mutter/cogl/cogl/driver/gl/cogl-gl-framebuffer-back.c
Jonas Ådahl 60e1516b1c cogl/gl-framebuffer: Split up into FBO and back drivers
One is for when we're painting to the back buffer (onscreen), and the
other when we're painting to an FBO (offscreen).

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
2021-01-30 09:11:46 +00:00

240 lines
8.0 KiB
C

/*
* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
* Copyright (C) 2018 DisplayLink (UK) Ltd.
* Copyright (C) 2020 Red Hat
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include "cogl-config.h"
#include "driver/gl/cogl-gl-framebuffer-back.h"
#include <gio/gio.h>
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-offscreen-private.h"
#include "driver/gl/cogl-util-gl-private.h"
struct _CoglGlFramebufferBack
{
CoglGlFramebuffer parent;
gboolean dirty_bitmasks;
CoglFramebufferBits bits;
};
G_DEFINE_TYPE (CoglGlFramebufferBack, cogl_gl_framebuffer_back,
COGL_TYPE_GL_FRAMEBUFFER)
static gboolean
ensure_bits_initialized (CoglGlFramebufferBack *gl_framebuffer_back)
{
CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_back);
CoglFramebuffer *framebuffer =
cogl_framebuffer_driver_get_framebuffer (driver);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
CoglFramebufferBits *bits = &gl_framebuffer_back->bits;
g_autoptr (GError) error = NULL;
if (!gl_framebuffer_back->dirty_bitmasks)
return TRUE;
cogl_context_flush_framebuffer_state (ctx,
framebuffer,
framebuffer,
COGL_FRAMEBUFFER_STATE_BIND);
#ifdef HAVE_COGL_GL
if (ctx->driver == COGL_DRIVER_GL3)
{
const struct {
GLenum attachment, pname;
size_t offset;
} params[] = {
{
.attachment = GL_BACK_LEFT,
.pname = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
.offset = offsetof (CoglFramebufferBits, red),
},
{
.attachment = GL_BACK_LEFT,
.pname = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
.offset = offsetof (CoglFramebufferBits, green),
},
{
.attachment = GL_BACK_LEFT,
.pname = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
.offset = offsetof (CoglFramebufferBits, blue),
},
{
.attachment = GL_BACK_LEFT,
.pname = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
.offset = offsetof (CoglFramebufferBits, alpha),
},
{
.attachment = GL_DEPTH,
.pname = GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
.offset = offsetof (CoglFramebufferBits, depth),
},
{
.attachment = GL_STENCIL,
.pname = GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
.offset = offsetof (CoglFramebufferBits, stencil),
},
};
int i;
for (i = 0; i < G_N_ELEMENTS (params); i++)
{
int *value =
(int *) ((uint8_t *) bits + params[i].offset);
GE (ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
params[i].attachment,
params[i].pname,
value));
}
}
else
#endif /* HAVE_COGL_GL */
{
GE (ctx, glGetIntegerv (GL_RED_BITS, &bits->red));
GE (ctx, glGetIntegerv (GL_GREEN_BITS, &bits->green));
GE (ctx, glGetIntegerv (GL_BLUE_BITS, &bits->blue));
GE (ctx, glGetIntegerv (GL_ALPHA_BITS, &bits->alpha));
GE (ctx, glGetIntegerv (GL_DEPTH_BITS, &bits->depth));
GE (ctx, glGetIntegerv (GL_STENCIL_BITS, &bits->stencil));
}
COGL_NOTE (FRAMEBUFFER,
"RGBA/D/S Bits for framebuffer[%p, %s]: %d, %d, %d, %d, %d, %d",
framebuffer,
COGL_IS_OFFSCREEN (framebuffer) ? "offscreen" : "onscreen",
bits->red,
bits->blue,
bits->green,
bits->alpha,
bits->depth,
bits->stencil);
gl_framebuffer_back->dirty_bitmasks = FALSE;
return TRUE;
}
static void
cogl_gl_framebuffer_back_query_bits (CoglFramebufferDriver *driver,
CoglFramebufferBits *bits)
{
CoglGlFramebufferBack *gl_framebuffer_back = COGL_GL_FRAMEBUFFER_BACK (driver);
if (!ensure_bits_initialized (gl_framebuffer_back))
return;
*bits = gl_framebuffer_back->bits;
}
static void
cogl_gl_framebuffer_back_bind (CoglGlFramebuffer *gl_framebuffer,
GLenum target)
{
CoglGlFramebufferBack *gl_framebuffer_back =
COGL_GL_FRAMEBUFFER_BACK (gl_framebuffer);
CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer_back);
CoglFramebuffer *framebuffer =
cogl_framebuffer_driver_get_framebuffer (driver);
CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
const CoglWinsysVtable *winsys =
_cogl_framebuffer_get_winsys (framebuffer);
winsys->onscreen_bind (COGL_ONSCREEN (framebuffer));
GE (ctx, glBindFramebuffer (target, 0));
/* Initialise the glDrawBuffer state the first time the context
* is bound to the default framebuffer. If the winsys is using a
* surfaceless context for the initial make current then the
* default draw buffer will be GL_NONE so we need to correct
* that. We can't do it any earlier because binding GL_BACK when
* there is no default framebuffer won't work */
if (!ctx->was_bound_to_onscreen)
{
if (ctx->glDrawBuffer)
{
GE (ctx, glDrawBuffer (GL_BACK));
}
else if (ctx->glDrawBuffers)
{
/* glDrawBuffer isn't available on GLES 3.0 so we need
* to be able to use glDrawBuffers as well. On GLES 2
* neither is available but the state should always be
* GL_BACK anyway so we don't need to set anything. On
* desktop GL this must be GL_BACK_LEFT instead of
* GL_BACK but as this code path will only be hit for
* GLES we can just use GL_BACK. */
static const GLenum buffers[] = { GL_BACK };
GE (ctx, glDrawBuffers (G_N_ELEMENTS (buffers), buffers));
}
ctx->was_bound_to_onscreen = TRUE;
}
}
CoglGlFramebufferBack *
cogl_gl_framebuffer_back_new (CoglFramebuffer *framebuffer,
const CoglFramebufferDriverConfig *driver_config,
GError **error)
{
if (!COGL_IS_ONSCREEN (framebuffer))
{
g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED,
"Incompatible framebuffer");
return NULL;
}
return g_object_new (COGL_TYPE_GL_FRAMEBUFFER_BACK,
"framebuffer", framebuffer,
NULL);
}
static void
cogl_gl_framebuffer_back_init (CoglGlFramebufferBack *gl_framebuffer_back)
{
gl_framebuffer_back->dirty_bitmasks = TRUE;
}
static void
cogl_gl_framebuffer_back_class_init (CoglGlFramebufferBackClass *klass)
{
CoglFramebufferDriverClass *driver_class =
COGL_FRAMEBUFFER_DRIVER_CLASS (klass);
CoglGlFramebufferClass *gl_framebuffer_class =
COGL_GL_FRAMEBUFFER_CLASS (klass);
driver_class->query_bits = cogl_gl_framebuffer_back_query_bits;
gl_framebuffer_class->bind = cogl_gl_framebuffer_back_bind;
}