unlockDialog: move user widget into separate file

The user widget is the username and avatar shown on
the unlock dialog.

The login dialog has something very similar.

This commit separates the user widget out to its own
file, so we can use it from the login dialog in a
later commit.

https://bugzilla.gnome.org/show_bug.cgi?id=694062
This commit is contained in:
Ray Strode 2013-02-17 20:54:46 -05:00
parent 244121d920
commit a3d3d81447
4 changed files with 73 additions and 55 deletions

View File

@ -2408,10 +2408,18 @@ StScrollView.frequent-apps StScrollBar {
color: orange;
}
.unlock-dialog-user-name-container {
.user-widget {
spacing: .4em;
}
.user-widget-label {
font-size: 16pt;
font-weight: bold;
text-align: left;
padding-left: 15px;
text-shadow: black 0px 4px 3px 0px;
}
/* Screen shield */
.screen-shield-background {

View File

@ -93,6 +93,7 @@ nobase_dist_js_DATA = \
ui/tweener.js \
ui/unlockDialog.js \
ui/userMenu.js \
ui/userWidget.js \
ui/viewSelector.js \
ui/wanda.js \
ui/windowAttentionHandler.js \

View File

@ -18,6 +18,7 @@ const Panel = imports.ui.panel;
const ShellEntry = imports.ui.shellEntry;
const Tweener = imports.ui.tweener;
const UserMenu = imports.ui.userMenu;
const UserWidget = imports.ui.userWidget;
const Batch = imports.gdm.batch;
const GdmUtil = imports.gdm.util;
@ -55,59 +56,6 @@ function isSupported() {
}
}
// A widget showing the user avatar and name
const UserWidget = new Lang.Class({
Name: 'UserWidget',
_init: function(user) {
this._user = user;
this.actor = new St.BoxLayout({ style_class: 'unlock-dialog-user-name-container',
vertical: false });
this._avatar = new UserMenu.UserAvatarWidget(user);
this.actor.add(this._avatar.actor,
{ x_fill: true, y_fill: true });
this._label = new St.Label({ style_class: 'login-dialog-username' });
this.actor.add(this._label,
{ expand: true,
x_fill: true,
y_fill: false,
y_align: St.Align.MIDDLE });
this._userLoadedId = this._user.connect('notify::is-loaded',
Lang.bind(this, this._updateUser));
this._userChangedId = this._user.connect('changed',
Lang.bind(this, this._updateUser));
if (this._user.is_loaded)
this._updateUser();
},
destroy: function() {
if (this._userLoadedId != 0) {
this._user.disconnect(this._userLoadedId);
this._userLoadedId = 0;
}
if (this._userChangedId != 0) {
this._user.disconnect(this._userChangedId);
this._userChangedId = 0;
}
this.actor.destroy();
},
_updateUser: function() {
if (this._user.is_loaded)
this._label.text = this._user.get_real_name();
else
this._label.text = '';
this._avatar.update();
}
});
const UnlockDialog = new Lang.Class({
Name: 'UnlockDialog',
Extends: ModalDialog.ModalDialog,
@ -138,7 +86,7 @@ const UnlockDialog = new Lang.Class({
this._userVerifier.connect('show-login-hint', Lang.bind(this, this._showLoginHint));
this._userVerifier.connect('hide-login-hint', Lang.bind(this, this._hideLoginHint));
this._userWidget = new UserWidget(this._user);
this._userWidget = new UserWidget.UserWidget(this._user);
this.contentLayout.add_actor(this._userWidget.actor);
this._promptLayout = new St.BoxLayout({ style_class: 'login-dialog-prompt-layout',

61
js/ui/userWidget.js Normal file
View File

@ -0,0 +1,61 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
//
// A widget showing the user avatar and name
const AccountsService = imports.gi.AccountsService;
const Lang = imports.lang;
const St = imports.gi.St;
const UserMenu = imports.ui.userMenu;
const UserWidget = new Lang.Class({
Name: 'UserWidget',
_init: function(user) {
this._user = user;
this.actor = new St.BoxLayout({ style_class: 'user-widget',
vertical: false });
this._avatar = new UserMenu.UserAvatarWidget(user);
this.actor.add(this._avatar.actor,
{ x_fill: true, y_fill: true });
this._label = new St.Label({ style_class: 'user-widget-label' });
this.actor.add(this._label,
{ expand: true,
x_fill: true,
y_fill: false,
y_align: St.Align.MIDDLE });
this._userLoadedId = this._user.connect('notify::is-loaded',
Lang.bind(this, this._updateUser));
this._userChangedId = this._user.connect('changed',
Lang.bind(this, this._updateUser));
if (this._user.is_loaded)
this._updateUser();
},
destroy: function() {
if (this._userLoadedId != 0) {
this._user.disconnect(this._userLoadedId);
this._userLoadedId = 0;
}
if (this._userChangedId != 0) {
this._user.disconnect(this._userChangedId);
this._userChangedId = 0;
}
this.actor.destroy();
},
_updateUser: function() {
if (this._user.is_loaded)
this._label.text = this._user.get_real_name();
else
this._label.text = '';
this._avatar.update();
}
});