[Overview] Don't dim window previews

Undim windows when going to the overview and
restore their state when leaving.
https://bugzilla.gnome.org/show_bug.cgi?id=629371
This commit is contained in:
Maxim Ermilov 2010-09-12 13:39:52 +04:00
parent 907dd4381b
commit 45dcfa9a70

View File

@ -91,6 +91,8 @@ WindowManager.prototype = {
this._mapping = [];
this._destroying = [];
this._dimmedWindows = [];
this._switchData = null;
this._shellwm.connect('kill-switch-workspace', Lang.bind(this, this._switchWorkspaceDone));
this._shellwm.connect('kill-window-effects', Lang.bind(this, function (shellwm, actor) {
@ -114,6 +116,15 @@ WindowManager.prototype = {
this.setKeybindingHandler('switch_to_workspace_up', Lang.bind(this, this._showWorkspaceSwitcher));
this.setKeybindingHandler('switch_to_workspace_down', Lang.bind(this, this._showWorkspaceSwitcher));
this.setKeybindingHandler('switch_windows', Lang.bind(this, this._startAppSwitcher));
Main.overview.connect('showing', Lang.bind(this, function() {
for (let i = 0; i < this._dimmedWindows.length; i++)
this._undimParentWindow(this._dimmedWindows[i], true);
}));
Main.overview.connect('hiding', Lang.bind(this, function() {
for (let i = 0; i < this._dimmedWindows.length; i++)
this._dimParentWindow(this._dimmedWindows[i], true);
}));
},
setKeybindingHandler: function(keybinding, handler){
@ -221,63 +232,69 @@ WindowManager.prototype = {
return count != 0;
},
_dimParentWindow: function(actor) {
_dimParentWindow: function(actor, animate) {
let meta = actor.get_meta_window();
let parent = meta.get_transient_for();
if (!parent)
return;
let parentActor = parent.get_compositor_private();
if (!parentActor)
if (!parentActor || this._parentHasOtherAttachedDialog(parent, meta))
return;
if (!this._parentHasOtherAttachedDialog(parent, meta)) {
let texture = parentActor.get_texture();
let texture = parentActor.get_texture();
if (animate)
Tweener.addTween(getWindowDimmer(texture),
{ dimFraction: 1.0,
time: DIM_TIME,
transition: 'linear'
});
}
else
getWindowDimmer(texture).dimFraction = 1.0;
},
_undimParentWindow: function(actor) {
_undimParentWindow: function(actor, animate) {
let meta = actor.get_meta_window();
let parent = meta.get_transient_for();
if (!parent)
return;
let parentActor = parent.get_compositor_private();
if (!parentActor)
if (!parentActor || this._parentHasOtherAttachedDialog(parent, meta))
return;
if (!this._parentHasOtherAttachedDialog(parent, meta)) {
let texture = parentActor.get_texture();
let texture = parentActor.get_texture();
if (animate)
Tweener.addTween(getWindowDimmer(texture),
{ dimFraction: 0.0,
time: UNDIM_TIME,
transition: 'linear'
});
}
else
getWindowDimmer(texture).dimFraction = 0.0;
},
_mapWindow : function(shellwm, actor) {
if (this._shouldAnimate() && actor
&& actor.get_window_type() == Meta.CompWindowType.MODAL_DIALOG
if (actor.get_window_type() == Meta.CompWindowType.MODAL_DIALOG
&& Meta.prefs_get_attach_modal_dialogs()
&& actor.get_meta_window().get_transient_for()) {
actor.set_scale(1.0, 0.0);
actor.show();
this._mapping.push(actor);
this._dimmedWindows.push(actor);
if (this._shouldAnimate()) {
actor.set_scale(1.0, 0.0);
actor.show();
this._mapping.push(actor);
Tweener.addTween(actor,
{ scale_y: 1,
time: WINDOW_ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._mapWindowDone,
onCompleteScope: this,
onCompleteParams: [shellwm, actor],
onOverwrite: this._mapWindowOverwrite,
onOverwriteScope: this,
onOverwriteParams: [shellwm, actor]
});
this._dimParentWindow(actor);
Tweener.addTween(actor,
{ scale_y: 1,
time: WINDOW_ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._mapWindowDone,
onCompleteScope: this,
onCompleteParams: [shellwm, actor],
onOverwrite: this._mapWindowOverwrite,
onOverwriteScope: this,
onOverwriteParams: [shellwm, actor]
});
this._dimParentWindow(actor, true);
return;
}
shellwm.completed_map(actor);
return;
}
if (!this._shouldAnimate(actor)) {
@ -324,11 +341,15 @@ WindowManager.prototype = {
},
_destroyWindow : function(shellwm, actor) {
while (actor && this._shouldAnimate()
&& actor.get_window_type() == Meta.CompWindowType.MODAL_DIALOG
while (actor.get_window_type() == Meta.CompWindowType.MODAL_DIALOG
&& actor.get_meta_window().get_transient_for()) {
this._undimParentWindow(actor);
if (!Meta.prefs_get_attach_modal_dialogs())
if (!Main.overview.visible)
this._undimParentWindow(actor, true);
this._dimmedWindows = this._dimmedWindows.filter(function(win) {
return win != actor;
});
if (!Meta.prefs_get_attach_modal_dialogs()
|| !this._shouldAnimate())
break;
actor.set_scale(1.0, 1.0);
actor.show();