
One is for when we're painting to the back buffer (onscreen), and the other when we're painting to an FBO (offscreen). Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
706 lines
24 KiB
C
706 lines
24 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
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* Copyright (C) 2018 DisplayLink (UK) Ltd.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#include "cogl-config.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-framebuffer.h"
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#include "cogl-offscreen-private.h"
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#include "cogl-texture-private.h"
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#include "driver/gl/cogl-util-gl-private.h"
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#include "driver/gl/cogl-framebuffer-gl-private.h"
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#include "driver/gl/cogl-bitmap-gl-private.h"
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#include "driver/gl/cogl-buffer-gl-private.h"
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#include <glib.h>
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#include <string.h>
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G_DEFINE_ABSTRACT_TYPE (CoglGlFramebuffer, cogl_gl_framebuffer,
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COGL_TYPE_FRAMEBUFFER_DRIVER)
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static void
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_cogl_framebuffer_gl_flush_viewport_state (CoglFramebuffer *framebuffer)
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{
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float viewport_x, viewport_y, viewport_width, viewport_height;
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float gl_viewport_y;
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cogl_framebuffer_get_viewport4f (framebuffer,
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&viewport_x,
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&viewport_y,
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&viewport_width,
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&viewport_height);
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g_return_if_fail (viewport_width >= 0);
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g_return_if_fail (viewport_height >= 0);
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/* Convert the Cogl viewport y offset to an OpenGL viewport y offset
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* NB: OpenGL defines its window and viewport origins to be bottom
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* left, while Cogl defines them to be top left.
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* NB: We render upside down to offscreen framebuffers so we don't
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* need to convert the y offset in this case. */
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if (COGL_IS_OFFSCREEN (framebuffer))
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gl_viewport_y = viewport_y;
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else
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gl_viewport_y =
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cogl_framebuffer_get_height (framebuffer) -
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(viewport_y + viewport_height);
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COGL_NOTE (OPENGL, "Calling glViewport(%f, %f, %f, %f)",
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viewport_x,
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gl_viewport_y,
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viewport_width,
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viewport_height);
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GE (cogl_framebuffer_get_context (framebuffer),
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glViewport (viewport_x,
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gl_viewport_y,
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viewport_width,
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viewport_height));
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}
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static void
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_cogl_framebuffer_gl_flush_clip_state (CoglFramebuffer *framebuffer)
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{
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_cogl_clip_stack_flush (_cogl_framebuffer_get_clip_stack (framebuffer),
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framebuffer);
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}
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static void
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_cogl_framebuffer_gl_flush_dither_state (CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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gboolean is_dither_enabled =
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cogl_framebuffer_get_dither_enabled (framebuffer);
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if (ctx->current_gl_dither_enabled != is_dither_enabled)
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{
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if (is_dither_enabled)
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GE (ctx, glEnable (GL_DITHER));
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else
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GE (ctx, glDisable (GL_DITHER));
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ctx->current_gl_dither_enabled = is_dither_enabled;
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}
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}
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static void
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_cogl_framebuffer_gl_flush_modelview_state (CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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CoglMatrixEntry *modelview_entry =
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_cogl_framebuffer_get_modelview_entry (framebuffer);
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_cogl_context_set_current_modelview_entry (ctx, modelview_entry);
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}
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static void
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_cogl_framebuffer_gl_flush_projection_state (CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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CoglMatrixEntry *projection_entry =
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_cogl_framebuffer_get_projection_entry (framebuffer);
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_cogl_context_set_current_projection_entry (ctx, projection_entry);
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}
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static void
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_cogl_framebuffer_gl_flush_front_face_winding_state (CoglFramebuffer *framebuffer)
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{
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CoglContext *context = cogl_framebuffer_get_context (framebuffer);
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CoglPipelineCullFaceMode mode;
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/* NB: The face winding state is actually owned by the current
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* CoglPipeline.
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*
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* If we don't have a current pipeline then we can just assume that
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* when we later do flush a pipeline we will check the current
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* framebuffer to know how to setup the winding */
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if (!context->current_pipeline)
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return;
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mode = cogl_pipeline_get_cull_face_mode (context->current_pipeline);
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/* If the current CoglPipeline has a culling mode that doesn't care
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* about the winding we can avoid forcing an update of the state and
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* bail out. */
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if (mode == COGL_PIPELINE_CULL_FACE_MODE_NONE ||
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mode == COGL_PIPELINE_CULL_FACE_MODE_BOTH)
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return;
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/* Since the winding state is really owned by the current pipeline
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* the way we "flush" an updated winding is to dirty the pipeline
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* state... */
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context->current_pipeline_changes_since_flush |=
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COGL_PIPELINE_STATE_CULL_FACE;
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context->current_pipeline_age--;
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}
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static void
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_cogl_framebuffer_gl_flush_stereo_mode_state (CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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GLenum draw_buffer = GL_BACK;
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if (COGL_IS_OFFSCREEN (framebuffer))
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return;
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if (!ctx->glDrawBuffer)
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return;
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/* The one-shot default draw buffer setting in _cogl_framebuffer_gl_bind
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* must have already happened. If not it would override what we set here. */
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g_assert (ctx->was_bound_to_onscreen);
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switch (cogl_framebuffer_get_stereo_mode (framebuffer))
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{
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case COGL_STEREO_BOTH:
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draw_buffer = GL_BACK;
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break;
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case COGL_STEREO_LEFT:
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draw_buffer = GL_BACK_LEFT;
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break;
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case COGL_STEREO_RIGHT:
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draw_buffer = GL_BACK_RIGHT;
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break;
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}
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if (ctx->current_gl_draw_buffer != draw_buffer)
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{
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GE (ctx, glDrawBuffer (draw_buffer));
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ctx->current_gl_draw_buffer = draw_buffer;
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}
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}
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void
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cogl_gl_framebuffer_flush_state_differences (CoglGlFramebuffer *gl_framebuffer,
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unsigned long differences)
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{
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CoglFramebufferDriver *driver = COGL_FRAMEBUFFER_DRIVER (gl_framebuffer);
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CoglFramebuffer *framebuffer =
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cogl_framebuffer_driver_get_framebuffer (driver);
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int bit;
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COGL_FLAGS_FOREACH_START (&differences, 1, bit)
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{
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/* XXX: We considered having an array of callbacks for each state index
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* that we'd call here but decided that this way the compiler is more
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* likely going to be able to in-line the flush functions and use the
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* index to jump straight to the required code. */
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switch (bit)
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{
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case COGL_FRAMEBUFFER_STATE_INDEX_VIEWPORT:
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_cogl_framebuffer_gl_flush_viewport_state (framebuffer);
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break;
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case COGL_FRAMEBUFFER_STATE_INDEX_CLIP:
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_cogl_framebuffer_gl_flush_clip_state (framebuffer);
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break;
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case COGL_FRAMEBUFFER_STATE_INDEX_DITHER:
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_cogl_framebuffer_gl_flush_dither_state (framebuffer);
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break;
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case COGL_FRAMEBUFFER_STATE_INDEX_MODELVIEW:
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_cogl_framebuffer_gl_flush_modelview_state (framebuffer);
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break;
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case COGL_FRAMEBUFFER_STATE_INDEX_PROJECTION:
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_cogl_framebuffer_gl_flush_projection_state (framebuffer);
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break;
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case COGL_FRAMEBUFFER_STATE_INDEX_FRONT_FACE_WINDING:
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_cogl_framebuffer_gl_flush_front_face_winding_state (framebuffer);
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break;
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case COGL_FRAMEBUFFER_STATE_INDEX_DEPTH_WRITE:
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/* Nothing to do for depth write state change; the state will always
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* be taken into account when flushing the pipeline's depth state. */
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break;
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case COGL_FRAMEBUFFER_STATE_INDEX_STEREO_MODE:
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_cogl_framebuffer_gl_flush_stereo_mode_state (framebuffer);
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break;
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default:
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g_warn_if_reached ();
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}
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}
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COGL_FLAGS_FOREACH_END;
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}
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void
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cogl_gl_framebuffer_bind (CoglGlFramebuffer *gl_framebuffer,
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GLenum target)
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{
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COGL_GL_FRAMEBUFFER_GET_CLASS (gl_framebuffer)->bind (gl_framebuffer,
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target);
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}
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void
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_cogl_framebuffer_gl_clear (CoglFramebuffer *framebuffer,
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unsigned long buffers,
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float red,
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float green,
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float blue,
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float alpha)
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{
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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GLbitfield gl_buffers = 0;
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if (buffers & COGL_BUFFER_BIT_COLOR)
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{
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GE( ctx, glClearColor (red, green, blue, alpha) );
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gl_buffers |= GL_COLOR_BUFFER_BIT;
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}
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if (buffers & COGL_BUFFER_BIT_DEPTH)
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{
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gboolean is_depth_writing_enabled;
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gl_buffers |= GL_DEPTH_BUFFER_BIT;
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is_depth_writing_enabled =
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cogl_framebuffer_get_depth_write_enabled (framebuffer);
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if (ctx->depth_writing_enabled_cache != is_depth_writing_enabled)
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{
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GE( ctx, glDepthMask (is_depth_writing_enabled));
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ctx->depth_writing_enabled_cache = is_depth_writing_enabled;
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/* Make sure the DepthMask is updated when the next primitive is drawn */
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ctx->current_pipeline_changes_since_flush |=
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COGL_PIPELINE_STATE_DEPTH;
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ctx->current_pipeline_age--;
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}
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}
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if (buffers & COGL_BUFFER_BIT_STENCIL)
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gl_buffers |= GL_STENCIL_BUFFER_BIT;
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GE (ctx, glClear (gl_buffers));
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}
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void
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_cogl_framebuffer_gl_finish (CoglFramebuffer *framebuffer)
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{
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GE (cogl_framebuffer_get_context (framebuffer), glFinish ());
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}
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void
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_cogl_framebuffer_gl_flush (CoglFramebuffer *framebuffer)
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{
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GE (cogl_framebuffer_get_context (framebuffer), glFlush ());
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}
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void
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_cogl_framebuffer_gl_discard_buffers (CoglFramebuffer *framebuffer,
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unsigned long buffers)
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{
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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if (ctx->glDiscardFramebuffer)
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{
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GLenum attachments[3];
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int i = 0;
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if (COGL_IS_ONSCREEN (framebuffer))
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{
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if (buffers & COGL_BUFFER_BIT_COLOR)
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attachments[i++] = GL_COLOR;
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if (buffers & COGL_BUFFER_BIT_DEPTH)
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attachments[i++] = GL_DEPTH;
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if (buffers & COGL_BUFFER_BIT_STENCIL)
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attachments[i++] = GL_STENCIL;
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}
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else
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{
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if (buffers & COGL_BUFFER_BIT_COLOR)
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attachments[i++] = GL_COLOR_ATTACHMENT0;
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if (buffers & COGL_BUFFER_BIT_DEPTH)
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attachments[i++] = GL_DEPTH_ATTACHMENT;
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if (buffers & COGL_BUFFER_BIT_STENCIL)
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attachments[i++] = GL_STENCIL_ATTACHMENT;
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}
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cogl_context_flush_framebuffer_state (ctx,
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framebuffer,
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framebuffer,
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COGL_FRAMEBUFFER_STATE_BIND);
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GE (ctx, glDiscardFramebuffer (GL_FRAMEBUFFER, i, attachments));
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}
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}
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void
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_cogl_framebuffer_gl_draw_attributes (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglVerticesMode mode,
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int first_vertex,
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int n_vertices,
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CoglAttribute **attributes,
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int n_attributes,
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CoglDrawFlags flags)
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{
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_cogl_flush_attributes_state (framebuffer, pipeline, flags,
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attributes, n_attributes);
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GE (cogl_framebuffer_get_context (framebuffer),
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glDrawArrays ((GLenum)mode, first_vertex, n_vertices));
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}
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static size_t
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sizeof_index_type (CoglIndicesType type)
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{
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switch (type)
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{
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case COGL_INDICES_TYPE_UNSIGNED_BYTE:
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return 1;
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case COGL_INDICES_TYPE_UNSIGNED_SHORT:
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return 2;
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case COGL_INDICES_TYPE_UNSIGNED_INT:
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return 4;
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}
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g_return_val_if_reached (0);
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}
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void
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_cogl_framebuffer_gl_draw_indexed_attributes (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglVerticesMode mode,
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int first_vertex,
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int n_vertices,
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CoglIndices *indices,
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CoglAttribute **attributes,
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int n_attributes,
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CoglDrawFlags flags)
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{
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CoglBuffer *buffer;
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uint8_t *base;
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size_t buffer_offset;
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size_t index_size;
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GLenum indices_gl_type = 0;
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_cogl_flush_attributes_state (framebuffer, pipeline, flags,
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attributes, n_attributes);
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buffer = COGL_BUFFER (cogl_indices_get_buffer (indices));
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/* Note: we don't try and catch errors with binding the index buffer
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* here since OOM errors at this point indicate that nothing has yet
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* been uploaded to the indices buffer which we consider to be a
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* programmer error.
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*/
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base = _cogl_buffer_gl_bind (buffer,
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COGL_BUFFER_BIND_TARGET_INDEX_BUFFER, NULL);
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buffer_offset = cogl_indices_get_offset (indices);
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index_size = sizeof_index_type (cogl_indices_get_type (indices));
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switch (cogl_indices_get_type (indices))
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{
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case COGL_INDICES_TYPE_UNSIGNED_BYTE:
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indices_gl_type = GL_UNSIGNED_BYTE;
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break;
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case COGL_INDICES_TYPE_UNSIGNED_SHORT:
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indices_gl_type = GL_UNSIGNED_SHORT;
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break;
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case COGL_INDICES_TYPE_UNSIGNED_INT:
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indices_gl_type = GL_UNSIGNED_INT;
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break;
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}
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GE (cogl_framebuffer_get_context (framebuffer),
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glDrawElements ((GLenum)mode,
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n_vertices,
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indices_gl_type,
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base + buffer_offset + index_size * first_vertex));
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_cogl_buffer_gl_unbind (buffer);
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}
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gboolean
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_cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
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int x,
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int y,
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CoglReadPixelsFlags source,
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CoglBitmap *bitmap,
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GError **error)
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{
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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int framebuffer_height = cogl_framebuffer_get_height (framebuffer);
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int width = cogl_bitmap_get_width (bitmap);
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int height = cogl_bitmap_get_height (bitmap);
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CoglPixelFormat format = cogl_bitmap_get_format (bitmap);
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CoglPixelFormat internal_format =
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cogl_framebuffer_get_internal_format (framebuffer);
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CoglPixelFormat required_format;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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GLenum gl_pack_enum = GL_FALSE;
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gboolean pack_invert_set;
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int status = FALSE;
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g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, FALSE);
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cogl_context_flush_framebuffer_state (ctx,
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framebuffer,
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framebuffer,
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COGL_FRAMEBUFFER_STATE_BIND);
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/* The y coordinate should be given in OpenGL's coordinate system
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* so 0 is the bottom row
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*
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* NB: all offscreen rendering is done upside down so no conversion
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* is necissary in this case.
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*/
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if (!COGL_IS_OFFSCREEN (framebuffer))
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y = framebuffer_height - y - height;
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required_format = ctx->driver_vtable->pixel_format_to_gl (ctx,
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format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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/* NB: All offscreen rendering is done upside down so there is no need
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* to flip in this case... */
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if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_MESA_PACK_INVERT) &&
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(source & COGL_READ_PIXELS_NO_FLIP) == 0 &&
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!COGL_IS_OFFSCREEN (framebuffer))
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{
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if (ctx->driver == COGL_DRIVER_GLES2)
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gl_pack_enum = GL_PACK_REVERSE_ROW_ORDER_ANGLE;
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else
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gl_pack_enum = GL_PACK_INVERT_MESA;
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GE (ctx, glPixelStorei (gl_pack_enum, TRUE));
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pack_invert_set = TRUE;
|
|
}
|
|
else
|
|
pack_invert_set = FALSE;
|
|
|
|
/* Under GLES only GL_RGBA with GL_UNSIGNED_BYTE as well as an
|
|
implementation specific format under
|
|
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES and
|
|
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES is supported. We could try
|
|
to be more clever and check if the requested type matches that
|
|
but we would need some reliable functions to convert from GL
|
|
types to Cogl types. For now, lets just always read in
|
|
GL_RGBA/GL_UNSIGNED_BYTE and convert if necessary. We also need
|
|
to use this intermediate buffer if the rowstride has padding
|
|
because GLES does not support setting GL_ROW_LENGTH */
|
|
if ((!_cogl_has_private_feature
|
|
(ctx, COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT) &&
|
|
(gl_format != GL_RGBA || gl_type != GL_UNSIGNED_BYTE ||
|
|
cogl_bitmap_get_rowstride (bitmap) != 4 * width)) ||
|
|
(required_format & ~COGL_PREMULT_BIT) != (format & ~COGL_PREMULT_BIT))
|
|
{
|
|
CoglBitmap *tmp_bmp;
|
|
CoglPixelFormat read_format;
|
|
int bpp, rowstride;
|
|
uint8_t *tmp_data;
|
|
gboolean succeeded;
|
|
|
|
if (_cogl_has_private_feature
|
|
(ctx, COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT))
|
|
read_format = required_format;
|
|
else
|
|
{
|
|
read_format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
gl_format = GL_RGBA;
|
|
gl_type = GL_UNSIGNED_BYTE;
|
|
}
|
|
|
|
if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (read_format))
|
|
{
|
|
read_format = ((read_format & ~COGL_PREMULT_BIT) |
|
|
(internal_format & COGL_PREMULT_BIT));
|
|
}
|
|
|
|
tmp_bmp = _cogl_bitmap_new_with_malloc_buffer (ctx,
|
|
width, height,
|
|
read_format,
|
|
error);
|
|
if (!tmp_bmp)
|
|
goto EXIT;
|
|
|
|
bpp = cogl_pixel_format_get_bytes_per_pixel (read_format, 0);
|
|
rowstride = cogl_bitmap_get_rowstride (tmp_bmp);
|
|
|
|
ctx->texture_driver->prep_gl_for_pixels_download (ctx,
|
|
rowstride,
|
|
width,
|
|
bpp);
|
|
|
|
/* Note: we don't worry about catching errors here since we know
|
|
* we won't be lazily allocating storage for this buffer so it
|
|
* won't fail due to lack of memory. */
|
|
tmp_data = _cogl_bitmap_gl_bind (tmp_bmp,
|
|
COGL_BUFFER_ACCESS_WRITE,
|
|
COGL_BUFFER_MAP_HINT_DISCARD,
|
|
NULL);
|
|
|
|
GE( ctx, glReadPixels (x, y, width, height,
|
|
gl_format, gl_type,
|
|
tmp_data) );
|
|
|
|
_cogl_bitmap_gl_unbind (tmp_bmp);
|
|
|
|
succeeded = _cogl_bitmap_convert_into_bitmap (tmp_bmp, bitmap, error);
|
|
|
|
cogl_object_unref (tmp_bmp);
|
|
|
|
if (!succeeded)
|
|
goto EXIT;
|
|
}
|
|
else
|
|
{
|
|
CoglBitmap *shared_bmp;
|
|
CoglPixelFormat bmp_format;
|
|
int bpp, rowstride;
|
|
gboolean succeeded = FALSE;
|
|
uint8_t *pixels;
|
|
GError *internal_error = NULL;
|
|
|
|
rowstride = cogl_bitmap_get_rowstride (bitmap);
|
|
|
|
/* We match the premultiplied state of the target buffer to the
|
|
* premultiplied state of the framebuffer so that it will get
|
|
* converted to the right format below */
|
|
if (COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (format))
|
|
bmp_format = ((format & ~COGL_PREMULT_BIT) |
|
|
(internal_format & COGL_PREMULT_BIT));
|
|
else
|
|
bmp_format = format;
|
|
|
|
if (bmp_format != format)
|
|
shared_bmp = _cogl_bitmap_new_shared (bitmap,
|
|
bmp_format,
|
|
width, height,
|
|
rowstride);
|
|
else
|
|
shared_bmp = cogl_object_ref (bitmap);
|
|
|
|
bpp = cogl_pixel_format_get_bytes_per_pixel (bmp_format, 0);
|
|
|
|
ctx->texture_driver->prep_gl_for_pixels_download (ctx,
|
|
rowstride,
|
|
width,
|
|
bpp);
|
|
|
|
pixels = _cogl_bitmap_gl_bind (shared_bmp,
|
|
COGL_BUFFER_ACCESS_WRITE,
|
|
0, /* hints */
|
|
&internal_error);
|
|
/* NB: _cogl_bitmap_gl_bind() can return NULL in successful
|
|
* cases so we have to explicitly check the cogl error pointer
|
|
* to know if there was a problem */
|
|
if (internal_error)
|
|
{
|
|
cogl_object_unref (shared_bmp);
|
|
g_propagate_error (error, internal_error);
|
|
goto EXIT;
|
|
}
|
|
|
|
GE( ctx, glReadPixels (x, y,
|
|
width, height,
|
|
gl_format, gl_type,
|
|
pixels) );
|
|
|
|
_cogl_bitmap_gl_unbind (shared_bmp);
|
|
|
|
/* Convert to the premult format specified by the caller
|
|
in-place. This will do nothing if the premult status is already
|
|
correct. */
|
|
if (_cogl_bitmap_convert_premult_status (shared_bmp, format, error))
|
|
succeeded = TRUE;
|
|
|
|
cogl_object_unref (shared_bmp);
|
|
|
|
if (!succeeded)
|
|
goto EXIT;
|
|
}
|
|
|
|
/* NB: All offscreen rendering is done upside down so there is no need
|
|
* to flip in this case... */
|
|
if (!COGL_IS_OFFSCREEN (framebuffer) &&
|
|
(source & COGL_READ_PIXELS_NO_FLIP) == 0 &&
|
|
!pack_invert_set)
|
|
{
|
|
uint8_t *temprow;
|
|
int rowstride;
|
|
uint8_t *pixels;
|
|
|
|
rowstride = cogl_bitmap_get_rowstride (bitmap);
|
|
pixels = _cogl_bitmap_map (bitmap,
|
|
COGL_BUFFER_ACCESS_READ |
|
|
COGL_BUFFER_ACCESS_WRITE,
|
|
0, /* hints */
|
|
error);
|
|
|
|
if (pixels == NULL)
|
|
goto EXIT;
|
|
|
|
temprow = g_alloca (rowstride * sizeof (uint8_t));
|
|
|
|
/* vertically flip the buffer in-place */
|
|
for (y = 0; y < height / 2; y++)
|
|
{
|
|
if (y != height - y - 1) /* skip center row */
|
|
{
|
|
memcpy (temprow,
|
|
pixels + y * rowstride, rowstride);
|
|
memcpy (pixels + y * rowstride,
|
|
pixels + (height - y - 1) * rowstride, rowstride);
|
|
memcpy (pixels + (height - y - 1) * rowstride,
|
|
temprow,
|
|
rowstride);
|
|
}
|
|
}
|
|
|
|
_cogl_bitmap_unmap (bitmap);
|
|
}
|
|
|
|
status = TRUE;
|
|
|
|
EXIT:
|
|
|
|
/* Currently this function owns the pack_invert state and we don't want this
|
|
* to interfere with other Cogl components so all other code can assume that
|
|
* we leave the pack_invert state off. */
|
|
if (pack_invert_set)
|
|
GE (ctx, glPixelStorei (gl_pack_enum, FALSE));
|
|
|
|
return status;
|
|
}
|
|
|
|
static void
|
|
cogl_gl_framebuffer_init (CoglGlFramebuffer *gl_framebuffer)
|
|
{
|
|
}
|
|
|
|
static void
|
|
cogl_gl_framebuffer_class_init (CoglGlFramebufferClass *klass)
|
|
{
|
|
}
|