Clutter expects actors overriding the allocate vfunc to allocate all
mapped children of the actor, otherwise bad things happen.
So make sure we actually allocate all our visible children in our custom
allocation functions, and since we don't want to give them a real
allocation, just pass them an empty ClutterActorBox.
It would be nice if we had a way to hide children during the allocation
process where no relayout is queued like gtk allows with
gtk_widget_set_child_visible(), then we could avoid those weird empty
ClutterActorBoxes.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3098
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1481>
Remove the default icon size of -1 and always set the container StBin to
a real size. This fixes an error where the "width" and "height"
properties get set to -2 (which is -1 * scaleFactor) in the `_init`
function.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/1018
Currently, when a null user is passed, we don't add any
username label. That makes the layout of user and no-user
cases inconsistent.
Add a ghost label with no opacity to mimic the username
label.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/922
If username-based login flow is followed, we need a default avatar
for the userWidget. Hence, check if the user passed to userWidget
is (null) which implies a username-based login flow.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/922
Allow vertical orientation for the userWidget so that the user-avatar
can be centered and user's name can be placed below it. The plan
for 3.36 is to use this vertical userWidget layout for both lock
and login screen.
The userWidget is also used while creating the user-selection list
at the login, hence we still need to keep the horizontal layout
for userWidget in place.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/922
While still leaving them unused, pass around ClutterPaintContext and
ClutterPickContext when painting and picking.
The reason for splitting this change up in two is to make it possible to
bisect easier in between the API change and the change to using the
framebuffer passed around with the temporary contexts.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/827
Since ES5, trailing commas in arrays and object literals are valid.
We generally haven't used them so far, but they are actually a good
idea, as they make additions and removals in diffs much cleaner.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
Instead of manually updating properties on change, use native properties
bindings to keep the them synchronized.
Disable hover-tracking and focus-ability when the avatar is not sensitive.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
Remove the `this.actor = ...` and `this.actor._delegate = this` patterns in most
of classes, by inheriting all the actor container classes.
Uses interfaces when needed for making sure that multiple classes will implement
some required methods or to avoid redefining the same code multiple times.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
We currently assume that user icons are square, which is the case when
set by the users settings panel, but not enforced by AccountsService.
Handle that case by moving the pixel size back to the actor and using
an appropriate background-size style property of 'cover' (which means
the smallest dimension of the image is scaled to fit the desired size).
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1144
The texture cache now returns an actor with an appropriate ClutterContent
rather than a ClutterTexture. That actor uses the CONTENT_SIZE request
mode, which means that it will unconditionally request the preferred size
of the content. That is, setting an explicit size no longer has an effect.
Fix this by making sure the image is already loaded with the desired
dimensions.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1024
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
We need to consider the scaling factor in effect when updating the user's
avatar, and also make sure to update it as well whenever the scaling
factor changes.
https://bugzilla.gnome.org/show_bug.cgi?id=786120
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.
https://bugzilla.gnome.org/show_bug.cgi?id=785084
The destroy vfunc might be called during object finalization, and
we can't call any JS from a GC finalizer, so we use a signal
connection instead, as that is removed by GObject the first time
the object is disposed.
https://bugzilla.gnome.org/show_bug.cgi?id=719730
The user widget is the username and avatar shown on
the unlock dialog.
The login dialog has something very similar.
This commit separates the user widget out to its own
file, so we can use it from the login dialog in a
later commit.
https://bugzilla.gnome.org/show_bug.cgi?id=694062