
One is for when we're painting to the back buffer (onscreen), and the other when we're painting to an FBO (offscreen). Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
240 lines
8.0 KiB
C
240 lines
8.0 KiB
C
/*
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* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
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* Copyright (C) 2018 DisplayLink (UK) Ltd.
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* Copyright (C) 2020 Red Hat
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#include "cogl-config.h"
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#include "driver/gl/cogl-gl-framebuffer-back.h"
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#include <gio/gio.h>
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-offscreen-private.h"
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#include "driver/gl/cogl-util-gl-private.h"
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struct _CoglGlFramebufferBack
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{
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CoglGlFramebuffer parent;
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gboolean dirty_bitmasks;
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CoglFramebufferBits bits;
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};
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G_DEFINE_TYPE (CoglGlFramebufferBack, cogl_gl_framebuffer_back,
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COGL_TYPE_GL_FRAMEBUFFER)
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static gboolean
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ensure_bits_initialized (CoglGlFramebufferBack *gl_framebuffer_back)
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{
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CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_back);
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CoglFramebuffer *framebuffer =
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cogl_framebuffer_driver_get_framebuffer (driver);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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CoglFramebufferBits *bits = &gl_framebuffer_back->bits;
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g_autoptr (GError) error = NULL;
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if (!gl_framebuffer_back->dirty_bitmasks)
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return TRUE;
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cogl_context_flush_framebuffer_state (ctx,
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framebuffer,
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framebuffer,
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COGL_FRAMEBUFFER_STATE_BIND);
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#ifdef HAVE_COGL_GL
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if (ctx->driver == COGL_DRIVER_GL3)
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{
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const struct {
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GLenum attachment, pname;
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size_t offset;
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} params[] = {
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{
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.attachment = GL_BACK_LEFT,
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.pname = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
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.offset = offsetof (CoglFramebufferBits, red),
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},
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{
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.attachment = GL_BACK_LEFT,
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.pname = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
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.offset = offsetof (CoglFramebufferBits, green),
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},
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{
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.attachment = GL_BACK_LEFT,
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.pname = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
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.offset = offsetof (CoglFramebufferBits, blue),
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},
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{
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.attachment = GL_BACK_LEFT,
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.pname = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
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.offset = offsetof (CoglFramebufferBits, alpha),
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},
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{
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.attachment = GL_DEPTH,
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.pname = GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
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.offset = offsetof (CoglFramebufferBits, depth),
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},
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{
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.attachment = GL_STENCIL,
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.pname = GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
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.offset = offsetof (CoglFramebufferBits, stencil),
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},
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};
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int i;
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for (i = 0; i < G_N_ELEMENTS (params); i++)
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{
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int *value =
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(int *) ((uint8_t *) bits + params[i].offset);
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GE (ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
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params[i].attachment,
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params[i].pname,
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value));
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}
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}
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else
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#endif /* HAVE_COGL_GL */
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{
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GE (ctx, glGetIntegerv (GL_RED_BITS, &bits->red));
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GE (ctx, glGetIntegerv (GL_GREEN_BITS, &bits->green));
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GE (ctx, glGetIntegerv (GL_BLUE_BITS, &bits->blue));
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GE (ctx, glGetIntegerv (GL_ALPHA_BITS, &bits->alpha));
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GE (ctx, glGetIntegerv (GL_DEPTH_BITS, &bits->depth));
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GE (ctx, glGetIntegerv (GL_STENCIL_BITS, &bits->stencil));
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}
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COGL_NOTE (FRAMEBUFFER,
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"RGBA/D/S Bits for framebuffer[%p, %s]: %d, %d, %d, %d, %d, %d",
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framebuffer,
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COGL_IS_OFFSCREEN (framebuffer) ? "offscreen" : "onscreen",
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bits->red,
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bits->blue,
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bits->green,
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bits->alpha,
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bits->depth,
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bits->stencil);
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gl_framebuffer_back->dirty_bitmasks = FALSE;
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return TRUE;
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}
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static void
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cogl_gl_framebuffer_back_query_bits (CoglFramebufferDriver *driver,
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CoglFramebufferBits *bits)
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{
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CoglGlFramebufferBack *gl_framebuffer_back = COGL_GL_FRAMEBUFFER_BACK (driver);
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if (!ensure_bits_initialized (gl_framebuffer_back))
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return;
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*bits = gl_framebuffer_back->bits;
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}
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static void
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cogl_gl_framebuffer_back_bind (CoglGlFramebuffer *gl_framebuffer,
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GLenum target)
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{
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CoglGlFramebufferBack *gl_framebuffer_back =
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COGL_GL_FRAMEBUFFER_BACK (gl_framebuffer);
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CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_back);
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CoglFramebuffer *framebuffer =
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cogl_framebuffer_driver_get_framebuffer (driver);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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const CoglWinsysVtable *winsys =
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_cogl_framebuffer_get_winsys (framebuffer);
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winsys->onscreen_bind (COGL_ONSCREEN (framebuffer));
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GE (ctx, glBindFramebuffer (target, 0));
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/* Initialise the glDrawBuffer state the first time the context
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* is bound to the default framebuffer. If the winsys is using a
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* surfaceless context for the initial make current then the
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* default draw buffer will be GL_NONE so we need to correct
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* that. We can't do it any earlier because binding GL_BACK when
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* there is no default framebuffer won't work */
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if (!ctx->was_bound_to_onscreen)
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{
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if (ctx->glDrawBuffer)
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{
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GE (ctx, glDrawBuffer (GL_BACK));
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}
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else if (ctx->glDrawBuffers)
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{
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/* glDrawBuffer isn't available on GLES 3.0 so we need
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* to be able to use glDrawBuffers as well. On GLES 2
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* neither is available but the state should always be
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* GL_BACK anyway so we don't need to set anything. On
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* desktop GL this must be GL_BACK_LEFT instead of
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* GL_BACK but as this code path will only be hit for
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* GLES we can just use GL_BACK. */
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static const GLenum buffers[] = { GL_BACK };
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GE (ctx, glDrawBuffers (G_N_ELEMENTS (buffers), buffers));
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}
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ctx->was_bound_to_onscreen = TRUE;
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}
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}
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CoglGlFramebufferBack *
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cogl_gl_framebuffer_back_new (CoglFramebuffer *framebuffer,
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const CoglFramebufferDriverConfig *driver_config,
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GError **error)
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{
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if (!COGL_IS_ONSCREEN (framebuffer))
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{
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g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED,
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"Incompatible framebuffer");
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return NULL;
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}
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return g_object_new (COGL_TYPE_GL_FRAMEBUFFER_BACK,
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"framebuffer", framebuffer,
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NULL);
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}
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static void
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cogl_gl_framebuffer_back_init (CoglGlFramebufferBack *gl_framebuffer_back)
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{
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gl_framebuffer_back->dirty_bitmasks = TRUE;
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}
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static void
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cogl_gl_framebuffer_back_class_init (CoglGlFramebufferBackClass *klass)
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{
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CoglFramebufferDriverClass *driver_class =
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COGL_FRAMEBUFFER_DRIVER_CLASS (klass);
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CoglGlFramebufferClass *gl_framebuffer_class =
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COGL_GL_FRAMEBUFFER_CLASS (klass);
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driver_class->query_bits = cogl_gl_framebuffer_back_query_bits;
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gl_framebuffer_class->bind = cogl_gl_framebuffer_back_bind;
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}
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