21992 Commits

Author SHA1 Message Date
Jasper St. Pierre
0be4622e14 stack-tracker: Comment out bad warning
It triggers too often, making G_DEBUG=fatal-warnings quite useless.
Owen is going to rewrite this code sometime in the near future, so
I'm just gonna kill this warning for now.
2014-02-24 09:46:22 -05:00
Carlos Garnacho
bcd5446cdc core: prevent early MetaIdleMonitor destruction when its invoker vanishes
If the last reference of a MetaIdleMonitor is held by the caller, it may
happen that the last reference is lost when calling the GDestroyNotify,
if this happens when the watched DBus name vanishes, the object (and the
watches hashtable) are destroyed while manipulating the watches hashtable,
so bad things may happen then.

Fix this by wrapping the operation by a ref/unref pair, so the object would
be destroyed after operating on the hashtable.

https://bugzilla.gnome.org/show_bug.cgi?id=724969
2014-02-24 11:50:08 +01:00
Jasper St. Pierre
04b5232960 compositor: The stage is always focused when we're a Wayland compositor
gnome-shell has some complex tracking to set the X input focus
correctly, assuming various things about how the stage is set up in X11.
For instance, it assumes that all actors that get key focus are
gnome-shell Chrome actors that will get events through the stage, so
when one of them is focused, it will try to set the focus back to the
stage.

In Wayland, windows are considered chrome actors that will get key
events through the stage, so this only has the result of unfocusing any
windows that have just received key focus.

We should probably move this input focus moving to mutter instead of
gnome-shell so we can better use mutter's internal state and heuristics.
2014-02-23 12:34:53 -05:00
Jasper St. Pierre
f860df4b2d Revert "compositor: fix focusing the stage window"
This reverts commit 876f81db12d122ce2be69395c809d9835eebea39.

This doesn't quite work properly, and is overcomplicated.
2014-02-23 12:34:52 -05:00
Balázs Úr
856342caad Updated Hungarian translation 2014-02-23 16:29:28 +01:00
Jasper St. Pierre
ff8c4b1bcf pointer/keyboard: Fix segfault once more
If the resource is destroyed before the surface, then we'll kill
ourselves. Why can I never seem to write these correctly...
2014-02-23 10:00:31 -05:00
Carlos Garnacho
1e01a55cdc core: prevent early MetaIdleMonitor destruction when its invoker vanishes
If the last reference of a MetaIdleMonitor is held by the caller, it may
happen that the last reference is lost when calling the GDestroyNotify,
if this happens when the watched DBus name vanishes, the object (and the
watches hashtable) are destroyed while manipulating the watches hashtable,
so bad things may happen then.

Fix this by wrapping the operation by a ref/unref pair, so the object would
be destroyed after operating on the hashtable.

https://bugzilla.gnome.org/show_bug.cgi?id=724969
2014-02-23 01:50:05 +01:00
Jasper St. Pierre
337c69e223 pointer/keyboard: Unset focus_resource when the surface is destroyed
focus_resource is supposed to be set only if focus_surface is
as well.
2014-02-22 18:15:53 -05:00
Marek Černocký
cee480bd1a Updated Czech translation 2014-02-22 13:14:34 +01:00
Robert Bragg
a0441778ad This re-licenses Cogl 1.18 under the MIT license
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.

This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html

Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905)

For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10  0bbf50f905..HEAD

We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html

Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January

As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.

This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
2014-02-22 02:02:53 +00:00
Aurimas Černius
1acb1bb7e6 Updated Lithuanian translation 2014-02-21 22:23:12 +02:00
Aurimas Černius
f8cfb5dd07 Updated Lithuanian translation 2014-02-21 22:13:07 +02:00
Adel Gadllah
14841475b5 meta-window-actor: Fix paint_volume
We cannot intersect the the complete volume with the unobscured bounds
because it does not include the shadows. So just intersect it with the
windows's shape bounds and union it with the shadow bounds.

This also matches what the comment in the code says:
"We could compute an full clip region as we do for the window texture,
but the shadow is relatively cheap to draw, and a little more complex to clip,
so we just catch the case where the shadow is completely obscured
and doesn't need to be drawn at all."
2014-02-21 20:39:25 +01:00
Adel Gadllah
487602c409 meta-window-actor: Fix paint_volume
We cannot intersect the the complete volume with the unobscured bounds
because it does not include the shadows. So just intersect it with the
windows's shape bounds and union it with the shadow bounds.

This also matches what the comment in the code says:
"We could compute an full clip region as we do for the window texture,
but the shadow is relatively cheap to draw, and a little more complex to clip,
so we just catch the case where the shadow is completely obscured
and doesn't need to be drawn at all."
2014-02-21 20:37:53 +01:00
Jasper St. Pierre
7283fb320f mutter-wayland: Add XKB VT switching keysyms.
It turns out XKB has keysyms for these for no real reason, and I
was hitting those instead of the <Primary><Alt>F1 path. This is
ridiculous, but key, so is the entirety of XKB.

This took an embarassingly long time to figure out and debug.
2014-02-21 13:50:40 -05:00
Rafael Ferreira
bde9ea04e0 Updated Brazilian Portuguese translation 2014-02-21 14:52:30 +00:00
Adel Gadllah
a7fa90b750 meta-shaped-texture: Fix typo 2014-02-21 11:26:36 +01:00
Robert Bragg
f9cd1795aa Post-release version bump to 1.17.5 2014-02-20 22:13:01 +00:00
Robert Bragg
e50dc26324 Release 1.17.4 (snapshot) 2014-02-20 21:56:36 +00:00
Robert Bragg
d874a59867 Updates NEWS for the 1.17.4 release 2014-02-20 21:47:13 +00:00
Jasper St. Pierre
020cfa7283 surface-actor-x11: Recreate damage when the toplevel X window changes 2014-02-20 14:50:48 -05:00
Jasper St. Pierre
83aca0b53d window-actor: Split into two subclasses of MetaSurfaceActor
The rendering logic before was somewhat complex. We had three independent
cases to take into account when doing rendering:

  * X11 compositor. In this case, we're a traditional X11 compositor,
    not a Wayland compositor. We use XCompositeNameWindowPixmap to get
    the backing pixmap for the window, and deal with the COMPOSITE
    extension messiness.

    In this case, meta_is_wayland_compositor() is FALSE.

  * Wayland clients. In this case, we're a Wayland compositor managing
    Wayland surfaces. The rendering for this is fairly straightforward,
    as Cogl handles most of the complexity with EGL and SHM buffers...
    Wayland clients give us the input and opaque regions through
    wl_surface.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_WAYLAND.

  * XWayland clients. In this case, we're a Wayland compositor, like
    above, and XWayland hands us Wayland surfaces. XWayland handles
    the COMPOSITE extension messiness for us, and hands us a buffer
    like any other Wayland client. We have to fetch the input and
    opaque regions from the X11 window ourselves.

    In this case, meta_is_wayland_compositor() is TRUE and
    priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11.

We now split the rendering logic into two subclasses, which are:

  * MetaSurfaceActorX11, which handles the X11 compositor case, in that
    it uses XCompositeNameWindowPixmap to get the backing pixmap, and
    deal with all the COMPOSITE extension messiness.

  * MetaSurfaceActorWayland, which handles the Wayland compositor case
    for both native Wayland clients and XWayland clients. XWayland handles
    COMPOSITE for us, and handles pushing a surface over through the
    xf86-video-wayland DDX.

Frame sync is still in MetaWindowActor, as it needs to work for both the
X11 compositor and XWayland client cases. When Wayland's video display
protocol lands, this will need to be significantly overhauled, as it would
have to work for any wl_surface, including subsurfaces, so we would need
surface-level discretion.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 14:44:31 -05:00
Andreas Oberritter
3669a89215 kms: include stddef.h before drm.h
Not doing so leads to the following error, if stddef.h is not included
indirectly through EGL headers:

| libdrm/drm.h:132:2: error: unknown type name 'size_t'
|   size_t name_len;   /**< Length of name buffer */

Signed-off-by: Andreas Oberritter <obi@saftware.de>

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 55c82476a93366a3e7d1a2537fccc3a7aab87c66)
2014-02-20 18:17:42 +00:00
Lionel Landwerlin
5fa0ee9569 fix experimental pc files dep on cogl-1.0
Reviewed-by: Robert Bragg <robert@linux.intel.com>
2014-02-20 18:14:43 +00:00
Jasper St. Pierre
0b055fae2e window-actor: Kill off needs_pixmap
It's mostly equivalent to the case where we've already detached
the pixmap, *except* for the x11_size_changed case. We can simply
detach the pixmap at the time the window changes size, though.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 11:51:52 -05:00
Jasper St. Pierre
bc79259398 window-actor: Don't queue a redraw when queueing a new pixmap
We guarantee ourselves that a valid pixmap will appear any time
that the window is painted. The window actor will be scheduled
for a repaint if it's added / removed from the scene graph, like
during construction, if the size changes, or if we receive damage,
which are the existing use cases where this function is called.

So, I can't see any reason that we queue a redraw in here.

With the split into surface actors, we don't have an easy place
we can use to queue a redraw, and since it's unnecessary, we can
just drop it on the floor.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-20 11:35:01 -05:00
Jasper St. Pierre
7ebf5aa69a pointer/keyboard: Properly handle destruction
If the client destroys the pointer resource, we shouldn't unfocus the
surface, and we should regrab it when the client gets the pointer
resource again.

This also fixes a crash at surface destruction because of the unchecked
wl_link_remove that will happen on both pointer and surface destroy.
2014-02-20 11:35:01 -05:00
Neil Roberts
dd7b1d53db Allocate immediately in _cogl_egl_texture_2d_new_from_image
The _cogl_egl_texture_2d_new_from_image function has a CoglError
argument which implies that it is unlike the other texture
constructors and returns errors immediately rather than having a
delayed-allocation mechanism. cogl_wayland_texture_2d_new_from_buffer
which calls it is also like this. We can't rely on delayed-allocation
semantics for this without changing the applications because the
texture needs to be allocated before the corresponding EGLImage is
destroyed. This patch just makes it immediately allocate.

A better patch might be to remove the error argument to make it
obvious that there are delayed-allocation semantics and then fix all
of the applications.

This was breaking Cogland and Mutter.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 0206c03d54823b2f6cbb2aa420d07a4db9bcd8a3)
2014-02-20 16:05:08 +00:00
Neil Roberts
7bf0fe9df8 Don't dereference an unitialised pointer in _cogl_container_of
The previous implementation was dereferencing the sample pointer in
order to get the offset to subtract from the member pointer. The
resulting value is then only used to get a pointer to the member in
order to calculate the offset so it doesn't actually read from the
memory location and shouldn't cause any problems. However this is
probably technically invalid and could have undefined behaviour. It
looks like clang takes advantage of this undefined behaviour and
doesn't actually offset the pointer. It also generates a warning when
it does this.

This patch splits the _cogl_container_of macro into two
implementations. Previously the macro was always used in the list
iterator macros like this:

SomeType *sample = _cogl_container_of(list_node, sample, link)

Instead of doing that there is now a new macro called
_cogl_list_set_iterator which explicitly assigns to the sample pointer
with an initial value before assigning to it again with the real
offset. This redundant initialisation gets optimised out by compiler.

The second macro is still called _cogl_container_of but instead of
taking a sample pointer it just directly takes the type name. That way
it can use the standard offsetof macro.

https://bugzilla.gnome.org/show_bug.cgi?id=723530

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1efed1e0a2bce706eb4901979ed4e717bb13e4e2)
2014-02-20 13:38:43 +00:00
Adel Gadllah
2639395533 stage-cogl: Fix buffer_age code path
Currently we where checking whether the damage_history list contains
more or equal then buffer_age entries. This is wrong because we prepend
our current clip to the list just before the check.

Fix that to check whether we have more entries instead of more or equal.

https://bugzilla.gnome.org/show_bug.cgi?id=724788
2014-02-20 12:00:20 +01:00
Florian Müllner
7499621ecb Bump version to 3.11.90
Update NEWS.
3.11.90-wayland
2014-02-19 21:58:42 +01:00
Stefano Facchini
4de3f7ca29 Make tile preview a compositor plugin effect
https://bugzilla.gnome.org/show_bug.cgi?id=665758
2014-02-19 21:55:35 +01:00
Florian Müllner
0054e637cc Bump version to 3.11.90
Update NEWS.
3.11.90
2014-02-19 21:49:52 +01:00
Stefano Facchini
8c69f1b33c Make tile preview a compositor plugin effect
https://bugzilla.gnome.org/show_bug.cgi?id=665758
2014-02-19 21:41:29 +01:00
Jasper St. Pierre
870c6382ed Revert "compositor: Delay meta_compositor_add_window until the first show"
This reverts commit e3a93db712aea3c138b287786e4cd8d3ce0968d8.
2014-02-19 12:18:02 -05:00
Marek Chalupa
17462c21e8 pointer/keyboard: fix setting focus
Set focus to NULL after using the variable
2014-02-19 10:24:36 -05:00
Emmanuele Bassi
75f2b1c5c2 Post-release version bump to 1.17.5 2014-02-19 13:30:45 +00:00
Emmanuele Bassi
7fe74f58cb Release Clutter 1.17.4 (snapshot) 2014-02-19 13:24:22 +00:00
Emmanuele Bassi
5b3a1f75ca docs: Ignore clutter-test-utils.h
The API is public, because we need it in the conformance test suite, but
it's still a work in progress.
2014-02-19 13:20:41 +00:00
Emmanuele Bassi
15dd607120 docs: Add missing symbols to the API reference 2014-02-19 13:07:30 +00:00
Emmanuele Bassi
8935ee4a78 Add missing exported symbols 2014-02-19 13:04:09 +00:00
Jasper St. Pierre
c964ef4e01 window-actor: Fix build
I'm bad.
2014-02-19 01:11:42 -05:00
Jasper St. Pierre
0dccc440b6 window-actor: Kill off a nonsensical edge case
We can never have a window actor that represents either the X root
window or the stage window, so it doesn't make sense to bail out
early in case we do.

I'd imagine that this came from a much earlier version of the code
where the compositor was much separate and had its own MapNotify
handling.
2014-02-18 23:36:46 -05:00
Jasper St. Pierre
48f7232492 pointer: Don't send modifiers on mouse enter
I talked to Kristian about this. It should be enough to simply
send it when we activate the surface and give it keyboard focus.
2014-02-18 23:21:06 -05:00
Jasper St. Pierre
ff5867e4d3 pointer: Make the code here a bit clearer 2014-02-18 23:21:06 -05:00
Jasper St. Pierre
a5d950f453 pointer/keyboard: Fix focus setting once again
Yet another large-scale restructuring... this is some messy code.
2014-02-18 23:21:06 -05:00
Jasper St. Pierre
7615d17293 wayland: Tie activate / deactivate to appears-focused
... rather than actual focus. This makes things behave better.
2014-02-18 23:21:06 -05:00
Jasper St. Pierre
374e30043b wayland: Remove width / height from MetaWaylandBuffer
They're in the texture.
2014-02-18 22:43:24 -05:00
Jasper St. Pierre
f771bb88d6 Revert "wayland: Explicitly destroy the surface actor"
This reverts commit 283a81eac0a2012ed7b1b9e758a5c5ab166d3863.

This can't be done yet, as it will crash when we try to do a destroy
effect from a plugin. The surface actor needs to outlive the surface
in this case.

Though, the unparenting happening is wrong anyway for a destroy effect.
We need to figure out a sane way of doing this unparenting only after
all effects have finished.
2014-02-18 22:23:08 -05:00
Jasper St. Pierre
7ef8d21e48 wayland: Allow destroying the wl_surface before the xdg_surface
As resource destruction can happen in any order at shutdown, we
need to be flexible here. A client disconnecting without cleaning
up all its resources should not assert fail.
2014-02-18 22:21:33 -05:00