Since version 1.50.0, gjs defines GObject.NotImplementedError for throwing
errors when a "virtual" method that requires a subclass implementation is not
defined.
So use this instead of a generic JS Error in such cases.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/549
Instead of just passing a scale when getting a cached icon, pass both a
'paint_scale', the scale of which the icon will be painted on the
stage, and a 'resource_scale', the scale of the resource used for
painting.
In effect, the texture size will use the scale 'paint_scale * resource_scale'
in a ceiled value while the size of the actor will use 'paint_scale' when
determining the size.
this would load a bigger texture, but the downscaling would keep the visual
quality.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5https://bugzilla.gnome.org/show_bug.cgi?id=765011
Certain keybindings should continue to work even when a popup
menu is on screen. For instance, the keybinding for showing
the app menu and the keyinding for showing the calendar are
examples.
This is achieved by putting in place a special "POPUP" action
mode, whenever a popup menu is active. This mode replaces
the (e.g., "NORMAL" or "OVERVIEW") action mode that was in place
for as long as the popup menu is active.
But those keybindings should not work when the user is at the
unlock dialog (which uses an action mode of "UNLOCK").
Unfortunately, since commit c79d24b6 they do.
This commit addresses the problem by forcing the action mode
to NONE at the unlock screen when popups are visible.
CVE-2019-3820
Closes https://gitlab.gnome.org/GNOME/gnome-shell/issues/851
In order to replace GTK+'s GtkDirectionType. It's bit-compatible with it,
too. All callers have been updated to use it.
This is a purely accessory change in terms of X11 Display usage cleanup,
but helps see better what is left.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/317
In order to replace GTK+'s GtkPolicyType. It's bit-compatible with it, too.
All callers have been updated to use it.
This is a purely accessory change in terms of X11 Display usage cleanup,
but helps see better what is left.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/317
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
When in lockscreen mode there's no point of resetting the auth login as there's
no welcome screen, and that would just cause the UI to freeze, with no reason.
This could have been useful if we were stopping the user to login for a given
time after ALLOWED_FAILURES attempts, but this is not the case yet.
When we get a reset signal the preemptiveAnswer should be also unset or it will
be used next time the user authPrompt will be activated, even without any further
user interaction.
Fixes#311
The _blockTimedLoginUntilIdle method sets a timeout to be called after
the user is idle for 5 seconds. That timeout is erroneously given the
source name "[gnome-shell] this._timedLoginAnimationTime" which looks
like a copy-and-paste mistake. The original intention was probably to
use a source name of "[gnome-shell] this._timedLoginIdleTimeOutId" which
more closely matches existing convention for source names.
This commit fixes that.
Make sure the focus isn't grabbed right after user interaction starts a
new timed login. Only grab it after the idle timeout is done and on the
first run instead.
Normally, we give the user a 5 second grace period of inactivity before
starting a timed login operation. Unfortunately, that grace period
timeout isn't properly removed if the timed login operation is restarted
during the grace period. That means the timeout handler can
inadvertently get called multiple times leading to the grace period
duration getting subtracted from the total animation time more than
once.
This commit ensures we only ever have one grace period timeout scheduled
at a time.
The timed login feature currently cancels the timed login operation when
a user presses a key but, oddly, only hides the indicator when the user
releases the key. This means that if a user holds down a key that
doesn't key repeat, the timed login indicator will continue to run after
the timed login operation is cancelled.
This commit address the problem by ensuring the timed login indicator is
hidden on any key press event, at the same time the timed login
operation is canceled.
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
Right now we emit session-activated any time the bullet
moves in the session menu. That includes at startup when
picking an item arbitrarily, and any time GDM reports the
session was read from the user's account settings.
session-activated informs GDM about the newly selected session,
so emitting it in response to GDM reporting a session is a
bad idea.
This commit changes the code to only emit session-activated when
the user explicitly activates a session item from the gear menu.
Note, we no longer set the active session explicitly at start up.
This is a good thing since the item we were picking wasn't
necessarily correct. It does means if GDM fails to inform us
about the correct default session we'll now show no bullet instead
of a bullet on the wrong item.
https://bugzilla.gnome.org/show_bug.cgi?id=740142
gnome-shell currently initiates an automatic login attempt if
timed login is enabled and the timed login animation completes.
Unfortunately, if animations are disabled (as is the case for
virtual machines) then the timed login animation will complete
instantly, and timed login will proceed immediately after gnome-shell
has noticed the user is idle for 5 seconds.
This commit addresses that problem by initiating timed login and the
animation from a main loop timeout, instead of using the tweener api.
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.
https://bugzilla.gnome.org/show_bug.cgi?id=785084
While we've always considered it good style to initialize JS properties,
some code that relies on uninitialized properties having an implicit
value of 'undefined' has slipped in over time. The updated SpiderMonkey
version used by gjs now warns when accessing those properties, so we
should make sure that they are properly initialized to avoid log spam,
even though all warnings addressed here occur in conditionals that
produce the correct result with 'undefined'.
https://bugzilla.gnome.org/show_bug.cgi?id=781471
The user list uses the same indication for hover and focus, so it
is possible for two items to be highlighted at the same time. Using
different styling would improve the situation, but only to some
extent - the user would still need to figure out which highlight
corresponds to which activation method. So instead, copy the
approach we use in popup menus and use a single property for
highlights that is updated by both focus- and hover changes.
https://bugzilla.gnome.org/show_bug.cgi?id=772284
Some PAM modules say "Press enter to continue" or
whatever. We need to support them.
This commit allows empty responses to PAM questions,
but still requires a non-empty response for username.
https://bugzilla.gnome.org/show_bug.cgi?id=784360
If the user fails to enter their password then hits escape, we
jump back to the user list, then ask again for a password in a
garbled screen. this commit fixes that by skipping a retry if
the operation is cancelled.
https://bugzilla.gnome.org/show_bug.cgi?id=784361
If the user fails to enter their password then hits escape, we
jump back to the user list, then ask again for a password in a
garbled screen. this commit fixes that by guarding against the retry
if the fail counter is reset.