build: check COGL_HAS_GLES2 to check for gles2 support

We were checking HAVE_COGL_GLES2 but this is not publicly defined by
Cogl so since splitting Cogl from Clutter test-cogl-materials.c would
not have built against gles2 since it would end up enabling the GL
specific code path which would reference an undefined symbol.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
This commit is contained in:
Robert Bragg 2011-07-04 15:09:42 +01:00
parent dbf2ccfd59
commit 8e3805136c

View File

@ -154,7 +154,7 @@ test_using_all_layers (TestState *state, int x, int y)
/* FIXME: Cogl doesn't provide a way to query the maximum number of
texture layers so for now we'll just ask GL directly. */
#ifdef HAVE_COGL_GLES2
#ifdef COGL_HAS_GLES2
{
GLint n_image_units, n_attribs;
/* GLES 2 doesn't have GL_MAX_TEXTURE_UNITS and it uses