In portrait orientation, we set the height to the preferred height
for the monitor width (or, if smaller, a third o the screen height).
However as the forWidth currently doesn't make a difference, the height
is effectively controlled by the natural height of the keys - which is
rather small.
Address this by making AspectContainer request an appropriate preferred
size based on the fixed ratio.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2349
We override the :visible property for the keyboard actor, but don't
provide a corresponding setter. The property is therefore read-only
on the javascript level, and any attempt to set it will fail.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2691
It seems there is a weird race condition between Clutter trying to
destroy the keyboard actor and Clutter trying to hide the keyboardBox
container actor: If the keyboardBox is hidden before destroying the
keyboard actor, Clutter doesn't repaint anything and the keyboard
remains visible until something else draws over it.
To fix this issue until we find the underlying Clutter bug, simply
destroy the keyboard actor before hiding the keyboardBox. The order in
which we call these doesn't matter anyway since hideKeyboard(true) hides
the keyboard immediately without an animation.
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/1736https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1142
We're dealing with attached keyboards now using the touch_mode property
of ClutterSeat: If a device has a keyboard attached, the touch-mode is
FALSE and we won't automatically show the OSK on touches, also the
touch-mode gets set to FALSE when an external keyboard is being plugged
in, so that also hides the OSK automatically.
With that, we can now ignore keyboard devices when updating the last
used device and no longer have to special-case our own virtual devices.
Because there was no special-case for the virtual device we use on
Wayland now, this fixes a bug where the keyboard disappeared after
touching keys like Enter or Backspace.
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2287https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1142
Commit c1ec7b2ff meant to fall back to the base layout in case
a variant like `fr+oss` is set up, but as we are checking for
'+' on the array rather than the layout name, the fallback only
"works" for a layout that is literally called '+', whoops.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2471
Unused at the moment, but add the plumbing so that default key
definitions may specify symbolic icons that will be shown instead
of the text.
This is intended to replace the use of CSS and background-image
to handle those buttons with an icon.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/2214
To make sure the GC really disposes the KeyboardController object we
need to remove all references to the object, which means we have to
disconnect signals the object connects to, too.
This also fixes a bug where keys remain pressed forever and thus also
break that key on real keyboards. It happens if the OSK gets destroyed
during an OSK-key is being held so the StButton of the key is not
released. That means the key remains pressed in the
MetaVirtualInputDevice that we are now leaking because
KeyboardController isn't garbage collected.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/1015
We try to make the OSK 1/3rd as big as the monitor. On landscape
layouts we usually get away with it as there's plenty of horizontal
space to enlarge the OSK while keeping the OSK aspect ratio.
In portrait layout, the horizontal space is a lot more scarce so
it means we'll still have plenty of space after making the OSK as
wide as it can possibly be, which will look as odd blank space in
the OSK panel.
In order to fix this, let the OSK panel height be less than 1/3rd
the monitor size if we are dealing with portrait layouts.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/2132
It will happen before next map anyway, and most notably at times
actor sizes produce correct results.
Fixes oddities in emoji pager visibility after showing the emoji
panel, moving to another page, and hiding the OSK with the downward
arrow button. The next time the emoji panel would be shown, panels
had a chance to remain invisible.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/943
It is already scheduled to be set on first map. Doing so here triggers
size and theme node checks the actor tree is not ready for, as the
toplevel actor is not yet attached to the stage.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/943
We want extended keys to have the same size as their parent key,
but this is currently broken and the keys end up with their
parent key's preferred size (which is smaller than its allocated
size).
This is due to the way ClutterActor's width/height properties work,
which only return the "real" (i.e. allocated) size when the allocation
is valid, and fall back to the preferred size otherwise.
As changing an StWidget's hover state involves adding or removing
the `:hover` pseudo class, this is currently always the case.
Creating the extended keys first means the keyButton's allocation
is probably valid, so do that.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1976
Remove setCurrentPage() function, introduce setCurrentPosition() instead,
which allows to have fractional positions.
Make inactive dots smaller, filled and partially transparent, as opposed to
larger and fully opaque active dot. Make dots smaller overall, remove
borders. Interpolate each dot between active and inactive state based on
scroll position.
Make it impossible to "uncheck" the active dot.
Thanks Florian Müllner for parts of the code.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1932https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/843
While we support a reasonable list of layouts nowadays, we don't
include many variants like `fr+oss`. Instead of directly falling
back to the `us` layout, try stripping the variant first, as the
base layout is likely closer to the expectation than `us`.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1907
Since ES5, trailing commas in arrays and object literals are valid.
We generally haven't used them so far, but they are actually a good
idea, as they make additions and removals in diffs much cleaner.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
ES6 allows to omit property names where they match the name of the
assigned variable, which makes code less redunant and thus cleaner.
We will soon enforce that in our eslint rules, so make sure we use
the shorthand wherever possible.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
Every since commit aa394754, StBoxLayout has supported ClutterActor's
expand/align properties in addition to the container-specific child
properties. Given that that's the only container left with a special
child meta, it's time to fully embrace the generic properties (and
eventually remove the child meta).
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/780
Remove the `this.actor = ...` and `this.actor._delegate = this` patterns in most
of classes, by inheriting all the actor container classes.
Uses interfaces when needed for making sure that multiple classes will implement
some required methods or to avoid redefining the same code multiple times.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
The Keyboard class used to be both a view and controller class, however in order
to make the keyboard a native Clutter.Actor, we need to separate the widget from
the controller class, so that we can manage the actor lifetime from the JS side.
Thus, initialize the keyboard actor on the Keyboard constructor and create a
KeyboardManager class to manage its state and lifetime.
Add proxy methods for the public functions that were used by other shell
components
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
Properties that aren't marked as animatable don't support *implicit*
animations, but they can still be animated with explicit transitions.
Use the newly added convenience method to cut down further on Tweener
usage.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/666
Clutter animations work on GObject properties on animatables. The
last commit took care of the latter by turning all animated objects
into actor subclasses, now it's time to make all properties used
in Tweens into GObject properties.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/666