window-actor: Add API to get the topmost surface actor

On Wayland a window actor may have more than one surface actor,
most importantly when subsurfaces are used.
Add a new function to request the one which is at the top -
it will be used in the next commit.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2211>
This commit is contained in:
Robert Mader 2022-01-05 22:05:50 +01:00 committed by Marge Bot
parent 5523242eb9
commit 8abe876d15
3 changed files with 36 additions and 0 deletions

View File

@ -17,6 +17,8 @@ struct _MetaWindowActorClass
ClutterFrameInfo *frame_info,
int64_t presentation_time);
MetaSurfaceActor * (*get_topmost_surface) (MetaWindowActor *actor);
void (*assign_surface_actor) (MetaWindowActor *actor,
MetaSurfaceActor *surface_actor);
@ -80,6 +82,8 @@ void meta_window_actor_effect_completed (MetaWindowActor *actor,
MetaSurfaceActor *meta_window_actor_get_surface (MetaWindowActor *self);
MetaSurfaceActor * meta_window_actor_get_topmost_surface (MetaWindowActor *self);
void meta_window_actor_assign_surface_actor (MetaWindowActor *self,
MetaSurfaceActor *surface_actor);

View File

@ -88,6 +88,22 @@ meta_window_actor_wayland_rebuild_surface_tree (MetaWindowActor *actor)
&traverse_data);
}
static MetaSurfaceActor *
meta_window_actor_wayland_get_topmost_surface (MetaWindowActor *actor)
{
ClutterActor *child_actor;
for (child_actor = clutter_actor_get_last_child (CLUTTER_ACTOR (actor));
child_actor;
child_actor = clutter_actor_get_previous_sibling (child_actor))
{
if (META_IS_SURFACE_ACTOR_WAYLAND (child_actor))
return META_SURFACE_ACTOR (child_actor);
}
return NULL;
}
static void
meta_window_actor_wayland_assign_surface_actor (MetaWindowActor *actor,
MetaSurfaceActor *surface_actor)
@ -177,6 +193,7 @@ meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
MetaWindowActorClass *window_actor_class = META_WINDOW_ACTOR_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
window_actor_class->get_topmost_surface = meta_window_actor_wayland_get_topmost_surface;
window_actor_class->assign_surface_actor = meta_window_actor_wayland_assign_surface_actor;
window_actor_class->frame_complete = meta_window_actor_wayland_frame_complete;
window_actor_class->queue_frame_drawn = meta_window_actor_wayland_queue_frame_drawn;

View File

@ -107,6 +107,8 @@ static void meta_window_actor_get_property (GObject *object,
GValue *value,
GParamSpec *pspec);
static MetaSurfaceActor * meta_window_actor_real_get_topmost_surface (MetaWindowActor *self);
static void meta_window_actor_real_assign_surface_actor (MetaWindowActor *self,
MetaSurfaceActor *surface_actor);
@ -130,6 +132,7 @@ meta_window_actor_class_init (MetaWindowActorClass *klass)
object_class->get_property = meta_window_actor_get_property;
object_class->constructed = meta_window_actor_constructed;
klass->get_topmost_surface = meta_window_actor_real_get_topmost_surface;
klass->assign_surface_actor = meta_window_actor_real_assign_surface_actor;
/**
@ -556,6 +559,18 @@ meta_window_actor_get_surface (MetaWindowActor *self)
return priv->surface;
}
static MetaSurfaceActor *
meta_window_actor_real_get_topmost_surface (MetaWindowActor *self)
{
return meta_window_actor_get_surface (self);
}
MetaSurfaceActor *
meta_window_actor_get_topmost_surface (MetaWindowActor *self)
{
return META_WINDOW_ACTOR_GET_CLASS (self)->get_topmost_surface (self);
}
/**
* meta_window_actor_is_destroyed:
* @self: a #MetaWindowActor