2006-08-29 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-fixed.h: Add basic fixed point utility defines and type. * clutter/Makefile.am: * clutter/clutter-actor.c: * clutter/clutter-actor.h: * clutter/clutter-group.c: * clutter/clutter-stage.c: * examples/super-oh.c: (main): Add scale API and functionality. Rework group sizing. Now group size requests have no effect but can be scaled.
This commit is contained in:
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15
ChangeLog
15
ChangeLog
@ -1,3 +1,18 @@
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2006-08-29 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-fixed.h:
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Add basic fixed point utility defines and type.
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* clutter/Makefile.am:
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* clutter/clutter-actor.c:
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* clutter/clutter-actor.h:
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* clutter/clutter-group.c:
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* clutter/clutter-stage.c:
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* examples/super-oh.c: (main):
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Add scale API and functionality.
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Rework group sizing. Now group size requests have no effect
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but can be scaled.
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2006-08-29 Jorn Baayen <jorn@openedhand.com>
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* clutter/clutter-behaviour.c: (_clutter_behaviour_finalize),
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@ -8,6 +8,7 @@ BUILT_SOURCES = $(MARSHALFILES) $(ENUMFILES)
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source_h = \
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$(srcdir)/clutter-keysyms.h \
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$(srcdir)/clutter-util.h \
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$(srcdir)/clutter-fixed.h \
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$(srcdir)/clutter-media.h \
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$(srcdir)/clutter-event.h \
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$(srcdir)/clutter-color.h \
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@ -64,7 +64,9 @@ struct _ClutterActorPrivate
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ClutterActor *parent_actor; /* This should always be a group */
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gchar *name;
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ClutterFixed scale_x, scale_y;
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guint32 id; /* Unique ID */
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};
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@ -253,37 +255,10 @@ clutter_actor_paint (ClutterActor *self)
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klass = CLUTTER_ACTOR_GET_CLASS (self);
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#if 0
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if (self->priv->has_clip)
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{
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ClutterGeometry *clip = &(self->priv->clip);
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gint absx, absy;
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ClutterActor *stage = clutter_stage_get_default ();
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clutter_actor_get_abs_position (self, &absx, &absy);
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CLUTTER_DBG("clip +%i+%i, %ix%i\n",
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absx + clip->x,
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clutter_actor_get_height (stage)
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- (absy + clip->y) - clip->height,
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clip->width,
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clip->height);
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glEnable (GL_SCISSOR_TEST);
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glScissor (absx + clip->x,
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clutter_actor_get_height (stage)
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- (absy + clip->y) - clip->height,
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clip->width,
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clip->height);
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}
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#endif
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glPushMatrix();
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glLoadName (clutter_actor_get_id (self));
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/* FIXME: Less clunky ? */
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if (self->priv->rzang)
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{
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@ -327,6 +302,13 @@ clutter_actor_paint (ClutterActor *self)
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if (self->priv->z)
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glTranslatef ( 0.0, 0.0, (float)self->priv->z);
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if (self->priv->scale_x != CFX_ONE || self->priv->scale_y != CFX_ONE)
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{
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glScaled (CLUTTER_FIXED_TO_DOUBLE (self->priv->scale_x),
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CLUTTER_FIXED_TO_DOUBLE (self->priv->scale_y),
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1.0);
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}
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if (self->priv->has_clip)
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{
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ClutterGeometry *clip = &(self->priv->clip);
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@ -381,7 +363,6 @@ clutter_actor_request_coords (ClutterActor *self,
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klass = CLUTTER_ACTOR_GET_CLASS (self);
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/* FIXME: Kludgy see allocate co-ords */
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if (klass->request_coords)
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klass->request_coords (self, box);
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@ -392,27 +373,28 @@ clutter_actor_request_coords (ClutterActor *self,
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height_change = (self->priv->coords.y2 - self->priv->coords.y1
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!= box->y2 - box->y1);
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self->priv->coords.x1 = box->x1;
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self->priv->coords.y1 = box->y1;
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self->priv->coords.x2 = box->x2;
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self->priv->coords.y2 = box->y2;
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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clutter_actor_queue_redraw (self);
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/* FIXME: Below really needed ? If so should add to other _set calls.
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*/
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if (x_change)
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g_object_notify (G_OBJECT (self), "x");
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if (y_change)
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g_object_notify (G_OBJECT (self), "y");
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if (width_change)
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g_object_notify (G_OBJECT (self), "width");
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if (height_change)
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g_object_notify (G_OBJECT (self), "height");
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if (x_change || y_change || width_change || height_change)
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{
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self->priv->coords.x1 = box->x1;
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self->priv->coords.y1 = box->y1;
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self->priv->coords.x2 = box->x2;
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self->priv->coords.y2 = box->y2;
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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clutter_actor_queue_redraw (self);
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if (x_change)
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g_object_notify (G_OBJECT (self), "x");
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if (y_change)
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g_object_notify (G_OBJECT (self), "y");
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if (width_change)
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g_object_notify (G_OBJECT (self), "width");
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if (height_change)
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g_object_notify (G_OBJECT (self), "height");
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}
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}
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/**
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@ -740,6 +722,8 @@ clutter_actor_init (ClutterActor *self)
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self->priv->has_clip = FALSE;
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self->priv->opacity = 0xff;
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self->priv->id = __id++;
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self->priv->scale_x = CFX_ONE;
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self->priv->scale_y = CFX_ONE;
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clutter_actor_set_position (self, 0, 0);
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clutter_actor_set_size (self, 0, 0);
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@ -849,10 +833,10 @@ clutter_actor_get_geometry (ClutterActor *self,
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*/
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void
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clutter_actor_get_coords (ClutterActor *self,
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gint *x1,
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gint *y1,
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gint *x2,
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gint *y2)
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gint *x1,
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gint *y1,
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gint *x2,
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gint *y2)
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{
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ClutterActorBox box;
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@ -877,8 +861,8 @@ clutter_actor_get_coords (ClutterActor *self,
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*/
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void
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clutter_actor_set_position (ClutterActor *self,
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gint x,
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gint y)
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gint x,
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gint y)
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{
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ClutterActorBox box;
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@ -906,8 +890,8 @@ clutter_actor_set_position (ClutterActor *self,
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*/
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void
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clutter_actor_set_size (ClutterActor *self,
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gint width,
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gint height)
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gint width,
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gint height)
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{
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ClutterActorBox box;
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@ -932,8 +916,8 @@ clutter_actor_set_size (ClutterActor *self,
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*/
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void
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clutter_actor_get_abs_position (ClutterActor *self,
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gint *x,
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gint *y)
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gint *x,
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gint *y)
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{
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ClutterActorBox box;
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ClutterActor *parent;
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@ -946,8 +930,24 @@ clutter_actor_get_abs_position (ClutterActor *self,
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parent = self->priv->parent_actor;
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/* FIXME: must be nicer way to get 0,0 for stage ? */
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if (parent && !CLUTTER_IS_STAGE (parent))
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clutter_actor_get_abs_position (parent, &px, &py);
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if (parent)
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{
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ClutterFixed parent_scale_x, parent_scale_y, fx, fy;
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clutter_actor_get_scalex(parent, &parent_scale_x, &parent_scale_y);
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if (parent_scale_x != CFX_ONE || parent_scale_y != CFX_ONE)
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{
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fx = CLUTTER_FIXED_MUL(CLUTTER_INT_TO_FIXED(box.x1),parent_scale_x);
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fy = CLUTTER_FIXED_MUL(CLUTTER_INT_TO_FIXED(box.y1),parent_scale_y);
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box.x1 = CLUTTER_FIXED_INT(fx);
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box.y1 = CLUTTER_FIXED_INT(fy);
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}
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if (!CLUTTER_IS_STAGE (parent))
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clutter_actor_get_abs_position (parent, &px, &py);
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}
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if (x)
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*x = px + box.x1;
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@ -956,6 +956,57 @@ clutter_actor_get_abs_position (ClutterActor *self,
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*y = py + box.y1;
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}
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/**
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* clutter_actor_get_abs_size
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* @self: A #ClutterActor
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* @x: Location to store width if non NULL.
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* @y: Location to store height if non NULL.
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*
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* Gets the absolute size of an actor taking into account
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* an scaling factors
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*/
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void
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clutter_actor_get_abs_size (ClutterActor *self,
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guint *width,
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guint *height)
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{
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ClutterActorBox box;
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ClutterActor *parent;
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clutter_actor_allocate_coords (self, &box);
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if (width)
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*width = box.x2 - box.x1;
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if (height)
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*height = box.y2 - box.y1;
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parent = self;
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do
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{
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if (parent->priv->scale_x != CFX_ONE || parent->priv->scale_y != CFX_ONE)
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{
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ClutterFixed fx, fy;
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if (width)
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{
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fx = CLUTTER_FIXED_MUL(CLUTTER_INT_TO_FIXED(*width),
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parent->priv->scale_x);
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*width = CLUTTER_FIXED_INT(fx);
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}
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if (height)
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{
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fy = CLUTTER_FIXED_MUL(CLUTTER_INT_TO_FIXED(*height),
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parent->priv->scale_x);
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*height = CLUTTER_FIXED_INT(fy);
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}
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}
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}
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while ((parent = clutter_actor_get_parent(parent)) != NULL);
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}
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/**
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* clutter_actor_get_width
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* @self: A #ClutterActor
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@ -1036,6 +1087,87 @@ clutter_actor_get_y (ClutterActor *self)
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return box.y1;
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}
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/**
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* clutter_actor_set_scalex:
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* @self: A #ClutterActor
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* @scale_x: #ClutterFixed factor to scale actor by horizontally.
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* @scale_y: #ClutterFixed factor to scale actor by vertically.
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*
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* Scale an actor.
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*/
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void
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clutter_actor_set_scalex (ClutterActor *self,
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ClutterFixed scale_x,
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ClutterFixed scale_y)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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self->priv->scale_x = scale_x;
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self->priv->scale_y = scale_y;
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if (CLUTTER_ACTOR_IS_VISIBLE (self))
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clutter_actor_queue_redraw (self);
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}
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/**
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* clutter_actor_set_scale:
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* @self: A #ClutterActor
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* @scale_x: double
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* @scale_y: double
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*/
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void
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clutter_actor_set_scale (ClutterActor *self,
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double scale_x,
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double scale_y)
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{
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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clutter_actor_set_scalex (self,
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CLUTTER_FLOAT_TO_FIXED (scale_x),
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CLUTTER_FLOAT_TO_FIXED (scale_y));
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}
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/**
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* clutter_actor_get_scalex
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* @self: A #ClutterActor
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* @scale_x: FIXME
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* @scale_y: FIXME
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*
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* FIXME
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*/
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void
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clutter_actor_get_scalex (ClutterActor *self,
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ClutterFixed *scale_x,
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ClutterFixed *scale_y)
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{
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if (scale_x)
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*scale_x = self->priv->scale_x;
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if (scale_y)
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*scale_y = self->priv->scale_y;
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}
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/**
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* clutter_actor_get_scale
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* @self: A #ClutterActor
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* @scale_x: FIXME
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* @scale_y: FIXME
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*
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* FIXME
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*/
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void
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clutter_actor_get_scale (ClutterActor *self,
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double *scale_x,
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double *scale_y)
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{
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if (scale_x)
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*scale_x = CLUTTER_FIXED_TO_FLOAT(self->priv->scale_x);
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if (scale_y)
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*scale_y = CLUTTER_FIXED_TO_FLOAT(self->priv->scale_y);
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}
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/**
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* clutter_actor_set_opacity:
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* @self: A #ClutterActor
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@ -30,6 +30,8 @@
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#include <glib-object.h>
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#include "clutter-fixed.h"
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
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@ -66,7 +68,11 @@ typedef void (*ClutterCallback) (ClutterActor *actor, gpointer data);
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#define CLUTTER_CALLBACK(f) ((ClutterCallback) (f))
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struct _ClutterGeometry
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{
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{
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/* FIXME:
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* It is likely gonna save a load of pain if we make
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* x,y unsigned...
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*/
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gint x;
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gint y;
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guint width;
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@ -206,6 +212,30 @@ void clutter_actor_set_depth (ClutterActor *sel
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gint depth);
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gint clutter_actor_get_depth (ClutterActor *self);
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void
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clutter_actor_set_scalex (ClutterActor *self,
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ClutterFixed scale_x,
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ClutterFixed scale_y);
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void
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clutter_actor_set_scale (ClutterActor *self,
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double scale_x,
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double scale_y);
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|
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void
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clutter_actor_get_scalex (ClutterActor *self,
|
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ClutterFixed *scale_x,
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ClutterFixed *scale_y);
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void
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clutter_actor_get_scale (ClutterActor *self,
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double *scale_x,
|
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double *scale_y);
|
||||
|
||||
void
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clutter_actor_get_abs_size (ClutterActor *self,
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guint *width,
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guint *height);
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G_END_DECLS
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|
66
clutter/clutter-fixed.h
Normal file
66
clutter/clutter-fixed.h
Normal file
@ -0,0 +1,66 @@
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/*
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||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
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||||
*
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||||
* Authored By Matthew Allum <mallum@openedhand.com>
|
||||
*
|
||||
* Copyright (C) 2006 OpenedHand
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
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||||
*/
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||||
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||||
#ifndef _HAVE_CLUTTER_FIXED_H
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#define _HAVE_CLUTTER_FIXED_H
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||||
#include <glib.h>
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||||
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||||
G_BEGIN_DECLS
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||||
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||||
typedef gint32 ClutterFixed;
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||||
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||||
#define CFX_Q 16 /* Decimal part size in bits */
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||||
#define CFX_ONE (1 << CFX_Q) /* 1 */
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||||
#define CFX_MAX 0x7fffffff
|
||||
#define CFX_MIN 0x80000000
|
||||
|
||||
#define CLUTTER_FIXED_TO_FLOAT(x) ((float)((x)/65536.0))
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||||
|
||||
#define CLUTTER_FIXED_TO_DOUBLE(x) ((double)((x)/65536.0))
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||||
|
||||
#define CLUTTER_FLOAT_TO_FIXED(x) \
|
||||
( (ABS(x) > 32767.0) ? \
|
||||
(((x)/(x))*0x7fffffff) \
|
||||
: ((long)((x) * 65536.0 + ((x) < 0 ? -0.5 : 0.5))) )
|
||||
|
||||
#define CLUTTER_INT_TO_FIXED(x) ((x) << CFX_Q)
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||||
|
||||
#define CLUTTER_FIXED_INT(x) ((x) >> CFX_Q)
|
||||
|
||||
#define CLUTTER_FIXED_FRACTION(x) ((x) & ((1 << CFX_Q) - 1))
|
||||
|
||||
#define CLUTTER_FIXED_FLOOR(x) \
|
||||
(((x) >= 0) ? ((x) >> CFX_Q) : ~((~(x)) >> CFX_Q))
|
||||
|
||||
#define CLUTTER_FIXED_CEIL(x) CLUTTER_FIXED_FLOOR(x + 0xffff)
|
||||
|
||||
#define CLUTTER_FIXED_MUL(x,y) ((x) >> 8) * ((y) >> 8)
|
||||
|
||||
#define CLUTTER_FIXED_DIV(x,y) ((((x) << 8)/(y)) << 8)
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif
|
@ -99,60 +99,15 @@ static void
|
||||
clutter_group_request_coords (ClutterActor *self,
|
||||
ClutterActorBox *box)
|
||||
{
|
||||
ClutterGroup *group = CLUTTER_GROUP(self);
|
||||
guint cwidth, cheight, width ,height;
|
||||
ClutterActorBox cbox;
|
||||
|
||||
clutter_actor_allocate_coords (self, &cbox);
|
||||
|
||||
cwidth = cbox.x2 - cbox.x1;
|
||||
cheight = cbox.y2 - cbox.y1;
|
||||
|
||||
/* g_print("cbox x2: %i x1 %i\n", cbox.x2, cbox.x1); */
|
||||
|
||||
width = box->x2 - box->x1;
|
||||
height = box->y2 - box->y1;
|
||||
|
||||
/* FIXME: below needs work */
|
||||
if (cwidth != width || cheight != height)
|
||||
{
|
||||
GList *child_item;
|
||||
|
||||
for (child_item = group->priv->children;
|
||||
child_item != NULL;
|
||||
child_item = child_item->next)
|
||||
{
|
||||
ClutterActor *child = child_item->data;
|
||||
ClutterActorBox tbox;
|
||||
gint nx, ny;
|
||||
gint twidth, theight, nwidth, nheight;
|
||||
|
||||
g_assert (child != NULL);
|
||||
|
||||
clutter_actor_allocate_coords (child, &tbox);
|
||||
|
||||
twidth = tbox.x2 - tbox.x1;
|
||||
theight = tbox.y2 - tbox.y1;
|
||||
|
||||
/* g_print("getting ps %ix%i\n", tbox.x1, tbox.y1); */
|
||||
|
||||
nwidth = ( width * twidth ) / cwidth;
|
||||
nheight = ( height * theight ) / cheight;
|
||||
|
||||
nx = ( nwidth * tbox.x1 ) / twidth ;
|
||||
|
||||
/* g_print("n: %i t %i x1: %i\n", nwidth, twidth, tbox.x1); */
|
||||
|
||||
ny = ( nheight * tbox.y1 ) / theight;
|
||||
|
||||
/* g_print("n: %i t %i x1: %i\n", nheight, theight, tbox.y1); */
|
||||
|
||||
clutter_actor_set_position (child, nx, ny);
|
||||
clutter_actor_set_size (child, nwidth, height);
|
||||
|
||||
/* g_print("size to +%i+%x %ix%i\n", nx, ny, nwidth, nheight); */
|
||||
}
|
||||
}
|
||||
/* Sizing requests fail, use scale() instead */
|
||||
box->x1 = cbox.x1;
|
||||
box->y1 = cbox.y1;
|
||||
box->x2 = cbox.x2;
|
||||
box->y2 = cbox.y2;
|
||||
}
|
||||
|
||||
static void
|
||||
@ -172,19 +127,15 @@ clutter_group_allocate_coords (ClutterActor *self,
|
||||
{
|
||||
ClutterActor *child = CLUTTER_ACTOR(child_item->data);
|
||||
|
||||
/* if (CLUTTER_ACTOR_IS_VISIBLE (child)) */
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (child))
|
||||
{
|
||||
ClutterActorBox cbox;
|
||||
|
||||
clutter_actor_allocate_coords (child, &cbox);
|
||||
|
||||
/*
|
||||
if (box->x1 == 0 || cbox.x1 < box->x1)
|
||||
box->x1 = cbox.x1;
|
||||
|
||||
if (box->y1 == 0 || cbox.y1 < box->y1)
|
||||
box->y1 = cbox.y1;
|
||||
*/
|
||||
/* Ignore any children with offscreen ( negaive )
|
||||
* positions
|
||||
*/
|
||||
|
||||
if (box->x2 == 0 || cbox.x2 > box->x2)
|
||||
box->x2 = cbox.x2;
|
||||
@ -374,6 +325,8 @@ clutter_group_add (ClutterGroup *self,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
ClutterActor *parent;
|
||||
|
||||
/* FIXME: add() needs to be somehow overidden */
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
||||
@ -397,6 +350,8 @@ clutter_group_add (ClutterGroup *self,
|
||||
|
||||
clutter_group_sort_depth_order (self);
|
||||
|
||||
/* If were scaled, we scale the actor too */
|
||||
|
||||
g_signal_emit (self, group_signals[ADD], 0, actor);
|
||||
|
||||
g_object_unref (actor);
|
||||
|
@ -501,6 +501,7 @@ clutter_stage_request_coords (ClutterActor *self,
|
||||
priv->xwin,
|
||||
box->x1,
|
||||
box->y1);
|
||||
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -241,8 +241,6 @@ texture_render_to_gl_quad (ClutterTexture *texture,
|
||||
|
||||
priv = texture->priv;
|
||||
|
||||
|
||||
|
||||
qwidth = x2-x1;
|
||||
qheight = y2-y1;
|
||||
|
||||
|
@ -167,9 +167,9 @@ main (int argc, char *argv[])
|
||||
|
||||
/* Create a texture from pixbuf, then clone in to same resources */
|
||||
if (i == 0)
|
||||
oh->hand[i] = clutter_texture_new_from_pixbuf (pixbuf);
|
||||
else
|
||||
oh->hand[i] = clutter_clone_texture_new (CLUTTER_TEXTURE(oh->hand[0]));
|
||||
oh->hand[i] = clutter_texture_new_from_pixbuf (pixbuf);
|
||||
else
|
||||
oh->hand[i] = clutter_clone_texture_new (CLUTTER_TEXTURE(oh->hand[0]));
|
||||
|
||||
/* Place around a circle */
|
||||
w = clutter_actor_get_width (oh->hand[0]);
|
||||
@ -186,6 +186,19 @@ main (int argc, char *argv[])
|
||||
clutter_group_add (CLUTTER_GROUP (oh->group), oh->hand[i]);
|
||||
}
|
||||
|
||||
clutter_actor_set_scale (oh->group, .1, 0.1);
|
||||
|
||||
#if 0
|
||||
{
|
||||
guint w, h;
|
||||
clutter_actor_get_abs_size (CLUTTER_ACTOR(oh->hand[0]), &w, &h);
|
||||
g_print ("%ix%i\n", w, h);
|
||||
g_print ("%ix%i\n",
|
||||
clutter_actor_get_width(oh->hand[0]),
|
||||
clutter_actor_get_height(oh->hand[0]));
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Add the group to the stage */
|
||||
clutter_group_add (CLUTTER_GROUP (stage), CLUTTER_ACTOR(oh->group));
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user