unlockDialog: move user widget into separate file
The user widget is the username and avatar shown on the unlock dialog. The login dialog has something very similar. This commit separates the user widget out to its own file, so we can use it from the login dialog in a later commit. https://bugzilla.gnome.org/show_bug.cgi?id=694062
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@ -2408,10 +2408,18 @@ StScrollView.frequent-apps StScrollBar {
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color: orange;
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}
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.unlock-dialog-user-name-container {
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.user-widget {
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spacing: .4em;
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}
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.user-widget-label {
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font-size: 16pt;
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font-weight: bold;
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text-align: left;
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padding-left: 15px;
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text-shadow: black 0px 4px 3px 0px;
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}
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/* Screen shield */
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.screen-shield-background {
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@ -93,6 +93,7 @@ nobase_dist_js_DATA = \
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ui/tweener.js \
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ui/unlockDialog.js \
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ui/userMenu.js \
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ui/userWidget.js \
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ui/viewSelector.js \
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ui/wanda.js \
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ui/windowAttentionHandler.js \
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@ -18,6 +18,7 @@ const Panel = imports.ui.panel;
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const ShellEntry = imports.ui.shellEntry;
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const Tweener = imports.ui.tweener;
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const UserMenu = imports.ui.userMenu;
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const UserWidget = imports.ui.userWidget;
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const Batch = imports.gdm.batch;
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const GdmUtil = imports.gdm.util;
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@ -55,59 +56,6 @@ function isSupported() {
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}
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}
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// A widget showing the user avatar and name
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const UserWidget = new Lang.Class({
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Name: 'UserWidget',
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_init: function(user) {
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this._user = user;
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this.actor = new St.BoxLayout({ style_class: 'unlock-dialog-user-name-container',
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vertical: false });
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this._avatar = new UserMenu.UserAvatarWidget(user);
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this.actor.add(this._avatar.actor,
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{ x_fill: true, y_fill: true });
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this._label = new St.Label({ style_class: 'login-dialog-username' });
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this.actor.add(this._label,
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{ expand: true,
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x_fill: true,
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y_fill: false,
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y_align: St.Align.MIDDLE });
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this._userLoadedId = this._user.connect('notify::is-loaded',
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Lang.bind(this, this._updateUser));
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this._userChangedId = this._user.connect('changed',
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Lang.bind(this, this._updateUser));
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if (this._user.is_loaded)
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this._updateUser();
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},
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destroy: function() {
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if (this._userLoadedId != 0) {
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this._user.disconnect(this._userLoadedId);
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this._userLoadedId = 0;
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}
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if (this._userChangedId != 0) {
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this._user.disconnect(this._userChangedId);
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this._userChangedId = 0;
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}
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this.actor.destroy();
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},
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_updateUser: function() {
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if (this._user.is_loaded)
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this._label.text = this._user.get_real_name();
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else
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this._label.text = '';
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this._avatar.update();
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}
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});
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const UnlockDialog = new Lang.Class({
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Name: 'UnlockDialog',
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Extends: ModalDialog.ModalDialog,
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@ -138,7 +86,7 @@ const UnlockDialog = new Lang.Class({
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this._userVerifier.connect('show-login-hint', Lang.bind(this, this._showLoginHint));
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this._userVerifier.connect('hide-login-hint', Lang.bind(this, this._hideLoginHint));
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this._userWidget = new UserWidget(this._user);
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this._userWidget = new UserWidget.UserWidget(this._user);
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this.contentLayout.add_actor(this._userWidget.actor);
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this._promptLayout = new St.BoxLayout({ style_class: 'login-dialog-prompt-layout',
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61
js/ui/userWidget.js
Normal file
61
js/ui/userWidget.js
Normal file
@ -0,0 +1,61 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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//
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// A widget showing the user avatar and name
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const AccountsService = imports.gi.AccountsService;
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const Lang = imports.lang;
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const St = imports.gi.St;
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const UserMenu = imports.ui.userMenu;
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const UserWidget = new Lang.Class({
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Name: 'UserWidget',
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_init: function(user) {
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this._user = user;
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this.actor = new St.BoxLayout({ style_class: 'user-widget',
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vertical: false });
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this._avatar = new UserMenu.UserAvatarWidget(user);
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this.actor.add(this._avatar.actor,
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{ x_fill: true, y_fill: true });
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this._label = new St.Label({ style_class: 'user-widget-label' });
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this.actor.add(this._label,
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{ expand: true,
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x_fill: true,
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y_fill: false,
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y_align: St.Align.MIDDLE });
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this._userLoadedId = this._user.connect('notify::is-loaded',
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Lang.bind(this, this._updateUser));
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this._userChangedId = this._user.connect('changed',
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Lang.bind(this, this._updateUser));
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if (this._user.is_loaded)
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this._updateUser();
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},
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destroy: function() {
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if (this._userLoadedId != 0) {
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this._user.disconnect(this._userLoadedId);
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this._userLoadedId = 0;
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}
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if (this._userChangedId != 0) {
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this._user.disconnect(this._userChangedId);
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this._userChangedId = 0;
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}
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this.actor.destroy();
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},
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_updateUser: function() {
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if (this._user.is_loaded)
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this._label.text = this._user.get_real_name();
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else
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this._label.text = '';
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this._avatar.update();
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}
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});
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