mutter/clutter/egl/clutter-stage-egl.c

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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-stage-egl.h"
#include "clutter-egl.h"
#include "clutter-backend-egl.h"
#include "clutter-debug.h"
#include "clutter-event.h"
#include "clutter-enum-types.h"
#include "clutter-feature.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-actor-private.h"
#include "clutter-stage-private.h"
#include "clutter-util.h"
#ifdef COGL_HAS_X11_SUPPORT
static ClutterStageWindowIface *clutter_stage_egl_parent_iface = NULL;
#endif
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterStageEGL,
_clutter_stage_egl,
#ifdef COGL_HAS_X11_SUPPORT
CLUTTER_TYPE_STAGE_X11,
#else
G_TYPE_OBJECT,
#endif
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
clutter_stage_window_iface_init));
static void
clutter_stage_egl_unrealize (ClutterStageWindow *stage_window)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
CLUTTER_NOTE (BACKEND, "Unrealizing EGL stage [%p]", stage_egl);
#ifdef COGL_HAS_XLIB_SUPPORT
/* chain up to the StageX11 implementation */
clutter_stage_window_parent_iface->unrealize (stage_window);
#endif
cogl_object_unref (stage_egl->onscreen);
stage_egl->onscreen = NULL;
}
static gboolean
clutter_stage_egl_realize (ClutterStageWindow *stage_window)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
#ifdef COGL_HAS_XLIB_SUPPORT
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
#endif
ClutterBackend *backend;
ClutterBackendEGL *backend_egl;
CoglFramebuffer *framebuffer;
GError *error = NULL;
gfloat width = 800;
gfloat height = 600;
const char *clutter_vblank;
CLUTTER_NOTE (BACKEND, "Realizing stage '%s' [%p]",
G_OBJECT_TYPE_NAME (stage_egl),
stage_egl);
backend = clutter_get_default_backend ();
backend_egl = CLUTTER_BACKEND_EGL (backend);
#ifdef COGL_HAS_XLIB_SUPPORT
clutter_actor_get_size (CLUTTER_ACTOR (stage_x11->wrapper), &width, &height);
#endif
stage_egl->onscreen = cogl_onscreen_new (backend->cogl_context,
width, height);
#ifdef COGL_HAS_XLIB_SUPPORT
if (stage_x11->xwin != None)
cogl_onscreen_x11_set_foreign_window_xid (stage_egl->onscreen,
stage_x11->xwin);
#endif
clutter_vblank = _clutter_backend_egl_get_vblank ();
if (clutter_vblank && strcmp (clutter_vblank, "none") == 0)
cogl_onscreen_set_swap_throttled (stage_egl->onscreen, FALSE);
framebuffer = COGL_FRAMEBUFFER (stage_egl->onscreen);
if (!cogl_framebuffer_allocate (framebuffer, &error))
{
g_warning ("Failed to allocate stage: %s", error->message);
g_error_free (error);
cogl_object_unref (stage_egl->onscreen);
stage_egl->onscreen = NULL;
return FALSE;
}
/* FIXME: for fullscreen EGL platforms then the size we gave above
* will be ignored, so we need to make sure the stage size is
* updated to this size. */
#ifdef COGL_HAS_XLIB_SUPPORT
if (stage_x11->xwin == None)
stage_x11->xwin = cogl_onscreen_x11_get_window_xid (stage_egl->onscreen);
return clutter_stage_egl_parent_iface->realize (stage_window);
#else
return TRUE;
#endif
}
#ifndef COGL_HAS_XLIB_SUPPORT
/* FIXME: Move this warnings up into clutter-stage.c */
static void
clutter_stage_egl_set_fullscreen (ClutterStageWindow *stage_window,
gboolean fullscreen)
{
g_warning ("Stage of type '%s' do not support ClutterStage::set_fullscreen",
G_OBJECT_TYPE_NAME (stage_window));
}
static void
clutter_stage_egl_set_title (ClutterStageWindow *stage_window,
const gchar *title)
{
g_warning ("Stage of type '%s' do not support ClutterStage::set_title",
G_OBJECT_TYPE_NAME (stage_window));
}
static void
clutter_stage_egl_set_cursor_visible (ClutterStageWindow *stage_window,
gboolean cursor_visible)
{
g_warning ("Stage of type '%s' do not support ClutterStage::set_cursor_visible",
G_OBJECT_TYPE_NAME (stage_window));
}
static ClutterActor *
clutter_stage_egl_get_wrapper (ClutterStageWindow *stage_window)
{
return CLUTTER_ACTOR (CLUTTER_STAGE_EGL (stage_window)->wrapper);
}
static void
clutter_stage_egl_show (ClutterStageWindow *stage_window,
gboolean do_raise)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
clutter_actor_map (CLUTTER_ACTOR (stage_egl->wrapper));
}
static void
clutter_stage_egl_hide (ClutterStageWindow *stage_window)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
clutter_actor_unmap (CLUTTER_ACTOR (stage_egl->wrapper));
}
static void
clutter_stage_egl_get_geometry (ClutterStageWindow *stage_window,
ClutterGeometry *geometry)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
if (geometry)
{
if (stage_egl->onscreen)
{
CoglFramebuffer *framebuffer =
COGL_FRAMEBUFFER (stage_egl->onscreen);
geometry->x = geometry->y = 0;
geometry->width = cogl_framebuffer_get_width (framebuffer);
geometry->height = cogl_framebuffer_get_height (framebuffer);
}
else
{
geometry->x = geometry->y = 0;
geometry->width = 800;
geometry->height = 600;
}
}
}
static void
clutter_stage_egl_resize (ClutterStageWindow *stage_window,
gint width,
gint height)
{
}
#endif /* COGL_HAS_XLIB_SUPPORT */
static gboolean
clutter_stage_egl_has_redraw_clips (ClutterStageWindow *stage_window)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
/* NB: at the start of each new frame there is an implied clip that
* clips everything (i.e. nothing would be drawn) so we need to make
* sure we return True in the un-initialized case here.
*
* NB: a clip width of 0 means a full stage redraw has been queued
* so we effectively don't have any redraw clips in that case.
*/
if (!stage_egl->initialized_redraw_clip ||
(stage_egl->initialized_redraw_clip &&
stage_egl->bounding_redraw_clip.width != 0))
return TRUE;
else
return FALSE;
}
static gboolean
clutter_stage_egl_ignoring_redraw_clips (ClutterStageWindow *stage_window)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
/* NB: a clip width of 0 means a full stage redraw is required */
if (stage_egl->initialized_redraw_clip &&
stage_egl->bounding_redraw_clip.width == 0)
return TRUE;
else
return FALSE;
}
/* A redraw clip represents (in stage coordinates) the bounding box of
* something that needs to be redraw. Typically they are added to the
* StageWindow as a result of clutter_actor_queue_clipped_redraw() by
* actors such as ClutterEGLTexturePixmap. All redraw clips are
* discarded after the next paint.
*
* A NULL stage_clip means the whole stage needs to be redrawn.
*
* What we do with this information:
* - we keep track of the bounding box for all redraw clips
* - when we come to redraw; we scissor the redraw to that box and use
* glBlitFramebuffer to present the redraw to the front
* buffer.
*/
static void
clutter_stage_egl_add_redraw_clip (ClutterStageWindow *stage_window,
ClutterGeometry *stage_clip)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
/* If we are already forced to do a full stage redraw then bail early */
if (clutter_stage_egl_ignoring_redraw_clips (stage_window))
return;
/* A NULL stage clip means a full stage redraw has been queued and
* we keep track of this by setting a zero width
* stage_egl->bounding_redraw_clip */
if (stage_clip == NULL)
{
stage_egl->bounding_redraw_clip.width = 0;
stage_egl->initialized_redraw_clip = TRUE;
return;
}
/* Ignore requests to add degenerate/empty clip rectangles */
if (stage_clip->width == 0 || stage_clip->height == 0)
return;
if (!stage_egl->initialized_redraw_clip)
{
stage_egl->bounding_redraw_clip.x = stage_clip->x;
stage_egl->bounding_redraw_clip.y = stage_clip->y;
stage_egl->bounding_redraw_clip.width = stage_clip->width;
stage_egl->bounding_redraw_clip.height = stage_clip->height;
}
else if (stage_egl->bounding_redraw_clip.width > 0)
{
clutter_geometry_union (&stage_egl->bounding_redraw_clip, stage_clip,
&stage_egl->bounding_redraw_clip);
}
stage_egl->initialized_redraw_clip = TRUE;
}
/* XXX: This is basically identical to clutter_stage_glx_redraw */
static void
clutter_stage_egl_redraw (ClutterStageWindow *stage_window)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
ClutterActor *wrapper;
ClutterBackend *backend;
ClutterBackendEGL *backend_egl;
gboolean may_use_clipped_redraw;
gboolean use_clipped_redraw;
CLUTTER_STATIC_TIMER (painting_timer,
"Redrawing", /* parent */
"Painting actors",
"The time spent painting actors",
0 /* no application private data */);
CLUTTER_STATIC_TIMER (swapbuffers_timer,
"Redrawing", /* parent */
"eglSwapBuffers",
"The time spent blocked by eglSwapBuffers",
0 /* no application private data */);
CLUTTER_STATIC_TIMER (blit_sub_buffer_timer,
"Redrawing", /* parent */
"egl_blit_sub_buffer",
"The time spent in _egl_blit_sub_buffer",
0 /* no application private data */);
#ifdef COGL_HAS_X11_SUPPORT
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_egl);
wrapper = CLUTTER_ACTOR (stage_x11->wrapper);
#else
wrapper = CLUTTER_ACTOR (stage_egl->wrapper);
#endif
if (!stage_egl->onscreen)
return;
backend = clutter_get_default_backend ();
backend_egl = CLUTTER_BACKEND_EGL (backend);
CLUTTER_TIMER_START (_clutter_uprof_context, painting_timer);
if (G_LIKELY (backend_egl->can_blit_sub_buffer) &&
/* NB: a zero width redraw clip == full stage redraw */
stage_egl->bounding_redraw_clip.width != 0 &&
/* some drivers struggle to get going and produce some junk
* frames when starting up... */
G_LIKELY (stage_egl->frame_count > 3)
#ifdef COGL_HAS_X11_SUPPORT
/* While resizing a window clipped redraws are disabled to avoid
* artefacts. See clutter-event-x11.c:event_translate for a
* detailed explanation */
&& G_LIKELY (stage_x11->clipped_redraws_cool_off == 0)
#endif
)
{
may_use_clipped_redraw = TRUE;
}
else
may_use_clipped_redraw = FALSE;
if (may_use_clipped_redraw &&
G_LIKELY (!(clutter_paint_debug_flags &
CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS)))
use_clipped_redraw = TRUE;
else
use_clipped_redraw = FALSE;
if (use_clipped_redraw)
{
cogl_clip_push_window_rectangle (stage_egl->bounding_redraw_clip.x,
stage_egl->bounding_redraw_clip.y,
stage_egl->bounding_redraw_clip.width,
stage_egl->bounding_redraw_clip.height);
_clutter_stage_do_paint (CLUTTER_STAGE (wrapper),
&stage_egl->bounding_redraw_clip);
cogl_clip_pop ();
}
else
_clutter_stage_do_paint (CLUTTER_STAGE (wrapper), NULL);
if (may_use_clipped_redraw &&
G_UNLIKELY ((clutter_paint_debug_flags & CLUTTER_DEBUG_REDRAWS)))
{
static CoglMaterial *outline = NULL;
ClutterGeometry *clip = &stage_egl->bounding_redraw_clip;
ClutterActor *actor = CLUTTER_ACTOR (wrapper);
CoglHandle vbo;
float x_1 = clip->x;
float x_2 = clip->x + clip->width;
float y_1 = clip->y;
float y_2 = clip->y + clip->height;
float quad[8] = {
x_1, y_1,
x_2, y_1,
x_2, y_2,
x_1, y_2
};
CoglMatrix modelview;
if (outline == NULL)
{
outline = cogl_material_new ();
cogl_material_set_color4ub (outline, 0xff, 0x00, 0x00, 0xff);
}
vbo = cogl_vertex_buffer_new (4);
cogl_vertex_buffer_add (vbo,
"gl_Vertex",
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT,
FALSE, /* normalized */
0, /* stride */
quad);
cogl_vertex_buffer_submit (vbo);
cogl_push_matrix ();
cogl_matrix_init_identity (&modelview);
_clutter_actor_apply_modelview_transform (actor, &modelview);
cogl_set_modelview_matrix (&modelview);
cogl_set_source (outline);
cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_LINE_LOOP,
0 , 4);
cogl_pop_matrix ();
cogl_object_unref (vbo);
}
CLUTTER_TIMER_STOP (_clutter_uprof_context, painting_timer);
/* push on the screen */
if (use_clipped_redraw)
{
ClutterGeometry *clip = &stage_egl->bounding_redraw_clip;
int copy_area[4];
ClutterActor *actor;
/* XXX: It seems there will be a race here in that the stage
* window may be resized before the cogl_framebuffer_swap_region
* is handled and so we may copy the wrong region. I can't
* really see how we can handle this with the current state of X
* but at least in this case a full redraw should be queued by
* the resize anyway so it should only exhibit temporary
* artefacts.
*/
actor = CLUTTER_ACTOR (wrapper);
copy_area[0] = clip->x;
copy_area[1] = clutter_actor_get_height (actor) - clip->y - clip->height;
copy_area[2] = clip->width;
copy_area[3] = clip->height;
CLUTTER_NOTE (BACKEND,
"cogl_framebuffer_swap_region (onscreen: %p, "
"x: %d, y: %d, "
"width: %d, height: %d)",
stage_egl->onscreen,
copy_area[0], copy_area[1], copy_area[2], copy_area[3]);
CLUTTER_TIMER_START (_clutter_uprof_context, blit_sub_buffer_timer);
cogl_framebuffer_swap_region (COGL_FRAMEBUFFER (stage_egl->onscreen),
copy_area, 1);
CLUTTER_TIMER_STOP (_clutter_uprof_context, blit_sub_buffer_timer);
}
else
{
CLUTTER_NOTE (BACKEND, "cogl_framebuffer_swap_buffers (onscreen: %p)",
stage_egl->onscreen);
CLUTTER_TIMER_START (_clutter_uprof_context, swapbuffers_timer);
cogl_framebuffer_swap_buffers (COGL_FRAMEBUFFER (stage_egl->onscreen));
CLUTTER_TIMER_STOP (_clutter_uprof_context, swapbuffers_timer);
}
/* reset the redraw clipping for the next paint... */
stage_egl->initialized_redraw_clip = FALSE;
stage_egl->frame_count++;
}
static void
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
{
#ifdef COGL_HAS_X11_SUPPORT
clutter_stage_egl_parent_iface = g_type_interface_peek_parent (iface);
iface->realize = clutter_stage_egl_realize;
iface->unrealize = clutter_stage_egl_unrealize;
/* the rest is inherited from ClutterStageX11 */
#else /* COGL_HAS_X11_SUPPORT */
iface->realize = clutter_stage_egl_realize;
iface->unrealize = clutter_stage_egl_unrealize;
iface->set_fullscreen = clutter_stage_egl_set_fullscreen;
iface->set_title = clutter_stage_egl_set_title;
iface->set_cursor_visible = clutter_stage_egl_set_cursor_visible;
iface->get_wrapper = clutter_stage_egl_get_wrapper;
iface->get_geometry = clutter_stage_egl_get_geometry;
iface->resize = clutter_stage_egl_resize;
iface->show = clutter_stage_egl_show;
iface->hide = clutter_stage_egl_hide;
#endif /* COGL_HAS_X11_SUPPORT */
iface->add_redraw_clip = clutter_stage_egl_add_redraw_clip;
iface->has_redraw_clips = clutter_stage_egl_has_redraw_clips;
iface->ignoring_redraw_clips = clutter_stage_egl_ignoring_redraw_clips;
iface->redraw = clutter_stage_egl_redraw;
}
#ifdef COGL_HAS_X11_SUPPORT
static void
clutter_stage_egl_dispose (GObject *gobject)
{
G_OBJECT_CLASS (_clutter_stage_egl_parent_class)->dispose (gobject);
}
static void
_clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->dispose = clutter_stage_egl_dispose;
}
#else
static void
_clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
{
}
#endif /* COGL_HAS_X11_SUPPORT */
static void
_clutter_stage_egl_init (ClutterStageEGL *stage)
{
}