loginDialog: Restrict grabbing of focus while timed login is running

Make sure the focus isn't grabbed right after user interaction starts a
new timed login. Only grab it after the idle timeout is done and on the
first run instead.
This commit is contained in:
verdre 2018-04-17 15:04:04 +02:00
parent 522a5fe480
commit 5cc6fef689

View File

@ -990,11 +990,6 @@ var LoginDialog = new Lang.Class({
return hold;
},
_showTimedLoginAnimation() {
this._timedLoginItem.actor.grab_key_focus();
return this._timedLoginItem.showTimedLoginIndicator(this._timedLoginAnimationTime);
},
_blockTimedLoginUntilIdle() {
// This blocks timed login from starting until a few
// seconds after the user stops interacting with the
@ -1019,10 +1014,13 @@ var LoginDialog = new Lang.Class({
},
_startTimedLogin(userName, delay) {
let firstRun = true;
// Cancel execution of old batch
if (this._timedLoginBatch) {
this._timedLoginBatch.cancel();
this._timedLoginBatch = null;
firstRun = false;
}
// Reset previous idle-timeout
@ -1054,10 +1052,13 @@ var LoginDialog = new Lang.Class({
this._blockTimedLoginUntilIdle,
() => {
this._userList.scrollToItem(this._timedLoginItem);
if (this._timedLoginDelay > _TIMED_LOGIN_IDLE_THRESHOLD || firstRun) {
this._userList.scrollToItem(this._timedLoginItem);
this._timedLoginItem.actor.grab_key_focus();
}
},
this._showTimedLoginAnimation,
() => this._timedLoginItem.showTimedLoginIndicator(this._timedLoginAnimationTime),
() => {
this._timedLoginBatch = null;