mutter/src/compositor/meta-window-actor-wayland.c

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/*
* Copyright (C) 2018 Endless, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Georges Basile Stavracas Neto <gbsneto@gnome.org>
*/
#include "compositor/meta-surface-actor-wayland.h"
#include "compositor/meta-window-actor-wayland.h"
#include "meta/meta-window-actor.h"
#include "wayland/meta-wayland-surface.h"
struct _MetaWindowActorWayland
{
MetaWindowActor parent;
};
G_DEFINE_TYPE (MetaWindowActorWayland, meta_window_actor_wayland, META_TYPE_WINDOW_ACTOR)
static gboolean
remove_surface_actor_from_children (GNode *node,
gpointer data)
{
MetaWaylandSurface *surface = node->data;
MetaSurfaceActor *surface_actor = meta_wayland_surface_get_actor (surface);
MetaWindowActor *window_actor = data;
ClutterActor *parent;
parent = clutter_actor_get_parent (CLUTTER_ACTOR (surface_actor));
if (!parent)
return FALSE;
g_return_val_if_fail (parent == CLUTTER_ACTOR (window_actor), FALSE);
clutter_actor_remove_child (CLUTTER_ACTOR (window_actor),
CLUTTER_ACTOR (surface_actor));
return FALSE;
}
static gboolean
add_surface_actor_to_children (GNode *node,
gpointer data)
{
MetaWaylandSurface *surface = node->data;
MetaSurfaceActor *surface_actor = meta_wayland_surface_get_actor (surface);
MetaWindowActor *window_actor = data;
clutter_actor_add_child (CLUTTER_ACTOR (window_actor),
CLUTTER_ACTOR (surface_actor));
return FALSE;
}
void
meta_window_actor_wayland_rebuild_surface_tree (MetaWindowActor *actor)
{
MetaSurfaceActor *surface_actor =
meta_window_actor_get_surface (actor);
MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (
META_SURFACE_ACTOR_WAYLAND (surface_actor));
GNode *root_node = surface->subsurface_branch_node;
g_node_traverse (root_node,
G_IN_ORDER,
G_TRAVERSE_LEAVES,
-1,
remove_surface_actor_from_children,
actor);
g_node_traverse (root_node,
G_IN_ORDER,
G_TRAVERSE_LEAVES,
-1,
add_surface_actor_to_children,
actor);
}
static void
meta_window_actor_wayland_assign_surface_actor (MetaWindowActor *actor,
MetaSurfaceActor *surface_actor)
{
MetaWindowActorClass *parent_class =
META_WINDOW_ACTOR_CLASS (meta_window_actor_wayland_parent_class);
g_warn_if_fail (!meta_window_actor_get_surface (actor));
parent_class->assign_surface_actor (actor, surface_actor);
meta_window_actor_wayland_rebuild_surface_tree (actor);
}
static void
meta_window_actor_wayland_frame_complete (MetaWindowActor *actor,
ClutterFrameInfo *frame_info,
int64_t presentation_time)
{
}
static void
meta_window_actor_wayland_queue_frame_drawn (MetaWindowActor *actor,
gboolean skip_sync_delay)
{
}
static void
meta_window_actor_wayland_before_paint (MetaWindowActor *actor,
ClutterStageView *stage_view)
{
}
static void
meta_window_actor_wayland_after_paint (MetaWindowActor *actor,
ClutterStageView *stage_view)
{
}
static void
meta_window_actor_wayland_queue_destroy (MetaWindowActor *actor)
{
}
static void
meta_window_actor_wayland_set_frozen (MetaWindowActor *actor,
gboolean frozen)
{
}
static void
meta_window_actor_wayland_update_regions (MetaWindowActor *actor)
{
}
static void
meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
{
MetaWindowActorClass *window_actor_class = META_WINDOW_ACTOR_CLASS (klass);
window_actor_class->assign_surface_actor = meta_window_actor_wayland_assign_surface_actor;
window_actor_class->frame_complete = meta_window_actor_wayland_frame_complete;
window_actor_class->queue_frame_drawn = meta_window_actor_wayland_queue_frame_drawn;
window_actor_class->before_paint = meta_window_actor_wayland_before_paint;
window_actor_class->after_paint = meta_window_actor_wayland_after_paint;
window_actor_class->queue_destroy = meta_window_actor_wayland_queue_destroy;
window_actor_class->set_frozen = meta_window_actor_wayland_set_frozen;
window_actor_class->update_regions = meta_window_actor_wayland_update_regions;
}
static void
meta_window_actor_wayland_init (MetaWindowActorWayland *self)
{
}