_data_format from the
texture driver which returns the closest format to use for retrieving
pixel data given an intended format. However this function doesn't
know about the texture we are reading data from so it doesn't know
that the data we will actually receive will have the same premult
status as the texture's format. With the GL driver, this function ends
up returning exactly the same format as passed in which means it will
never do a premult conversion. Under GLES it always returns
COGL_PIXEL_FORMAT_RGBA_8888 so it will always make the data unpremult
even if the final requested format is premultiplied.

This patch fixes it so that it copies the premult status of the
closest_format from the format of the underlying texture. That way it
will later convert or not depending on the requested target format.

Note this patch breaks test-sub-texture with the GL driver because
that is incorrectly trying to read the texture data back as RGBA_8888
even though it depends on it not doing a premult conversion. The test
was already broken with GLES2 and remains broken.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-02-23 18:08:45 +00:00
Neil Roberts
31bd4cb22c Use GL_OES_packed_depth_stencil on GLES2
If the GL_OES_packed_depth_stencil extension is available then we can
try creating a combined depth-stencil buffer with the
GL_DEPTH24_STENCIL8 format. This adds a private flag for the feature.

https://bugzilla.gnome.org/show_bug.cgi?id=666184

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-02-22 17:17:50 +00:00
Neil Roberts
b52d24c933 Check for GL_EXT_packed_depth_stencil
The GL_DEPTH_STENCIL format for renderbuffers is defined in a separate
extension from GL_EXT_framebuffer_object so we probably shouldn't
being trying to use it unless that extension is advertised. This just
replaces the check for whether the driver is GL for a check for a
private feature flag before trying GL_DEPTH_STENCIL. The private
feature flag is set if the extension is available on GL.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-02-22 17:17:50 +00:00
Neil Roberts
d3e6f2bc83 cogl-attribute: Fix binding an attribute to cogl_tex_coord_in
If an application tries to bind an attribute to cogl_tex_coord_in then
on GLES2 it would try to directly use that as the name of the GL
attribute. However in the generated shader that is actually #defined
to cogl_tex_coord0_in so we need to remap the name. This adds a
parameter to validate_cogl_attribute_name so that it can optionally
return a real_attribute_name. If it doesn't set this then the calling
function will default to the Cogl attribute name.

This fixes test-texture-3d with the GLES2 driver.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-02-22 17:17:50 +00:00
Chun-wei Fan
2fdb7fc743 cogl-pipeline-payer-state.c: Include cogl-texture-private.h
Needed for _cogl_texture_get_type so that C4013 warnings/implicit
declaration of ... warnings can be avoided.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-22 21:32:52 +08:00
Chun-wei Fan
4eb923a68b Another update to cogl.symbols
The previous update missed renames of certain cogl_framebuffer_* functions
to cogl_onscreen_*, and were not updated as the glib-mkenums-generated
header no longer included experimental headers

Also, all comments in cogl.symbols are now done in C-style so that the
preprocessor will filter them out when processing cogl.symbols instead of
using ';' for commments, which could be MSVC-only

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-22 21:32:42 +08:00
Chun-wei Fan
3d8972342d Revert "Another update to cogl.symbols"
This reverts commit b70af4a104.

Sorry, I missed a comment line in this part :|
2012-02-22 21:31:42 +08:00
Chun-wei Fan
b70af4a104 Another update to cogl.symbols
The previous update missed renames of certain cogl_framebuffer_* functions
to cogl_onscreen_*, and were not updated as the glib-mkenums-generated
header no longer included experimental headers

Also, all comments in cogl.symbols are now done in C-style so that the
preprocessor will filter them out when processing cogl.symbols instead of
using ';' for commments, which could be MSVC-only
2012-02-22 21:30:48 +08:00
Chun-wei Fan
021f4f2624 Update cogl/cogl.symbols
-Make up for the missed cogl_texture_pixmap_x11_* symbols
-Removed texture_3d _EXP suffixes
-For newly-exposed public cogl_pipeline_get_layer_*_filter APIs

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-22 20:30:16 +08:00
Robert Bragg
336c330d11 cogl.h: Exclude 1.x headers if 2.0 api requested
Now if COGL_ENABLE_EXPERIMENTAL_2_0_API has been defined when including
cogl.h then headers that correspond to 1.x only apis that we plan to
drop won't be included any more.

If COGL_ENABLE_EXPERIMENTAL_API is defined then you can still mix and
match 2.0 api with 1.x api in a single compilation unit.

Note: it's still possible that some 1.x symbols will still be available
when COGL_ENABLE_EXPERIMENTAL_2_0_API is defined since this patch
doesn't go through the shared headers adding guards around deprecated
functions.

This only affects people playing with the experimental api.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-21 13:26:14 +00:00
Robert Bragg
4e3f9d0fc2 tex-pixmap-x11: remove CoglHandle use + pass context
This also replaces use of CoglHandle with a CoglTexturePixmapX11 type
instead.

This patch also ensures the CoglTexturePixmapX11 constructor take an
explicit CoglContext pointer and can return a GError consistent with
other CoglTexture constructors.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-21 13:26:14 +00:00
Robert Bragg
479c5fd2c9 onscreen: move swap_buffer apis to onscreen namespace
This moves all the cogl_framebuffer_ apis relating to swap buffer
requests into the cogl_onscreen_ namespace since on CoglOnscreen
framebuffers have back buffers that can be swapped.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-21 13:26:14 +00:00
Robert Bragg
785e6375eb Adds a context arg to cogl_pipeline_new()
As we move towards Cogl 2.0 we are aiming to remove the need for a
default global CoglContext and so everything should be explicitly
related to a context somehow. CoglPipelines are top level objects and
so this patch adds a context argument to cogl_pipeline_new().

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-21 12:38:24 +00:00
Robert Bragg
13c36fff0d offscreen: Replace use of CoglHandle with CoglOffscreen
This updates cogl_offscreen_new_to_texture to return a CoglOffscreen
pointer instead of a CoglHandle.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-21 12:38:10 +00:00
Robert Bragg
0a2a3d7c80 context: removes some uses of CoglHandle
There were several members of the CoglContext struct using the
CoglHandle type for things that now have replacement typedefs which
this patch fixes.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-21 12:37:55 +00:00
Robert Bragg
47868e1f3e texture-3d: remove _EXP defines + CoglHandle and pass context
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the cogl-texture-3d
api symbols.

This patch also replaces use of CoglHandle with a CoglTexture3D type
instead.

Finally this patch also ensures the CoglTexture3D constructors take an
explicit CoglContext pointer but not a CoglTextureFlags argument,
consistent with other CoglTexture constructors.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-21 12:37:44 +00:00
Robert Bragg
80ccf06b84 debug: support wireframe mode with vertex shaders
Previously for the wireframe debug mode we identified the users
"cogl_position_in" attribute, mapped that, created a replacement
attribute with a LINE_LIST topology and then drew the attribute with a
simple pipeline with a green colour. This meant we completely discarded
the users original pipeline which may have involved vertex processing
that would be useful to visualize in the wireframe.

The new approach instead keeps the users attributes and instead
generates CoglIndices that can be used to refererence the original
attributes in LINE_LIST topology and instead of scrapping the user's
pipeline we now create a weak copy of the original pipeline and just
replace the fragment processing with a snippet to force the output color
to be green.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:32:25 +00:00
Robert Bragg
1bba0f5d99 pipeline: make _equal() cost scale by n bits in differences
This improves the implementation of _cogl_pipeline_equal() to ensure
that the cost of the function scales by the number of bits set in the
pipelines_difference variable set after calling
_cogl_pipeline_compare_differences() instead of scaling by the number of
state groups cogl tracks.

As Cogl tracks more and more state groups we don't want
_cogl_pipeline_equal() to get slower.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:16:37 +00:00
Robert Bragg
ed06d0ca01 object: avoid creating a new entry for NULL data
If setting NULL user data via cogl_object_set_user_data() and we fail to
find an entry for the given key then bail out before potentially
allocating a new entry since setting NULL data is documented to
effectively delete an entry.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:16:37 +00:00
Robert Bragg
31097c0488 pipeline: Expose min/mag filter getters
This exposes cogl_pipeline_get_layer_{min,max}_filter functions so that
applications can query back the filters set using
cogl_pipeline_set_layer_filters().

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:16:37 +00:00
Robert Bragg
680f63a48c Remove all internal includes of cogl.h
The cogl.h header is meant to be the public header for including the 1.x
api used by Clutter so we should stop using that as a convenient way to
include all likely prototypes and typedefs. Actually we already do a
good job of listing the specific headers we depend on in each of the .c
files we have so mostly this patch just strip out the redundant
includes for cogl.h with a few fixups where that broke the build.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:12:45 +00:00
Robert Bragg
cc4aa97579 Handle all formats in _cogl_texture_driver_pixel_format_to_gl
The _cogl_texture_driver_pixel_format_to_gl functions for OpenGL and
OpenGLES convert CoglPixelFormats into corresponding gl enums that can
be used to upload texture data. Previously we were only handling a few
specific formats but this patch updates the functions to handle all the
formats we know about. The functions now also switch() on the format so
that we will get build time warnings if we forget to handle new formats
in these functions.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:12:45 +00:00
Damien Leone
c8674ef2bc Add support for X101010 and 2101010 pixel formats to fallback OpenGL rendering
https://bugzilla.gnome.org/show_bug.cgi?id=660188

edit: tweaked the internal format returned by pixel_format_to_gl();
handled 1010102 formats and rebased -- Robert Bragg

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:12:45 +00:00
Damien Leone
8b70468598 Improve pixel format detection for fallback OpenGL rendering
The previous detection was based on bits per pixel only and would
consider bpp >= 24 as X888 or 8888 24-bit color depth formats.

This commit ensures we now use the newly added
_cogl_util_pixel_format_from_masks() api that returns a CoglPixelFormat
according to channel masks and color depth. This helps to add support
for more pixel formats.

https://bugzilla.gnome.org/show_bug.cgi?id=660188

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:12:45 +00:00
Robert Bragg
e3c4522a86 Adds a _cogl_util_pixel_format_from_masks API
This adds a utility function for inferring a CoglPixelFormat from a
set of channel masks, a bits-per-pixel value, a pixel-depth value and
pixel byte order.

This plan is to use this to improve how we map X visuals to Cogl pixel
formats.

This patch was based on some ideas from Damien Leone <dleone@nvidia.com>

https://bugzilla.gnome.org/show_bug.cgi?id=660188

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:12:45 +00:00
Robert Bragg
fcb8b18d39 pixel formats: Documents the internal representation
This adds a comment to cogl-types.h where we define all the
CoglPixelFormat enums to give lots of information about the internal
representation of the format and to explain how new formats should be
allocated.

This information came from the discussion in bug #660188

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:12:45 +00:00
Damien Leone
f3fa86b482 Add 30-bit color depth pixel formats X101010 and 2101010
30-bit color depth formats are defined by using value 13 in the least
significant nibble of the pixel format enumeration. This nibble
encodes bytes-per-pixel and byte alignment.

The _cogl_pixel_format_get_bytes_per_pixl() function is updated
accordingly to support these new formats.

https://bugzilla.gnome.org/show_bug.cgi?id=660188

edit: dropped the X101010 formats but also added 1010102 formats since
Cogl avoids exposing any padded formats and leaves it to applications to
consider the A component to be padding as needed. -- Robert Bragg

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:12:45 +00:00
Robert Bragg
5cdc9af18a Removes the COGL_PIXEL_FORMAT_{24,32} defines
Although these are in the public headers we should assume that no one is
using them since they were never documented so no could know what they
are useful for.

If you were to guess you'd be forgiven for thinking they were bitmasks
for checking some flags to see if a format is 24 or 32 bits. If you
looked further you might instead be forgiven for thinking that if you
masked of the least significant nibble of a pixel-format then you could
check the value against these defines. Neither of the previous
operations are reliable ways to check if a format is 24 or 32bit and
instead code must use then internal
_cogl_pixel_format_get_bytes_per_pixel() api if they want to know the
pixel size for a given format which relies on a 16 entry lookup table
using the least significant nibble of a pixel-format.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-20 23:12:45 +00:00