cogl/gl-framebuffer: Split up into FBO and back drivers
One is for when we're painting to the back buffer (onscreen), and the other when we're painting to an FBO (offscreen). Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
This commit is contained in:
parent
a6b0376a6c
commit
60e1516b1c
@ -93,10 +93,6 @@ struct _CoglDriverVtable
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float blue,
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float alpha);
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void
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(* framebuffer_query_bits) (CoglFramebuffer *framebuffer,
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CoglFramebufferBits *bits);
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void
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(* framebuffer_finish) (CoglFramebuffer *framebuffer);
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@ -58,6 +58,13 @@ cogl_framebuffer_driver_get_framebuffer (CoglFramebufferDriver *driver)
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return priv->framebuffer;
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}
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void
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cogl_framebuffer_driver_query_bits (CoglFramebufferDriver *driver,
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CoglFramebufferBits *bits)
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{
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COGL_FRAMEBUFFER_DRIVER_GET_CLASS (driver)->query_bits (driver, bits);
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}
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static void
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cogl_framebuffer_driver_get_property (GObject *object,
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guint prop_id,
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@ -30,6 +30,8 @@
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#include "cogl-framebuffer.h"
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typedef struct _CoglFramebufferBits CoglFramebufferBits;
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#define COGL_TYPE_FRAMEBUFFER_DRIVER (cogl_framebuffer_driver_get_type ())
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G_DECLARE_DERIVABLE_TYPE (CoglFramebufferDriver,
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cogl_framebuffer_driver,
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@ -39,9 +41,16 @@ G_DECLARE_DERIVABLE_TYPE (CoglFramebufferDriver,
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struct _CoglFramebufferDriverClass
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{
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GObjectClass parent_cleass;
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void (* query_bits) (CoglFramebufferDriver *driver,
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CoglFramebufferBits *bits);
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};
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CoglFramebuffer *
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cogl_framebuffer_driver_get_framebuffer (CoglFramebufferDriver *driver);
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void
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cogl_framebuffer_driver_query_bits (CoglFramebufferDriver *driver,
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CoglFramebufferBits *bits);
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#endif /* COGL_FRAMEBUFFER_DRIVER_H */
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@ -40,8 +40,16 @@
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#include "cogl-attribute-private.h"
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#include "cogl-clip-stack.h"
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typedef enum
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{
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COGL_FRAMEBUFFER_DRIVER_TYPE_FBO,
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COGL_FRAMEBUFFER_DRIVER_TYPE_BACK,
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} CoglFramebufferDriverType;
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struct _CoglFramebufferDriverConfig
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{
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CoglFramebufferDriverType type;
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gboolean disable_depth_and_stencil;
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};
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@ -98,7 +106,7 @@ typedef enum
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COGL_READ_PIXELS_NO_FLIP = 1L << 30
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} CoglPrivateReadPixelsFlags;
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typedef struct
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typedef struct _CoglFramebufferBits
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{
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int red;
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int blue;
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@ -1126,15 +1126,24 @@ cogl_context_flush_framebuffer_state (CoglContext *ctx,
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state);
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}
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int
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cogl_framebuffer_get_red_bits (CoglFramebuffer *framebuffer)
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static void
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cogl_framebuffer_query_bits (CoglFramebuffer *framebuffer,
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CoglFramebufferBits *bits)
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{
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CoglFramebufferPrivate *priv =
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cogl_framebuffer_get_instance_private (framebuffer);
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CoglContext *ctx = priv->context;
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g_return_if_fail (priv->driver);
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cogl_framebuffer_driver_query_bits (priv->driver, bits);
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}
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int
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cogl_framebuffer_get_red_bits (CoglFramebuffer *framebuffer)
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{
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CoglFramebufferBits bits;
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ctx->driver_vtable->framebuffer_query_bits (framebuffer, &bits);
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cogl_framebuffer_query_bits (framebuffer, &bits);
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return bits.red;
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}
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@ -1142,12 +1151,9 @@ cogl_framebuffer_get_red_bits (CoglFramebuffer *framebuffer)
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int
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cogl_framebuffer_get_green_bits (CoglFramebuffer *framebuffer)
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{
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CoglFramebufferPrivate *priv =
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cogl_framebuffer_get_instance_private (framebuffer);
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CoglContext *ctx = priv->context;
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CoglFramebufferBits bits;
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ctx->driver_vtable->framebuffer_query_bits (framebuffer, &bits);
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cogl_framebuffer_query_bits (framebuffer, &bits);
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return bits.green;
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}
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@ -1155,12 +1161,9 @@ cogl_framebuffer_get_green_bits (CoglFramebuffer *framebuffer)
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int
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cogl_framebuffer_get_blue_bits (CoglFramebuffer *framebuffer)
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{
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CoglFramebufferPrivate *priv =
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cogl_framebuffer_get_instance_private (framebuffer);
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CoglContext *ctx = priv->context;
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CoglFramebufferBits bits;
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ctx->driver_vtable->framebuffer_query_bits (framebuffer, &bits);
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cogl_framebuffer_query_bits (framebuffer, &bits);
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return bits.blue;
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}
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@ -1168,12 +1171,9 @@ cogl_framebuffer_get_blue_bits (CoglFramebuffer *framebuffer)
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int
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cogl_framebuffer_get_alpha_bits (CoglFramebuffer *framebuffer)
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{
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CoglFramebufferPrivate *priv =
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cogl_framebuffer_get_instance_private (framebuffer);
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CoglContext *ctx = priv->context;
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CoglFramebufferBits bits;
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ctx->driver_vtable->framebuffer_query_bits (framebuffer, &bits);
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cogl_framebuffer_query_bits (framebuffer, &bits);
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return bits.alpha;
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}
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@ -1181,12 +1181,9 @@ cogl_framebuffer_get_alpha_bits (CoglFramebuffer *framebuffer)
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int
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cogl_framebuffer_get_depth_bits (CoglFramebuffer *framebuffer)
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{
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CoglFramebufferPrivate *priv =
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cogl_framebuffer_get_instance_private (framebuffer);
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CoglContext *ctx = priv->context;
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CoglFramebufferBits bits;
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ctx->driver_vtable->framebuffer_query_bits (framebuffer, &bits);
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cogl_framebuffer_query_bits (framebuffer, &bits);
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return bits.depth;
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}
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@ -1194,12 +1191,9 @@ cogl_framebuffer_get_depth_bits (CoglFramebuffer *framebuffer)
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int
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_cogl_framebuffer_get_stencil_bits (CoglFramebuffer *framebuffer)
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{
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CoglFramebufferPrivate *priv =
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cogl_framebuffer_get_instance_private (framebuffer);
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CoglContext *ctx = priv->context;
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CoglFramebufferBits bits;
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ctx->driver_vtable->framebuffer_query_bits (framebuffer, &bits);
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cogl_framebuffer_query_bits (framebuffer, &bits);
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return bits.stencil;
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}
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@ -56,6 +56,7 @@ _cogl_offscreen_new_with_texture_full (CoglTexture *texture,
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g_return_val_if_fail (cogl_is_texture (texture), NULL);
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driver_config = (CoglFramebufferDriverConfig) {
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.type = COGL_FRAMEBUFFER_DRIVER_TYPE_FBO,
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.disable_depth_and_stencil =
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!!(flags & COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL),
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};
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@ -34,20 +34,22 @@
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#ifndef __COGL_FRAMEBUFFER_GL_PRIVATE_H__
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#define __COGL_FRAMEBUFFER_GL_PRIVATE_H__
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#include "cogl-attribute-private.h"
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#include "cogl-framebuffer-driver.h"
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#include "cogl-gl-header.h"
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#define COGL_TYPE_GL_FRAMEBUFFER (cogl_gl_framebuffer_get_type ())
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G_DECLARE_FINAL_TYPE (CoglGlFramebuffer, cogl_gl_framebuffer,
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COGL, GL_FRAMEBUFFER,
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CoglFramebufferDriver)
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G_DECLARE_DERIVABLE_TYPE (CoglGlFramebuffer, cogl_gl_framebuffer,
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COGL, GL_FRAMEBUFFER,
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CoglFramebufferDriver)
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gboolean
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_cogl_offscreen_gl_allocate (CoglOffscreen *offscreen,
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CoglOffscreenFlags flags,
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GError **error);
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struct _CoglGlFramebufferClass
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{
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CoglFramebufferDriverClass parent_class;
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void
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_cogl_offscreen_gl_free (CoglOffscreen *offscreen);
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void (* bind) (CoglGlFramebuffer *gl_framebuffer,
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GLenum target);
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};
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void
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_cogl_framebuffer_gl_clear (CoglFramebuffer *framebuffer,
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@ -57,10 +59,6 @@ _cogl_framebuffer_gl_clear (CoglFramebuffer *framebuffer,
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float blue,
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float alpha);
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void
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_cogl_framebuffer_gl_query_bits (CoglFramebuffer *framebuffer,
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CoglFramebufferBits *bits);
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void
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_cogl_framebuffer_gl_finish (CoglFramebuffer *framebuffer);
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@ -72,7 +70,8 @@ _cogl_framebuffer_gl_discard_buffers (CoglFramebuffer *framebuffer,
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unsigned long buffers);
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void
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_cogl_framebuffer_gl_bind (CoglFramebuffer *framebuffer, GLenum target);
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cogl_gl_framebuffer_bind (CoglGlFramebuffer *gl_framebuffer,
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GLenum target);
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void
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_cogl_framebuffer_gl_draw_attributes (CoglFramebuffer *framebuffer,
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@ -40,116 +40,12 @@
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#include "driver/gl/cogl-framebuffer-gl-private.h"
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#include "driver/gl/cogl-bitmap-gl-private.h"
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#include "driver/gl/cogl-buffer-gl-private.h"
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#include "driver/gl/cogl-texture-gl-private.h"
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#include <glib.h>
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#include <string.h>
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#ifndef GL_FRAMEBUFFER
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#define GL_FRAMEBUFFER 0x8D40
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#endif
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#ifndef GL_RENDERBUFFER
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#define GL_RENDERBUFFER 0x8D41
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#endif
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#ifndef GL_STENCIL_ATTACHMENT
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#define GL_STENCIL_ATTACHMENT 0x8D00
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#endif
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#ifndef GL_COLOR_ATTACHMENT0
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#endif
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#ifndef GL_FRAMEBUFFER_COMPLETE
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#endif
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#ifndef GL_STENCIL_INDEX8
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#define GL_STENCIL_INDEX8 0x8D48
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#endif
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#ifndef GL_DEPTH_STENCIL
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#define GL_DEPTH_STENCIL 0x84F9
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#endif
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#ifndef GL_DEPTH24_STENCIL8
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#define GL_DEPTH24_STENCIL8 0x88F0
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#endif
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#ifndef GL_DEPTH_ATTACHMENT
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#endif
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#ifndef GL_DEPTH_STENCIL_ATTACHMENT
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#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
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#endif
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#ifndef GL_DEPTH_COMPONENT16
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#define GL_DEPTH_COMPONENT16 0x81A5
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#endif
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#ifndef GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
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#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
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#endif
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#ifndef GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
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#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
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#endif
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#ifndef GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
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#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
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#endif
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#ifndef GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
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#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
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#endif
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#ifndef GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
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#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
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#endif
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#ifndef GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
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#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
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#endif
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#ifndef GL_READ_FRAMEBUFFER
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#endif
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#ifndef GL_DRAW_FRAMEBUFFER
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#endif
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#ifndef GL_TEXTURE_SAMPLES_IMG
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#define GL_TEXTURE_SAMPLES_IMG 0x9136
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#endif
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#ifndef GL_PACK_INVERT_MESA
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#define GL_PACK_INVERT_MESA 0x8758
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#endif
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#ifndef GL_PACK_REVERSE_ROW_ORDER_ANGLE
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#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
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#endif
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#ifndef GL_BACK_LEFT
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#define GL_BACK_LEFT 0x0402
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#endif
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#ifndef GL_BACK_RIGHT
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#define GL_BACK_RIGHT 0x0403
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#endif
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#ifndef GL_COLOR
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#define GL_COLOR 0x1800
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#endif
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#ifndef GL_DEPTH
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#define GL_DEPTH 0x1801
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#endif
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#ifndef GL_STENCIL
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#define GL_STENCIL 0x1802
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#endif
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typedef struct _CoglGlFbo
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{
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GLuint fbo_handle;
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GList *renderbuffers;
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int samples_per_pixel;
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} CoglGlFbo;
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typedef struct _CoglGlFramebufferPrivate
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{
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CoglGlFbo gl_fbo;
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gboolean dirty_bitmasks;
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CoglFramebufferBits bits;
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} CoglGlFramebufferPrivate;
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struct _CoglGlFramebuffer
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{
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CoglFramebufferDriver parent;
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};
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G_DEFINE_TYPE_WITH_PRIVATE (CoglGlFramebuffer, cogl_gl_framebuffer,
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COGL_TYPE_FRAMEBUFFER_DRIVER)
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G_DEFINE_ABSTRACT_TYPE (CoglGlFramebuffer, cogl_gl_framebuffer,
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COGL_TYPE_FRAMEBUFFER_DRIVER)
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static void
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_cogl_framebuffer_gl_flush_viewport_state (CoglFramebuffer *framebuffer)
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@ -352,464 +248,12 @@ cogl_gl_framebuffer_flush_state_differences (CoglGlFramebuffer *gl_framebuffer,
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COGL_FLAGS_FOREACH_END;
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}
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static CoglGlFramebuffer *
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cogl_gl_framebuffer_from_framebuffer (CoglFramebuffer *framebuffer)
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{
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CoglFramebufferDriver *driver = cogl_framebuffer_get_driver (framebuffer);
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g_assert (driver);
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return COGL_GL_FRAMEBUFFER (driver);
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}
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void
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_cogl_framebuffer_gl_bind (CoglFramebuffer *framebuffer, GLenum target)
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cogl_gl_framebuffer_bind (CoglGlFramebuffer *gl_framebuffer,
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GLenum target)
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{
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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if (COGL_IS_OFFSCREEN (framebuffer))
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{
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CoglGlFramebuffer *gl_framebuffer =
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cogl_gl_framebuffer_from_framebuffer (framebuffer);
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CoglGlFramebufferPrivate *priv =
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cogl_gl_framebuffer_get_instance_private (gl_framebuffer);
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GE (ctx, glBindFramebuffer (target, priv->gl_fbo.fbo_handle));
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}
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else
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{
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const CoglWinsysVtable *winsys =
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_cogl_framebuffer_get_winsys (framebuffer);
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winsys->onscreen_bind (COGL_ONSCREEN (framebuffer));
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GE (ctx, glBindFramebuffer (target, 0));
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/* Initialise the glDrawBuffer state the first time the context
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* is bound to the default framebuffer. If the winsys is using a
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* surfaceless context for the initial make current then the
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* default draw buffer will be GL_NONE so we need to correct
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* that. We can't do it any earlier because binding GL_BACK when
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* there is no default framebuffer won't work */
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if (!ctx->was_bound_to_onscreen)
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{
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if (ctx->glDrawBuffer)
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{
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GE (ctx, glDrawBuffer (GL_BACK));
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}
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else if (ctx->glDrawBuffers)
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{
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/* glDrawBuffer isn't available on GLES 3.0 so we need
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* to be able to use glDrawBuffers as well. On GLES 2
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* neither is available but the state should always be
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* GL_BACK anyway so we don't need to set anything. On
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* desktop GL this must be GL_BACK_LEFT instead of
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* GL_BACK but as this code path will only be hit for
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* GLES we can just use GL_BACK. */
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static const GLenum buffers[] = { GL_BACK };
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GE (ctx, glDrawBuffers (G_N_ELEMENTS (buffers), buffers));
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}
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ctx->was_bound_to_onscreen = TRUE;
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}
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}
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}
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static GList *
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try_creating_renderbuffers (CoglContext *ctx,
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int width,
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int height,
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CoglOffscreenAllocateFlags flags,
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int n_samples)
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{
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GList *renderbuffers = NULL;
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GLuint gl_depth_stencil_handle;
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if (flags & COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL)
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{
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GLenum format;
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/* WebGL adds a GL_DEPTH_STENCIL_ATTACHMENT and requires that we
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* use the GL_DEPTH_STENCIL format. */
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/* Although GL_OES_packed_depth_stencil is mostly equivalent to
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* GL_EXT_packed_depth_stencil, one notable difference is that
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* GL_OES_packed_depth_stencil doesn't allow GL_DEPTH_STENCIL to
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* be passed as an internal format to glRenderbufferStorage.
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*/
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if (_cogl_has_private_feature
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(ctx, COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL))
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format = GL_DEPTH_STENCIL;
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else
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{
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g_return_val_if_fail (
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_cogl_has_private_feature (ctx,
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COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL),
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NULL);
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format = GL_DEPTH24_STENCIL8;
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}
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/* Create a renderbuffer for depth and stenciling */
|
||||
GE (ctx, glGenRenderbuffers (1, &gl_depth_stencil_handle));
|
||||
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, gl_depth_stencil_handle));
|
||||
if (n_samples)
|
||||
GE (ctx, glRenderbufferStorageMultisampleIMG (GL_RENDERBUFFER,
|
||||
n_samples,
|
||||
format,
|
||||
width, height));
|
||||
else
|
||||
GE (ctx, glRenderbufferStorage (GL_RENDERBUFFER, format,
|
||||
width, height));
|
||||
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
||||
|
||||
|
||||
GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER,
|
||||
gl_depth_stencil_handle));
|
||||
GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_DEPTH_ATTACHMENT,
|
||||
GL_RENDERBUFFER,
|
||||
gl_depth_stencil_handle));
|
||||
renderbuffers =
|
||||
g_list_prepend (renderbuffers,
|
||||
GUINT_TO_POINTER (gl_depth_stencil_handle));
|
||||
}
|
||||
|
||||
if (flags & COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH)
|
||||
{
|
||||
GLuint gl_depth_handle;
|
||||
|
||||
GE (ctx, glGenRenderbuffers (1, &gl_depth_handle));
|
||||
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, gl_depth_handle));
|
||||
/* For now we just ask for GL_DEPTH_COMPONENT16 since this is all that's
|
||||
* available under GLES */
|
||||
if (n_samples)
|
||||
GE (ctx, glRenderbufferStorageMultisampleIMG (GL_RENDERBUFFER,
|
||||
n_samples,
|
||||
GL_DEPTH_COMPONENT16,
|
||||
width, height));
|
||||
else
|
||||
GE (ctx, glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
|
||||
width, height));
|
||||
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
||||
GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_DEPTH_ATTACHMENT,
|
||||
GL_RENDERBUFFER, gl_depth_handle));
|
||||
renderbuffers =
|
||||
g_list_prepend (renderbuffers, GUINT_TO_POINTER (gl_depth_handle));
|
||||
}
|
||||
|
||||
if (flags & COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL)
|
||||
{
|
||||
GLuint gl_stencil_handle;
|
||||
|
||||
GE (ctx, glGenRenderbuffers (1, &gl_stencil_handle));
|
||||
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, gl_stencil_handle));
|
||||
if (n_samples)
|
||||
GE (ctx, glRenderbufferStorageMultisampleIMG (GL_RENDERBUFFER,
|
||||
n_samples,
|
||||
GL_STENCIL_INDEX8,
|
||||
width, height));
|
||||
else
|
||||
GE (ctx, glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8,
|
||||
width, height));
|
||||
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
||||
GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER, gl_stencil_handle));
|
||||
renderbuffers =
|
||||
g_list_prepend (renderbuffers, GUINT_TO_POINTER (gl_stencil_handle));
|
||||
}
|
||||
|
||||
return renderbuffers;
|
||||
}
|
||||
|
||||
static void
|
||||
delete_renderbuffers (CoglContext *ctx, GList *renderbuffers)
|
||||
{
|
||||
GList *l;
|
||||
|
||||
for (l = renderbuffers; l; l = l->next)
|
||||
{
|
||||
GLuint renderbuffer = GPOINTER_TO_UINT (l->data);
|
||||
GE (ctx, glDeleteRenderbuffers (1, &renderbuffer));
|
||||
}
|
||||
|
||||
g_list_free (renderbuffers);
|
||||
}
|
||||
|
||||
/*
|
||||
* NB: This function may be called with a standalone GLES2 context
|
||||
* bound so we can create a shadow framebuffer that wraps the same
|
||||
* CoglTexture as the given CoglOffscreen. This function shouldn't
|
||||
* modify anything in
|
||||
*/
|
||||
static gboolean
|
||||
try_creating_fbo (CoglContext *ctx,
|
||||
CoglTexture *texture,
|
||||
int texture_level,
|
||||
int texture_level_width,
|
||||
int texture_level_height,
|
||||
const CoglFramebufferConfig *config,
|
||||
CoglOffscreenAllocateFlags flags,
|
||||
CoglGlFbo *gl_fbo)
|
||||
{
|
||||
GLuint tex_gl_handle;
|
||||
GLenum tex_gl_target;
|
||||
GLenum status;
|
||||
int n_samples;
|
||||
|
||||
if (!cogl_texture_get_gl_texture (texture, &tex_gl_handle, &tex_gl_target))
|
||||
return FALSE;
|
||||
|
||||
if (tex_gl_target != GL_TEXTURE_2D
|
||||
#ifdef HAVE_COGL_GL
|
||||
&& tex_gl_target != GL_TEXTURE_RECTANGLE_ARB
|
||||
#endif
|
||||
)
|
||||
return FALSE;
|
||||
|
||||
if (config->samples_per_pixel)
|
||||
{
|
||||
if (!ctx->glFramebufferTexture2DMultisampleIMG)
|
||||
return FALSE;
|
||||
n_samples = config->samples_per_pixel;
|
||||
}
|
||||
else
|
||||
n_samples = 0;
|
||||
|
||||
/* We are about to generate and bind a new fbo, so we pretend to
|
||||
* change framebuffer state so that the old framebuffer will be
|
||||
* rebound again before drawing. */
|
||||
ctx->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_BIND;
|
||||
|
||||
/* Generate framebuffer */
|
||||
ctx->glGenFramebuffers (1, &gl_fbo->fbo_handle);
|
||||
GE (ctx, glBindFramebuffer (GL_FRAMEBUFFER, gl_fbo->fbo_handle));
|
||||
|
||||
if (n_samples)
|
||||
{
|
||||
GE (ctx, glFramebufferTexture2DMultisampleIMG (GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
tex_gl_target, tex_gl_handle,
|
||||
n_samples,
|
||||
texture_level));
|
||||
}
|
||||
else
|
||||
GE (ctx, glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
tex_gl_target, tex_gl_handle,
|
||||
texture_level));
|
||||
|
||||
if (flags)
|
||||
{
|
||||
gl_fbo->renderbuffers =
|
||||
try_creating_renderbuffers (ctx,
|
||||
texture_level_width,
|
||||
texture_level_height,
|
||||
flags,
|
||||
n_samples);
|
||||
}
|
||||
|
||||
/* Make sure it's complete */
|
||||
status = ctx->glCheckFramebufferStatus (GL_FRAMEBUFFER);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
GE (ctx, glDeleteFramebuffers (1, &gl_fbo->fbo_handle));
|
||||
|
||||
delete_renderbuffers (ctx, gl_fbo->renderbuffers);
|
||||
gl_fbo->renderbuffers = NULL;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Update the real number of samples_per_pixel now that we have a
|
||||
* complete framebuffer */
|
||||
if (n_samples)
|
||||
{
|
||||
GLenum attachment = GL_COLOR_ATTACHMENT0;
|
||||
GLenum pname = GL_TEXTURE_SAMPLES_IMG;
|
||||
int texture_samples;
|
||||
|
||||
GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
|
||||
attachment,
|
||||
pname,
|
||||
&texture_samples) );
|
||||
gl_fbo->samples_per_pixel = texture_samples;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
CoglFramebufferDriver *
|
||||
_cogl_driver_gl_create_framebuffer_driver (CoglContext *context,
|
||||
CoglFramebuffer *framebuffer,
|
||||
const CoglFramebufferDriverConfig *driver_config,
|
||||
GError **error)
|
||||
{
|
||||
CoglOffscreenAllocateFlags allocate_flags;
|
||||
CoglOffscreen *offscreen;
|
||||
CoglGlFramebuffer *gl_framebuffer;
|
||||
CoglGlFramebufferPrivate *priv;
|
||||
CoglGlFbo *gl_fbo;
|
||||
const CoglFramebufferConfig *config;
|
||||
CoglTexture *texture;
|
||||
int texture_level;
|
||||
int level_width;
|
||||
int level_height;
|
||||
|
||||
if (COGL_IS_ONSCREEN (framebuffer))
|
||||
{
|
||||
return g_object_new (COGL_TYPE_GL_FRAMEBUFFER,
|
||||
"framebuffer", framebuffer,
|
||||
NULL);
|
||||
}
|
||||
|
||||
offscreen = COGL_OFFSCREEN (framebuffer);
|
||||
texture = cogl_offscreen_get_texture (offscreen);
|
||||
texture_level = cogl_offscreen_get_texture_level (offscreen);
|
||||
|
||||
g_return_val_if_fail (texture_level < _cogl_texture_get_n_levels (texture),
|
||||
FALSE);
|
||||
|
||||
_cogl_texture_get_level_size (texture,
|
||||
texture_level,
|
||||
&level_width,
|
||||
&level_height,
|
||||
NULL);
|
||||
|
||||
/* XXX: The framebuffer_object spec isn't clear in defining whether attaching
|
||||
* a texture as a renderbuffer with mipmap filtering enabled while the
|
||||
* mipmaps have not been uploaded should result in an incomplete framebuffer
|
||||
* object. (different drivers make different decisions)
|
||||
*
|
||||
* To avoid an error with drivers that do consider this a problem we
|
||||
* explicitly set non mipmapped filters here. These will later be reset when
|
||||
* the texture is actually used for rendering according to the filters set on
|
||||
* the corresponding CoglPipeline.
|
||||
*/
|
||||
_cogl_texture_gl_flush_legacy_texobj_filters (texture,
|
||||
GL_NEAREST, GL_NEAREST);
|
||||
|
||||
config = cogl_framebuffer_get_config (framebuffer);
|
||||
|
||||
gl_framebuffer = g_object_new (COGL_TYPE_GL_FRAMEBUFFER,
|
||||
"framebuffer", framebuffer,
|
||||
NULL);
|
||||
priv = cogl_gl_framebuffer_get_instance_private (gl_framebuffer);
|
||||
gl_fbo = &priv->gl_fbo;
|
||||
|
||||
if ((driver_config->disable_depth_and_stencil &&
|
||||
try_creating_fbo (context,
|
||||
texture,
|
||||
texture_level,
|
||||
level_width,
|
||||
level_height,
|
||||
config,
|
||||
allocate_flags = 0,
|
||||
gl_fbo)) ||
|
||||
|
||||
(context->have_last_offscreen_allocate_flags &&
|
||||
try_creating_fbo (context,
|
||||
texture,
|
||||
texture_level,
|
||||
level_width,
|
||||
level_height,
|
||||
config,
|
||||
allocate_flags = context->last_offscreen_allocate_flags,
|
||||
gl_fbo)) ||
|
||||
|
||||
(
|
||||
/* NB: WebGL introduces a DEPTH_STENCIL_ATTACHMENT and doesn't
|
||||
* need an extension to handle _FLAG_DEPTH_STENCIL */
|
||||
(_cogl_has_private_feature
|
||||
(context, COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL) ||
|
||||
_cogl_has_private_feature
|
||||
(context, COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL)) &&
|
||||
try_creating_fbo (context,
|
||||
texture,
|
||||
texture_level,
|
||||
level_width,
|
||||
level_height,
|
||||
config,
|
||||
allocate_flags = COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL,
|
||||
gl_fbo)) ||
|
||||
|
||||
try_creating_fbo (context,
|
||||
texture,
|
||||
texture_level,
|
||||
level_width,
|
||||
level_height,
|
||||
config,
|
||||
allocate_flags = COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH |
|
||||
COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL,
|
||||
gl_fbo) ||
|
||||
|
||||
try_creating_fbo (context,
|
||||
texture,
|
||||
texture_level,
|
||||
level_width,
|
||||
level_height,
|
||||
config,
|
||||
allocate_flags = COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL,
|
||||
gl_fbo) ||
|
||||
|
||||
try_creating_fbo (context,
|
||||
texture,
|
||||
texture_level,
|
||||
level_width,
|
||||
level_height,
|
||||
config,
|
||||
allocate_flags = COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH,
|
||||
gl_fbo) ||
|
||||
|
||||
try_creating_fbo (context,
|
||||
texture,
|
||||
texture_level,
|
||||
level_width,
|
||||
level_height,
|
||||
config,
|
||||
allocate_flags = 0,
|
||||
gl_fbo))
|
||||
{
|
||||
cogl_framebuffer_update_samples_per_pixel (framebuffer,
|
||||
gl_fbo->samples_per_pixel);
|
||||
|
||||
if (!driver_config->disable_depth_and_stencil)
|
||||
{
|
||||
/* Record that the last set of flags succeeded so that we can
|
||||
try that set first next time */
|
||||
context->last_offscreen_allocate_flags = allocate_flags;
|
||||
context->have_last_offscreen_allocate_flags = TRUE;
|
||||
}
|
||||
|
||||
return COGL_FRAMEBUFFER_DRIVER (gl_framebuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_object_unref (gl_framebuffer);
|
||||
g_set_error (error, COGL_FRAMEBUFFER_ERROR,
|
||||
COGL_FRAMEBUFFER_ERROR_ALLOCATE,
|
||||
"Failed to create an OpenGL framebuffer object");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_gl_framebuffer_dispose (GObject *object)
|
||||
{
|
||||
CoglGlFramebuffer *gl_framebuffer = COGL_GL_FRAMEBUFFER (object);
|
||||
CoglGlFramebufferPrivate *priv =
|
||||
cogl_gl_framebuffer_get_instance_private (gl_framebuffer);
|
||||
CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (object);
|
||||
CoglFramebuffer *framebuffer =
|
||||
cogl_framebuffer_driver_get_framebuffer (driver);
|
||||
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
|
||||
|
||||
G_OBJECT_CLASS (cogl_gl_framebuffer_parent_class)->dispose (object);
|
||||
|
||||
delete_renderbuffers (ctx, priv->gl_fbo.renderbuffers);
|
||||
|
||||
GE (ctx, glDeleteFramebuffers (1, &priv->gl_fbo.fbo_handle));
|
||||
COGL_GL_FRAMEBUFFER_GET_CLASS (gl_framebuffer)->bind (gl_framebuffer,
|
||||
target);
|
||||
}
|
||||
|
||||
void
|
||||
@ -857,118 +301,6 @@ _cogl_framebuffer_gl_clear (CoglFramebuffer *framebuffer,
|
||||
GE (ctx, glClear (gl_buffers));
|
||||
}
|
||||
|
||||
static inline void
|
||||
_cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
|
||||
{
|
||||
CoglGlFramebuffer *gl_framebuffer =
|
||||
cogl_gl_framebuffer_from_framebuffer (framebuffer);
|
||||
CoglGlFramebufferPrivate *priv =
|
||||
cogl_gl_framebuffer_get_instance_private (gl_framebuffer);
|
||||
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
|
||||
|
||||
if (!priv->dirty_bitmasks)
|
||||
return;
|
||||
|
||||
cogl_framebuffer_allocate (framebuffer, NULL);
|
||||
|
||||
cogl_context_flush_framebuffer_state (ctx,
|
||||
framebuffer,
|
||||
framebuffer,
|
||||
COGL_FRAMEBUFFER_STATE_BIND);
|
||||
|
||||
#ifdef HAVE_COGL_GL
|
||||
if ((ctx->driver == COGL_DRIVER_GL3 &&
|
||||
COGL_IS_ONSCREEN (framebuffer)) ||
|
||||
(_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS) &&
|
||||
COGL_IS_OFFSCREEN (framebuffer)))
|
||||
{
|
||||
gboolean is_offscreen = COGL_IS_OFFSCREEN (framebuffer);
|
||||
const struct {
|
||||
GLenum attachment, pname;
|
||||
size_t offset;
|
||||
} params[] = {
|
||||
{ is_offscreen ? GL_COLOR_ATTACHMENT0 : GL_BACK_LEFT,
|
||||
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
|
||||
offsetof (CoglFramebufferBits, red) },
|
||||
{ is_offscreen ? GL_COLOR_ATTACHMENT0 : GL_BACK_LEFT,
|
||||
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
|
||||
offsetof (CoglFramebufferBits, green) },
|
||||
{ is_offscreen ? GL_COLOR_ATTACHMENT0 : GL_BACK_LEFT,
|
||||
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
|
||||
offsetof (CoglFramebufferBits, blue) },
|
||||
{ is_offscreen ? GL_COLOR_ATTACHMENT0 : GL_BACK_LEFT,
|
||||
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
|
||||
offsetof (CoglFramebufferBits, alpha) },
|
||||
{ is_offscreen ? GL_DEPTH_ATTACHMENT : GL_DEPTH,
|
||||
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
|
||||
offsetof (CoglFramebufferBits, depth) },
|
||||
{ is_offscreen ? GL_STENCIL_ATTACHMENT : GL_STENCIL,
|
||||
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
|
||||
offsetof (CoglFramebufferBits, stencil) },
|
||||
};
|
||||
int i;
|
||||
|
||||
for (i = 0; i < G_N_ELEMENTS (params); i++)
|
||||
{
|
||||
int *value =
|
||||
(int *) ((uint8_t *) &priv->bits + params[i].offset);
|
||||
GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
|
||||
params[i].attachment,
|
||||
params[i].pname,
|
||||
value) );
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif /* HAVE_COGL_GL */
|
||||
{
|
||||
GE (ctx, glGetIntegerv (GL_RED_BITS, &priv->bits.red));
|
||||
GE (ctx, glGetIntegerv (GL_GREEN_BITS, &priv->bits.green));
|
||||
GE (ctx, glGetIntegerv (GL_BLUE_BITS, &priv->bits.blue));
|
||||
GE (ctx, glGetIntegerv (GL_ALPHA_BITS, &priv->bits.alpha));
|
||||
GE (ctx, glGetIntegerv (GL_DEPTH_BITS, &priv->bits.depth));
|
||||
GE (ctx, glGetIntegerv (GL_STENCIL_BITS, &priv->bits.stencil));
|
||||
}
|
||||
|
||||
/* If we don't have alpha textures then the alpha bits are actually
|
||||
* stored in the red component */
|
||||
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) &&
|
||||
COGL_IS_OFFSCREEN (framebuffer) &&
|
||||
cogl_framebuffer_get_internal_format (framebuffer) == COGL_PIXEL_FORMAT_A_8)
|
||||
{
|
||||
priv->bits.alpha = priv->bits.red;
|
||||
priv->bits.red = 0;
|
||||
}
|
||||
|
||||
COGL_NOTE (OFFSCREEN,
|
||||
"RGBA/D/S Bits for framebuffer[%p, %s]: %d, %d, %d, %d, %d, %d",
|
||||
framebuffer,
|
||||
COGL_IS_OFFSCREEN (framebuffer) ? "offscreen" : "onscreen",
|
||||
priv->bits.red,
|
||||
priv->bits.blue,
|
||||
priv->bits.green,
|
||||
priv->bits.alpha,
|
||||
priv->bits.depth,
|
||||
priv->bits.stencil);
|
||||
|
||||
priv->dirty_bitmasks = FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_framebuffer_gl_query_bits (CoglFramebuffer *framebuffer,
|
||||
CoglFramebufferBits *bits)
|
||||
{
|
||||
CoglGlFramebuffer *gl_framebuffer =
|
||||
cogl_gl_framebuffer_from_framebuffer (framebuffer);
|
||||
CoglGlFramebufferPrivate *priv =
|
||||
cogl_gl_framebuffer_get_instance_private (gl_framebuffer);
|
||||
|
||||
_cogl_framebuffer_init_bits (framebuffer);
|
||||
|
||||
/* TODO: cache these in some driver specific location not
|
||||
* directly as part of CoglFramebuffer. */
|
||||
*bits = priv->bits;
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_framebuffer_gl_finish (CoglFramebuffer *framebuffer)
|
||||
{
|
||||
@ -1365,16 +697,9 @@ EXIT:
|
||||
static void
|
||||
cogl_gl_framebuffer_init (CoglGlFramebuffer *gl_framebuffer)
|
||||
{
|
||||
CoglGlFramebufferPrivate *priv =
|
||||
cogl_gl_framebuffer_get_instance_private (gl_framebuffer);
|
||||
|
||||
priv->dirty_bitmasks = TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_gl_framebuffer_class_init (CoglGlFramebufferClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
object_class->dispose = cogl_gl_framebuffer_dispose;
|
||||
}
|
||||
|
239
cogl/cogl/driver/gl/cogl-gl-framebuffer-back.c
Normal file
239
cogl/cogl/driver/gl/cogl-gl-framebuffer-back.c
Normal file
@ -0,0 +1,239 @@
|
||||
/*
|
||||
* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
|
||||
* Copyright (C) 2018 DisplayLink (UK) Ltd.
|
||||
* Copyright (C) 2020 Red Hat
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use, copy,
|
||||
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "cogl-config.h"
|
||||
|
||||
#include "driver/gl/cogl-gl-framebuffer-back.h"
|
||||
|
||||
#include <gio/gio.h>
|
||||
|
||||
#include "cogl-context-private.h"
|
||||
#include "cogl-framebuffer-private.h"
|
||||
#include "cogl-offscreen-private.h"
|
||||
#include "driver/gl/cogl-util-gl-private.h"
|
||||
|
||||
struct _CoglGlFramebufferBack
|
||||
{
|
||||
CoglGlFramebuffer parent;
|
||||
|
||||
gboolean dirty_bitmasks;
|
||||
CoglFramebufferBits bits;
|
||||
};
|
||||
|
||||
G_DEFINE_TYPE (CoglGlFramebufferBack, cogl_gl_framebuffer_back,
|
||||
COGL_TYPE_GL_FRAMEBUFFER)
|
||||
|
||||
static gboolean
|
||||
ensure_bits_initialized (CoglGlFramebufferBack *gl_framebuffer_back)
|
||||
{
|
||||
CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_back);
|
||||
CoglFramebuffer *framebuffer =
|
||||
cogl_framebuffer_driver_get_framebuffer (driver);
|
||||
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
|
||||
CoglFramebufferBits *bits = &gl_framebuffer_back->bits;
|
||||
g_autoptr (GError) error = NULL;
|
||||
|
||||
if (!gl_framebuffer_back->dirty_bitmasks)
|
||||
return TRUE;
|
||||
|
||||
cogl_context_flush_framebuffer_state (ctx,
|
||||
framebuffer,
|
||||
framebuffer,
|
||||
COGL_FRAMEBUFFER_STATE_BIND);
|
||||
|
||||
#ifdef HAVE_COGL_GL
|
||||
if (ctx->driver == COGL_DRIVER_GL3)
|
||||
{
|
||||
const struct {
|
||||
GLenum attachment, pname;
|
||||
size_t offset;
|
||||
} params[] = {
|
||||
{
|
||||
.attachment = GL_BACK_LEFT,
|
||||
.pname = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
|
||||
.offset = offsetof (CoglFramebufferBits, red),
|
||||
},
|
||||
{
|
||||
.attachment = GL_BACK_LEFT,
|
||||
.pname = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
|
||||
.offset = offsetof (CoglFramebufferBits, green),
|
||||
},
|
||||
{
|
||||
.attachment = GL_BACK_LEFT,
|
||||
.pname = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
|
||||
.offset = offsetof (CoglFramebufferBits, blue),
|
||||
},
|
||||
{
|
||||
.attachment = GL_BACK_LEFT,
|
||||
.pname = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
|
||||
.offset = offsetof (CoglFramebufferBits, alpha),
|
||||
},
|
||||
{
|
||||
.attachment = GL_DEPTH,
|
||||
.pname = GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
|
||||
.offset = offsetof (CoglFramebufferBits, depth),
|
||||
},
|
||||
{
|
||||
.attachment = GL_STENCIL,
|
||||
.pname = GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
|
||||
.offset = offsetof (CoglFramebufferBits, stencil),
|
||||
},
|
||||
};
|
||||
int i;
|
||||
|
||||
for (i = 0; i < G_N_ELEMENTS (params); i++)
|
||||
{
|
||||
int *value =
|
||||
(int *) ((uint8_t *) bits + params[i].offset);
|
||||
|
||||
GE (ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
|
||||
params[i].attachment,
|
||||
params[i].pname,
|
||||
value));
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif /* HAVE_COGL_GL */
|
||||
{
|
||||
GE (ctx, glGetIntegerv (GL_RED_BITS, &bits->red));
|
||||
GE (ctx, glGetIntegerv (GL_GREEN_BITS, &bits->green));
|
||||
GE (ctx, glGetIntegerv (GL_BLUE_BITS, &bits->blue));
|
||||
GE (ctx, glGetIntegerv (GL_ALPHA_BITS, &bits->alpha));
|
||||
GE (ctx, glGetIntegerv (GL_DEPTH_BITS, &bits->depth));
|
||||
GE (ctx, glGetIntegerv (GL_STENCIL_BITS, &bits->stencil));
|
||||
}
|
||||
|
||||
COGL_NOTE (FRAMEBUFFER,
|
||||
"RGBA/D/S Bits for framebuffer[%p, %s]: %d, %d, %d, %d, %d, %d",
|
||||
framebuffer,
|
||||
COGL_IS_OFFSCREEN (framebuffer) ? "offscreen" : "onscreen",
|
||||
bits->red,
|
||||
bits->blue,
|
||||
bits->green,
|
||||
bits->alpha,
|
||||
bits->depth,
|
||||
bits->stencil);
|
||||
|
||||
gl_framebuffer_back->dirty_bitmasks = FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_gl_framebuffer_back_query_bits (CoglFramebufferDriver *driver,
|
||||
CoglFramebufferBits *bits)
|
||||
{
|
||||
CoglGlFramebufferBack *gl_framebuffer_back = COGL_GL_FRAMEBUFFER_BACK (driver);
|
||||
|
||||
if (!ensure_bits_initialized (gl_framebuffer_back))
|
||||
return;
|
||||
|
||||
*bits = gl_framebuffer_back->bits;
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_gl_framebuffer_back_bind (CoglGlFramebuffer *gl_framebuffer,
|
||||
GLenum target)
|
||||
{
|
||||
CoglGlFramebufferBack *gl_framebuffer_back =
|
||||
COGL_GL_FRAMEBUFFER_BACK (gl_framebuffer);
|
||||
CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_back);
|
||||
CoglFramebuffer *framebuffer =
|
||||
cogl_framebuffer_driver_get_framebuffer (driver);
|
||||
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
|
||||
const CoglWinsysVtable *winsys =
|
||||
_cogl_framebuffer_get_winsys (framebuffer);
|
||||
|
||||
winsys->onscreen_bind (COGL_ONSCREEN (framebuffer));
|
||||
|
||||
GE (ctx, glBindFramebuffer (target, 0));
|
||||
|
||||
/* Initialise the glDrawBuffer state the first time the context
|
||||
* is bound to the default framebuffer. If the winsys is using a
|
||||
* surfaceless context for the initial make current then the
|
||||
* default draw buffer will be GL_NONE so we need to correct
|
||||
* that. We can't do it any earlier because binding GL_BACK when
|
||||
* there is no default framebuffer won't work */
|
||||
if (!ctx->was_bound_to_onscreen)
|
||||
{
|
||||
if (ctx->glDrawBuffer)
|
||||
{
|
||||
GE (ctx, glDrawBuffer (GL_BACK));
|
||||
}
|
||||
else if (ctx->glDrawBuffers)
|
||||
{
|
||||
/* glDrawBuffer isn't available on GLES 3.0 so we need
|
||||
* to be able to use glDrawBuffers as well. On GLES 2
|
||||
* neither is available but the state should always be
|
||||
* GL_BACK anyway so we don't need to set anything. On
|
||||
* desktop GL this must be GL_BACK_LEFT instead of
|
||||
* GL_BACK but as this code path will only be hit for
|
||||
* GLES we can just use GL_BACK. */
|
||||
static const GLenum buffers[] = { GL_BACK };
|
||||
|
||||
GE (ctx, glDrawBuffers (G_N_ELEMENTS (buffers), buffers));
|
||||
}
|
||||
|
||||
ctx->was_bound_to_onscreen = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
CoglGlFramebufferBack *
|
||||
cogl_gl_framebuffer_back_new (CoglFramebuffer *framebuffer,
|
||||
const CoglFramebufferDriverConfig *driver_config,
|
||||
GError **error)
|
||||
{
|
||||
if (!COGL_IS_ONSCREEN (framebuffer))
|
||||
{
|
||||
g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED,
|
||||
"Incompatible framebuffer");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return g_object_new (COGL_TYPE_GL_FRAMEBUFFER_BACK,
|
||||
"framebuffer", framebuffer,
|
||||
NULL);
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_gl_framebuffer_back_init (CoglGlFramebufferBack *gl_framebuffer_back)
|
||||
{
|
||||
gl_framebuffer_back->dirty_bitmasks = TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_gl_framebuffer_back_class_init (CoglGlFramebufferBackClass *klass)
|
||||
{
|
||||
CoglFramebufferDriverClass *driver_class =
|
||||
COGL_FRAMEBUFFER_DRIVER_CLASS (klass);
|
||||
CoglGlFramebufferClass *gl_framebuffer_class =
|
||||
COGL_GL_FRAMEBUFFER_CLASS (klass);
|
||||
|
||||
driver_class->query_bits = cogl_gl_framebuffer_back_query_bits;
|
||||
|
||||
gl_framebuffer_class->bind = cogl_gl_framebuffer_back_bind;
|
||||
}
|
41
cogl/cogl/driver/gl/cogl-gl-framebuffer-back.h
Normal file
41
cogl/cogl/driver/gl/cogl-gl-framebuffer-back.h
Normal file
@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (C) 2020 Red Hat
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use, copy,
|
||||
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef COGL_GL_FRAMEBUFFER_BACK_H
|
||||
#define COGL_GL_FRAMEBUFFER_BACK_H
|
||||
|
||||
#include "cogl-framebuffer-gl-private.h"
|
||||
|
||||
#define COGL_TYPE_GL_FRAMEBUFFER_BACK (cogl_gl_framebuffer_back_get_type ())
|
||||
G_DECLARE_FINAL_TYPE (CoglGlFramebufferBack, cogl_gl_framebuffer_back,
|
||||
COGL, GL_FRAMEBUFFER_BACK,
|
||||
CoglGlFramebuffer)
|
||||
|
||||
CoglGlFramebufferBack *
|
||||
cogl_gl_framebuffer_back_new (CoglFramebuffer *framebuffer,
|
||||
const CoglFramebufferDriverConfig *driver_config,
|
||||
GError **error);
|
||||
|
||||
#endif /* COGL_GL_FRAMEBUFFER_BACK_H */
|
611
cogl/cogl/driver/gl/cogl-gl-framebuffer-fbo.c
Normal file
611
cogl/cogl/driver/gl/cogl-gl-framebuffer-fbo.c
Normal file
@ -0,0 +1,611 @@
|
||||
/*
|
||||
* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
|
||||
* Copyright (C) 2018 DisplayLink (UK) Ltd.
|
||||
* Copyright (C) 2020 Red Hat
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use, copy,
|
||||
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "cogl-config.h"
|
||||
|
||||
#include "driver/gl/cogl-gl-framebuffer-fbo.h"
|
||||
|
||||
#include <gio/gio.h>
|
||||
|
||||
#include "cogl-context-private.h"
|
||||
#include "cogl-framebuffer-private.h"
|
||||
#include "cogl-offscreen-private.h"
|
||||
#include "driver/gl/cogl-texture-gl-private.h"
|
||||
#include "driver/gl/cogl-util-gl-private.h"
|
||||
|
||||
typedef struct _CoglGlFbo
|
||||
{
|
||||
GLuint fbo_handle;
|
||||
GList *renderbuffers;
|
||||
int samples_per_pixel;
|
||||
} CoglGlFbo;
|
||||
|
||||
struct _CoglGlFramebufferFbo
|
||||
{
|
||||
CoglGlFramebuffer parent;
|
||||
|
||||
CoglGlFbo gl_fbo;
|
||||
|
||||
gboolean dirty_bitmasks;
|
||||
CoglFramebufferBits bits;
|
||||
};
|
||||
|
||||
G_DEFINE_TYPE (CoglGlFramebufferFbo, cogl_gl_framebuffer_fbo,
|
||||
COGL_TYPE_GL_FRAMEBUFFER)
|
||||
|
||||
static gboolean
|
||||
ensure_bits_initialized (CoglGlFramebufferFbo *gl_framebuffer_fbo)
|
||||
{
|
||||
CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_fbo);
|
||||
CoglFramebuffer *framebuffer =
|
||||
cogl_framebuffer_driver_get_framebuffer (driver);
|
||||
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
|
||||
CoglFramebufferBits *bits = &gl_framebuffer_fbo->bits;
|
||||
g_autoptr (GError) error = NULL;
|
||||
|
||||
if (!gl_framebuffer_fbo->dirty_bitmasks)
|
||||
return TRUE;
|
||||
|
||||
cogl_context_flush_framebuffer_state (ctx,
|
||||
framebuffer,
|
||||
framebuffer,
|
||||
COGL_FRAMEBUFFER_STATE_BIND);
|
||||
|
||||
#ifdef HAVE_COGL_GL
|
||||
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS))
|
||||
{
|
||||
const struct {
|
||||
GLenum attachment, pname;
|
||||
size_t offset;
|
||||
} params[] = {
|
||||
{
|
||||
.attachment = GL_COLOR_ATTACHMENT0,
|
||||
.pname = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
|
||||
.offset = offsetof (CoglFramebufferBits, red),
|
||||
},
|
||||
{
|
||||
.attachment = GL_COLOR_ATTACHMENT0,
|
||||
.pname = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
|
||||
.offset = offsetof (CoglFramebufferBits, green),
|
||||
},
|
||||
{
|
||||
.attachment = GL_COLOR_ATTACHMENT0,
|
||||
.pname = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
|
||||
.offset = offsetof (CoglFramebufferBits, blue),
|
||||
},
|
||||
{
|
||||
.attachment = GL_COLOR_ATTACHMENT0,
|
||||
.pname = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
|
||||
.offset = offsetof (CoglFramebufferBits, alpha),
|
||||
},
|
||||
{
|
||||
.attachment = GL_DEPTH_ATTACHMENT,
|
||||
.pname = GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
|
||||
.offset = offsetof (CoglFramebufferBits, depth),
|
||||
},
|
||||
{
|
||||
.attachment = GL_STENCIL_ATTACHMENT,
|
||||
.pname = GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
|
||||
.offset = offsetof (CoglFramebufferBits, stencil),
|
||||
},
|
||||
};
|
||||
int i;
|
||||
|
||||
for (i = 0; i < G_N_ELEMENTS (params); i++)
|
||||
{
|
||||
int *value =
|
||||
(int *) ((uint8_t *) bits + params[i].offset);
|
||||
|
||||
GE (ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
|
||||
params[i].attachment,
|
||||
params[i].pname,
|
||||
value));
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif /* HAVE_COGL_GL */
|
||||
{
|
||||
GE (ctx, glGetIntegerv (GL_RED_BITS, &bits->red));
|
||||
GE (ctx, glGetIntegerv (GL_GREEN_BITS, &bits->green));
|
||||
GE (ctx, glGetIntegerv (GL_BLUE_BITS, &bits->blue));
|
||||
GE (ctx, glGetIntegerv (GL_ALPHA_BITS, &bits->alpha));
|
||||
GE (ctx, glGetIntegerv (GL_DEPTH_BITS, &bits->depth));
|
||||
GE (ctx, glGetIntegerv (GL_STENCIL_BITS, &bits->stencil));
|
||||
}
|
||||
|
||||
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) &&
|
||||
(cogl_framebuffer_get_internal_format (framebuffer) ==
|
||||
COGL_PIXEL_FORMAT_A_8))
|
||||
{
|
||||
bits->alpha = bits->red;
|
||||
bits->red = 0;
|
||||
}
|
||||
|
||||
COGL_NOTE (FRAMEBUFFER,
|
||||
"RGBA/D/S Bits for framebuffer[%p, %s]: %d, %d, %d, %d, %d, %d",
|
||||
framebuffer,
|
||||
COGL_IS_OFFSCREEN (framebuffer) ? "offscreen" : "onscreen",
|
||||
bits->red,
|
||||
bits->blue,
|
||||
bits->green,
|
||||
bits->alpha,
|
||||
bits->depth,
|
||||
bits->stencil);
|
||||
|
||||
gl_framebuffer_fbo->dirty_bitmasks = FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_gl_framebuffer_fbo_query_bits (CoglFramebufferDriver *driver,
|
||||
CoglFramebufferBits *bits)
|
||||
{
|
||||
CoglGlFramebufferFbo *gl_framebuffer_fbo = COGL_GL_FRAMEBUFFER_FBO (driver);
|
||||
|
||||
if (!ensure_bits_initialized (gl_framebuffer_fbo))
|
||||
return;
|
||||
|
||||
*bits = gl_framebuffer_fbo->bits;
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_gl_framebuffer_fbo_bind (CoglGlFramebuffer *gl_framebuffer,
|
||||
GLenum target)
|
||||
{
|
||||
CoglGlFramebufferFbo *gl_framebuffer_fbo =
|
||||
COGL_GL_FRAMEBUFFER_FBO (gl_framebuffer);
|
||||
CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_fbo);
|
||||
CoglFramebuffer *framebuffer =
|
||||
cogl_framebuffer_driver_get_framebuffer (driver);
|
||||
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
|
||||
|
||||
GE (ctx, glBindFramebuffer (target, gl_framebuffer_fbo->gl_fbo.fbo_handle));
|
||||
}
|
||||
|
||||
static GList *
|
||||
try_creating_renderbuffers (CoglContext *ctx,
|
||||
int width,
|
||||
int height,
|
||||
CoglOffscreenAllocateFlags flags,
|
||||
int n_samples)
|
||||
{
|
||||
GList *renderbuffers = NULL;
|
||||
GLuint gl_depth_stencil_handle;
|
||||
|
||||
if (flags & COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL)
|
||||
{
|
||||
GLenum format;
|
||||
|
||||
/* WebGL adds a GL_DEPTH_STENCIL_ATTACHMENT and requires that we
|
||||
* use the GL_DEPTH_STENCIL format. */
|
||||
/* Although GL_OES_packed_depth_stencil is mostly equivalent to
|
||||
* GL_EXT_packed_depth_stencil, one notable difference is that
|
||||
* GL_OES_packed_depth_stencil doesn't allow GL_DEPTH_STENCIL to
|
||||
* be passed as an internal format to glRenderbufferStorage.
|
||||
*/
|
||||
if (_cogl_has_private_feature
|
||||
(ctx, COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL))
|
||||
format = GL_DEPTH_STENCIL;
|
||||
else
|
||||
{
|
||||
g_return_val_if_fail (
|
||||
_cogl_has_private_feature (ctx,
|
||||
COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL),
|
||||
NULL);
|
||||
format = GL_DEPTH24_STENCIL8;
|
||||
}
|
||||
|
||||
/* Create a renderbuffer for depth and stenciling */
|
||||
GE (ctx, glGenRenderbuffers (1, &gl_depth_stencil_handle));
|
||||
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, gl_depth_stencil_handle));
|
||||
if (n_samples)
|
||||
GE (ctx, glRenderbufferStorageMultisampleIMG (GL_RENDERBUFFER,
|
||||
n_samples,
|
||||
format,
|
||||
width, height));
|
||||
else
|
||||
GE (ctx, glRenderbufferStorage (GL_RENDERBUFFER, format,
|
||||
width, height));
|
||||
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
||||
|
||||
|
||||
GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER,
|
||||
gl_depth_stencil_handle));
|
||||
GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_DEPTH_ATTACHMENT,
|
||||
GL_RENDERBUFFER,
|
||||
gl_depth_stencil_handle));
|
||||
renderbuffers =
|
||||
g_list_prepend (renderbuffers,
|
||||
GUINT_TO_POINTER (gl_depth_stencil_handle));
|
||||
}
|
||||
|
||||
if (flags & COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH)
|
||||
{
|
||||
GLuint gl_depth_handle;
|
||||
|
||||
GE (ctx, glGenRenderbuffers (1, &gl_depth_handle));
|
||||
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, gl_depth_handle));
|
||||
/* For now we just ask for GL_DEPTH_COMPONENT16 since this is all that's
|
||||
* available under GLES */
|
||||
if (n_samples)
|
||||
GE (ctx, glRenderbufferStorageMultisampleIMG (GL_RENDERBUFFER,
|
||||
n_samples,
|
||||
GL_DEPTH_COMPONENT16,
|
||||
width, height));
|
||||
else
|
||||
GE (ctx, glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
|
||||
width, height));
|
||||
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
||||
GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_DEPTH_ATTACHMENT,
|
||||
GL_RENDERBUFFER, gl_depth_handle));
|
||||
renderbuffers =
|
||||
g_list_prepend (renderbuffers, GUINT_TO_POINTER (gl_depth_handle));
|
||||
}
|
||||
|
||||
if (flags & COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL)
|
||||
{
|
||||
GLuint gl_stencil_handle;
|
||||
|
||||
GE (ctx, glGenRenderbuffers (1, &gl_stencil_handle));
|
||||
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, gl_stencil_handle));
|
||||
if (n_samples)
|
||||
GE (ctx, glRenderbufferStorageMultisampleIMG (GL_RENDERBUFFER,
|
||||
n_samples,
|
||||
GL_STENCIL_INDEX8,
|
||||
width, height));
|
||||
else
|
||||
GE (ctx, glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8,
|
||||
width, height));
|
||||
GE (ctx, glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
||||
GE (ctx, glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER, gl_stencil_handle));
|
||||
renderbuffers =
|
||||
g_list_prepend (renderbuffers, GUINT_TO_POINTER (gl_stencil_handle));
|
||||
}
|
||||
|
||||
return renderbuffers;
|
||||
}
|
||||
|
||||
static void
|
||||
delete_renderbuffers (CoglContext *ctx,
|
||||
GList *renderbuffers)
|
||||
{
|
||||
GList *l;
|
||||
|
||||
for (l = renderbuffers; l; l = l->next)
|
||||
{
|
||||
GLuint renderbuffer = GPOINTER_TO_UINT (l->data);
|
||||
GE (ctx, glDeleteRenderbuffers (1, &renderbuffer));
|
||||
}
|
||||
|
||||
g_list_free (renderbuffers);
|
||||
}
|
||||
|
||||
/*
|
||||
* NB: This function may be called with a standalone GLES2 context
|
||||
* bound so we can create a shadow framebuffer that wraps the same
|
||||
* CoglTexture as the given CoglOffscreen. This function shouldn't
|
||||
* modify anything in
|
||||
*/
|
||||
static gboolean
|
||||
try_creating_fbo (CoglContext *ctx,
|
||||
CoglTexture *texture,
|
||||
int texture_level,
|
||||
int texture_level_width,
|
||||
int texture_level_height,
|
||||
const CoglFramebufferConfig *config,
|
||||
CoglOffscreenAllocateFlags flags,
|
||||
CoglGlFbo *gl_fbo)
|
||||
{
|
||||
GLuint tex_gl_handle;
|
||||
GLenum tex_gl_target;
|
||||
GLenum status;
|
||||
int n_samples;
|
||||
|
||||
if (!cogl_texture_get_gl_texture (texture, &tex_gl_handle, &tex_gl_target))
|
||||
return FALSE;
|
||||
|
||||
if (tex_gl_target != GL_TEXTURE_2D
|
||||
#ifdef HAVE_COGL_GL
|
||||
&& tex_gl_target != GL_TEXTURE_RECTANGLE_ARB
|
||||
#endif
|
||||
)
|
||||
return FALSE;
|
||||
|
||||
if (config->samples_per_pixel)
|
||||
{
|
||||
if (!ctx->glFramebufferTexture2DMultisampleIMG)
|
||||
return FALSE;
|
||||
n_samples = config->samples_per_pixel;
|
||||
}
|
||||
else
|
||||
n_samples = 0;
|
||||
|
||||
/* We are about to generate and bind a new fbo, so we pretend to
|
||||
* change framebuffer state so that the old framebuffer will be
|
||||
* rebound again before drawing. */
|
||||
ctx->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_BIND;
|
||||
|
||||
/* Generate framebuffer */
|
||||
ctx->glGenFramebuffers (1, &gl_fbo->fbo_handle);
|
||||
GE (ctx, glBindFramebuffer (GL_FRAMEBUFFER, gl_fbo->fbo_handle));
|
||||
|
||||
if (n_samples)
|
||||
{
|
||||
GE (ctx, glFramebufferTexture2DMultisampleIMG (GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
tex_gl_target, tex_gl_handle,
|
||||
n_samples,
|
||||
texture_level));
|
||||
}
|
||||
else
|
||||
GE (ctx, glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
tex_gl_target, tex_gl_handle,
|
||||
texture_level));
|
||||
|
||||
if (flags)
|
||||
{
|
||||
gl_fbo->renderbuffers =
|
||||
try_creating_renderbuffers (ctx,
|
||||
texture_level_width,
|
||||
texture_level_height,
|
||||
flags,
|
||||
n_samples);
|
||||
}
|
||||
|
||||
/* Make sure it's complete */
|
||||
status = ctx->glCheckFramebufferStatus (GL_FRAMEBUFFER);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
GE (ctx, glDeleteFramebuffers (1, &gl_fbo->fbo_handle));
|
||||
|
||||
delete_renderbuffers (ctx, gl_fbo->renderbuffers);
|
||||
gl_fbo->renderbuffers = NULL;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Update the real number of samples_per_pixel now that we have a
|
||||
* complete framebuffer */
|
||||
if (n_samples)
|
||||
{
|
||||
GLenum attachment = GL_COLOR_ATTACHMENT0;
|
||||
GLenum pname = GL_TEXTURE_SAMPLES_IMG;
|
||||
int texture_samples;
|
||||
|
||||
GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
|
||||
attachment,
|
||||
pname,
|
||||
&texture_samples) );
|
||||
gl_fbo->samples_per_pixel = texture_samples;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
CoglGlFramebufferFbo *
|
||||
cogl_gl_framebuffer_fbo_new (CoglFramebuffer *framebuffer,
|
||||
const CoglFramebufferDriverConfig *driver_config,
|
||||
GError **error)
|
||||
{
|
||||
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
|
||||
CoglOffscreen *offscreen;
|
||||
CoglTexture *texture;
|
||||
int texture_level;
|
||||
int level_width;
|
||||
int level_height;
|
||||
const CoglFramebufferConfig *config;
|
||||
CoglGlFbo *gl_fbo;
|
||||
CoglGlFramebufferFbo *gl_framebuffer_fbo;
|
||||
CoglOffscreenAllocateFlags allocate_flags;
|
||||
|
||||
if (!COGL_IS_OFFSCREEN (framebuffer))
|
||||
{
|
||||
g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED,
|
||||
"Incompatible framebuffer");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
offscreen = COGL_OFFSCREEN (framebuffer);
|
||||
texture = cogl_offscreen_get_texture (offscreen);
|
||||
texture_level = cogl_offscreen_get_texture_level (offscreen);
|
||||
|
||||
g_return_val_if_fail (texture_level < _cogl_texture_get_n_levels (texture),
|
||||
NULL);
|
||||
|
||||
_cogl_texture_get_level_size (texture,
|
||||
texture_level,
|
||||
&level_width,
|
||||
&level_height,
|
||||
NULL);
|
||||
|
||||
/* XXX: The framebuffer_object spec isn't clear in defining whether attaching
|
||||
* a texture as a renderbuffer with mipmap filtering enabled while the
|
||||
* mipmaps have not been uploaded should result in an incomplete framebuffer
|
||||
* object. (different drivers make different decisions)
|
||||
*
|
||||
* To avoid an error with drivers that do consider this a problem we
|
||||
* explicitly set non mipmapped filters here. These will later be reset when
|
||||
* the texture is actually used for rendering according to the filters set on
|
||||
* the corresponding CoglPipeline.
|
||||
*/
|
||||
_cogl_texture_gl_flush_legacy_texobj_filters (texture,
|
||||
GL_NEAREST, GL_NEAREST);
|
||||
|
||||
config = cogl_framebuffer_get_config (framebuffer);
|
||||
|
||||
gl_framebuffer_fbo = g_object_new (COGL_TYPE_GL_FRAMEBUFFER_FBO,
|
||||
"framebuffer", framebuffer,
|
||||
NULL);
|
||||
gl_fbo = &gl_framebuffer_fbo->gl_fbo;
|
||||
|
||||
if ((driver_config->disable_depth_and_stencil &&
|
||||
try_creating_fbo (context,
|
||||
texture,
|
||||
texture_level,
|
||||
level_width,
|
||||
level_height,
|
||||
config,
|
||||
allocate_flags = 0,
|
||||
gl_fbo)) ||
|
||||
|
||||
(context->have_last_offscreen_allocate_flags &&
|
||||
try_creating_fbo (context,
|
||||
texture,
|
||||
texture_level,
|
||||
level_width,
|
||||
level_height,
|
||||
config,
|
||||
allocate_flags = context->last_offscreen_allocate_flags,
|
||||
gl_fbo)) ||
|
||||
|
||||
(
|
||||
/* NB: WebGL introduces a DEPTH_STENCIL_ATTACHMENT and doesn't
|
||||
* need an extension to handle _FLAG_DEPTH_STENCIL */
|
||||
(_cogl_has_private_feature
|
||||
(context, COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL) ||
|
||||
_cogl_has_private_feature
|
||||
(context, COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL)) &&
|
||||
try_creating_fbo (context,
|
||||
texture,
|
||||
texture_level,
|
||||
level_width,
|
||||
level_height,
|
||||
config,
|
||||
allocate_flags = COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL,
|
||||
gl_fbo)) ||
|
||||
|
||||
try_creating_fbo (context,
|
||||
texture,
|
||||
texture_level,
|
||||
level_width,
|
||||
level_height,
|
||||
config,
|
||||
allocate_flags = COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH |
|
||||
COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL,
|
||||
gl_fbo) ||
|
||||
|
||||
try_creating_fbo (context,
|
||||
texture,
|
||||
texture_level,
|
||||
level_width,
|
||||
level_height,
|
||||
config,
|
||||
allocate_flags = COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL,
|
||||
gl_fbo) ||
|
||||
|
||||
try_creating_fbo (context,
|
||||
texture,
|
||||
texture_level,
|
||||
level_width,
|
||||
level_height,
|
||||
config,
|
||||
allocate_flags = COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH,
|
||||
gl_fbo) ||
|
||||
|
||||
try_creating_fbo (context,
|
||||
texture,
|
||||
texture_level,
|
||||
level_width,
|
||||
level_height,
|
||||
config,
|
||||
allocate_flags = 0,
|
||||
gl_fbo))
|
||||
{
|
||||
cogl_framebuffer_update_samples_per_pixel (framebuffer,
|
||||
gl_fbo->samples_per_pixel);
|
||||
|
||||
if (!driver_config->disable_depth_and_stencil)
|
||||
{
|
||||
/* Record that the last set of flags succeeded so that we can
|
||||
try that set first next time */
|
||||
context->last_offscreen_allocate_flags = allocate_flags;
|
||||
context->have_last_offscreen_allocate_flags = TRUE;
|
||||
}
|
||||
|
||||
return gl_framebuffer_fbo;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_object_unref (gl_framebuffer_fbo);
|
||||
g_set_error (error, COGL_FRAMEBUFFER_ERROR,
|
||||
COGL_FRAMEBUFFER_ERROR_ALLOCATE,
|
||||
"Failed to create an OpenGL framebuffer object");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_gl_framebuffer_fbo_dispose (GObject *object)
|
||||
{
|
||||
CoglGlFramebufferFbo *gl_framebuffer_fbo = COGL_GL_FRAMEBUFFER_FBO (object);
|
||||
CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_fbo);
|
||||
CoglFramebuffer *framebuffer =
|
||||
cogl_framebuffer_driver_get_framebuffer (driver);
|
||||
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
|
||||
|
||||
delete_renderbuffers (ctx, gl_framebuffer_fbo->gl_fbo.renderbuffers);
|
||||
gl_framebuffer_fbo->gl_fbo.renderbuffers = NULL;
|
||||
|
||||
if (gl_framebuffer_fbo->gl_fbo.fbo_handle)
|
||||
{
|
||||
GE (ctx, glDeleteFramebuffers (1,
|
||||
&gl_framebuffer_fbo->gl_fbo.fbo_handle));
|
||||
gl_framebuffer_fbo->gl_fbo.fbo_handle = 0;
|
||||
}
|
||||
|
||||
G_OBJECT_CLASS (cogl_gl_framebuffer_fbo_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_gl_framebuffer_fbo_init (CoglGlFramebufferFbo *gl_framebuffer_fbo)
|
||||
{
|
||||
gl_framebuffer_fbo->dirty_bitmasks = TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_gl_framebuffer_fbo_class_init (CoglGlFramebufferFboClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
CoglFramebufferDriverClass *driver_class =
|
||||
COGL_FRAMEBUFFER_DRIVER_CLASS (klass);
|
||||
CoglGlFramebufferClass *gl_framebuffer_class =
|
||||
COGL_GL_FRAMEBUFFER_CLASS (klass);
|
||||
|
||||
object_class->dispose = cogl_gl_framebuffer_fbo_dispose;
|
||||
|
||||
driver_class->query_bits = cogl_gl_framebuffer_fbo_query_bits;
|
||||
|
||||
gl_framebuffer_class->bind = cogl_gl_framebuffer_fbo_bind;
|
||||
}
|
41
cogl/cogl/driver/gl/cogl-gl-framebuffer-fbo.h
Normal file
41
cogl/cogl/driver/gl/cogl-gl-framebuffer-fbo.h
Normal file
@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (C) 2020 Red Hat
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person
|
||||
* obtaining a copy of this software and associated documentation
|
||||
* files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use, copy,
|
||||
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef COGL_GL_FRAMEBUFFER_FBO_H
|
||||
#define COGL_GL_FRAMEBUFFER_FBO_H
|
||||
|
||||
#include "driver/gl/cogl-framebuffer-gl-private.h"
|
||||
|
||||
#define COGL_TYPE_GL_FRAMEBUFFER_FBO (cogl_gl_framebuffer_fbo_get_type ())
|
||||
G_DECLARE_FINAL_TYPE (CoglGlFramebufferFbo, cogl_gl_framebuffer_fbo,
|
||||
COGL, GL_FRAMEBUFFER_FBO,
|
||||
CoglGlFramebuffer)
|
||||
|
||||
CoglGlFramebufferFbo *
|
||||
cogl_gl_framebuffer_fbo_new (CoglFramebuffer *framebuffer,
|
||||
const CoglFramebufferDriverConfig *driver_config,
|
||||
GError **error);
|
||||
|
||||
#endif /* COGL_GL_FRAMEBUFFER_FBO_H */
|
@ -146,4 +146,87 @@ _cogl_gl_util_parse_gl_version (const char *version_string,
|
||||
CoglGraphicsResetStatus
|
||||
_cogl_gl_get_graphics_reset_status (CoglContext *context);
|
||||
|
||||
#ifndef GL_FRAMEBUFFER
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
#endif
|
||||
#ifndef GL_RENDERBUFFER
|
||||
#define GL_RENDERBUFFER 0x8D41
|
||||
#endif
|
||||
#ifndef GL_STENCIL_ATTACHMENT
|
||||
#define GL_STENCIL_ATTACHMENT 0x8D00
|
||||
#endif
|
||||
#ifndef GL_COLOR_ATTACHMENT0
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||
#endif
|
||||
#ifndef GL_FRAMEBUFFER_COMPLETE
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#endif
|
||||
#ifndef GL_STENCIL_INDEX8
|
||||
#define GL_STENCIL_INDEX8 0x8D48
|
||||
#endif
|
||||
#ifndef GL_DEPTH_STENCIL
|
||||
#define GL_DEPTH_STENCIL 0x84F9
|
||||
#endif
|
||||
#ifndef GL_DEPTH24_STENCIL8
|
||||
#define GL_DEPTH24_STENCIL8 0x88F0
|
||||
#endif
|
||||
#ifndef GL_DEPTH_ATTACHMENT
|
||||
#define GL_DEPTH_ATTACHMENT 0x8D00
|
||||
#endif
|
||||
#ifndef GL_DEPTH_STENCIL_ATTACHMENT
|
||||
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
||||
#endif
|
||||
#ifndef GL_DEPTH_COMPONENT16
|
||||
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||
#endif
|
||||
#ifndef GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
||||
#endif
|
||||
#ifndef GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
||||
#endif
|
||||
#ifndef GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
||||
#endif
|
||||
#ifndef GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
||||
#endif
|
||||
#ifndef GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
||||
#endif
|
||||
#ifndef GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
||||
#endif
|
||||
#ifndef GL_READ_FRAMEBUFFER
|
||||
#define GL_READ_FRAMEBUFFER 0x8CA8
|
||||
#endif
|
||||
#ifndef GL_DRAW_FRAMEBUFFER
|
||||
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
||||
#endif
|
||||
#ifndef GL_TEXTURE_SAMPLES_IMG
|
||||
#define GL_TEXTURE_SAMPLES_IMG 0x9136
|
||||
#endif
|
||||
#ifndef GL_PACK_INVERT_MESA
|
||||
#define GL_PACK_INVERT_MESA 0x8758
|
||||
#endif
|
||||
#ifndef GL_PACK_REVERSE_ROW_ORDER_ANGLE
|
||||
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
|
||||
#endif
|
||||
#ifndef GL_BACK_LEFT
|
||||
#define GL_BACK_LEFT 0x0402
|
||||
#endif
|
||||
#ifndef GL_BACK_RIGHT
|
||||
#define GL_BACK_RIGHT 0x0403
|
||||
#endif
|
||||
|
||||
#ifndef GL_COLOR
|
||||
#define GL_COLOR 0x1800
|
||||
#endif
|
||||
#ifndef GL_DEPTH
|
||||
#define GL_DEPTH 0x1801
|
||||
#endif
|
||||
#ifndef GL_STENCIL
|
||||
#define GL_STENCIL 0x1802
|
||||
#endif
|
||||
|
||||
#endif /* _COGL_UTIL_GL_PRIVATE_H_ */
|
||||
|
@ -35,6 +35,8 @@
|
||||
#include "cogl-types.h"
|
||||
#include "cogl-context-private.h"
|
||||
#include "driver/gl/cogl-framebuffer-gl-private.h"
|
||||
#include "driver/gl/cogl-gl-framebuffer-fbo.h"
|
||||
#include "driver/gl/cogl-gl-framebuffer-back.h"
|
||||
#include "driver/gl/cogl-pipeline-opengl-private.h"
|
||||
#include "driver/gl/cogl-util-gl-private.h"
|
||||
|
||||
@ -131,6 +133,46 @@ _cogl_driver_gl_context_deinit (CoglContext *context)
|
||||
g_free (context->driver_context);
|
||||
}
|
||||
|
||||
CoglFramebufferDriver *
|
||||
_cogl_driver_gl_create_framebuffer_driver (CoglContext *context,
|
||||
CoglFramebuffer *framebuffer,
|
||||
const CoglFramebufferDriverConfig *driver_config,
|
||||
GError **error)
|
||||
{
|
||||
g_return_val_if_fail (driver_config, NULL);
|
||||
|
||||
switch (driver_config->type)
|
||||
{
|
||||
case COGL_FRAMEBUFFER_DRIVER_TYPE_FBO:
|
||||
{
|
||||
CoglGlFramebufferFbo *gl_framebuffer_fbo;
|
||||
|
||||
gl_framebuffer_fbo = cogl_gl_framebuffer_fbo_new (framebuffer,
|
||||
driver_config,
|
||||
error);
|
||||
if (!gl_framebuffer_fbo)
|
||||
return NULL;
|
||||
|
||||
return COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_fbo);
|
||||
}
|
||||
case COGL_FRAMEBUFFER_DRIVER_TYPE_BACK:
|
||||
{
|
||||
CoglGlFramebufferBack *gl_framebuffer_back;
|
||||
|
||||
gl_framebuffer_back = cogl_gl_framebuffer_back_new (framebuffer,
|
||||
driver_config,
|
||||
error);
|
||||
if (!gl_framebuffer_back)
|
||||
return NULL;
|
||||
|
||||
return COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_back);
|
||||
}
|
||||
}
|
||||
|
||||
g_assert_not_reached ();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_driver_gl_flush_framebuffer_state (CoglContext *ctx,
|
||||
CoglFramebuffer *draw_buffer,
|
||||
@ -138,6 +180,7 @@ _cogl_driver_gl_flush_framebuffer_state (CoglContext *ctx,
|
||||
CoglFramebufferState state)
|
||||
{
|
||||
CoglGlFramebuffer *draw_gl_framebuffer;
|
||||
CoglGlFramebuffer *read_gl_framebuffer;
|
||||
unsigned long differences;
|
||||
|
||||
/* We can assume that any state that has changed for the current
|
||||
@ -193,13 +236,20 @@ _cogl_driver_gl_flush_framebuffer_state (CoglContext *ctx,
|
||||
if (G_UNLIKELY (!cogl_framebuffer_is_allocated (read_buffer)))
|
||||
cogl_framebuffer_allocate (read_buffer, NULL);
|
||||
|
||||
draw_gl_framebuffer =
|
||||
COGL_GL_FRAMEBUFFER (cogl_framebuffer_get_driver (draw_buffer));
|
||||
read_gl_framebuffer =
|
||||
COGL_GL_FRAMEBUFFER (cogl_framebuffer_get_driver (read_buffer));
|
||||
|
||||
/* We handle buffer binding separately since the method depends on whether
|
||||
* we are binding the same buffer for read and write or not unlike all
|
||||
* other state that only relates to the draw_buffer. */
|
||||
if (differences & COGL_FRAMEBUFFER_STATE_BIND)
|
||||
{
|
||||
if (draw_buffer == read_buffer)
|
||||
_cogl_framebuffer_gl_bind (draw_buffer, GL_FRAMEBUFFER);
|
||||
{
|
||||
cogl_gl_framebuffer_bind (draw_gl_framebuffer, GL_FRAMEBUFFER);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* NB: Currently we only take advantage of binding separate
|
||||
@ -207,15 +257,13 @@ _cogl_driver_gl_flush_framebuffer_state (CoglContext *ctx,
|
||||
g_return_if_fail (cogl_has_feature
|
||||
(ctx, COGL_FEATURE_ID_BLIT_FRAMEBUFFER));
|
||||
|
||||
_cogl_framebuffer_gl_bind (draw_buffer, GL_DRAW_FRAMEBUFFER);
|
||||
_cogl_framebuffer_gl_bind (read_buffer, GL_READ_FRAMEBUFFER);
|
||||
cogl_gl_framebuffer_bind (draw_gl_framebuffer, GL_DRAW_FRAMEBUFFER);
|
||||
cogl_gl_framebuffer_bind (read_gl_framebuffer, GL_READ_FRAMEBUFFER);
|
||||
}
|
||||
|
||||
differences &= ~COGL_FRAMEBUFFER_STATE_BIND;
|
||||
}
|
||||
|
||||
draw_gl_framebuffer =
|
||||
COGL_GL_FRAMEBUFFER (cogl_framebuffer_get_driver (draw_buffer));
|
||||
cogl_gl_framebuffer_flush_state_differences (draw_gl_framebuffer,
|
||||
differences);
|
||||
|
||||
|
@ -572,7 +572,6 @@ _cogl_driver_gl =
|
||||
_cogl_driver_gl_create_framebuffer_driver,
|
||||
_cogl_driver_gl_flush_framebuffer_state,
|
||||
_cogl_framebuffer_gl_clear,
|
||||
_cogl_framebuffer_gl_query_bits,
|
||||
_cogl_framebuffer_gl_finish,
|
||||
_cogl_framebuffer_gl_flush,
|
||||
_cogl_framebuffer_gl_discard_buffers,
|
||||
|
@ -460,7 +460,6 @@ _cogl_driver_gles =
|
||||
_cogl_driver_gl_create_framebuffer_driver,
|
||||
_cogl_driver_gl_flush_framebuffer_state,
|
||||
_cogl_framebuffer_gl_clear,
|
||||
_cogl_framebuffer_gl_query_bits,
|
||||
_cogl_framebuffer_gl_finish,
|
||||
_cogl_framebuffer_gl_flush,
|
||||
_cogl_framebuffer_gl_discard_buffers,
|
||||
|
@ -100,7 +100,6 @@ _cogl_driver_nop =
|
||||
_cogl_driver_nop_create_framebuffer_driver,
|
||||
_cogl_driver_nop_flush_framebuffer_state,
|
||||
_cogl_framebuffer_nop_clear,
|
||||
_cogl_framebuffer_nop_query_bits,
|
||||
_cogl_framebuffer_nop_finish,
|
||||
_cogl_framebuffer_nop_flush,
|
||||
_cogl_framebuffer_nop_discard_buffers,
|
||||
|
@ -45,10 +45,6 @@ _cogl_framebuffer_nop_clear (CoglFramebuffer *framebuffer,
|
||||
float blue,
|
||||
float alpha);
|
||||
|
||||
void
|
||||
_cogl_framebuffer_nop_query_bits (CoglFramebuffer *framebuffer,
|
||||
CoglFramebufferBits *bits);
|
||||
|
||||
void
|
||||
_cogl_framebuffer_nop_finish (CoglFramebuffer *framebuffer);
|
||||
|
||||
|
@ -45,13 +45,6 @@ _cogl_framebuffer_nop_clear (CoglFramebuffer *framebuffer,
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_framebuffer_nop_query_bits (CoglFramebuffer *framebuffer,
|
||||
CoglFramebufferBits *bits)
|
||||
{
|
||||
memset (bits, 0, sizeof (CoglFramebufferBits));
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_framebuffer_nop_finish (CoglFramebuffer *framebuffer)
|
||||
{
|
||||
|
@ -27,6 +27,8 @@
|
||||
|
||||
#include "cogl-nop-framebuffer.h"
|
||||
|
||||
#include "cogl-framebuffer-private.h"
|
||||
|
||||
struct _CoglNopFramebuffer
|
||||
{
|
||||
CoglFramebufferDriver parent;
|
||||
@ -35,6 +37,13 @@ struct _CoglNopFramebuffer
|
||||
G_DEFINE_TYPE (CoglNopFramebuffer, cogl_nop_framebuffer,
|
||||
COGL_TYPE_FRAMEBUFFER_DRIVER)
|
||||
|
||||
static void
|
||||
cogl_nop_framebuffer_query_bits (CoglFramebufferDriver *driver,
|
||||
CoglFramebufferBits *bits)
|
||||
{
|
||||
memset (bits, 0, sizeof (CoglFramebufferBits));
|
||||
}
|
||||
|
||||
static void
|
||||
cogl_nop_framebuffer_init (CoglNopFramebuffer *nop_framebuffer)
|
||||
{
|
||||
@ -43,4 +52,8 @@ cogl_nop_framebuffer_init (CoglNopFramebuffer *nop_framebuffer)
|
||||
static void
|
||||
cogl_nop_framebuffer_class_init (CoglNopFramebufferClass *klass)
|
||||
{
|
||||
CoglFramebufferDriverClass *driver_class =
|
||||
COGL_FRAMEBUFFER_DRIVER_CLASS (klass);
|
||||
|
||||
driver_class->query_bits = cogl_nop_framebuffer_query_bits;
|
||||
}
|
||||
|
@ -155,6 +155,10 @@ cogl_common_driver_sources = [
|
||||
'driver/gl/cogl-util-gl.c',
|
||||
'driver/gl/cogl-framebuffer-gl-private.h',
|
||||
'driver/gl/cogl-framebuffer-gl.c',
|
||||
'driver/gl/cogl-gl-framebuffer-back.c',
|
||||
'driver/gl/cogl-gl-framebuffer-back.h',
|
||||
'driver/gl/cogl-gl-framebuffer-fbo.c',
|
||||
'driver/gl/cogl-gl-framebuffer-fbo.h',
|
||||
'driver/gl/cogl-texture-gl-private.h',
|
||||
'driver/gl/cogl-texture-gl.c',
|
||||
'driver/gl/cogl-texture-2d-gl-private.h',
|
||||
|
@ -1131,8 +1131,14 @@ cogl_onscreen_glx_new (CoglContext *context,
|
||||
int width,
|
||||
int height)
|
||||
{
|
||||
CoglFramebufferDriverConfig driver_config;
|
||||
|
||||
driver_config = (CoglFramebufferDriverConfig) {
|
||||
.type = COGL_FRAMEBUFFER_DRIVER_TYPE_BACK,
|
||||
};
|
||||
return g_object_new (COGL_TYPE_ONSCREEN_GLX,
|
||||
"context", context,
|
||||
"driver-config", &driver_config,
|
||||
"width", width,
|
||||
"height", height,
|
||||
NULL);
|
||||
|
@ -338,8 +338,14 @@ cogl_onscreen_xlib_new (CoglContext *context,
|
||||
int width,
|
||||
int height)
|
||||
{
|
||||
CoglFramebufferDriverConfig driver_config;
|
||||
|
||||
driver_config = (CoglFramebufferDriverConfig) {
|
||||
.type = COGL_FRAMEBUFFER_DRIVER_TYPE_BACK,
|
||||
};
|
||||
return g_object_new (COGL_TYPE_ONSCREEN_XLIB,
|
||||
"context", context,
|
||||
"driver-config", &driver_config,
|
||||
"width", width,
|
||||
"height", height,
|
||||
NULL);
|
||||
|
@ -1979,9 +1979,14 @@ meta_onscreen_native_new (MetaRendererNative *renderer_native,
|
||||
int height)
|
||||
{
|
||||
MetaOnscreenNative *onscreen_native;
|
||||
CoglFramebufferDriverConfig driver_config;
|
||||
|
||||
driver_config = (CoglFramebufferDriverConfig) {
|
||||
.type = COGL_FRAMEBUFFER_DRIVER_TYPE_BACK,
|
||||
};
|
||||
onscreen_native = g_object_new (META_TYPE_ONSCREEN_NATIVE,
|
||||
"context", cogl_context,
|
||||
"driver-config", &driver_config,
|
||||
"width", width,
|
||||
"height", height,
|
||||
NULL);
|
||||
|
Loading…
Reference in New Issue
Block a user