Commit Graph

6375 Commits

Author SHA1 Message Date
Emmanuele Bassi
fa1350b8f3 po: Fix the name of the translatable file
I will check before pushing.    I will check before pushing.
I will check before pushing.    I will check before pushing.
I will check before pushing.    I will check before pushing.
I will check before pushing.    I will check before pushing.
I will check before pushing.    I will check before pushing.
2011-07-04 16:18:46 +01:00
Emmanuele Bassi
29dc9bdb73 po: Fix the location of a translatable file
There is no glx/, only cogl/.
2011-07-04 16:16:56 +01:00
Emmanuele Bassi
87f35a3434 build: Fix the path to the tslib event source 2011-07-04 16:09:41 +01:00
Samuel Degrande
2544e87869 clutter-media: mention the asynchronous behavior of set_playing() in the doc.
Depending on the ClutterMedia implementation, the set_playing()
call can be asynchronous, the playing state's change being not
immediate.

https://bugzilla.gnome.org/show_bug.cgi?id=650675
2011-07-04 15:58:08 +01:00
Jasper St. Pierre
037138d3bf clutter-text: Always update cursor positions when painting
The cursor's on-screen rectangle is defined in terms of the text
length, the current index, and text_x and text_y, which hold the text
offset in overflowing text fields.

When deleting large amounts of text, text_x is set to 0. In some
edge case branch paths, the cursor rectangle could be calculated
after the current index and text length were updated, but before
the text_x offset could be. This left a negative x position, which
consequently blew up Cogl and the widget.

https://bugzilla.gnome.org/show_bug.cgi?id=651079
2011-07-04 15:58:08 +01:00
Emmanuele Bassi
e9a42f23fe Deprecate mallum's add() macros for Group and Stage
I think we're way past overdue.
2011-07-04 15:58:08 +01:00
Robert Bragg
d65161a7fd build: fix Makefile.am to build glx tfp code on x11 platforms
It was already the intention that the ClutterGLXTexturePixmap API should
be built and made available on any X11 based platforms since there was
nothing specific about the API and it is useful to have for
compatibility. There was a mistake in the Makefile.am though which meant
only the header was getting installed but the code wasn't being built.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-04 15:41:38 +01:00
Robert Bragg
5ab10e0f7a glx-tfp: Don't include glx.h
Since the implementation of ClutterGLXTexturePixmap has nothing GLX
specific about it (it is simply layered on top of
ClutterX11TexturePixmap) we don't need to include glx.h. Removing this
include also means that the code can be built for compatibility against
GLES drivers.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-04 15:41:38 +01:00
Robert Bragg
8e3805136c build: check COGL_HAS_GLES2 to check for gles2 support
We were checking HAVE_COGL_GLES2 but this is not publicly defined by
Cogl so since splitting Cogl from Clutter test-cogl-materials.c would
not have built against gles2 since it would end up enabling the GL
specific code path which would reference an undefined symbol.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-07-04 15:41:38 +01:00
Emmanuele Bassi
dbf2ccfd59 Bump up the Cogl dependency
We need 1.7.2 at least.
2011-07-01 17:26:10 +01:00
Peter Ward
c94e8d1292 Arrays in parameters were not correctly annotated.
https://bugzilla.gnome.org/show_bug.cgi?id=653607
2011-07-01 12:32:19 +01:00
Robert Bragg
8bc265d22c paint-volume: remove more is_axis_aligned assertions
This removes the is_axis_aligned assertions for the width/height/depth
getters and setters, since for example it is legitimate to query the
width, height or depth of a container's child actors which aren't
necessarily axis aligned.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-06-30 14:53:40 +01:00
Robert Bragg
cc5808387e backend-cogl: update in line with Cogl API change
cogl_renderer_xlib_set_foreign_display was renamed to
cogl_xlib_renderer_set_foriegn_display so this is the corresponding
change to clutter.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-06-30 14:53:40 +01:00
Robert Bragg
aacdbb4a55 win32: use typesafe cogl_win32_renderer_handle_event
The generic cogl_renderer_handle_native_event API was removed from the
Cogl public API in favour of typesafe functions, so this updates the
win32 backend in line with that change.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2011-06-30 14:53:40 +01:00
Neil Roberts
0a83e03afb doc/RELEASING: Fix the check for diffs from origin/master
The recommended command to check for differences from master to the
remote master was using git log with a range from the local master to
the remote master but this wouldn't work if the local master is ahead
of the remote master because the range is backwards. This patch
changes it to recommend git diff --stat instead because then the
command would work even if the two branches have diverged.
2011-06-29 16:16:25 +01:00
Peter Ward
2dc8e2f866 Annotate ClutterTexture::load-finished with the correct type for error.
https://bugzilla.gnome.org/show_bug.cgi?id=653307
2011-06-27 11:49:19 +01:00
Emmanuele Bassi
478014041b build: Create and install clutter-glx pkg-config file
For backward compatibility.
2011-06-24 19:22:22 +01:00
Peter Ward
2528ad8cb8 Support multiple pointers in ClutterDragAction.
https://bugzilla.gnome.org/show_bug.cgi?id=653066
2011-06-21 18:29:01 +01:00
Emmanuele Bassi
0788c85df1 docs: Remove the in-tree cogl fixxref option
Cogl has been moved out of tree.
2011-06-21 10:52:44 +01:00
Emmanuele Bassi
459e1e7fc9 docs: Fix the GLX section
The whole thing should just go away.
2011-06-20 19:45:14 +01:00
Emmanuele Bassi
f3f1c87d8c docs: Fix deprecation notice for ClutterBehaviour 2011-06-20 19:44:55 +01:00
Emmanuele Bassi
34cbc0e94c docs: Fix up labels in the constraint example image 2011-06-20 19:44:33 +01:00
Emmanuele Bassi
f971c2cb11 docs: Add the (now deprecated) GLX texture-pixmap
It was missing from the API reference.
2011-06-20 18:48:49 +01:00
Emmanuele Bassi
513f218c38 docs: Add the Deprecate tag to Behaviours
And link the migration guide.
2011-06-20 18:46:48 +01:00
Emmanuele Bassi
948461b8f2 docs: Fix duplicate symbol in the sections list 2011-06-20 18:40:31 +01:00
Emmanuele Bassi
7b064a0bda build: Build the GLX symbols
The change from the GLX backend to the Cogl backend left out the GLX
source code from the list of source files to be built.
2011-06-20 18:26:34 +01:00
Emmanuele Bassi
71b6554176 Fix the deprecation guard for ClutterGLXTexturePixmap
It's CLUTTER_DISABLE_DEPRECATED.
2011-06-20 18:22:06 +01:00
Emmanuele Bassi
e5641dabf8 docs: Document ClutterDropAction
And add it to the API reference.

https://bugzilla.gnome.org/show_bug.cgi?id=652842
2011-06-20 15:25:54 +01:00
Emmanuele Bassi
1238e0ddf9 Add ClutterDropAction
ClutterDropAction is an Action sub-class that allows writing actors that
react to dragged actors being dropped on them.

https://bugzilla.gnome.org/show_bug.cgi?id=652842
2011-06-20 15:25:53 +01:00
Emmanuele Bassi
a6a57d7967 drag-action: Remove the drag handle on destruction
When the drag handle actor is destroyed we should unset the field inside
the DragAction, to avoid having stale pointers lying around.

https://bugzilla.gnome.org/show_bug.cgi?id=652842
2011-06-20 14:31:07 +01:00
Emmanuele Bassi
0dea846096 drag-action: Use the dragged actor private API
Use the newly added private API on ClutterStage to track the currently
dragged actor.

https://bugzilla.gnome.org/show_bug.cgi?id=652842
2011-06-20 14:31:07 +01:00
Emmanuele Bassi
530a13f02f stage: Allow tracking dragged actors
We should be able to internally attach the actor currently being dragged
to the device that is dragging it.

https://bugzilla.gnome.org/show_bug.cgi?id=652842
2011-06-20 14:31:07 +01:00
Emmanuele Bassi
e4756fd764 docs: Fix up the API reference 2011-06-20 14:26:57 +01:00
Emmanuele Bassi
675da6ed86 build: Use tar-ustar and dist-xz to dist tarballs 2011-06-20 13:59:14 +01:00
Emmanuele Bassi
3861a1c3ba build: Update the API reference build
Add the Cogl prefix to the fix-cross-references script options, and
update the location of the extra headers.
2011-06-20 13:56:46 +01:00
Emmanuele Bassi
d5ea422c8f stage: Maintain the motion event delivery invariants
It is possible, by calling clutter_set_motion_events_enabled() prior to
the creation of any stage, to control the per-actor motion event
delivery flag on each newly created stage. Since we deprecated the
global accessor functions in favour of the per-Stage ones, we need to
remove the call to clutter_get_motion_events_enabled() inside the
ClutterStage instance initialization, and replace it with an internal
function.

This code will go away when we can finally break API and remove the
deprecated functions.
2011-06-20 13:53:09 +01:00
Emmanuele Bassi
b6eb5728e1 stage: Make per-actor motion event delivery accessors public
Complete the quest of commit bc548dc862
by making the ClutterStage methods for controlling the per-actor motion
and crossing event delivery public, and deprecating the global ones.
2011-06-20 11:41:28 +01:00
Daniel Mustieles
5002ff7a96 Updated Spanish translation 2011-06-19 12:14:35 +02:00
Robert Bragg
b66c22ac1c actor: documents _get/apply_relative_transform_matrix
Although this patch doesn't make them public, it documents the
_clutter_actor_get/apply_relative_transform_matrix functions so they
could easily be made public if desired. I think these API could be
useful to have publicly, and I originally documented them because I
thought they would be needed in the MX toolkit.
2011-06-17 18:38:29 +01:00
Neil Roberts
87d55ffcfa actor: Don't use propagated_one_redraw to determine effect dirty state
Previously ClutterActor was using priv->propagated_one_redraw to
determine whether to pass CLUTTER_EFFECT_PAINT_ACTOR_DIRTY to the
paint method of the effect. This isn't a good idea because the
propagated_one_redraw flag is cleared whenever clutter_actor_paint is
called, even if the actor isn't actually painted because of the zero
opacity shortcut. Instead of this, ClutterActor now has a separate
flag called is_dirty that gets set whenever queue_redraw_full is
called or whenever the queue redraw signal is bubbled up from a child
actor. The flag is only cleared in clutter_actor_paint if the effects
are actually run. Therefore it will stay set even if the opacity is
zero or if the parent actor decides not to paint the child.

Previously there were two places set propagated_one_redraw to FALSE -
once if the opacity is zero and once just before we emit the paint
signal.  Now that propagated_one_redraw is only used to determine
whether to pass on the queue redraw signal it seems to make sense to
just clear it in one place right at the start of clutter_actor_paint.

https://bugzilla.gnome.org/show_bug.cgi?id=651784
2011-06-17 18:06:51 +01:00
Robert Bragg
1720b77d29 actor: review use of _apply_modelview_transform_recursive
On reviewing the clutter-actor.c code using
_apply_modelview_transform_recursive I noticed various comments stating
that it will never call the stage's ->apply_transform vfunc to transform
into eye coordinates, but actually looking at the implementation that's
not true. The comments probably got out of sync with an earlier
implementation that had that constraint. This removes the miss-leading
comments and also updates various uses of the api where we were manually
applying the stage->apply_transform.
2011-06-17 17:44:16 +01:00
Robert Bragg
ddc9eb5fa5 group: Handle list modification while destroying children
This makes the dispose code that destroys children resilient against
priv->children being modified during child destruction.
2011-06-17 17:23:32 +01:00
Robert Bragg
1741c805be debug: Use cogl_primitive api for paint-volume visualization
Instead of using the cogl_vertex_buffer API this uses the more concise
cogl_primitive API instead. The aim is to get rid of the
cogl_vertex_buffer API eventually so we should be trying out the
replacement API wherever possible.
2011-06-17 16:59:20 +01:00
Robert Bragg
7f64772984 debug: disable culling with CLUTTER_PAINT=paint-volumes
When using CLUTTER_PAINT=paint-volumes to visualize the paint-volumes of
actors we were already disabling clipped-redraws because we are drawing
extra geometry that the actors don't know about but we didn't disable
culling. This was resulting in actors disappearing while using this
debug option.
2011-06-17 16:58:36 +01:00
Robert Bragg
d7bf214397 debug: avoid visualization code during picking
This makes sure we don't try and draw paint-volumes or culling results
during a pick cycle since that results in us reading back invalid ids
from the pick-buffer.
2011-06-17 16:58:36 +01:00
Neil Roberts
1e2e0f21b8 clutter-actor: Add a debug flag for disabling offscreen redirect
This adds CLUTTER_PAINT=disable-offscreen-redirect to help diagnose
problems with the correct opacity changes. This just makes it so that
it never installs the flatten effect so it will never automatically
redirect an actor offscreen.
2011-06-17 12:15:19 +01:00
Emmanuele Bassi
78fbac71f2 keysyms: Update the key symbols
Re-sync with the X.org headers.
2011-06-17 12:14:15 +01:00
Emmanuele Bassi
c79f613c25 Remove an unused variable
And the compiler warning that comes with it.
2011-06-17 12:03:21 +01:00
Emmanuele Bassi
daaa4c5b96 tests/cally: Remove last uses of clutter_group_add() 2011-06-16 17:11:39 +01:00
Emmanuele Bassi
cb3999744f Remove usage of clutter_group_add()
The macro is there for mallum eyes only.
2011-06-16 17:07:32 +01:00