st-label: Keep labels fully pre-rendered on the GPU

The performance of the icon grid was being hindered by a large number
of primitives (a few hundred) being copied from the CPU to the GPU on
each frame. This was first noticed in mutter#971 but we failed to
investigate all the issues at the time.

You can also see the high number using `COGL_DEBUG=batching` or
`COGL_DEBUG=disable-texturing`. So now it's obvious that high number is
every letter of every label being uploaded as a separate quad. Let's not
do that and instead treat the whole label as a single quad/texture.

Measured performance on an i7-7700 at UHD 3840x2160:

Journal entries per frame on the icon grid:
 * Before: 288 (18 KB copied from CPU to GPU)
 * After:   73 ( 4 KB copied from CPU to GPU)

Spring animation:
 * Before: 20-30 FPS, avg 22/peak 45 milliseconds per frame
 * After:  30-40 FPS, avg 14/peak 28 milliseconds per frame

Scrolling the icon grid:
 * Before: 15 FPS, 50 milliseconds per frame
 * After:  30 FPS, 28 milliseconds per frame

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1329
This commit is contained in:
Daniel van Vugt 2020-06-24 16:00:17 +08:00 committed by Florian Müllner
parent 3f9cc0ed37
commit ae338af1e8

View File

@ -293,6 +293,7 @@ st_label_class_init (StLabelClass *klass)
static void
st_label_init (StLabel *label)
{
ClutterActor *actor = CLUTTER_ACTOR (label);
StLabelPrivate *priv;
label->priv = priv = st_label_get_instance_private (label);
@ -304,7 +305,10 @@ st_label_init (StLabel *label)
label->priv->shadow_width = -1.;
label->priv->shadow_height = -1.;
clutter_actor_add_child (CLUTTER_ACTOR (label), priv->label);
clutter_actor_add_child (actor, priv->label);
clutter_actor_set_offscreen_redirect (actor,
CLUTTER_OFFSCREEN_REDIRECT_ALWAYS);
}
/**