ScreenShield: don't allow cancelling the curtain by pressing esc twice in the dialog
If esc is pressed twice in succession in the unlock dialog, the curtain is cancelled, but the dialog is cleared after the first esc cancels it, and it's not destroyed and recreated. https://bugzilla.gnome.org/show_bug.cgi?id=685441
This commit is contained in:
parent
a7d344d287
commit
5ad7db722d
@ -439,6 +439,17 @@ const ScreenShield = new Lang.Class({
|
||||
_onLockScreenKeyRelease: function(actor, event) {
|
||||
let symbol = event.get_key_symbol();
|
||||
|
||||
// Do nothing if the lock screen is not fully shown.
|
||||
// This avoids reusing the previous (and stale) unlock
|
||||
// dialog if esc is pressed while the curtain is going
|
||||
// down after cancel.
|
||||
// Similarly, don't bump if the lock screen is not showing or is
|
||||
// animating, as the bump overrides the animation and would
|
||||
// remove any onComplete handler.
|
||||
|
||||
if (this._lockScreenState != MessageTray.State.SHOWN)
|
||||
return false;
|
||||
|
||||
if (symbol == Clutter.KEY_Escape ||
|
||||
symbol == Clutter.KEY_Return ||
|
||||
symbol == Clutter.KEY_KP_Enter) {
|
||||
@ -447,11 +458,7 @@ const ScreenShield = new Lang.Class({
|
||||
return true;
|
||||
}
|
||||
|
||||
// Don't bump if the lock screen is not showing or is
|
||||
// animating, as the bump overrides the animation and would
|
||||
// remove any onComplete handler
|
||||
if (this._lockScreenState == MessageTray.State.SHOWN)
|
||||
this._bumpLockScreen();
|
||||
this._bumpLockScreen();
|
||||
return true;
|
||||
},
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user