With 8b368d010 we fixed a bug where the onComplete callback was always
called no matter whether the transition was interrupted before or not.
This exposed another bug: viewSelector depends on this behaviour when
fading out pages: After fading out a page, we call `this._animateIn` to
show the new page. Now if the fade-out animation gets interrupted, with
the correct behaviour of onComplete we end up not showing a new page and
the viewSelector remains empty instead. One case where this happens is
when pressing a key to start a search during the overview-animation.
Obviously we also want to show the new page in case the fade-out
animation was interrupted, so use the onStopped callback instead of the
onComplete callback here.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/674
An actor ease callback could destroy the actor, in such case we should do not
touch the actor anymore.
So, before calling the callback, reset restore the easing state and don't
perform any further action with it.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1507
When a drag is cancelled and the source actor
is visible, the drag actor is animated back to
the source position. The scale that the drag
actor will become is calculated as:
scale = this._dragActor.width / sourceScaledWidth
However, this is wrong; what we wanted to do
is the opposite:
scale = sourceScaledWidth / this._dragActor.width
Fix the scale calculation to match the math
above.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/671
Create a new folder when dropping an icon over another
icon. Try and find a good folder name by looking into
the categories of the applications.
Delete the folder when removing the last icon.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/671
Because the Dash icons are not drop targets themselves,
add a tiny DashIcon class, which is an AppDisplay.AppIcon
subclass, and disable all DND drop code from it.
Show a folder preview when dragging an app icon over another
app icon.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/671
As per design direction, scale and fade the app icon
when starting dragging it, and show it again if the
drop is accepted. Clutter takes care of animating the
rest of icon positions through implicit animations.
Scale and fade the dragged icon while it's being dragged.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/671
Since the `notify::allocation` signal will obviously get emitted while
the actor is inside an allocation cycle and we might end up doing
changes to its allocation inside `updateSearch` by hiding or showing the
actor (which queues a relayout), we get a warning from Clutter.
Fix this by delaying the call to the parent method until the next
redraw, which should happen a few moments after the current relayout.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/672
Since commit 1a27ff6130 we use the
allocation width of the GridSearchResults actor to calculate the max
number of results that can be shown for this search provider.
On the first run of the search, when no previous (cached) allocation is
available for the actor of GridSearchResults, the allocation width used
in `_getMaxDisplayedResults` will be 0, which in turn will make
`updateSearch` filter out all results returned by the search provider.
Now if this search provider is the only search provider that's enabled,
after calling `updateSearch`, the `SearchResults` class will call
`_updateSearchProgress` to check if any results are visible, assume
nothing was found and therefore hide the scrollView. This in turn causes
the GridSearchResults actor to not get a new allocation, which prevents
our code to fixup the max number of results on `notify::allocation` from
working: The number will continue to be 0 and we'll never show any
results.
To fix this regression, return -1 in `_getMaxDisplayedResults` if the
allocation width is 0 to inform `updateSearch` that we can't calculate
the maximum number yet and interpret a return value of -1 as "show all
results" in `updateSearch`. The same problem would probably also appear
if the allocation width is anything between 0 and the width of the
iconGrid with one icon in it, although this might as well be a valid
width in case a very small screen is used or with very large icons. So
let's only check for a width of 0 and hope the GridSearchResults actor
won't get weird temporary allocations in that range.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/672
Just as we animate the apps launch using the zoom out animation if the
'new-window' action provided by the app is launched, we should also show
this animation if the 'activate-discrete-gpu' action provided by the app
via its AppInfo is launched.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/673
For the "New Window" entry we add to the AppIcons popup menu we should
always animate the app icon if the menu entry is activated as it was
intended by commit 62786c09a8.
For the "Launch using Dedicated Graphics Card" entry we can also always
show the animation if the entry is activated since the entry should only
be visible if the app is stopped.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/673
Clocks has exactly the same issue as Weather: Its integration currently
relies on accessing its settings directly, which isn't possible when
the app is sandboxed.
Fix this the same way we did for Weather, by adding our own setting
and syncing it with the app via a custom D-Bus interface.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1158
We add our own "New Window" menu entry if the app doesn't already
provide a 'new-window' action. For this menu entry, we show the zoom out
animation on the app icon when the user clicks the entry.
To be consistent in case the app already provides its own 'new-window'
action via its AppInfo, also show the zoom out animation when this
action is activated.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/662
Whenever an app is installed, the usual routine is
to run 'gtk-update-icon-cache' after installing all
of the app's files.
The side effect of that is that the .desktop file of
the application is installed before the icon theme
is updated. By the time GAppInfoMonitor emits the
'changed' signal, the icon theme is not yet updated,
leading to StIcon use the fallback icon.
Under some circumstances (e.g. on very slow spinning
disks) the app icon is never actually loaded, and we
see the fallback icon forever.
Monitor the icon theme for changes when an app is
installed. Try as many as 6 times before giving up
on detecting an icon theme update.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/661
The texture cache, right now, only monitors for
complete theme changes. If the contents of the
icon theme change, however, the texture cache
isn't properly invalidated.
This manifests itself as a randomly reproducible
bug when installing an app; the app icon may be
the fallback forever, or as long as something else
updates the icon theme.
Watch for the GtkIconTheme:changed signal, and
evict the texture cache when the theme changes.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/661
As pointed out by designers, fading it signals that the
icon grid is not a drop target, when now it actually is.
Remove the fade effect applied to the icon grid when
dragging. Since this is the only caller of fadeIn() and
fadeHalf(), also remove these methods.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/664
App icons inside folders are already animated when the folder is
opened, but moving an app icon from a folder doesn't, making the
transition abrupt.
Fortunately, it's easy to detect icons that were previously hidden
but are not anymore.
Add an animation to these icons when showing.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/664
This is necessary for being able to drag application icons
to folders in different pages.
Add a drag motion handler to AllView and handle overshoots
when dragging. Only handle it when dragging from AllView.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/664
After dropping an application into the folder icon, the
list of applications is updated but the folder icon itself
is not.
Introduce BaseIcon.update() and call it from FolderIcon
when redisplaying.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/664
The event blocker is an actor that is added in between the
icon grid and the app folder popup in order to guarantee
that clicking outside the app folder will collapse it.
However, the next patch will require allowing dragging events
to be passed to folder icons, and the event blocker gets in
our way here, preventing drag n' drop to work properly.
Add an API to inhibit the event blocker. This API will be
used by the app folders while an item is dragged.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/664
When plugging in a device with sensors that are unsupported by
iio-sensor-proxy, the proxy may quit so fast that the name disappears
from the bus before we get to construct the SensorProxy in response
to the name-appeared handler, resulting in the following warning:
JS ERROR: TypeError: this._sensorProxy is null
_sensorProxyAppeared/this._sensorProxy<@resource:///org/gnome/shell/misc/systemActions.js:217:17
_makeProxyWrapper/</<@resource:///org/gnome/gjs/modules/overrides/Gio.js:243:21
Address this by creating the proxy unconditionally instead of monitoring
the bus name, and using the g-name-owner property to determine whether
iio-sensor-proxy is active.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1357
When transitioning to or from the overview, windows travel
a certain distance between their real desktop position and
their place in the overview window grid. The less this travel
distance is, the smoother, more polished, and less jarring
the overall transition looks. This is why it makes sense to
try reordering and repositioning windows to minimize their
travel distance. That being said, there are other factors
that impact the quality of the overview layout, such as how
much the windows get scaled and what portion of the overall
available space they take up.
The existing code tries to minimize the travel distance by
sorting the windows in each row by their horizontal position.
There are, however, two problems with this implementation.
First, it compares the coordinates of windows' left edges as
opposed to their centers, which means it yields unexpected
results when a small window is positioned next to the left
edge of a large window. Second, it completely disregards
vertical coordinates, instead assigning windows to the grid
rows using their monotonically increasing window numbers,
effectively vertically sorting them by the order they were
created in.
This commit changes both vertical and horizontal ordering
to work based on the coordinates of the geometric centers
of the windows. That is to say, windows are first assigned
to grid rows based on the vertical coordinates of their
centers, and subsequently sorted inside each row based on
the horizontal coordinates of said centers. In my testing,
this leads to a much more intuitive and visually pleasing
window placement.
Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/267
GDBusProxy::g-properties-changed is also emitted when the name drops from
the bus, at which point any properties will be null. That's not a valid
gsettings value, so to avoid the corresponding warning, move the g-name-owner
check accordingly.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1158
Those checks were carried over from the very first DND implementation;
if they were ever actually required at all, this is no longer the case
as we moved away from Tweener for all our animations.
The number of cases where an extension is still using Tweener, creates
draggable actors, *AND* requires the checks for proper functioning
should be indistinguishable from zero, so drop the code.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/669
By now, Tweener is used exclusively to animate changes to the
StAdjustment:value property. But not for long, as now that we
implement the same transition API as Clutter.Actor, we can
re-use the existing convenience method for property transitions
for adjustment changes as well.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/669
StAdjustment implements the ClutterAnimatable interface, so we can
already animate its properties with ClutterPropertyTransitions.
But as it is currently not possible to associate a transition with
an adjustment, it must be owned (and kept alive in case of GC) by
the calling code.
Change that by implementing the same (add|remove|get)_transition() API
as ClutterActor, so we can use a familiar API and even duck typing in
case of javascript.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/669
The tracking was important in an earlier iteration, but as the helper
functions now remove overwritten transitions before setting up the
new ones, we can just as well connect to the ::stopped signal directly.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/668
This is rather embarrassing - we currently confuse the transition with
the finished parameter, which means we always run the onComplete handler
no matter whether the transition was interrupted or actually completed.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/668
Commit 0f178c3b3d added a shortcirtuit to avoid running
an animation on an invisible actor. However, it introduced
a bug where the current page is not properly updated. That
leads to the wrong set of icons being animated under some
circumstances.
Update the current page even if we bail out early.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/667
Properties that aren't marked as animatable don't support *implicit*
animations, but they can still be animated with explicit transitions.
Use the newly added convenience method to cut down further on Tweener
usage.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/666
While we are now using implicit animations for all animatable properties,
there are still some cases where we animate other actor properties (for
example from a custom subclass) or associated objects like effects.
Those can still be animated using Clutter animations, as long as we use
the explicit API rather than implicit animations. Again this API is
cumbersome and tricky enough to warrant a convenience wrapper.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/666
Clutter animations work on GObject properties on animatables. The
last commit took care of the latter by turning all animated objects
into actor subclasses, now it's time to make all properties used
in Tweens into GObject properties.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/666