We need to avoid that we use the _dragActor instance after that it has
been destroyed or we'll get errors. We now set it to null when this
happens, protecting any access to that.
Add a DragState enum-like object to keep track of the state
instead of using booleans.
Remove duplicated handler on 'destroy' and just use a generic one.
https://bugzilla.gnome.org/show_bug.cgi?id=791233
The object manager tries to synthesize interface removal
events if the bus name of a remote object drops off the bus.
The code had bad typos in it, though: it reuses the `i`
index variable in its inner loop, where it should be using
the `j` index variable.
This commit corrects the i/j confusion.
The object manager tries to synthesize interface removal
events if the bus name of a remote object drops off the bus.
The code has a bad typo in it, though: it confuses `objectPaths`
(the list of all object paths) and `objectPath` (the object
currently being processed this iteration of the loop).
That leads to a failure to synthesize the interface removal
events, and spew in the log.
This commit corrects the objectPath/objectPaths confusion.
Previously mutter listened to Xsettings (via GTK) to get notified
whether the shell showed the app menu. After X11 support was changed in
the direction of being less central, listening to this particular
Xsettings were removed with the intention of having the Shell tell
mutter directly whether it was showing the menu or not.
This commit makes that happen. It still travels through Xsettings (still
via Gtk), as the shell still gets that state from Xsettings, but fixing
this is out of scope for this particular fix.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/276
Flag some actors that are good candidates for caching in texture memory
(what Clutter calls "offscreen redirect"), thereby mostly eliminating
their repaint overhead.
This isn't exactly groundbreaking, it's how you're meant to use
OpenGL in the first place. But the difficulty is in the design of
Clutter which has some peculiarities making universal caching
inefficient at the moment:
* Repainting an offscreen actor is measurably slower than repainting
the same actor if it was uncached. But only by less than 100%,
so if an actor can avoid changing every frame then caching is usually
more efficient over that timeframe.
* The cached painting from a container typically includes its children,
so you can't cache containers whose children are usually animating at
full frame rate. That results in a performance loss.
This could be remedied in future by Clutter explicitly separating a
container's background painting from its child painting and always
caching the background (as StWidget tries to in some cases already).
So this commit selects just a few areas where caching has been verified
to be beneficial, and many use cases now see their CPU usage halved:
One small window active...... 10% -> 7% (-30%)
...under a panel menu........ 23% -> 9% (-61%)
One maximized window active.. 12% -> 9% (-25%)
...under a panel menu........ 23% -> 11% (-52%)
...under a shell dialog...... 22% -> 12% (-45%)
...in activities overview.... 32% -> 17% (-47%)
(on an i7-7700)
Also a couple of bugs are fixed by this:
https://bugzilla.gnome.org/show_bug.cgi?id=792634https://bugzilla.gnome.org/show_bug.cgi?id=792633
Instead of consuming the event in front of the input method. Enter
is sometimes overriden by those, so it seems better to let the IM
handle the key event, and react later to it if it got propagated
anyway. That is what ::activate does, so use this signal.
This used to work before ClutterInputMethod/InputFocus because the
IM received the events directly from stage captured events. This
is not the case anymore.
Closes: #440
We used to keep the workspace switcher slid out when the user made use
of workspaces. This was changed in commit 2d84975 to give more space
to window previews, but it turned out to make the switcher quite a lot
more difficult to interact with (rather than only being a question of
discoverability). So go back to the previous behavior.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/161
During global grabs, actors miss enter and leave events required
for correct hover tracking. This can cause the workspace switcher
to get stuck while slid out, so ensure the actor's hover state is
synced after drag operations.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/161
Using a single resource file for all JS sources saves a couple of
build system instructions, but has some serious downsides:
- bundling the entire shell code with the tools blows
up their size unnecessarily
- the tools are rebuilt unnecessarily for any shell
code change
Autotools was painful enough to let this slip, but with meson we
don't have any excuses - using the actual dependencies speeds up
the build a tiny bit and reduces the tools' sizes from over 2M
to about 50k.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/192
Simply reusing the same dependencies as gnome-shell itself not only
means that we link tons of stuff unnecessarily, but also that we
have to do the whole mutter rpath dance for nothing. Just use the
dependencies those executables actually need for a nice cleanup.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/192
We need this in the main gnome-shell executable in order to locate
the private Shell and St typelibs, but those aren't useful or even
usable in the extension-prefs/portal helper tools.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/192
We show a cover pane on top of the overview during transitions to
prevent issues caused by clicks and mouseover events when the overview
is not ready. Right now, this pane is only being shown on the primary
monitor, which obviosly allows interactions to happen before the
animations are finished on the secondary monitors.
To fix this, use the size of the whole stage for the cover pane.