2008-11-18 08:06:02 -05:00
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#include "config.h"
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2008-11-07 14:32:28 -05:00
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#include <clutter/clutter.h>
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#include <glib.h>
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2009-08-14 10:58:00 -04:00
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#include <locale.h>
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2008-11-07 14:32:28 -05:00
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#include <stdlib.h>
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#include "test-conform-common.h"
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2009-02-14 06:41:55 -05:00
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static void
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test_conform_skip_test (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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/* void */
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}
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2008-11-07 14:32:28 -05:00
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2010-10-12 12:11:52 -04:00
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static void
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test_conform_todo_test (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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#ifdef G_OS_UNIX
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const TestConformTodo *todo = data;
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if (g_test_trap_fork (0, G_TEST_TRAP_SILENCE_STDOUT | G_TEST_TRAP_SILENCE_STDERR))
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{
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todo->func (fixture, NULL);
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exit (0);
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}
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g_test_trap_assert_failed ();
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#endif
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}
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2010-10-12 12:31:15 -04:00
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void
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verify_failure (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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g_assert (FALSE);
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}
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2009-08-14 10:58:00 -04:00
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static TestConformSharedState *shared_state = NULL;
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2008-11-07 14:32:28 -05:00
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/* This is a bit of sugar for adding new conformance tests:
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*
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* - It adds an extern function definition just to save maintaining a header
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* that lists test entry points.
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* - It sets up callbacks for a fixture, which lets us share initialization
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* *code* between tests. (see test-conform-common.c)
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* - It passes in a shared *data* pointer that is initialised once in main(),
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* that gets passed to the fixture setup and test functions. (See the
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* definition in test-conform-common.h)
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*/
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2009-02-14 06:41:55 -05:00
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#define TEST_CONFORM_SIMPLE(NAMESPACE, FUNC) G_STMT_START { \
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2010-10-12 12:31:15 -04:00
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extern void FUNC (TestConformSimpleFixture *, gconstpointer); \
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g_test_add ("/conform" NAMESPACE "/" #FUNC, \
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TestConformSimpleFixture, \
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shared_state, /* data argument for test */ \
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test_conform_simple_fixture_setup, \
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FUNC, \
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2009-02-14 06:41:55 -05:00
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test_conform_simple_fixture_teardown); } G_STMT_END
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2008-11-07 14:32:28 -05:00
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2009-02-14 06:41:55 -05:00
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/* this is a macro that conditionally executes a test if CONDITION
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* evaluates to TRUE; otherwise, it will put the test under the
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* "/skip" namespace and execute a dummy function that will always
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* pass.
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*/
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#define TEST_CONFORM_SKIP(CONDITION, NAMESPACE, FUNC) G_STMT_START { \
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if (CONDITION) { \
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g_test_add ("/skipped" NAMESPACE "/" #FUNC, \
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TestConformSimpleFixture, \
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shared_state, /* data argument for test */ \
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test_conform_simple_fixture_setup, \
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test_conform_skip_test, \
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test_conform_simple_fixture_teardown); \
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} else { TEST_CONFORM_SIMPLE (NAMESPACE, FUNC); } } G_STMT_END
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2008-11-07 14:32:28 -05:00
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2009-02-19 11:51:37 -05:00
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#define TEST_CONFORM_TODO(NAMESPACE, FUNC) G_STMT_START { \
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2010-10-12 12:11:52 -04:00
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extern void FUNC (TestConformSimpleFixture *, gconstpointer); \
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TestConformTodo *_clos = g_new0 (TestConformTodo, 1); \
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_clos->name = g_strdup ( #FUNC ); \
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_clos->func = FUNC; \
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g_test_add ("/todo" NAMESPACE "/" #FUNC, \
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2009-02-19 11:51:37 -05:00
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TestConformSimpleFixture, \
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2010-10-12 12:11:52 -04:00
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_clos, \
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2009-02-19 11:51:37 -05:00
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test_conform_simple_fixture_setup, \
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2010-10-12 12:11:52 -04:00
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test_conform_todo_test, \
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2009-02-19 11:51:37 -05:00
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test_conform_simple_fixture_teardown); } G_STMT_END
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2009-11-04 06:47:09 -05:00
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gchar *
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clutter_test_get_data_file (const gchar *filename)
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{
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return g_build_filename (TESTS_DATADIR, filename, NULL);
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}
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2009-08-14 10:58:00 -04:00
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static void
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clutter_test_init (gint *argc,
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gchar ***argv)
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2008-11-07 14:32:28 -05:00
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{
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2009-06-08 13:13:18 -04:00
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/* Turning of sync-to-vblank removes a dependency on the specifics of the
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* test environment. It also means that the timeline-only tests are
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* throttled to a reasonable frame rate rather than running in tight
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* infinite loop.
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*/
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g_setenv ("CLUTTER_VBLANK", "none", FALSE);
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2009-08-14 10:58:00 -04:00
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g_test_init (argc, argv, NULL);
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2009-01-20 16:12:44 -05:00
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2008-11-07 14:32:28 -05:00
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g_test_bug_base ("http://bugzilla.openedhand.com/show_bug.cgi?id=%s");
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/* Initialise the state you need to share with everything.
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*/
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2009-08-14 10:58:00 -04:00
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shared_state = g_new0 (TestConformSharedState, 1);
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shared_state->argc_addr = argc;
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shared_state->argv_addr = argv;
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}
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int
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main (int argc, char **argv)
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{
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clutter_test_init (&argc, &argv);
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2009-05-22 11:59:14 -04:00
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2010-10-11 11:16:45 -04:00
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/* This file is run through a sed script during the make step so the
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lines containing the tests need to be formatted on a single line
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each. To comment out a test use the SKIP or TODO macros. Using
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#if 0 would break the script. */
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2010-10-12 12:31:15 -04:00
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/* sanity check for the test suite itself */
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2010-10-12 12:11:52 -04:00
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TEST_CONFORM_TODO ("/suite", verify_failure);
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2010-10-12 12:31:15 -04:00
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TEST_CONFORM_SIMPLE ("/actor", actor_destruction);
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TEST_CONFORM_SIMPLE ("/actor", actor_anchors);
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TEST_CONFORM_SIMPLE ("/actor", actor_picking);
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TEST_CONFORM_SIMPLE ("/actor", actor_fixed_size);
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TEST_CONFORM_SIMPLE ("/actor", actor_preferred_size);
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2011-03-04 11:48:59 -05:00
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TEST_CONFORM_SIMPLE ("/actor", test_offscreen_redirect);
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2008-11-07 14:32:28 -05:00
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2008-11-08 10:56:22 -05:00
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TEST_CONFORM_SIMPLE ("/invariants", test_initial_state);
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Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 09:16:43 -04:00
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TEST_CONFORM_SIMPLE ("/invariants", test_shown_not_parented);
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2008-11-18 07:16:00 -05:00
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TEST_CONFORM_SIMPLE ("/invariants", test_realized);
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Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 09:16:43 -04:00
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TEST_CONFORM_SIMPLE ("/invariants", test_realize_not_recursive);
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TEST_CONFORM_SIMPLE ("/invariants", test_map_recursive);
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2008-11-08 10:56:22 -05:00
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TEST_CONFORM_SIMPLE ("/invariants", test_mapped);
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TEST_CONFORM_SIMPLE ("/invariants", test_show_on_set_parent);
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2009-06-11 22:46:38 -04:00
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TEST_CONFORM_SIMPLE ("/invariants", test_clone_no_map);
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2010-09-27 17:17:12 -04:00
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TEST_CONFORM_SIMPLE ("/invariants", test_contains);
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2008-11-08 10:56:22 -05:00
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2008-11-12 09:41:01 -05:00
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TEST_CONFORM_SIMPLE ("/opacity", test_label_opacity);
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TEST_CONFORM_SIMPLE ("/opacity", test_rectangle_opacity);
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TEST_CONFORM_SIMPLE ("/opacity", test_paint_opacity);
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2008-11-07 14:32:28 -05:00
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2010-10-12 12:31:15 -04:00
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TEST_CONFORM_SIMPLE ("/text", text_utf8_validation);
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TEST_CONFORM_SIMPLE ("/text", text_set_empty);
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TEST_CONFORM_SIMPLE ("/text", text_set_text);
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TEST_CONFORM_SIMPLE ("/text", text_append_some);
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TEST_CONFORM_SIMPLE ("/text", text_prepend_some);
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TEST_CONFORM_SIMPLE ("/text", text_insert);
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TEST_CONFORM_SIMPLE ("/text", text_delete_chars);
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TEST_CONFORM_SIMPLE ("/text", text_delete_text);
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TEST_CONFORM_SIMPLE ("/text", text_cursor);
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TEST_CONFORM_SIMPLE ("/text", text_event);
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TEST_CONFORM_SIMPLE ("/text", text_get_chars);
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TEST_CONFORM_SIMPLE ("/text", text_cache);
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TEST_CONFORM_SIMPLE ("/text", text_password_char);
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TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_size);
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TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_color);
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2009-09-25 14:14:40 -04:00
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TEST_CONFORM_SIMPLE ("/texture", test_texture_pick_with_alpha);
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2009-09-17 09:25:29 -04:00
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TEST_CONFORM_SIMPLE ("/texture", test_texture_fbo);
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2010-05-10 12:43:17 -04:00
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TEST_CONFORM_SIMPLE ("/texture/cairo", test_clutter_cairo_texture);
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2008-11-28 12:36:37 -05:00
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2008-12-05 08:13:37 -05:00
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TEST_CONFORM_SIMPLE ("/path", test_path);
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2008-12-08 08:57:10 -05:00
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TEST_CONFORM_SIMPLE ("/binding-pool", test_binding_pool);
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2009-02-14 06:45:27 -05:00
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TEST_CONFORM_SIMPLE ("/model", test_list_model_populate);
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TEST_CONFORM_SIMPLE ("/model", test_list_model_iterate);
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2009-04-29 10:39:23 -04:00
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TEST_CONFORM_SIMPLE ("/model", test_list_model_filter);
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2010-02-25 17:47:49 -05:00
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TEST_CONFORM_SIMPLE ("/model", test_list_model_from_script);
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model: Make sure to emit ::row-changed
Currently, only clutter_model_iter_set_valist() is in charge of emitting
the ClutterModel::row-changed signal. Both the set() and the
set_valist() functions can be called with multiple columns, so we
coalesce the signal emission at the end of the set_valist(), to have a
single ::row-changed emission per change.
The clutter_model_iter_set_value() function is just a thin wrapper
around the set_value() virtual function, but since it's called
internally we cannot add the signal emission there as well, as we'd
break the signal coalescing.
For this reason, we need some code refactoring inside the various set()
variants of ClutterModelIter:
- we only use the internal va_arg variant for both the set() and
set_valist() public functions, to avoid multiple type checks;
- the internal set_valist() calls an internal set_value() method
which calls the virtual function from the iterator vtable;
- a new internal emit_row_changed() method is needed to retrieve
the ClutterModel from the iterator, and emit the signal;
Now, all three variants of the value setter will call an internal
ClutterModelIter::set_value() wrapper, and emit the ::row-changed
signal.
To check that the intended behaviour has been implemented, and it's not
going to be broken, the test suite has grown a new unit which populates
a model and changes a random row.
2011-07-28 10:00:18 -04:00
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TEST_CONFORM_SIMPLE ("/model", test_list_model_row_changed);
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2009-02-14 06:45:27 -05:00
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2009-06-01 13:43:47 -04:00
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TEST_CONFORM_SIMPLE ("/color", test_color_from_string);
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TEST_CONFORM_SIMPLE ("/color", test_color_to_string);
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2009-07-27 06:46:26 -04:00
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TEST_CONFORM_SIMPLE ("/color", test_color_hls_roundtrip);
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2010-01-14 09:07:04 -05:00
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TEST_CONFORM_SIMPLE ("/color", test_color_operators);
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2009-06-01 13:43:47 -04:00
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2009-06-03 06:12:09 -04:00
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TEST_CONFORM_SIMPLE ("/units", test_units_constructors);
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TEST_CONFORM_SIMPLE ("/units", test_units_string);
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2009-10-16 10:25:37 -04:00
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TEST_CONFORM_SIMPLE ("/units", test_units_cache);
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2009-06-03 06:12:09 -04:00
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2009-08-25 12:55:51 -04:00
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TEST_CONFORM_SIMPLE ("/group", test_group_depth_sorting);
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2009-11-04 06:50:45 -05:00
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TEST_CONFORM_SIMPLE ("/script", test_script_single);
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2009-11-04 11:45:44 -05:00
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TEST_CONFORM_SIMPLE ("/script", test_script_child);
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2009-11-06 05:53:43 -05:00
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TEST_CONFORM_SIMPLE ("/script", test_script_implicit_alpha);
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2009-11-06 06:32:28 -05:00
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TEST_CONFORM_SIMPLE ("/script", test_script_object_property);
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2009-11-13 09:10:29 -05:00
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TEST_CONFORM_SIMPLE ("/script", test_script_animation);
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2009-11-30 13:22:26 -05:00
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TEST_CONFORM_SIMPLE ("/script", test_script_named_object);
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2010-02-08 10:52:18 -05:00
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TEST_CONFORM_SIMPLE ("/script", test_animator_base);
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TEST_CONFORM_SIMPLE ("/script", test_animator_properties);
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2010-02-24 11:43:17 -05:00
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TEST_CONFORM_SIMPLE ("/script", test_animator_multi_properties);
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2010-05-21 09:13:14 -04:00
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TEST_CONFORM_SIMPLE ("/script", test_state_base);
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2010-06-07 17:45:34 -04:00
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TEST_CONFORM_SIMPLE ("/script", test_script_layout_property);
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2009-11-04 06:50:45 -05:00
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2010-10-12 12:31:15 -04:00
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TEST_CONFORM_SIMPLE ("/timeline", test_timeline);
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TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", timeline_interpolation);
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TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", timeline_rewind);
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TEST_CONFORM_SIMPLE ("/score", test_score);
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2010-02-02 07:56:04 -05:00
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TEST_CONFORM_SIMPLE ("/behaviours", test_behaviours);
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2010-06-01 12:27:59 -04:00
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_object);
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2009-11-26 19:28:39 -05:00
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_fixed);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_backface_culling);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_materials);
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2011-02-09 10:12:13 -05:00
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_pipeline_user_matrix);
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2009-11-26 19:28:39 -05:00
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_blend_strings);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_premult);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_readpixels);
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2010-04-08 12:18:40 -04:00
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_path);
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2010-05-26 06:33:32 -04:00
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_depth_test);
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2009-11-26 19:28:39 -05:00
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_npot_texture);
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2010-01-12 06:02:09 -05:00
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_multitexture);
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2010-01-15 07:02:09 -05:00
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_mipmaps);
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2010-01-18 04:22:04 -05:00
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_sub_texture);
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2010-07-05 11:17:34 -04:00
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_pixel_array);
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2010-03-02 10:18:00 -05:00
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_rectangle);
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2010-07-01 17:05:51 -04:00
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_3d);
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2010-03-31 13:54:34 -04:00
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_wrap_modes);
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2010-06-18 13:51:15 -04:00
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_pixmap_x11);
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2010-07-08 09:25:23 -04:00
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_get_set_data);
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2011-02-24 15:30:30 -05:00
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_atlas_migration);
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2009-11-26 19:28:39 -05:00
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TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_contiguous);
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TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_interleved);
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TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_mutability);
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2010-11-04 13:31:59 -04:00
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TEST_CONFORM_SIMPLE ("/cogl/vertex-array", test_cogl_primitive);
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2010-07-17 09:11:02 -04:00
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TEST_CONFORM_SIMPLE ("/cogl/shaders", test_cogl_just_vertex_shader);
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2009-11-26 19:28:39 -05:00
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/* left to the end because they aren't currently very orthogonal and tend to
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* break subsequent tests! */
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_viewport);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_offscreen);
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2011-02-07 05:59:19 -05:00
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TEST_CONFORM_SIMPLE ("/cally", cally_text);
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2008-11-12 09:41:01 -05:00
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return g_test_run ();
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}
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