UserWidget: replace vfunc_destroy override with a signal connection
The destroy vfunc might be called during object finalization, and we can't call any JS from a GC finalizer, so we use a signal connection instead, as that is removed by GObject the first time the object is disposed. https://bugzilla.gnome.org/show_bug.cgi?id=719730
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@ -79,9 +79,16 @@ const UserWidgetLabel = new Lang.Class({
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this._userLoadedId = this._user.connect('notify::is-loaded', Lang.bind(this, this._updateUser));
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this._userChangedId = this._user.connect('changed', Lang.bind(this, this._updateUser));
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this._updateUser();
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// We can't override the destroy vfunc because that might be called during
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// object finalization, and we can't call any JS inside a GC finalize callback,
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// so we use a signal, that will be disconnected by GObject the first time
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// the actor is destroyed (which is guaranteed to be as part of a normal
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// destroy() call from JS, possibly from some ancestor)
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this.connect('destroy', Lang.bind(this, this._onDestroy));
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},
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vfunc_destroy: function() {
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_onDestroy: function() {
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if (this._userLoadedId != 0) {
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this._user.disconnect(this._userLoadedId);
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this._userLoadedId = 0;
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@ -91,8 +98,6 @@ const UserWidgetLabel = new Lang.Class({
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this._user.disconnect(this._userChangedId);
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this._userChangedId = 0;
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}
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this.parent();
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},
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vfunc_allocate: function(box, flags) {
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