differences and improve maintainability.
* clutter/cogl/gl/cogl-context.h:
Adds a CoglTextureGLVertex typedef + texture_vertices and
texture_vertices_size members to CoglContext for using vertex arrays
like GLES does
* clutter/cogl/gl/cogl-context.c:
Initializes texture_vertices + texture_vertices_size members
* clutter/cogl/gl/cogl-internal.h:
Adds COGL_ENABLE_COLOR_ARRAY
* clutter/cogl/gl/cogl.c:
Add COGL_ENABLE_COLOR_ARRAY support to cogl_enable
* clutter/cogl/gles/cogl-context.h:
Change the CoglTextureGLVertex to use GLfloat for the position
and texture coord attributes and GLubyte for the color.
* clutter/cogl/gles/cogl-texture-private.h:
Adds a wrap_mode member like GL has.
* clutter/cogl/gl/cogl-texture.c
* clutter/cogl/gles/cogl-texture.c:
Improves the comparability of the files, such that the remaining
differences, better reflect the fundamental differences needed
between GL and GLES. Notably GL no longer uses glBegin/glEnd for
submitting vertices, it uses vertex arrays like GLES and this gives
a small but measurable fps improvement for test-text.
* clutter/cogl/cogl-shader.h: Add a function for setting an
integer uniform, similar to cogl_program_uniform_1f().
* clutter/cogl/gl/cogl-program.c: Implement the GL version
of cogl_program_uniform_1i().
* clutter/cogl/gles/cogl-program.c: Implement the GLES version
of cogl_program_uniform_1i().
Bug 1049 - Clutter doesn't support most GLSL uniforms (patch
by Chris Lord and Neil Roberts)
* README: Update release notes.
* clutter/Makefile.am:
* clutter/clutter-shader-types.[ch]: Add GValue types for
shader values.
* clutter/clutter-actor.[ch]: Update the shader API to use
the newly added GValue support for GLSL shader uniform
setters.
* clutter/clutter-shader.[ch]: Add float and integer convenience
API for single value GLSL uniform setters.
* clutter/cogl/cogl-shader.h: Add new uniform setters.
* clutter/cogl/gl/cogl-context.c:
* clutter/cogl/gl/cogl-context.h:
* clutter/cogl/gl/cogl-defines.h.in:
* clutter/cogl/gl/cogl-program.c:
* clutter/cogl/gl/cogl.c: Update the GL implementation of COGL
to handle the GLSL uniform setters.
* clutter/cogl/gles/cogl-gles2-wrapper.c:
* clutter/cogl/gles/cogl-gles2-wrapper.h:
* clutter/cogl/gles/cogl-internal.h:
* clutter/cogl/gles/cogl-program.c: Update the GLES 2.0 implementation
of COGL to handle the GLSL uniform setters.
* doc/reference/clutter/clutter-sections.txt:
* doc/reference/cogl/cogl-sections.txt: Update the documentation.
* tests/interactive/test-fbo.c:
* tests/interactive/test-shader.c: Update the shader tests.
* clutter/clutter-alpha.h:
* clutter/clutter-alpha.c:
(clutter_alpha_set_mode): Use a lookup table to find the alpha
function given the animation mode.
(clutter_exp_in_func),
(clutter_exp_out_func),
(clutter_exp_in_out_func): Add new exponential functions.
* clutter/clutter-script.c: Update the lookup table with the
new animation modes; match "linear" to the ramp-inc alpha
function.
* clutter/clutter-types.h: Add new AnimationMode values.
* tests/interactive/test-easing.c: Update the easing functions
test.
Bug 1014 - Clutter Animation API Improvements
* clutter/Makefile.am:
* clutter/clutter.h: Update the build
* clutter/clutter-types.h: Add AnimationMode, an enumeration
for easing functions.
* clutter/clutter-alpha.[ch]: Add the :mode property to
control the function bound to an Alpha instance using an
enumeration value. Also add six new alpha functions:
- ease-in, ease-out, ease-in-out
- sine-in, sine-out, sine-in-out
* clutter/clutter-deprecated.h: Deprecate the #defines for
the alpha functions. They will be replaced by entries in the
ClutterAnimationMode.
* clutter/clutter-interval.[ch]: Add ClutterInterval, an
object for defining, validating and computing an interval
between two values.
* clutter/clutter-animation.[ch]: Add ClutterAnimation, an
object responsible for animation the properties of a single
actor along an interval of values. ClutterAnimation memory
management is automatic. A simple wrapper method for
ClutterActor is provided:
clutter_actor_animate()
which will create, or update, an animation for the passed
actor.
* clutter/clutter-debug.h:
* clutter/clutter-main.c: Add a new 'animation' debug note.
* clutter/clutter-script.c: Clean up the alpha functions
whitelist, and add the new functions.
* doc/reference/clutter/Makefile.am:
* doc/reference/clutter/clutter-sections.txt: Update the
API reference.
* doc/reference/clutter/clutter-animation.xml: Renamed to
doc/reference/clutter/clutter-animation-tutorial.xml to
avoid clashes with the ClutterAnimation section.
* doc/reference/clutter/clutter-docs.sgml: Renamed to
doc/reference/clutter/clutter-docs.xml, as it was an XML
file and not a SGML file.
* tests/Makefile.am:
* tests/interactive/Makefile.am:
* tests/interactive/test-animation.c:
* tests/interactive/test-easing.c: Add two tests for the
new simple animation API and the easing functions.
* tests/interactive/test-actors.c:
* tests/interactive/test-behave.c:
* tests/interactive/test-depth.c:
* tests/interactive/test-effects.c:
* tests/interactive/test-layout.c:
* tests/interactive/test-multistage.c:
* tests/interactive/test-paint-wrapper.c:
* tests/interactive/test-rotate.c:
* tests/interactive/test-scale.c:
* tests/interactive/test-texture-quality.c:
* tests/interactive/test-threads.c:
* tests/interactive/test-viewport.c: Update interactive tests
to the deprecations and new alpha API.
* clutter/clutter-entry.c:
* clutter/clutter-label.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-script.c:
* clutter/clutter-stage.c: Use the ParamSpecColor and GValue
API for ClutterColor-based properties.
Bug 1265 - ClutterScore doesn't emit 'started' signal (Bastian
Winkler)
* clutter/clutter-score.c: Emit the ::started signal.
* tests/interactive/test-score.c: Check the emission of the
Score signals.
* clutter/cogl/gles/cogl-gles2-wrapper.c:
Initialise the 'tex' sampler uniform to 0. The GLSL spec
specifically says that you must initialize sampler uniforms. This
fixes texturing for GLES 2 when using the PowerVR simulator via
software Mesa.
* clutter/cogl/common/cogl-mesh.c:
Make sure we use the appropriate cogl_wrap_gl* funcs as appropriate
* clutter/cogl/gles/cogl-gles2-wrapper.c
* clutter/cogl/gles/cogl-gles2-wrapper.h:
In our glColorPointer wrapper we needed to mark our color attribute
as normalized.
* tests/conform/Makefile.am:
When creating unit test symlinks we use the -l gtester option to
list tests, but when using the PVR SDK the test binary also spews
out some extra info that caused lots of random symlinks to be
created. We now grep for lines starting with a '/'
* tests/conform/test-mesh-contiguous.c
* tests/conform/test-mesh-mutability.c:
Use cogl_set_source_color instead of directly calling glColor4ub
* clutter/clutter-behaviour-ellipse.c:
(clutter_behaviour_ellipse_applied): Do not reset the depth
of the actors to which the Ellipse behaviour has been applied
to, unless the behaviour is going to update it because it has
a tilt on the X or Y axis.
(clutter_actor_get_paint_visibility): Be sure to return exactly
TRUE or FALSE instead of zero or some non-zero value in these
functions that return a gboolean. Thanks to Kai Wei for spotting.
* clutter/cogl/cogl-color.h:
* clutter/cogl/cogl-path.h:
* clutter/cogl/cogl-types.h:
* clutter/cogl/common/cogl-color.c: Deprecated cogl_color()
in favour of cogl_set_source_color() and friends; store the
CoglColor components as unsigned bytes instead of fixed point
normalized values; add functions for allocating, copying and
freeing CoglColor, for use of language bindings.
* clutter/cogl/cogl.h.in:
* clutter/cogl/cogl-deprecated.h: Added cogl-deprecated.h,
an header file containing the deprecation symbols similar
to clutter-deprecated.h.
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl.c: Update the GL and GLES implementations
of COGL after the CoglColor changes.
* clutter/clutter-actor.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-entry.c:
* clutter/clutter-label.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-texture.c: Do not use CoglColor whenever it
is possible, and use cogl_set_source_color4ub() instead.
* clutter/pango/cogl-pango-render.c: Ditto as above.
* doc/reference/clutter/subclassing-ClutterActor.xml:
* doc/reference/cogl/cogl-sections.txt: Update the documentation.
* tests/interactive/test-cogl-offscreen.c:
* tests/interactive/test-cogl-primitives.c:
* tests/interactive/test-cogl-tex-convert.c:
* tests/interactive/test-cogl-tex-foreign.c:
* tests/interactive/test-cogl-tex-getset.c:
* tests/interactive/test-cogl-tex-polygon.c:
* tests/interactive/test-cogl-tex-tile.c:
* tests/interactive/test-paint-wrapper.c: Drop the usage of
CoglColor whenever it is possible.
coordinates
* clutter/cogl/gl/cogl-texture.c: Instead of sorting the vertex
and texture coordinates passed to cogl_texture_rectangle, just
swap both sets whenever the texture coordinates are backward.
* clutter/cogl/gl/Makefile.am (libclutterinclude_HEADERS):
* clutter/cogl/common/Makefile.am
(libclutter_cogl_common_la_SOURCES): Move cogl-mesh.h into the
headers for libclutter so that it will get installed.
* tests/conform/test-mesh-mutability.c (on_paint):
* tests/conform/test-mesh-interleved.c (on_paint):
* tests/conform/test-mesh-contiguous.c (on_paint): Use g_usleep
instead of sleep
* tests/conform/test-mesh-mutability.c (queue_redraw):
* tests/conform/test-mesh-interleved.c (queue_redraw):
* tests/conform/test-mesh-contiguous.c (queue_redraw): Added
missing return statement
* clutter/cogl/cogl-mesh.h: Add a declaration for
cogl_mesh_submit
* clutter/cogl/common/cogl-mesh.c (cogl_mesh_submit): Move the
documentation to cogl-mesh.h to match the rest of the functions
* clutter/cogl/cogl-mesh.h
* clutter/cogl/cogl-types.h
* clutter/cogl/cogl.h.in
* clutter/cogl/common/Makefile.am
* clutter/cogl/common/cogl-mesh-private.h
* clutter/cogl/common/cogl-mesh.c
* clutter/cogl/gl/cogl-context.c
* clutter/cogl/gl/cogl-context.h
* clutter/cogl/gl/cogl-defines.h.in
* clutter/cogl/gl/cogl.c
* clutter/cogl/gles/cogl-context.c
* clutter/cogl/gles/cogl-context.h
* doc/reference/cogl/cogl-docs.sgml
* doc/reference/cogl/cogl-sections.txt:
The Mesh API provides a means for submitting an extensible number of
per vertex attributes to OpenGL in a way that doesn't require format
conversions and so that the data can be mapped into the GPU (in vertex
buffer objects) for - hopefully - fast re-use.
There are a number of things we can potentially use this API for, but
right now this just provides a foundation to build on. Please read
the extensive list of TODO items in cogl-mesh.c for examples.
Please refer to the cogl-mesh section in the reference manual for
documentation of the API.
* tests/conform/Makefile.am
* tests/conform/test-conform-main.c
* tests/conform/test-mesh-contiguous.c
* tests/conform/test-mesh-interleved.c
* tests/conform/test-mesh-mutability.c:
Privides basic coverage testing for the mesh API.
Bug 1238 - [PATCH] Pack bitfields in ClutterTexturePrivate
* clutter/clutter-texture.c:
Using 'guint my_field : 1' for booleans to save space only
makes sense if you group all such fields together. Fix
grouping for ClutterTexturePrivate. Thanks to Owen Taylor for
patch.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-clone-texture.c:
* clutter/clutter-private.h:
* clutter/clutter-texture.c:
* clutter/x11/clutter-x11-texture-pixmap.c:
Attempt to lower overhead of updating TFP's (particularly mipmaped).
Compresses mipmap updates only for visible TFPs.
Avoiding updates for non visible TFP's whilst keeping visible
clones working ok.
* clutter/clutter-main.c (_clutter_id_to_color): When using fuzzy
picking to pick a color for an actor, it would previously set the
fuzzy bit and then all but the most significant of the remaining
unused bits. This meant that for 16-bit displays it would end up
with a strange pattern for the unused bits like 1011 which could
cause it to round up. Now it just sets all but the most
significant of all of the unused bits giving a pattern like
0111. Thanks to Guy Zadickario for the patch.
* clutter/cogl/common/cogl-fixed.c (cogl_fixed_sin)
(cogl_angle_sin, cogl_angle_tan, cogl_fixed_sqrt): Replaced uses
of 1 + ~x with just -x which is equivalent and easier to
understand.
64-bit multiplication macro instead of COGL_FIXED_FAST_DIV for
calculating xmax as was done previously. This fixes
test-perspective and other tests that had a gone a bit skewiff.
called on complete
* clutter/clutter-score.c (start_children_entries): Use the name
of the marker to start as the data parameter and only start child
timelines that have the same marker name. Previously the
ClutterScore would just start all child entries when a marker was
reached or the timeline completed regardless of whether they were
added with a marker or not. Thanks to Mihail Naydenov for
reporting the bug.
Bug 1231 - Build fails in gles flavour in revision 3442
* clutter/cogl/gles/cogl-context.h: Fix remaining use of
ClutterFixed over CoglFixed. (Michael Boccara)
* clutter/clutter-timeline.c (timeline_timeout_func): Move the
code for firing the new-frame and marker-reached signals into a
separate static function so that it can also be called when the
last frame is reached. Also fix an issue where the frame numbers
were changed in the wrong direction when detecting missed markers
in a reversed timeline. Based on a patch by Michael Boccara.
* tests/test-timeline.c: Now tries to automatically verify whether
the test worked by keeping track of all the signal emissions. The
timelines are run a second time with an extra timeout that causes
delays to simulate skipped frames.
* clutter/clutter-texture.c: (clutter_texture_set_filter_quality),
(clutter_texture_get_filter_quality):
Fix up some logic, typos.
* clutter/glx/clutter-glx-texture-pixmap.c:
Improve support for mipmaped TFP textures.
Bug 1200 - Crash with invalid DISPLAY
* clutter/clutter-main.c: Use the ClutterBackend wrapper API
instead of directly checking the class structure.
* clutter/glx/clutter-backend-glx.c: Return the correct value
in case of failure.
* clutter/x11/clutter-backend-x11.c: Bail out if XOpenDisplay()
failed.
Bug 1219 - Clean up cogl.h
* clutter/cogl/cogl.h.in:
* clutter/cogl/cogl-offscreen.h:
* clutter/cogl/cogl-path.h:
* clutter/cogl/cogl-shader.h:
* clutter/cogl/cogl-texture.h:
* clutter/cogl/cogl-types.h: Split up the massive cogl.h file
into sub-header for each section of the API.
* clutter/cogl/gl/*:
* clutter/cogl/gles/*: Update the GL and GLES implementations
of COGL to cope with the new header structure.
* doc/reference/cogl/Makefile.am: Fix symbol retrieval.
Bug 1211 - Drop ClutterFeatureFlags usage from COGL
* clutter/cogl/cogl.h.in:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c: Do not use ClutterFeatureFlags
when CoglFeatureFlags will do. This removes the last usage
of Clutter API inside COGL.
Bug 1210 - Add CoglColor API
* clutter/cogl/cogl-color.h:
* clutter/cogl/cogl.h.in:
* clutter/cogl/common/Makefile.am:
* clutter/cogl/common/cogl-color.c:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl.c: Add a new color-type, to be used by
COGL. CoglColor is optimized to allow the minimum amount of
conversions possible for both GL and GLES implementations.
* clutter/clutter-actor.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-entry.c:
* clutter/clutter-main.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c: Use CoglColor when needed.
* clutter/pango/pangoclutter-render.c: Use CoglColor when needed.
* doc/reference/cogl/cogl-docs.sgml:
* doc/reference/cogl/cogl-sections.txt: Update the documentation.
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-polygon.c:
* tests/test-cogl-tex-tile.c:
* tests/test-paint-wrapper.c: Update the tests.
* README: Update release notes.
Bug 1209 - Move fixed point API in COGL
* clutter/cogl/cogl-fixed.h:
* clutter/cogl/cogl.h.in:
* clutter/cogl/common/Makefile.am:
* clutter/cogl/common/cogl-fixed.c: Add fixed point API, modelled
after the ClutterFixed. The CoglFixed API supercedes the ClutterFixed
one and avoids the dependency of COGL on Clutter's own API.
* clutter/cogl/common/cogl-clip-stack.c:
* clutter/cogl/common/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.h: Update internal usage of
ClutterFixed to CoglFixed.
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gl/cogl.c: Ditto, in the GL implementation of the
COGL API.
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-fbo.c:
* clutter/cogl/gles/cogl-gles2-wrapper.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gles/cogl.c: Ditto, in the GLES implementation of
the COGL API.
* clutter/pango/pangoclutter-glyph-cache.c:
* clutter/pango/pangoclutter-glyph-cache.h: Ditto, in the Pango
renderer glyphs cache.
* clutter/clutter-fixed.c:
* clutter/clutter-fixed.h: ClutterFixed and related API becomes
a simple transition API for bindings and public Clutter API.
* clutter/clutter-actor.c:
* clutter/clutter-alpha.c:
* clutter/clutter-backend.c:
* clutter/clutter-behaviour-depth.c:
* clutter/clutter-behaviour-ellipse.c:
* clutter/clutter-behaviour-path.c:
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-behaviour-scale.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-color.c:
* clutter/clutter-entry.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/clutter-timeline.c:
* clutter/clutter-units.h: Move from the internal usage of
ClutterFixed to CoglFixed.
* doc/reference/clutter/clutter-sections.txt:
* doc/reference/cogl/cogl-docs.sgml:
* doc/reference/cogl/cogl-sections.txt: Update the documentation.
* tests/test-cogl-tex-tile.c:
* tests/test-project.c: Fix tests after the API change
* README: Add release notes.
* clutter/cogl/gles/cogl-fbo.c: Copy the code from gl/cogl-fbo but
use the API calls directly instead of loading an extension because
it is part of the core in GLES 2.
* clutter/cogl/gles/cogl.c (_cogl_features_init): Report
COGL_FEATURE_OFFSCREEN.
* clutter/cogl/gles/cogl-fbo.h (CoglFbo): Add gl_stencil_handle.
* clutter/cogl/gles/cogl-context.h (CoglContext): Add
viewport_store
* tests/test-fbo.c (make_shader): Conditionally use the GLES 2
names of the shader variables