org.gnome.desktop.screensaver.lock-delay contains the grace period
of the screensaver: if deactivated within that many seconds from the
start of the idle period, the shell should not prompt for a password.
This setting correspond to the "Lock screen after" combo in screen
and privacy panels.
https://bugzilla.gnome.org/show_bug.cgi?id=690766
As we now allow the ctrl-alt-tab popup on the lock screen, it should
be possible to navigate back from the top bar, so add the corresponding
elements to the switcher.
https://bugzilla.gnome.org/show_bug.cgi?id=688202
For now we just use it to assign an identifier to modal modes in
which we want to allow some keybindings, but we don't use it for
any actual filtering; we'll start doing this shortly.
https://bugzilla.gnome.org/show_bug.cgi?id=688202
If the session mode has no locking support, screenshield had code to
unlock automatically, but it did so by checking the return value of
the constructor, instead of checking if the constructor was actually
callable, so it would get a TypeError before reaching the check.
https://bugzilla.gnome.org/show_bug.cgi?id=687708
Switch from a ClutterDragAction to a ClutterGestureAction, that gives
us the velocity of mouse motion at each step, and use it to compute the
animation time for completing the hide gesture.
https://bugzilla.gnome.org/show_bug.cgi?id=682537
The background is the same as the normal desktop, so we blur and
desaturate it to clearly show that it's not the normal system state.
To do so, we don't use standard ClutterEffects, to avoid the FBO
indirection. Instead, we take advantage of MetaBackgroundActor support
for GLSL code and paint the shaded background texture directly.
https://bugzilla.gnome.org/show_bug.cgi?id=682536
If we lock before the user becomes active again, gnome-session will never
change presence from IDLE, and thus we'll never hide the lightbox.
Instead, install our own idle monitor.
https://bugzilla.gnome.org/show_bug.cgi?id=687020
Rationale:
- Getting something out of the way should be quick;
- Very few things in the real world move linearly so, linear
animations, especially for something as big and visible as this,
felt too artificial;
- Moving the curtain out should start slower to make it feel like
having weight (it fills the whole screen after all) but quickly
accelerate towards the end to make it snappy too.
https://bugzilla.gnome.org/show_bug.cgi?id=686745
If esc is pressed twice in succession in the unlock dialog, the curtain
is cancelled, but the dialog is cleared after the first esc cancels it,
and it's not destroyed and recreated.
https://bugzilla.gnome.org/show_bug.cgi?id=685441
If there are either no resident or persistent notifications, we'll
add some spacing for those boxes that may contain nothing. Make them
invisible to remove the spacing for those elements. It's possible
that we may want to be smarter about this in StBoxLayout to remove
spacing for zero-sized actors, but today is not the day.
https://bugzilla.gnome.org/show_bug.cgi?id=685919
While the unlock dialog is created early so that it appears below
the shield while the curtain slides up, it is destroyed immediately
when the shield slides back in.
Keep it around until the shield is down instead.
https://bugzilla.gnome.org/show_bug.cgi?id=684342
The screenshield requires gdm 3.5, which can be problematic in
jhbuild configurations, or distributions that don't use GDM as the display
manager. Allow transparent fallback to gnome-screensaver in that case.
https://bugzilla.gnome.org/show_bug.cgi?id=683060
A couple of people have walked up to me and asked how to get to the
unlock screen from the screen shield. This was partly addressed by
bug 682285, but all three people who asked me about this said they
tried the return key and were surprised when it didn't work.
It sort of makes sense, since the user is "enter"ing the computer or
"return"ing to it.
This commit makes enter work in addition to the existing escape key.
https://bugzilla.gnome.org/show_bug.cgi?id=683889
In gdm, we would attempt to become modal during the synchronous initialization,
and this would fail, as X prevents grabs on unmapped windows. Instead,
wait for the stage to be visible before becoming modal.
https://bugzilla.gnome.org/show_bug.cgi?id=683357
Have distinct session modes for the lock screen and the unlock dialog,
and rework the logic in ScreenShield to have the lock-screen mode stack
onto the unlock-dialog mode (where applicable)
https://bugzilla.gnome.org/show_bug.cgi?id=682542
Have main.js call .showDialog() when going back from the lock-screen, instead
of using the return value of createUnlockDialog to know if the dialog
was persistent.
_keepDialog is still used as LoginDialog cannot really be destroyed,
and cancelling it does not destroy it.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
The sudden transition from the lock screen to the user session
may be a bit sudden and overwhelming. Make ourselves more shell-like
by resizing out the screen shield according to mockups.
https://bugzilla.gnome.org/show_bug.cgi?id=683170
Since we eventually want to add a system for changing the top panel
contents depending on the current state of the shell, let's use the
"session mode" feature for this, and add a mechanism for updating the
session mode at runtime. Add support for every key besides the two
functional keys, and make all the components update automatically when the
session mode is changed. Add a new lock-screen mode, and make the lock
screen change to this when locked.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
Commit 5c6b1fd0c modified the hierarchy of SummaryItem contents, by
introducing a notificationStackWidget in place of the StackView, but
forgot to update the bits in ScreenShield.NotificationsBox that accessed
and reparented that directly, causing a crash by invalid theme node access.
https://bugzilla.gnome.org/show_bug.cgi?id=682683
Introduce a StShadowHelper to manage drop shadows from JS (which
cannot use Cogl directly), and use it in a new StWidget-derived
JS class to draw the arrow.
https://bugzilla.gnome.org/show_bug.cgi?id=682285
User testing has shown that it is not discoverable that the whole
lock screen can be dragged. A new mockup includes more arrows
and a short animation every 4 seconds.
https://bugzilla.gnome.org/show_bug.cgi?id=682285
Bumping overrides any animation, and causes the installed onComplete
not to run, which in turn breaks suspending from the user menu (as
it listens to lock-screen-shown).
Add a state variable (using an enumeration shared with messageTray)
to control the lock screen, and only bump when the lock is still.
https://bugzilla.gnome.org/show_bug.cgi?id=682746
Showing the removable devices is potentially a security risk (as
they include network shares). Also, a nautilus launched from there
can't be used, so it's just a way to overload the system.
https://bugzilla.gnome.org/show_bug.cgi?id=681143
Various code around had different paths for ConsoleKit and
logind. Consolidate it by making an abstract class that all
callers can use, which hides the implementation details of the
two daemons.
https://bugzilla.gnome.org/show_bug.cgi?id=682096
Instead of manually tracking source icon changes, or requiring a manual
call to _setSummaryIcon, add a way to emit a signal when we're guaranteed
the icon has been changed, and then the source actor will automatically
update the icon.
_setSummaryIcon is still available for sources such as the notification
daemon, that require special treatment for the summary icon (to be used
with tray icons)
https://bugzilla.gnome.org/show_bug.cgi?id=680426