2008-11-13 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/clutter-behaviour-ellipse.c: (clutter_behaviour_ellipse_applied): Do not reset the depth of the actors to which the Ellipse behaviour has been applied to, unless the behaviour is going to update it because it has a tilt on the X or Y axis.
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@ -1,3 +1,11 @@
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2008-11-13 Emmanuele Bassi <ebassi@linux.intel.com>
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* clutter/clutter-behaviour-ellipse.c:
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(clutter_behaviour_ellipse_applied): Do not reset the depth
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of the actors to which the Ellipse behaviour has been applied
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to, unless the behaviour is going to update it because it has
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a tilt on the X or Y axis.
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2008-11-13 Neil Roberts <neil@linux.intel.com>
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* clutter/clutter-actor.c (clutter_actor_get_reactive)
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@ -32,8 +32,9 @@
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* #ClutterBehaviourEllipse interpolates actors along a path defined by
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* an ellipse.
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*
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* Note, on applying an ellipse behaviour to an actor its position will
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* be set to what is dictated by the ellipses initial position.
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* <note><para>When applying an ellipse behaviour to an actor, the
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* behaviour will update the actor's position and depth and set them
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* to what is dictated by the ellipses initial position.</para></note>
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*
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* Since: 0.4
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*/
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@ -339,20 +340,18 @@ clutter_behaviour_ellipse_applied (ClutterBehaviour *behave,
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ClutterActor *actor)
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{
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ClutterBehaviourEllipse *e = CLUTTER_BEHAVIOUR_ELLIPSE (behave);
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knot3d knot;
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ClutterBehaviourEllipsePrivate *priv = e->priv;;
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knot3d knot = { 0, };
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clutter_behaviour_ellipse_advance (e, e->priv->angle_start, &knot);
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clutter_behaviour_ellipse_advance (e, priv->angle_start, &knot);
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clutter_actor_set_position (actor, knot.x, knot.y);
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clutter_actor_set_depth (actor, knot.z);
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#if 0
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/* no need to chain up: ClutterBehaviourEllipse's parent class does
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* not have a class closure for ::apply
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/* the depth should be changed only if there is a tilt on
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* any of the X or the Y axis
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*/
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if (CLUTTER_BEHAVIOUR_CLASS (clutter_behaviour_ellipse_parent_class)->apply)
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CLUTTER_BEHAVIOUR_CLASS (clutter_behaviour_ellipse_parent_class)->apply (behave, actor);
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#endif
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if (priv->angle_tilt_x != 0 || priv->angle_tilt_y != 0)
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clutter_actor_set_depth (actor, knot.z);
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}
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static void
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