The transition was temporarily removed when switching to the new
workspace layout manager. Now everything is in place to reimplement
it with a combination of the layout manager's state adjustment and
the view's allocation.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1345
So far we've been allocating workspaces in a stack, and relied on
translation to move them to the right position. And as the position
depends on both the workspace's index and the view's viewport, some
care is needed to prevent gestures/scrolling from interfering with
layout updates.
Clean that up by properly allocating workspaces in a row or column,
and use a translation to reflect the current scroll position.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1345
Since the workspaces themselves stopped using it, there is little
reason for upholding the difference between "full" and "actual"
geometry.
Just base positioning/swiping on the view's allocation.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1345
The workspace's layout manager keeps the workspace at the same ratio as
the work area, so it makes more sense to base the views' default geometry
on that as well than the monitor area we are using right now.
(It shouldn't matter much in practice, as this only affects views on
non-primary monitors where the work area usually matches the monitor area)
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1345
We adjust the size and position of the primary view to match the workspaces
display, but views on other monitors are always set to fill their monitor.
Take that into account and create views with a fixed size and position, then
only sync the primary view to the new geometry.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1345
WindowPreviews now contain and manage overlaid elements like close
button or title label themselves. That's generally better, but right now
the only way to disable those overlays (for example during transitions)
is to prevent any hover or focus events from getting to the preview.
Instead, add some explicit API for enabling or disabling overlay support.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1345
For the windowPreview we need to ensure the style information of the
border and title is up-to-date when chromeWidths() or chromeHeights() is
called. Since the introduction of the WorkspaceLayout those functions
may be called during an allocation cycle, which means we should avoid
calling queuing relayouts inside them. Calling StWidgets ensure_style()
method will queue a relayout though in case the newly generated theme
node has a different geometry.
So avoid queueing a relayout during allocation cycles (and the warning
Clutter logs because of that) by ensuring the style of the border and
title earlier, as soon as the WindowPreview is attached to a stage.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1305
Switch to the new WorkspaceLayout layout manager to allocate the window
clones of the overview properly using Clutters layouting mechanisms.
Since we now no longer make use of the fullGeometry, we can remove the
setFullGeometry() function from the Workspace class. Also we can stop
setting the actualGeometry on the Workspaces and WorkspaceViews and
instead just set the fixed position and size of the views to their
full or actual geometry. This also has the benefit that we no longer
have to set a custom clip, but can simply enable clip_to_allocation.
The geometry needs to be set inside a BEFORE_REDRAW later because
_updateWorkspacesActualGeometry() is called from a notify::allocation
handler.
This isn't doing any animations when showing/hiding the overview yet,
we'll add that in the next commit.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1305
Add a new ClutterLayoutManager for layouting the workspaces of the
overview, WorkspaceLayout.
This layout manager integrates the existing LayoutStrategies used to
layout the window clones of the overview and supports freezing the
layout, animating between layout changes and adjusting the spacing for
the width and height of the window chrome. It also adds support for a
layout of the windows that looks the same as the actual workspace,
transitioning between that layout and the LayoutStrategy can be done by
setting the value of an StAdjustment, available using the
stateAdjustment getter function.
This will replace the current static-positioning based layouting of the
window clones in the next commit.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1305
We're going to use fixed position for positioning workspaces when
they're allocated by their own layout manager, using those positions to
scroll between different workspaces interferes with that, so do that
using translations instead.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1305
In portrait orientation, we set the height to the preferred height
for the monitor width (or, if smaller, a third o the screen height).
However as the forWidth currently doesn't make a difference, the height
is effectively controlled by the natural height of the keys - which is
rather small.
Address this by making AspectContainer request an appropriate preferred
size based on the fixed ratio.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2349
Currently our heuristics for matching a window to its app check
for the application ID before the WM_CLASS, as the ID is more
reliable in so far that it is outside the application's control
and so it cannot use it to spoof a different application.
However this also prevents applications with multiple .desktop
files like LibreOffice from matching any .desktop files other
than the one under the main ID.
Since we now no longer allow the WM_CLASS to match a .desktop
file that doesn't belong to the sandboxed application, we can
fix that issue by checking the WM_CLASS first, without opening
the door to spoofing.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/219
At least flatpak (no idea about snap, sorry) enforces that all .desktop
files exported by a sandboxed app use the application ID as prefix.
Add the same check when trying to find a match based on the WM_CLASS,
to prevent sandboxed apps from matching a .desktop file they do not
own.
At the moment this is unlikely as we check for a match on the
sandboxed app ID first, but we are about to change that.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/219
The previous commit implemented a new CredentialManager interface to
facilitate adding additional providers for pre-authenticating the user
at the login screen.
This commit implements a new credential manager using that interface
for vmware deployments.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1983
Commit 4cda61a1 added support for pre-authenticated logins in
oVirt environments. This feature prevents a user from having
to type their password twice (once to the oVirt management machine,
and then immediately again in the provisioned guest running gnome-shell).
That feature is currently oVirt specific, but a similar feature would
be useful in non-oVirt based virt farm environments.
Toward that end, this commit generalizes the various aspects of the
oVirt integration code, so that it can be reused in a subsequent
commit for adding single sign on support in vmware deployments, too.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1983
Now that we can always associate a GIcon with the app, add a method
to access it. While create_icon_texture() is still likely to be more
convenient in most cases, exposing the icon can still be useful, for
example to add it to a different kind of actor or to compare it with
other GIcons.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1342
We still load the surface into an StImageContent, but instead of
adding the content to an actor we hand out, return the content
itself (as GIcon).
That means we lose the ability to specify an icon size, but as we
get the pixel data from a fixed-size surface anyway, that shouldn't
matter much in practice.
Not to mention that the function is only used for fallback X11 icons,
which are already shit more often than not.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1342
On the one hand, this is a bit of a stretch: StImageContent is what
we create from GIcons.
But on the other hand, there's some justification: StImageContent does
represent an image (and likely icon) after all, and there's some
precedent with GdkPixbuf.
In the end as we don't care about serialization or loading from other
API, we can go with a very crude implementation that allows us to
pass out a content as GIcon and use it directly when "loading" it.
We will use that soon to represent X11 window icons as GIcons, which
in turn will allow us to unify app icon handling.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1342
ClutterActor provides the same function, but with a different return
value. So since we already switched to the ClutterActor implementation
in our C code, we can now safely remove st_widget_get_resource_scale()
and update the JS code that's still using the old API.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1287
Instead of using the "notify::resource-scale" signal and StWidgets
"resource-scale-changed" signal, use the new "resource-scale-changed"
signal of ClutterActor, which replaces its "resource-scale" property.
Since we'd now have two "resource-scale-changed" signals, one on
ClutterActor and one on StWidget, remove the StWidget one in favour of
the new one.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1287
The blur effect needs to take the scale-factor into account, so we
listen for scale changes. However we set up the signal handler when
creating a background, which is repeated for each monitor, and every
time the monitor configuration changes. But we only disconnect the
last handler that was connected, and only when we are destroyed,
not when recreating backgrounds.
Fix this by splitting out updating the effect parameters to a separate
method that iterates over all backgrounds, so we can simply set up the
handler from the constructor.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1341
The arrow of the removed app was still left in the list with the
visibility of the arrow still depending on the original list order. This
could either lead to apps with just one window now suddenly having a
down arrow or apps with multiple windows not having one. If the last
window in the list had a down arrow, it would have been displayed
outside the window switcher.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2935https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1340
As usually with GObject setters, we should check whether the property
actually changed before setting the value and notifying the property. So
check whether the title or description text actually changed before
setting it.
This fixes a bug which makes the title flicker and change its size,
because when updating the title we remove the "leightweight" css class
and reapply it inside a later, which makes the title appear larger for
one frame.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2574https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1336
When scrolled, the container's allocation is smaller than the allocation
of the content. To account for that, commit 2717ca9d08 added the
additional size reported by the layout manager to the content allocation.
However as it did so unconditionally, we now allow children to extend
outside the parent even when *not* scrolled, which breaks any constraints
set on the container (like "width" or "max-height").
Fix this by only extending the child allocation in scrollable dimensions.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2491
The performance of the icon grid was being hindered by a large number
of primitives (a few hundred) being copied from the CPU to the GPU on
each frame. This was first noticed in mutter#971 but we failed to
investigate all the issues at the time.
You can also see the high number using `COGL_DEBUG=batching` or
`COGL_DEBUG=disable-texturing`. So now it's obvious that high number is
every letter of every label being uploaded as a separate quad. Let's not
do that and instead treat the whole label as a single quad/texture.
Measured performance on an i7-7700 at UHD 3840x2160:
Journal entries per frame on the icon grid:
* Before: 288 (18 KB copied from CPU to GPU)
* After: 73 ( 4 KB copied from CPU to GPU)
Spring animation:
* Before: 20-30 FPS, avg 22/peak 45 milliseconds per frame
* After: 30-40 FPS, avg 14/peak 28 milliseconds per frame
Scrolling the icon grid:
* Before: 15 FPS, 50 milliseconds per frame
* After: 30 FPS, 28 milliseconds per frame
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1329