With the application menu now being more than a stub, it has
become a much more interesting target, so add a keyboard shortcut
to open it directly.
This should also ease some of the pain for focus-follows-mouse users.
https://bugzilla.gnome.org/show_bug.cgi?id=672909
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().
https://bugzilla.gnome.org/show_bug.cgi?id=664436
js2-mode is no longer developed and we recommend js-mode these days,
so switch the modelines to specify that, and make them consistent
across all files.
https://bugzilla.gnome.org/show_bug.cgi?id=660358
While we allow for arbitrary modifiers in keybindings, both the
alt-tab and ctrl-alt-tab popups close when ALT is not present in
the modifier mask, resulting in ALT being de-facto hardcoded.
Instead, pass the actual modifier mask when invoking the popups.
https://bugzilla.gnome.org/show_bug.cgi?id=645200
Applying the "dim window" effect to the MetaWindowActor has two avantages:
first it avoids triggering bugs where ClutterOffscreenEffect doesn't handle
clone paint correctly. Second, it avoids showing the window as dimmed in
alt-Tab and the overview, which is weird.
The small downside of this is that the shadow becomes slightly gray when
the window dimmed, which is wrong - if we switched from blending with gray
to a combination of desaturation and darkening, this problem wouldn't
happen.
Revert out the addition of startY to the shader, since we don't need it
and fix the application of alpha, since we need to handle alpha correctly
for the shadow.
https://bugzilla.gnome.org/show_bug.cgi?id=659634
Without this, the dim "fade" will start at the top of the untrimmed actor. With
a large enough draggable_border_width setting, this will show no fade at all.
https://bugzilla.gnome.org/show_bug.cgi?id=659302
The way the window dimmer shader is applied will cause rendering errors with
the rounded corners, invisible borders or shaped textures since it doesn't deal
well with the multitexturing used by the MetaShapedTexture. Use an off-screen
buffer to flatten the texture before being applied.
https://bugzilla.gnome.org/show_bug.cgi?id=659302
Remove ShellGlobal's monitor-related methods, and have
Main.layoutManager provide that information instead. Move
Main._relayout() to LayoutManager, and have other objects connect to
the layout manager's 'monitors-changed' signal to know when the screen
geometry has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=636963
Simplify the accounting of which windows we should dim by checking
the current state of windows rather than trying to track changes,
and by keeping a list of dimmed windows rather than a list of windows
with a dimmed parent. Remove windows from the list of dimmed windows
when they are destroyed.
This should fix problems where destroyed windows could end up in
the list of dimmed windows.
https://bugzilla.gnome.org/show_bug.cgi?id=644167
Fix the "panel" icon to be symbolic. Make the overview parts only show
up when in the overview, and the non-overview parts (eg, the Desktop
window, if there is one) only show up when not in the overview. Sort
the different items consistently with their locations on the screen.
https://bugzilla.gnome.org/show_bug.cgi?id=618887
With workspaces now being stacked vertically, the horizontal
indicators in the workspace switcher are rather odd. There are
some designs for an improved workspace switch animation, but
it may take a while to implement them, so for now just change
the orientation of the existing switcher.
https://bugzilla.gnome.org/show_bug.cgi?id=641931
The new plans for a row of workspace thumbnails on the right side of the
overview means that the mental model we present to the user will be
vertical, so switch the Metacity workspace layout to be vertical and
adjust the keybinding handling, animations, and workspace layout in
the overview to match.
(This commit does not change the workspace switching indicator pending
finalization of what we want to do with that - it still shows workspaces
arranged vertically.)
https://bugzilla.gnome.org/show_bug.cgi?id=640996
MutterWindow and MutterPlugin have been renamed to MetaWindowActor
and MetaPlugin, mutter_plugin_list_windows() to
meta_plugin_list_window_actors(). Adapt to those changes.
https://bugzilla.gnome.org/show_bug.cgi?id=632500
Modal dialogs slide back into the titlebar of the parent window when destroyed.
This looks weird if the parent window itself has been destroyed, so cancel the
effect in this case.
https://bugzilla.gnome.org/show_bug.cgi?id=629560
Override the new mutter preference /apps/mutter/general/attach_modal_dialogs
to attach modal dialogs to their parent window. Animate the modal dialogs
expanding from the top of the parent window. Slowly dim the parent window
after the dialog comes up.
https://bugzilla.gnome.org/show_bug.cgi?id=612726
This is our convention.
The only exceptions are double quotes for words in comments that give
them a special meaning (though beware that these quotes are not truly
necessary most of the time) and double quotes that need to be a part
of the output string.
Replace the current workspace switcher popup (which is still the old metacity popup), with a clutter based one, which fits better into the overall shell design.
https://bugzilla.gnome.org/show_bug.cgi?id=609187
The design document states:
"Animate the action as shrinking into or being consumed by the Activities Item"
This makes it clear what happens to the window (i.e it doesn't vanish but can be brought back by going to the overview).
https://bugzilla.gnome.org/show_bug.cgi?id=609079
This slightly changes the behaviour of the alt+tab window, this way:
when using alt-tab on a workspace that contains two or more windows from
the same window, the application selected when hitting alt+tab is the
currently selected application, but the highlighted window is the next
one.
Intended goal is to make it easier to cycle around windows of the same
application while not having to cycle through all the applications first.
https://bugzilla.gnome.org/show_bug.cgi?id=590563
It slows things down, it's a slightly weird effect, and because the
window is still live while it's animating, you may see subwindows
being destroyed during the animation.
https://bugzilla.gnome.org/show_bug.cgi?id=596441
The maximize effect looked really ugly. In the absence of any cooler
effects, none at all is better than what we have. Current compiz
doesn't have one either.
Note that in the future when we merge the frame into the panel
in the maximize case, we may want an effect for that.