egl: Adds support for clipped redraws

This adds egl backend support for handling clipped redraws. This uses
the EGL_NOK_swap_region extension to enable the EGL backend to present a
subregion from the back buffer to the front so we don't always have to
redraw the entire stage for small updates.
This commit is contained in:
Robert Bragg 2010-11-16 13:54:15 +00:00
parent a4d3208eb5
commit a5c30398df
4 changed files with 333 additions and 3 deletions

View File

@ -50,6 +50,8 @@ static ClutterBackendEGL *backend_singleton = NULL;
static const gchar *clutter_fb_device = NULL;
static gchar *clutter_vblank_name = NULL;
#ifdef COGL_HAS_X11_SUPPORT
G_DEFINE_TYPE (ClutterBackendEGL, _clutter_backend_egl, CLUTTER_TYPE_BACKEND_X11);
#else
@ -76,6 +78,13 @@ clutter_backend_egl_pre_parse (ClutterBackend *backend,
return FALSE;
#endif
env_string = g_getenv ("CLUTTER_VBLANK");
if (env_string)
{
clutter_vblank_name = g_strdup (env_string);
env_string = NULL;
}
env_string = g_getenv ("CLUTTER_FB_DEVICE");
if (env_string != NULL && env_string[0] != '\0')
clutter_fb_device = g_strdup (env_string);
@ -133,6 +142,34 @@ clutter_backend_egl_post_parse (ClutterBackend *backend,
return TRUE;
}
void
_clutter_backend_egl_blit_sub_buffer (ClutterBackendEGL *backend_egl,
EGLSurface drawable,
int x, int y, int width, int height)
{
if (backend_egl->swap_buffers_region)
{
EGLint rect[4] = {
x, y, width, height
};
backend_egl->swap_buffers_region (backend_egl->edpy,
drawable,
1,
rect);
}
#if 0 /* XXX need GL_ARB_draw_buffers */
else if (backend_egl->blit_framebuffer)
{
glDrawBuffer (GL_FRONT);
backend_egl->blit_framebuffer (x, y, x + width, y + height,
x, y, x + width, y + height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
glDrawBuffer (GL_BACK);
glFlush();
}
#endif
}
static gboolean
clutter_backend_egl_create_context (ClutterBackend *backend,
GError **error)
@ -598,10 +635,21 @@ clutter_backend_egl_constructor (GType gtype,
return g_object_ref (backend_singleton);
}
static gboolean
check_vblank_env (const char *name)
{
if (clutter_vblank_name && !g_ascii_strcasecmp (clutter_vblank_name, name))
return TRUE;
return FALSE;
}
static ClutterFeatureFlags
clutter_backend_egl_get_features (ClutterBackend *backend)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
const gchar *egl_extensions = NULL;
const gchar *gl_extensions = NULL;
ClutterFeatureFlags flags;
g_assert (backend_egl->egl_context != NULL);
@ -613,6 +661,39 @@ clutter_backend_egl_get_features (ClutterBackend *backend)
flags = CLUTTER_FEATURE_STAGE_STATIC;
#endif
/* First check for explicit disabling or it set elsewhere (eg NVIDIA) */
if (check_vblank_env ("none"))
backend_egl->vblank_type = CLUTTER_VBLANK_NONE;
else
backend_egl->vblank_type = CLUTTER_VBLANK_SWAP_INTERVAL;
egl_extensions = eglQueryString (backend_egl->edpy, EGL_EXTENSIONS);
if (_cogl_check_extension ("EGL_NOK_swap_region", egl_extensions))
{
CLUTTER_NOTE (BACKEND,
"Using EGL_NOK_swap_region for sub_buffer copies");
backend_egl->swap_buffers_region =
(void *)cogl_get_proc_address ("eglSwapBuffersRegionNOK");
backend_egl->can_blit_sub_buffer = TRUE;
backend_egl->blit_sub_buffer_is_synchronized = TRUE;
}
gl_extensions = (const gchar *)glGetString (GL_EXTENSIONS);
#if 0 /* XXX need GL_ARB_draw_buffers */
if (!backend_egl->swap_buffers_region &&
_cogl_check_extension ("GL_EXT_framebuffer_blit", gl_extensions))
{
CLUTTER_NOTE (BACKEND,
"Using glBlitFramebuffer fallback for sub_buffer copies");
backend_egl->blit_framebuffer =
(BlitFramebufferProc) cogl_get_proc_address ("glBlitFramebuffer");
backend_egl->can_blit_sub_buffer = TRUE;
backend_egl->blit_sub_buffer_is_synchronized = FALSE;
}
#endif
CLUTTER_NOTE (BACKEND, "Checking features\n"
"GL_VENDOR: %s\n"
"GL_RENDERER: %s\n"

View File

@ -54,6 +54,26 @@ G_BEGIN_DECLS
typedef struct _ClutterBackendEGL ClutterBackendEGL;
typedef struct _ClutterBackendEGLClass ClutterBackendEGLClass;
typedef enum ClutterEGLVBlankType {
CLUTTER_VBLANK_NONE = 0,
CLUTTER_VBLANK_SWAP_INTERVAL
} ClutterEGLVBlankType;
typedef void (*BlitFramebufferProc) (GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
typedef EGLBoolean (*SwapBuffersRegionProc) (EGLDisplay dpy,
EGLSurface surface,
EGLint numRects,
const EGLint *rects);
struct _ClutterBackendEGL
{
#ifdef COGL_HAS_XLIB_SUPPORT
@ -96,6 +116,13 @@ struct _ClutterBackendEGL
gint egl_version_major;
gint egl_version_minor;
ClutterEGLVBlankType vblank_type;
gboolean can_blit_sub_buffer;
BlitFramebufferProc blit_framebuffer;
SwapBuffersRegionProc swap_buffers_region;
gboolean blit_sub_buffer_is_synchronized;
};
struct _ClutterBackendEGLClass
@ -112,6 +139,11 @@ GType _clutter_backend_egl_get_type (void) G_GNUC_CONST;
void _clutter_events_egl_init (ClutterBackendEGL *backend);
void _clutter_events_egl_uninit (ClutterBackendEGL *backend);
void
_clutter_backend_egl_blit_sub_buffer (ClutterBackendEGL *backend_egl,
EGLSurface drawable,
int x, int y, int width, int height);
G_END_DECLS
#endif /* __CLUTTER_BACKEND_EGL_H__ */

View File

@ -12,6 +12,7 @@
#include "clutter-feature.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-actor-private.h"
#include "clutter-stage-private.h"
#include "clutter-util.h"
@ -272,6 +273,86 @@ clutter_stage_egl_resize (ClutterStageWindow *stage_window,
#endif /* COGL_HAS_XLIB_SUPPORT */
static gboolean
clutter_stage_egl_has_redraw_clips (ClutterStageWindow *stage_window)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
/* NB: a degenerate clip means a full stage redraw is required */
if (stage_egl->initialized_redraw_clip &&
stage_egl->bounding_redraw_clip.width != 0)
return TRUE;
else
return FALSE;
}
static gboolean
clutter_stage_egl_ignoring_redraw_clips (ClutterStageWindow *stage_window)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
/* NB: a degenerate clip means a full stage redraw is required */
if (stage_egl->initialized_redraw_clip &&
stage_egl->bounding_redraw_clip.width == 0)
return TRUE;
else
return FALSE;
}
/* A redraw clip represents (in stage coordinates) the bounding box of
* something that needs to be redraw. Typically they are added to the
* StageWindow as a result of clutter_actor_queue_clipped_redraw() by
* actors such as ClutterEGLTexturePixmap. All redraw clips are
* discarded after the next paint.
*
* A NULL stage_clip means the whole stage needs to be redrawn.
*
* What we do with this information:
* - we keep track of the bounding box for all redraw clips
* - when we come to redraw; we scissor the redraw to that box and use
* glBlitFramebuffer to present the redraw to the front
* buffer.
*/
static void
clutter_stage_egl_add_redraw_clip (ClutterStageWindow *stage_window,
ClutterGeometry *stage_clip)
{
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
/* If we are already forced to do a full stage redraw then bail early */
if (clutter_stage_egl_ignoring_redraw_clips (stage_window))
return;
/* A NULL stage clip means a full stage redraw has been queued and
* we keep track of this by setting a degenerate
* stage_egl->bounding_redraw_clip */
if (stage_clip == NULL)
{
stage_egl->bounding_redraw_clip.width = 0;
stage_egl->initialized_redraw_clip = TRUE;
return;
}
/* Ignore requests to add degenerate/empty clip rectangles */
if (stage_clip->width == 0 || stage_clip->height == 0)
return;
if (!stage_egl->initialized_redraw_clip)
{
stage_egl->bounding_redraw_clip.x = stage_clip->x;
stage_egl->bounding_redraw_clip.y = stage_clip->y;
stage_egl->bounding_redraw_clip.width = stage_clip->width;
stage_egl->bounding_redraw_clip.height = stage_clip->height;
}
else if (stage_egl->bounding_redraw_clip.width > 0)
{
clutter_geometry_union (&stage_egl->bounding_redraw_clip, stage_clip,
&stage_egl->bounding_redraw_clip);
}
stage_egl->initialized_redraw_clip = TRUE;
}
static void
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
{
@ -297,6 +378,10 @@ clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
iface->hide = clutter_stage_egl_hide;
#endif /* COGL_HAS_X11_SUPPORT */
iface->add_redraw_clip = clutter_stage_egl_add_redraw_clip;
iface->has_redraw_clips = clutter_stage_egl_has_redraw_clips;
iface->ignoring_redraw_clips = clutter_stage_egl_ignoring_redraw_clips;
}
#ifdef COGL_HAS_X11_SUPPORT
@ -338,12 +423,14 @@ _clutter_stage_egl_init (ClutterStageEGL *stage)
void
_clutter_stage_egl_redraw (ClutterStageEGL *stage_egl,
ClutterStage *stage)
ClutterStage *stage)
{
ClutterBackend *backend = clutter_get_default_backend ();
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
ClutterActor *wrapper;
EGLSurface egl_surface;
gboolean may_use_clipped_redraw;
gboolean use_clipped_redraw;
#ifdef COGL_HAS_X11_SUPPORT
ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_egl);
@ -356,8 +443,130 @@ _clutter_stage_egl_redraw (ClutterStageEGL *stage_egl,
egl_surface = backend_egl->egl_surface;
#endif
_clutter_stage_do_paint (CLUTTER_STAGE (wrapper), NULL);
if (G_LIKELY (backend_egl->can_blit_sub_buffer) &&
/* NB: a degenerate redraw clip width == full stage redraw */
stage_egl->bounding_redraw_clip.width != 0 &&
/* some drivers struggle to get going and produce some junk
* frames when starting up... */
G_LIKELY (stage_egl->frame_count > 3) &&
/* While resizing a window clipped redraws are disabled to avoid
* artefacts. See clutter-event-x11.c:event_translate for a
* detailed explanation */
G_LIKELY (stage_x11->clipped_redraws_cool_off == 0))
may_use_clipped_redraw = TRUE;
else
may_use_clipped_redraw = FALSE;
if (may_use_clipped_redraw &&
G_LIKELY (!(clutter_paint_debug_flags &
CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS)))
use_clipped_redraw = TRUE;
else
use_clipped_redraw = FALSE;
if (use_clipped_redraw)
{
cogl_clip_push_window_rectangle (stage_egl->bounding_redraw_clip.x,
stage_egl->bounding_redraw_clip.y,
stage_egl->bounding_redraw_clip.width,
stage_egl->bounding_redraw_clip.height);
_clutter_stage_do_paint (stage, &stage_egl->bounding_redraw_clip);
cogl_clip_pop ();
}
else
_clutter_stage_do_paint (stage, NULL);
if (clutter_paint_debug_flags & CLUTTER_DEBUG_REDRAWS &&
may_use_clipped_redraw)
{
ClutterGeometry *clip = &stage_egl->bounding_redraw_clip;
static CoglMaterial *outline = NULL;
CoglHandle vbo;
float x_1 = clip->x;
float x_2 = clip->x + clip->width;
float y_1 = clip->y;
float y_2 = clip->y + clip->height;
float quad[8] = {
x_1, y_1,
x_2, y_1,
x_2, y_2,
x_1, y_2
};
CoglMatrix modelview;
if (outline == NULL)
{
outline = cogl_material_new ();
cogl_material_set_color4ub (outline, 0xff, 0x00, 0x00, 0xff);
}
vbo = cogl_vertex_buffer_new (4);
cogl_vertex_buffer_add (vbo,
"gl_Vertex",
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT,
FALSE, /* normalized */
0, /* stride */
quad);
cogl_vertex_buffer_submit (vbo);
cogl_push_matrix ();
cogl_matrix_init_identity (&modelview);
_clutter_actor_apply_modelview_transform (CLUTTER_ACTOR (stage),
&modelview);
cogl_set_modelview_matrix (&modelview);
cogl_set_source (outline);
cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_LINE_LOOP,
0 , 4);
cogl_pop_matrix ();
cogl_object_unref (vbo);
}
cogl_flush ();
eglSwapBuffers (backend_egl->edpy, egl_surface);
/* push on the screen */
if (use_clipped_redraw)
{
ClutterGeometry *clip = &stage_egl->bounding_redraw_clip;
ClutterGeometry copy_area;
CLUTTER_NOTE (BACKEND,
"_egl_blit_sub_buffer (surface: %p, "
"x: %d, y: %d, "
"width: %d, height: %d)",
egl_surface,
stage_egl->bounding_redraw_clip.x,
stage_egl->bounding_redraw_clip.y,
stage_egl->bounding_redraw_clip.width,
stage_egl->bounding_redraw_clip.height);
copy_area.x = clip->x;
copy_area.y = clip->y;
copy_area.width = clip->width;
copy_area.height = clip->height;
CLUTTER_TIMER_START (_clutter_uprof_context, blit_sub_buffer_timer);
_clutter_backend_egl_blit_sub_buffer (backend_egl,
egl_surface,
copy_area.x,
copy_area.y,
copy_area.width,
copy_area.height);
CLUTTER_TIMER_STOP (_clutter_uprof_context, blit_sub_buffer_timer);
}
else
{
CLUTTER_NOTE (BACKEND, "eglwapBuffers (display: %p, surface: %p)",
backend_egl->edpy,
egl_surface);
CLUTTER_TIMER_START (_clutter_uprof_context, swapbuffers_timer);
eglSwapBuffers (backend_egl->edpy, egl_surface);
CLUTTER_TIMER_STOP (_clutter_uprof_context, swapbuffers_timer);
}
/* reset the redraw clipping for the next paint... */
stage_egl->initialized_redraw_clip = FALSE;
stage_egl->frame_count++;
}

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@ -48,6 +48,14 @@ struct _ClutterStageEGL
ClutterBackendEGL *backend;
#endif
/* We only enable clipped redraws after 2 frames, since we've seen
* a lot of drivers can struggle to get going and may output some
* junk frames to start with. */
unsigned long frame_count;
gboolean initialized_redraw_clip;
ClutterGeometry bounding_redraw_clip;
};
struct _ClutterStageEGLClass