AppResults and DocResults classes were identical with an exception of
the display class they used and the text label for the results. Merged
them into a single ItemResults class that takes these two additional
arguments.
Move the activate and select functionality inside the callbacks for
'button-release-event' signals of the display item and the information
button correspondingly. This way it is more obvious that this is an
event handling code that needs to return a boolean value for whether
the signal has been fully handled by the actor.
Update the code for checking a display item under the pointer to expect
the item itself rather than its child to be returned by stage_get_actor_at_pos().
This code is now used to display an information button when an item is
drawn under the pointer, so update the comment accordingly.
Add a comment about the use of the transparent background to catch clicks
in the workspaces area when the dash panes are being displayed and dismiss
the dash panes.
Set opacity for the background to 0 instead of using a transparent background
color so that Clutter optimizes the drawing of the background actor.
Fix up the comments about the horizontal gradient code and use 8x1 texture
instead of 8x8.
Make sure the values we assign to the three-stop horizontal gradient
require the use of the three stop gradient, with the middle value not being
right between the side values.
Display a pane with search results for both applications and documents
automatically when a search string is entered.
Allow viewing search results for the individual section when More link
for applications or documents is clicked.
Move text labels for the applications and documents sections into the
respective classes.
Enable typing in the search box and display results in the results pane.
This means that the user has to open the details pane for applications
or documents to view the results for now.
Connect Enter to launch the seleted item.
Connect Escape to clear search, remove results and details panes,
or exit overlay.
The results sections no longer include a label on top of them, so the
height of that label needs to be subtracted when specifying the height
for the sections. This ensures that display controls are positioned
correctly on the bottom of the section.
Clicking the information button for an item selects it (i.e. highlights it)
and shows details about the item.
Clicking the rest of the item area launches it.
Item does not become draggable if the dragging is started over the information
icon (i.e. if the user presses the information icon, but releases elsewhere).
Make sure we emit "activated" signal and close the overlay when an item from
one of the results displays is launched.
Use an (i) icon supplied by Jeremy for the information link and display
it on hover. Make sure it is positioned nicely and the text doesn't
overlap with it.
Pop-up previews are not part of the new design and interfere with the information link.
Make sure details display for applications has the appropriate width set.
The list of all applications was based on the items that show up in
the menus, and might not have contained all applications returned
by the AppMonitor for the most used applications request. One example of
such an application was Evince. This resulted in a crash when an
application we did not prepare the info for was returned as one of the
matches by the AppMonitor, so we now include all applications returned
by the AppMonitor in the list, in addition to the ones from the menus.
Also mark apps as stale when we catch a "changed" signal from the AppMonitor
to ensure that the cache is refreshed.
Make sure at most one item is selected in the overlay and we always show
a details pane for the selected item.
Improve the positioning of the search box.
Remove a duplicate variable DASH_PAD and use DASH_SECTION_PADDING everywhere instead.
With commit a3d35af444 variable
itemInfo in js/ui/appDisplay.js was changed to a new object
(AppInfo from js/misc/appInfo.js) but some of the code in
js/ui/appDisplay.js wasn't updated accordingly. This commit
fixes that and makes the search box in the overlay usable
again.
This lets us share the recent-app-tracking, recent-file-tracking, and
icon-drawing code between the overlay and the sidebar, without the
sidebar having to poke into AppDisplayItem and DocDisplayItem's guts.
A blue selected item color fits better with the new color scheme than a green one.
Only one item should be selected across all the displays we are showing.
Display a pane with item details, such as a full image previews, when an item is single clicked.
Add a placeholder information link that shows up when an item is moused over.
Currently function shell_get_thumbnail_for_recent_info located in
src/shell-global.c is used to get thumbnails for recently used files.
However, it only works if you have a GtkRecentInfo object for the file,
even though the thumbnail generation code doesn't depend on it. This commit
renames the function to shell_get_thumbnail and makes it generic so that it
just takes two strings: a filename and a mimetype.
Display all recent documents in the results pane, in addition to the first
few displayed in the main dash. All documents can be viewed with the help
of a paging control.
Display the results pane above the workspaces. The results pane is somewhat
transparent and has a blue gradient background. The dash pane is slightly
transparent and also has a blue gradient background.
The results pane shows up when a More control is clicked. It disappears when
a Less control is clicked, an area outside of the dash area is clicked,
an item starts being dragged, or the overlay mode is exited.
Add shell_global_create_horizontal_gradient() to shell-global.[ch]
- clutter_actor_get_transformed_position()/size() return floats
- clutter_stage_get_actor_at_pos() takes a pick mode
- ClutterTimeline no longer has a concept of frames
- ClutterUnit is now replaced by float
- cogl_texture_new_from_data() signature changed
http://bugzilla.gnome.org/show_bug.cgi?id=585013
This removes the border and padding and aligns the box to the top. Perhaps we
could push the padding down into the active area of the icon since it does look
a bit nicer with it.
http://bugzilla.gnome.org/show_bug.cgi?id=583139
The animation time for the overlay is a bit long. We're using 0.5 second.
From my quick tests of "another system" it takes about half that time to
animate. The other system feels about right.
http://bugzilla.gnome.org/show_bug.cgi?id=583572
The code here is significantly cleaner if we use the data Metacity
already has cached and validated, rather than talking to X directly.
Also some preparatory work for extending the monitor API by
clarifying the name of the (current) main entry point.
Change the "overlay" actor to be a group of 4 actors that we can
rearrange so as to have a hole in the middle (to cover up the whole
screen except for the highlighted icon). For non-iconified windows, we
still highlight them the old way (raising them above the overlay),
because we don't want square highlights around shaped windows.
Make the indicator in the pop-up move faster.
Quickly fade in the "overlay" window when starting, rather than
showing it abruptly. Destroy it right away rather than just hiding it
when the AltTabHandler is destroyed.
Fix the font size to be the same as the "Activities" button.
Fix a warning when tabbing past an iconified window.
To avoid loading applications from two different systems, use
ShellAppSystem solely. This unifies the initial load and the
reload.
Extend ShellAppSystem to also load settings/preferences, and
ensure they appear in the search.
Drag and drop was not working since the (non-reactive, invisible)
chrome group was on top of most of the screen. Explicitly set
a 0x0 size on that group to resolve the problem.
The goal of the workspace view is to identify and select windows. Transparency
results in the blending of the window and the background (and icons on the
desktop). I think the transparency is counterproductive.
We used it in the initial mockups kind of as a lark - it wasn't well thought
out.
http://bugzilla.gnome.org/show_bug.cgi?id=582647
Add a ShellTextureCache class which loads (and can cache)
pixmap->texture conversions. This fixes a problem with the
async code in ClutterTexture that it was lower priority
than animations, and also ensures we're really only
loading these pixbufs once in the icon case.