Images are loaded either with a supplied fixed size, or using the "native"
dimensions of the file. When creating a content image from the loaded data,
we currently simply apply this directly to the preferred size.
This works usually fine: GdkPixbuf will always keep the aspect ratio, so
if only one dimension is provided, the other will be adjusted accordingly:
Loading a 200x200 image with a requested size of (100, -1) will result in
a 100x100 content image.
There is a catch though: GdkPixbuf will only scale *down* to the requested
size, no up. That is, loading a 100x100 image with a requested size of
(200, -1) will result in a 100x100 pixbuf. But as we assume that the pixbuf
size matches the requested size, the image content ends up with 200x100.
Fix this by explicitly handling the case where only one size was supplied,
and make the other dimension take the aspect ratio into account
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/525
Updating the :first/:last-child pseudo classes can result in a lot
of unnecessary style changes when bulk-adding children to a container,
as every child ends up as the new last child.
Address this by deferring the style change to an idle, so we only do
the work once for the actual first and last child.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/529
A window being unmanaged can cause the ShellApp to be removed from
the ShellAppSystem, which if we are unlucky is the app's last
reference, causing it to be disposed and freed. It would be bad if this
happened before we finished handling the signal.
Use g_signal_connect_object to ensure that a reference is held to
the ShellApp for the duration of the signal handler, delaying its
last-unref.
In particular, when a signal handler calls _shell_app_remove_window(),
there is a brief period for which ShellApp breaks the intended
invariant (see !497) that app->running_state is non-NULL if and only if
app->running_state->windows is also non-NULL (non-empty). Freeing the
ShellApp at this point would cause a crash. This seems likely to be the
root cause of <https://gitlab.gnome.org/GNOME/gnome-shell/issues/750>,
<https://gitlab.gnome.org/GNOME/gnome-shell/issues/822> and
<https://bugs.debian.org/926212>.
Signed-off-by: Simon McVittie <smcv@debian.org>
(cherry picked from commit 0f531d8c44)
Compare painting/geometry of old and new paint nodes, so it's ensured to
be only emitted on actual style changes. Emission still must be propagated
through to children, though.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1153
(cherry picked from commit f74c07b9ac)
Actors themed through CSS should ideally get sizes and positions that
conform to the "pixel grid". A notorious example is the panel that has a
height of 1.86em. On unchanged font settings and hidpi that translates to
55px, which leaves the workarea with "half pixels" that hidpi wayland
applications don't know how to fully cover.
If the requested height is a multiple of the scale factor, the workarea
and maximized applications can then work on full pixels.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/91
The same code for reading the current magnifier state is repeated in both
shell-recorder, shell-screenshot and magnifier itself.
So to move this inside a property of st-settings so that we can refer to it
all over the places removing duplications.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/473
If the locale doesn't honor strftime()'s %c argument, we would end up
feeding NULLs into GdkPixbuf tagging. Fallback to a sensible (although
not nicely localized) datetime string.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1017
Just like we take a remote "new-window" action into account for
opening new windows, we should call an explicit "quit" action
before falling back to closing all the app's windows on quit.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/624
For window backed apps, create_icon_texture() doesn't return an StIcon
but a generic widget. Set an appropriate style class to make it easier
to apply a specific style only to fallback icons.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1027
With StImageContent, the meaning of passing -1 as size parameter changed
from "load the image at its preferred size" to "abort the session". It
is therefore no longer possible to just load the image and then have it
scaled by applying a CSS size to the texture's parent.
Setting the size from CSS is useful though, so to still allow that, fall
back to the actor's size (which can be determined by the style).
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1027
We need this to run `test-theme`, otherwise when run as part of the
build tests it fails like:
error while loading shared libraries: libmutter-cogl-4.so.0: cannot
open shared object file: No such file or directory
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/442
The executable is assumed to be run from $top_srcdir/src, which is
essentially an autotools left-over (it's where the program ended
up with srcdir == builddir).
Now with meson, its actual srcdir makes more senses.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/419
Clutter no longer hard-codes a resolution of 96 DPI (although that's
still the default), so any assertions of sizes for physical units
may be off.
Fix this by setting up the test environment according to the
assumptions.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/419
Since we started to support tray icons on wayland, the icon we show
is not the actual XEmbed window. Instead, we let mutter create a
MetaWindow for it, then use its window actor as source for a clone
we (or nowadays: extensions) can add, remove and destroy freely.
To not let the real icon get in the way, we set an empty input shape
and make its window actor fully transparent. This works OK on X11,
but on wayland all events still go through Clutter, so any reactive
surface actor inside the window actor will block events for any actors
underneath (and status icons go into the top-windows group, so almost
all actors are affected).
Luckily we can pile another hack onto the pile of status icon hacks ...
https://gitlab.gnome.org/GNOME/gnome-shell/issues/191
While mapping the :first/:last-child pseudo classes directly to the
ClutterActor:first-child/:last-child properties allows for an easy
implementation, it is unexpected that rules can appear to not have
an effect because the selected child is hidden. GTK's behavior of
applying the classes to visible children makes much more sense, so
change our implementation to do the same.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/312
When we grab a screenshot of a framebuffer scaled shell, we shoudl apply the
device scale to the image surface, while the monitor scaling should be applied
to the cursor surface, so that it's painted at proper coordinates and in proper
size in the generated image.
This is not needed for XWayland clients as they are not scaled anyways, while
for wayland clients that are painted in multiple monitors, this might cause
a lower quality cursor in the lower dpi monitor, because the cursor sprite is
generated for the monitor scale, and not for the surface scale.
https://bugzilla.gnome.org/show_bug.cgi?id=765011https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
Under wayland, if the cursor should be included when doing a fullscreen
screenshot, we can rely on mutter "paint" signal to have it composited for free.
Otherwise if it's not requested, we can use the "actors-painted" signal to get a
stage texture before the mouse overlay has been added.
Instead, under X11 or when only a window screenshot is requested, we still
need to draw it manually.
https://bugzilla.gnome.org/show_bug.cgi?id=765011https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
Get from clutter the capture sizes and scale and don't mind
about doing any rounding here, as it might be different
from the one done at clutter level (causing mismatch and
not-working videos). Delegate this to clutter, and forget
about the internal details.
These values are then used to composte the image and set the video caps.
https://bugzilla.gnome.org/show_bug.cgi?id=7650111
It might happen that the target clutter actor that we return on call
of st_texture_cache_load_sliced_image might be destroyed while the
loading task is still running. To protect from this, let's connect
to "destroy" signal and when this happens we use a cancellable to
stop the task.
This allows to safely reuse the return value of this function to
cancel the execution and avoiding that load_callback is called
even for a request that is not anymore under our control.
https://bugzilla.gnome.org/show_bug.cgi?id=765011
When loading an actor for a sliced image actor, we can now use the
REQUEST_CONTENT_SIZE request-mode for the actor since we the content image
has now a predictable size and thus we can be sure that the size will be applied
taking care of the resource scale.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
Create StImageContent as a simple ClutterImage with preferred width/height
properties in order to be able to use explicit sizing when creating clutter
contents that will be applied to actors whose size depends on the content itself.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
Instead of just passing a scale when getting a cached icon, pass both a
'paint_scale', the scale of which the icon will be painted on the
stage, and a 'resource_scale', the scale of the resource used for
painting.
In effect, the texture size will use the scale 'paint_scale * resource_scale'
in a ceiled value while the size of the actor will use 'paint_scale' when
determining the size.
this would load a bigger texture, but the downscaling would keep the visual
quality.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5https://bugzilla.gnome.org/show_bug.cgi?id=765011
Create the surfaces for background shadows at scaled sizes and then draw on them
using logical coordinates, by setting the surface device scale accordingly.
Use the said surface scale when generating the actual shadow cairo pattern
but in such case, to reduce the number of code changes, is better to work in
absolute coordinates, and to do so:
1) Create a temporary shadow-spec copy with scaled values to absolute sizes
2) Invert the scaling on the shadow matrix
3) Do the actual painting in absolute coordinates
4) Set the shadow matrix scaling back to the logical coordinates.
Finally scale down the created shadow pattern surface size when painting it,
applying again a reverse scale to the matrix.
https://bugzilla.gnome.org/show_bug.cgi?id=765011https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5