Commit Graph

20 Commits

Author SHA1 Message Date
Emmanuele Bassi
10fbfb1659 2006-12-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework part of the show/hide machinery.  Allow groups sub-classes
	and composite actors to override show_all/hide_all in order to
	decide which children they wish to show/hide.  This means that
	if an actor overrides the default show/hide virtual methods, it'll
	have to chain up to the parent class show/hide.  While we're at it,
	provide the fully recursive clutter_actor_show_all() and
	clutter_actor_hide_all() methods.

	* clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot
	functions; add pathological equality case for clutter_knot_equal().

	* clutter/clutter-event.h:
	* clutter/clutter-feature.h:
	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour-scale.c:Fix parameters name so that
	gtk-doc doesn't complain.

	* clutter/clutter-actor.c:
	* clutter/clutter-event.c: Add apidoc

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Add a clutter_actor_show_all() and a
	clutter_actor_hide_all() functions; provide a mechanism for
	groups and composited actors to programmatically select what to
	show/hide when clutter_actor_show_all() and clutter_actor_hide_all()
	are called.  If you are overriding the ClutterActor::show or
	the ClutterActor::hide virtual methods you should chain up with
	the parent class.

	* clutter/clutter-group.c: Override show_all and hide_all and
	recursively show/hide every child inside the group;
	clutter_group_show_all() and clutter_group_hide_all() remain as non
	recursive versions of clutter_actor_show_all() and
	clutter_actor_hide_all() (maybe we should rename them in order
	to avoid name clashes with the bindings).

	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c: Chain up with parent class show
	and hide vfuncs.

	* clutter/clutter-clone-texture.h:
	* clutter/clutter-clone-texture.c: Provide API for changing the
	parent texture of a clone texture actor.

	* examples/behave.c:
	* examples/super-oh.c:
	* examples/test.c: Use clutter_actor_show_all() instead of
	clutter_group_show_all().
2006-12-12 20:20:04 +00:00
Matthew Allum
1bd964c757 2006-09-20 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_paint):
        * clutter/clutter-clone-texture.c: (clutter_clone_texture_paint):
        * clutter/clutter-group.c: (clutter_group_paint):
        * clutter/clutter-rectangle.c: (clutter_rectangle_paint):
        * clutter/clutter-texture.c: (clutter_texture_paint):
        Fix for #156.
        clutter_actor_paint() now translates to actor position as
        to not fix scaled groups positioning. Sub classes now paint
        at 0,0.
2006-09-20 18:38:08 +00:00
Matthew Allum
93f102fc85 2006-09-14 Matthew Allum <mallum@openedhand.com>
Various fixes from Bastien Nocera:

        * clutter/clutter-event.h:
        * clutter/clutter-stage.c: (clutter_stage_unrealize),
        (clutter_stage_realize), (clutter_stage_request_coords),
        (clutter_stage_dispose), (clutter_stage_init):
        * clutter/clutter-stage.h:
        * gtk/gtk-clutter-test.c: (input_cb), (frame_cb), (main):
        * gtk/gtk-clutter.c: (realize):
        Misc fixes (#152)

        * clutter/clutter-group.c: (clutter_group_remove):
        Remove uneeded ref count (#143)

        * examples/super-oh.c: (input_cb):
        Handle key release rather than presses (#154)

        * configure.ac:
        Add old style X libs check when x11.pc unavailable (#101)
2006-09-14 17:18:54 +00:00
Matthew Allum
bff5afe724 2006-08-31 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-group.c: (clutter_group_paint),
        (clutter_group_request_coords), (clutter_group_allocate_coords),
        (clutter_group_add):
        Fix some group sizing/positioning issues.
2006-08-31 18:54:51 +00:00
Matthew Allum
3afb377c3e 2006-08-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-fixed.h:
        Add basic fixed point utility defines and type.

        * clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-group.c:
        * clutter/clutter-stage.c:
        * examples/super-oh.c: (main):
        Add scale API and functionality.
        Rework group sizing. Now group size requests have no effect
        but can be scaled.
2006-08-29 19:09:43 +00:00
Matthew Allum
c13b025083 2006-08-14 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        * clutter/clutter-behaviours.c:
        * clutter/clutter-behaviours.h:
        * clutter/clutter-timeline.c:
        * clutter/clutter-timeline.h:
        Add very initial new behaviour functionality.

        * clutter/clutter-stage.c:
        * clutter/clutter-main.c:
        * clutter/clutter-actor.c:
        Improve clipping using stencil test rather than scissor check.
        ( Should now handle rotated clips etc ).

        * clutter/clutter-group.c: (clutter_group_paint):
        Fix typo on position check.
2006-08-13 23:55:52 +00:00
Emmanuele Bassi
3ecdb62d7b 2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Mark this as 0.1.1, and change the version info
	of the library.

	* clutter/clutter-actor.c:
	* clutter/clutter-group.c: Fix documentation.
2006-07-06 18:55:46 +00:00
Emmanuele Bassi
212c4a0ee8 2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
	objects behave like GtkObjects - that is they have an initial
	"floating" reference that gets "sunk" when they are added to
	a ClutterGroup.  This makes a group responsible of de-allocating
	each actor inside it, so you just have to destroy the group to
	get every child actor destroyed.  Also, now you can do:

	  clutter_group_add (group, clutter_video_texture_new ());
	
	without having to care about reference counting and explicit
	unreffing.

	* clutter/clutter-private.h: Add private flags setter and
	getter macros.

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
	add a "visible" property; add the "destroy", "show" and "hide"
	signals to ClutterActorClass.

	(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
	the "show" and "hide" signals.

	(clutter_actor_set_property), (clutter_actor_get_property),
	(clutter_actor_class_init): Implement the "visible" property; add
	signals.

	(clutter_actor_finalize): Do not leak the actor's name, if it is
	set.
	
	(clutter_actor_dispose): Emit the "destroy" signal here.

	(clutter_actor_init): Sink the initial floating flag if needed.

	(clutter_actor_destroy): Add a function to explicitely destroy
	a ClutterActor.

	(clutter_actor_set_parent), (clutter_actor_get_parent),
	(clutter_actor_unparent): Make set_parent require a valid parent;
	add unparent; check on get_parent; ref_sink the actor when
	setting its parent and unref it when unsetting it.  Probably we'll
	need a function that does reparenting as unparent+set_parent in
	a single shot.

	* clutter/clutter-group.h:
	* clutter/clutter-group.c (clutter_group_dispose),
	(clutter_group_finalize), (clutter_group_add),
	(clutter_group_remove): Make the group destroy its children when
	disposing it; clean up, and use the newly-available
	clutter_actor_unparent().

	* clutter/clutter-stage.h:
	* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
	a top-level actor; clean up.

	* clutter/clutter-video-texture.h:
	* clutter/clutter-video-texture.c: Clean up.

	* examples/super-oh.c:
	* examples/test.c:
	* examples/video-player.c:
	* examples/test-text.c:
	* examples/video-cube.c: Remove the g_object_unref() call, as the
	ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00
Emmanuele Bassi
c38bbd2708 2006-06-23 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-group.c
	(clutter_group_get_children): Mention that you must free
	the returned list otherwise you'll leak stuff all around.
2006-06-23 10:32:42 +00:00
Iain Holmes
23cf8a892b More docs 2006-06-22 13:44:47 +00:00
Emmanuele Bassi
33d0c989ca 2006-06-22 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.h:
	* clutter/clutter-timeline.c: Add a "started" and a "paused"
	signals; add more sanity checks on the public functions.
	
	(clutter_timeline_get_loop): Add a getter function for the
	loop property.

	* clutter/clutter-marshal.list: Add marshallers.

	* clutter/clutter-timeline.h:
	* clutter/clutter-actor.h: Add padding for future expansion
	without breaking ABI.
2006-06-22 12:05:51 +00:00
Ross Burton
1b22637650 More gtk-doc fixes 2006-06-22 09:24:15 +00:00
Ross Burton
110d8b9f2d * clutter/clutter-group.c:
Fix gtk-doc problems.
2006-06-22 09:19:32 +00:00
Matthew Allum
c39b868aeb 2006-06-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-color.c:
        * clutter/clutter-event.c:
        * clutter/clutter-group.c:
        * clutter/clutter-label.c:
        * clutter/clutter-main.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-util.c:
        * clutter/clutter-video-texture.c:
        * configure.ac:
        Documentation updates - add section headers.
2006-06-21 22:34:25 +00:00
Matthew Allum
35ee56c50d 2006-06-20 Matthew Allum <mallum@openedhand.com>
* TODO:
        Update.
        * clutter/clutter-group.c:
        Attempt better group sizing code.
        * clutter/clutter-label.c:
        Minor tweaks.
        * clutter/clutter-texture.c:
        More debug info, make sure texture is realised for base_size()
        * clutter/clutter-video-texture.c:
        Seeking fixes
        * examples/test.c: (main):
        Populate with more randomness.
2006-06-20 20:29:45 +00:00
Matthew Allum
df92202c5f 2006-06-13 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-clone-texture.h:
        * clutter/clutter-element.c:
        * clutter/clutter-element.h:
        * clutter/clutter-group.c:
        * clutter/clutter-group.h:
        * clutter/clutter-label.c:
        * clutter/clutter-label.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-rectangle.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/clutter-video-texture.c:
        * clutter/clutter-video-texture.h:
        * clutter/clutter.h:
        * examples/super-oh.c:
        * examples/test-text.c:
        * examples/test-video.c:
        * examples/test.c:
        * examples/video-cube.c:
        * gtk/gtk-clutter-test.c:
        * gtk/gtk-clutter.c:
        * gtk/gtk-clutter.h:
        Element to Actor Renaming.
2006-06-13 13:17:45 +00:00
Matthew Allum
f040e5b0da 2006-06-05 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-group.c: (clutter_group_remove):
        Fix parent check.
2006-06-05 21:49:25 +00:00
Emmanuele Bassi
f6fe9e7412 2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
	* clutter-color.c: Reimplement ClutterColor as a boxed type;
	add convenience API for color handling, like: add, subtract,
	shade, HSL color-space conversion, packing and unpacking.

	* clutter-private.h: Update ClutterMainContext, and export the
	main context pointer here.

	* clutter-rectangle.h:
	* clutter-rectangle.c: Update the color-related code; make
	clutter_rectangle_new() and empty constructor and provide
	clutter_rectangle_new_with_color(); provide color setter
	and getter API.

	* clutter-label.h:
	* clutter-label.c: Rename the "font" property to "font-name";
	update the color-related code to the new ClutterColor object;
	rename clutter_label_new() to clutter_label_new_with_text(),
	and add setters and getters for the properties.

	* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
	generators.

	* clutter-stage.h:
	* clutter-stage.c: Rework the API: provide a default constructor
	for a singleton object, named clutter_stage_get_default(), which
	supercedes the clutter_stage() function in clutter-main; provide
	new events: button-press-event, button-release-event,
	key-press-event and key-release-event; update the color-related
	code;

	(clutter_stage_snapshot): Allow negative width and height when
	taking a snapshot (meaning: use full width/height).

	(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().

	* clutter-element.c (clutter_element_paint): Clean up the
	stage and color related code.

	* clutter-event.h:
	* clutter-event.c: Add generic ClutterAnyEvent type; add
	clutter_event_new(), clutter_event_copy() and clutter_event_free();
	make ClutterEvent a boxed type.

	* clutter-main.h:
	* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
	for cleanly quitting from clutter_main(); add multiple mainloops
	support; allocate the ClutterCntx instead of adding it to the
	stack; re-work the ClutterEvent dispatching.

	* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
	a reference on the element when added to a ClutterGroup.

	* examples/rects.py
	* examples/test.c:
	* examples/test-text.c:
	* examples/video-cube.c:
	* examples/super-oh.c:
	* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
Matthew Allum
1d16ef11ca 2006-06-04 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c:
        * clutter/clutter-group.c:
        * clutter/clutter-group.h:
        Work more on depth ( Z ) setting with sorting.

        * clutter/clutter-main.c: (clutter_redraw):
        Experiment with glXWaitVideoSyncSGI. Currently disabled.
2006-06-04 22:09:18 +00:00
Matthew Allum
342ea125f1 Merge gobject-branch into trunk 2006-05-29 08:59:36 +00:00