st-texture-cache: Set sliced actor size in logical size
The actor size should be set in logical size more than in the actual size of the texture when using resource scale. https://bugzilla.gnome.org/show_bug.cgi?id=765011 https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
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@ -1008,14 +1008,16 @@ st_texture_cache_load_gicon (StTextureCache *cache,
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}
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static ClutterActor *
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load_from_pixbuf (GdkPixbuf *pixbuf)
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load_from_pixbuf (GdkPixbuf *pixbuf,
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int paint_scale,
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float resource_scale)
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{
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g_autoptr(ClutterContent) image = NULL;
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ClutterActor *actor;
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int width = gdk_pixbuf_get_width (pixbuf);
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int height = gdk_pixbuf_get_height (pixbuf);
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image = pixbuf_to_st_content_image (pixbuf, width, height, 1, 1.0f);
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image = pixbuf_to_st_content_image (pixbuf, -1, -1, paint_scale, resource_scale);
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actor = clutter_actor_new ();
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clutter_actor_set_size (actor, width, height);
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@ -1109,7 +1111,9 @@ on_sliced_image_loaded (GObject *source_object,
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for (list = pixbufs; list; list = list->next)
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{
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ClutterActor *actor = load_from_pixbuf (GDK_PIXBUF (list->data));
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ClutterActor *actor = load_from_pixbuf (GDK_PIXBUF (list->data),
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data->paint_scale,
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data->resource_scale);
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clutter_actor_hide (actor);
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clutter_actor_add_child (data->actor, actor);
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}
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