mutter/src/compositor/meta-window-actor-wayland.c

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/*
* Copyright (C) 2018 Endless, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Georges Basile Stavracas Neto <gbsneto@gnome.org>
*/
#include "config.h"
#include "compositor/clutter-utils.h"
#include "compositor/meta-cullable.h"
#include "compositor/meta-surface-actor-wayland.h"
#include "compositor/meta-window-actor-wayland.h"
#include "compositor/region-utils.h"
#include "meta/meta-window-actor.h"
#include "wayland/meta-wayland-surface.h"
#include "wayland/meta-window-wayland.h"
struct _MetaSurfaceContainerActorWayland
{
ClutterActor parent;
MetaWindowActor *window_actor;
};
static void surface_container_cullable_iface_init (MetaCullableInterface *iface);
G_DEFINE_TYPE_WITH_CODE (MetaSurfaceContainerActorWayland,
meta_surface_container_actor_wayland,
CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE,
surface_container_cullable_iface_init))
struct _MetaWindowActorWayland
{
MetaWindowActor parent;
ClutterActor *background;
MetaSurfaceContainerActorWayland *surface_container;
};
static void cullable_iface_init (MetaCullableInterface *iface);
G_DEFINE_TYPE_WITH_CODE (MetaWindowActorWayland, meta_window_actor_wayland,
META_TYPE_WINDOW_ACTOR,
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE,
cullable_iface_init))
typedef struct _SurfaceTreeTraverseData
{
ClutterActor *surface_container;
int index;
} SurfaceTreeTraverseData;
static MetaSurfaceContainerActorWayland *
surface_container_new (MetaWindowActor *window_actor)
{
MetaSurfaceContainerActorWayland *surface_container;
surface_container = g_object_new (META_TYPE_SURFACE_CONTAINER_ACTOR_WAYLAND,
NULL);
surface_container->window_actor = window_actor;
return surface_container;
}
static void
surface_container_cull_out (MetaCullable *cullable,
cairo_region_t *unobscured_region,
cairo_region_t *clip_region)
{
meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
}
static gboolean
surface_container_is_untransformed (MetaCullable *cullable)
{
MetaSurfaceContainerActorWayland *surface_container =
META_SURFACE_CONTAINER_ACTOR_WAYLAND (cullable);
ClutterActor *actor = CLUTTER_ACTOR (cullable);
MetaWindowActor *window_actor;
float width, height;
graphene_point3d_t verts[4];
int geometry_scale;
clutter_actor_get_size (actor, &width, &height);
clutter_actor_get_abs_allocation_vertices (actor, verts);
window_actor = surface_container->window_actor;
geometry_scale = meta_window_actor_get_geometry_scale (window_actor);
return meta_actor_vertices_are_untransformed (verts,
width * geometry_scale,
height * geometry_scale,
NULL);
}
static void
surface_container_reset_culling (MetaCullable *cullable)
{
meta_cullable_reset_culling_children (cullable);
}
static void
surface_container_cullable_iface_init (MetaCullableInterface *iface)
{
iface->cull_out = surface_container_cull_out;
iface->is_untransformed = surface_container_is_untransformed;
iface->reset_culling = surface_container_reset_culling;
}
static void
surface_container_dispose (GObject *object)
{
MetaSurfaceContainerActorWayland *self = META_SURFACE_CONTAINER_ACTOR_WAYLAND (object);
clutter_actor_remove_all_children (CLUTTER_ACTOR (self));
G_OBJECT_CLASS (meta_surface_container_actor_wayland_parent_class)->dispose (object);
}
static void
meta_surface_container_actor_wayland_class_init (MetaSurfaceContainerActorWaylandClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = surface_container_dispose;
}
static void
meta_surface_container_actor_wayland_init (MetaSurfaceContainerActorWayland *self)
{
}
static gboolean
get_surface_actor_list (GNode *node,
gpointer data)
{
MetaWaylandSurface *surface = node->data;
MetaSurfaceActor *surface_actor = meta_wayland_surface_get_actor (surface);
GList **surface_actors = data;
*surface_actors = g_list_prepend (*surface_actors, surface_actor);
return FALSE;
}
static gboolean
set_surface_actor_index (GNode *node,
gpointer data)
{
MetaWaylandSurface *surface = node->data;
SurfaceTreeTraverseData *traverse_data = data;
ClutterActor *container = traverse_data->surface_container;
ClutterActor *surface_actor =
CLUTTER_ACTOR (meta_wayland_surface_get_actor (surface));
if (clutter_actor_contains (container, surface_actor))
{
if (clutter_actor_get_child_at_index (container, traverse_data->index) !=
surface_actor)
{
clutter_actor_set_child_at_index (container,
surface_actor,
traverse_data->index);
}
}
else
{
clutter_actor_insert_child_at_index (container,
surface_actor,
traverse_data->index);
}
traverse_data->index++;
return FALSE;
}
void
meta_window_actor_wayland_rebuild_surface_tree (MetaWindowActor *actor)
{
MetaWindowActorWayland *self = META_WINDOW_ACTOR_WAYLAND (actor);
MetaSurfaceActor *surface_actor =
meta_window_actor_get_surface (actor);
MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (
META_SURFACE_ACTOR_WAYLAND (surface_actor));
wayland/surface: Use transactions for all sub-surface hierarchy changes And keep track of the hierarchy separately for the Wayland protocol and for output. Protocol state is updated immediately as protocol requests are processed, output state only when the corresponding transaction is applied (which may be deferred until the next commit of the parent surface). v2: * Directly add placement ops to a transaction, instead of going via pending_state. * Use transaction entry for the sub-surface instead of that for its parent surface. v3: * Use transaction entry for the parent surface again, to ensure proper ordering of placement ops, and call meta_wayland_surface_notify_subsurface_state_changed only once per parent surface. * Drop all use of wl_resource_add_destroy_listener, transactions are keeping surfaces alive as long as needed. v4: * Rebase on https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2501 * Drop ClutterActor code from meta_wayland_surface_apply_placement_ops. (Robert Mader) v5: * Rename MetaWaylandSubSurfaceState to MetaWaylandSurfaceSubState, since the next commit adds not sub-surface specific state to it. v6: * Move include of meta-wayland-subsurface.h from meta-wayland-transaction.c to .h, since the latter references MetaWaylandSubsurfacePlacementOp. v7: * Drop superfluous !entry check from meta_wayland_transaction_apply. v8: * Rename output/protocol fields to output/protocol_state. (Jonas Ådahl) v9: * Use meta_wayland_surface_state_new in meta_wayland_transaction_add_placement_op. v10: * Fix a few style issues per check-style.py. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1880>
2021-07-23 14:01:37 +00:00
GNode *root_node = surface->output_state.subsurface_branch_node;
g_autoptr (GList) surface_actors = NULL;
g_autoptr (GList) children = NULL;
GList *l;
SurfaceTreeTraverseData traverse_data;
g_node_traverse (root_node,
G_IN_ORDER,
G_TRAVERSE_LEAVES,
-1,
get_surface_actor_list,
&surface_actors);
children =
clutter_actor_get_children (CLUTTER_ACTOR (self->surface_container));
for (l = children; l; l = l->next)
{
ClutterActor *child_actor = l->data;
if (!g_list_find (surface_actors, child_actor))
{
clutter_actor_remove_child (CLUTTER_ACTOR (self->surface_container),
child_actor);
}
}
traverse_data = (SurfaceTreeTraverseData) {
.surface_container = CLUTTER_ACTOR (self->surface_container),
.index = 0,
};
g_node_traverse (root_node,
G_IN_ORDER,
G_TRAVERSE_LEAVES,
-1,
set_surface_actor_index,
&traverse_data);
}
static cairo_region_t *
calculate_background_cull_region (MetaWindowActorWayland *self)
{
MetaWindowActor *window_actor = META_WINDOW_ACTOR (self);
int geometry_scale;
cairo_rectangle_int_t rect;
geometry_scale = meta_window_actor_get_geometry_scale (window_actor);
rect = (cairo_rectangle_int_t) {
.x = 0,
.y = 0,
.width = clutter_actor_get_width (self->background) * geometry_scale,
.height = clutter_actor_get_height (self->background) * geometry_scale,
};
return cairo_region_create_rectangle (&rect);
}
static void
meta_window_actor_wayland_cull_out (MetaCullable *cullable,
cairo_region_t *unobscured_region,
cairo_region_t *clip_region)
{
MetaWindowActorWayland *self =
META_WINDOW_ACTOR_WAYLAND (cullable);
meta_cullable_cull_out_children (META_CULLABLE (self),
unobscured_region,
clip_region);
if (self->background)
{
cairo_region_t *background_cull_region;
background_cull_region = calculate_background_cull_region (self);
if (unobscured_region)
cairo_region_subtract (unobscured_region, background_cull_region);
if (clip_region)
cairo_region_subtract (clip_region, background_cull_region);
cairo_region_destroy (background_cull_region);
}
}
static void
meta_window_actor_wayland_reset_culling (MetaCullable *cullable)
{
meta_cullable_reset_culling_children (cullable);
}
static void
cullable_iface_init (MetaCullableInterface *iface)
{
iface->cull_out = meta_window_actor_wayland_cull_out;
iface->reset_culling = meta_window_actor_wayland_reset_culling;
}
static MetaSurfaceActor *
meta_window_actor_wayland_get_scanout_candidate (MetaWindowActor *actor)
{
MetaWindowActorWayland *self = META_WINDOW_ACTOR_WAYLAND (actor);
ClutterActor *surface_container = CLUTTER_ACTOR (self->surface_container);
ClutterActor *child_actor;
ClutterActorIter iter;
MetaSurfaceActor *topmost_surface_actor = NULL;
MetaWindow *window;
int n_mapped_surfaces = 0;
if (clutter_actor_get_last_child (CLUTTER_ACTOR (self)) != surface_container)
{
meta_topic (META_DEBUG_RENDER,
"Top child of window-actor not a surface");
return NULL;
}
clutter_actor_iter_init (&iter, surface_container);
while (clutter_actor_iter_next (&iter, &child_actor))
{
if (!clutter_actor_is_mapped (child_actor))
continue;
topmost_surface_actor = META_SURFACE_ACTOR (child_actor);
n_mapped_surfaces++;
}
if (!topmost_surface_actor)
{
meta_topic (META_DEBUG_RENDER,
"No surface-actor for window-actor");
return NULL;
}
window = meta_window_actor_get_meta_window (actor);
if (!meta_surface_actor_is_opaque (topmost_surface_actor) &&
!(meta_window_is_fullscreen (window) && n_mapped_surfaces == 1))
{
meta_topic (META_DEBUG_RENDER,
"Window-actor is not opaque");
return NULL;
}
return topmost_surface_actor;
}
static void
meta_window_actor_wayland_assign_surface_actor (MetaWindowActor *actor,
MetaSurfaceActor *surface_actor)
{
MetaWindowActorClass *parent_class =
META_WINDOW_ACTOR_CLASS (meta_window_actor_wayland_parent_class);
g_warn_if_fail (!meta_window_actor_get_surface (actor));
parent_class->assign_surface_actor (actor, surface_actor);
meta_window_actor_wayland_rebuild_surface_tree (actor);
}
static void
meta_window_actor_wayland_frame_complete (MetaWindowActor *actor,
ClutterFrameInfo *frame_info,
int64_t presentation_time)
{
}
static void
meta_window_actor_wayland_queue_frame_drawn (MetaWindowActor *actor,
gboolean skip_sync_delay)
{
}
static void
meta_window_actor_wayland_before_paint (MetaWindowActor *actor,
ClutterStageView *stage_view)
{
}
static void
meta_window_actor_wayland_after_paint (MetaWindowActor *actor,
ClutterStageView *stage_view)
{
}
static void
meta_window_actor_wayland_queue_destroy (MetaWindowActor *actor)
{
}
static void
meta_window_actor_wayland_set_frozen (MetaWindowActor *actor,
gboolean frozen)
{
MetaWindowActorWayland *self = META_WINDOW_ACTOR_WAYLAND (actor);
ClutterActor *child;
ClutterActorIter iter;
clutter_actor_iter_init (&iter, CLUTTER_ACTOR (self->surface_container));
while (clutter_actor_iter_next (&iter, &child))
meta_surface_actor_set_frozen (META_SURFACE_ACTOR (child), frozen);
}
static void
meta_window_actor_wayland_update_regions (MetaWindowActor *actor)
{
}
static gboolean
meta_window_actor_wayland_can_freeze_commits (MetaWindowActor *actor)
{
return FALSE;
}
static gboolean
meta_window_actor_wayland_is_single_surface_actor (MetaWindowActor *actor)
{
MetaWindowActorWayland *self = META_WINDOW_ACTOR_WAYLAND (actor);
ClutterActor *surface_container = CLUTTER_ACTOR (self->surface_container);
return clutter_actor_get_n_children (surface_container) == 1 &&
!self->background;
}
static gboolean
maybe_configure_black_background (MetaWindowActorWayland *self,
float *surfaces_width,
float *surfaces_height,
float *background_width,
float *background_height)
{
MetaWindowActor *window_actor = META_WINDOW_ACTOR (self);
MetaWindow *window = meta_window_actor_get_meta_window (window_actor);
MetaLogicalMonitor *logical_monitor;
int geometry_scale;
MetaRectangle fullscreen_layout;
ClutterActor *child;
ClutterActorIter iter;
float max_width = 0;
float max_height = 0;
if (!meta_window_wayland_is_acked_fullscreen (META_WINDOW_WAYLAND (window)))
return FALSE;
geometry_scale = meta_window_actor_get_geometry_scale (window_actor);
logical_monitor = meta_window_get_main_logical_monitor (window);
if (!logical_monitor)
return FALSE;
fullscreen_layout = meta_logical_monitor_get_layout (logical_monitor);
clutter_actor_iter_init (&iter, CLUTTER_ACTOR (self->surface_container));
while (clutter_actor_iter_next (&iter, &child))
{
float child_width, child_height;
clutter_actor_get_size (child, &child_width, &child_height);
if (META_IS_SURFACE_ACTOR (child) &&
meta_surface_actor_is_opaque (META_SURFACE_ACTOR (child)) &&
G_APPROX_VALUE (clutter_actor_get_x (child), 0,
CLUTTER_COORDINATE_EPSILON) &&
G_APPROX_VALUE (clutter_actor_get_y (child), 0,
CLUTTER_COORDINATE_EPSILON) &&
G_APPROX_VALUE (child_width, fullscreen_layout.width,
CLUTTER_COORDINATE_EPSILON) &&
G_APPROX_VALUE (child_height, fullscreen_layout.height,
CLUTTER_COORDINATE_EPSILON))
return FALSE;
max_width = MAX (max_width, child_width);
max_height = MAX (max_height, child_height);
}
*surfaces_width = max_width;
*surfaces_height = max_height;
*background_width = window->rect.width / geometry_scale;
*background_height = window->rect.height / geometry_scale;
return TRUE;
}
static void
meta_window_actor_wayland_sync_geometry (MetaWindowActor *actor,
const MetaRectangle *actor_rect)
{
MetaWindowActorWayland *self = META_WINDOW_ACTOR_WAYLAND (actor);
ClutterActor *surface_container = CLUTTER_ACTOR (self->surface_container);
MetaWindow *window;
float surfaces_width, surfaces_height;
float background_width, background_height;
window = meta_window_actor_get_meta_window (actor);
if (window->unmanaging)
return;
if (maybe_configure_black_background (self,
&surfaces_width, &surfaces_height,
&background_width, &background_height))
{
int geometry_scale;
int child_actor_width, child_actor_height;
if (!self->background)
{
self->background = clutter_actor_new ();
clutter_actor_set_background_color (self->background,
CLUTTER_COLOR_Black);
clutter_actor_set_reactive (self->background, TRUE);
clutter_actor_insert_child_below (CLUTTER_ACTOR (self),
self->background,
NULL);
}
geometry_scale =
meta_window_actor_get_geometry_scale (actor);
child_actor_width = actor_rect->width / geometry_scale;
child_actor_height = actor_rect->height / geometry_scale;
clutter_actor_set_size (self->background,
background_width, background_height);
clutter_actor_set_position (surface_container,
(child_actor_width - surfaces_width) / 2,
(child_actor_height - surfaces_height) / 2);
}
else if (self->background)
{
clutter_actor_set_position (surface_container, 0, 0);
g_clear_pointer (&self->background, clutter_actor_destroy);
}
}
static void
meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
{
MetaWindowActorClass *window_actor_class = META_WINDOW_ACTOR_CLASS (klass);
window_actor_class->get_scanout_candidate = meta_window_actor_wayland_get_scanout_candidate;
window_actor_class->assign_surface_actor = meta_window_actor_wayland_assign_surface_actor;
window_actor_class->frame_complete = meta_window_actor_wayland_frame_complete;
window_actor_class->queue_frame_drawn = meta_window_actor_wayland_queue_frame_drawn;
window_actor_class->before_paint = meta_window_actor_wayland_before_paint;
window_actor_class->after_paint = meta_window_actor_wayland_after_paint;
window_actor_class->queue_destroy = meta_window_actor_wayland_queue_destroy;
window_actor_class->set_frozen = meta_window_actor_wayland_set_frozen;
window_actor_class->update_regions = meta_window_actor_wayland_update_regions;
window_actor_class->can_freeze_commits = meta_window_actor_wayland_can_freeze_commits;
window_actor_class->sync_geometry = meta_window_actor_wayland_sync_geometry;
window_actor_class->is_single_surface_actor = meta_window_actor_wayland_is_single_surface_actor;
}
static void
meta_window_actor_wayland_init (MetaWindowActorWayland *self)
{
self->surface_container = surface_container_new (META_WINDOW_ACTOR (self));
clutter_actor_add_child (CLUTTER_ACTOR (self),
CLUTTER_ACTOR (self->surface_container));
}