More global-ization
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@ -507,8 +507,6 @@ WellMenu.prototype = {
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}));
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this.actor.add_actor(this._arrow);
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let stage = Shell.Global.get().stage;
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// Chain our visibility and lifecycle to that of the source
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source.actor.connect('notify::mapped', Lang.bind(this, function () {
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if (!source.actor.mapped)
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@ -516,7 +514,7 @@ WellMenu.prototype = {
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}));
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source.actor.connect('destroy', Lang.bind(this, function () { this.actor.destroy(); }));
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stage.add_actor(this.actor);
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global.stage.add_actor(this.actor);
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},
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_getPreferredWidth: function(actor, forHeight, alloc) {
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@ -568,7 +566,7 @@ WellMenu.prototype = {
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}
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}
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let activeWorkspace = Shell.Global.get().screen.get_active_workspace();
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let activeWorkspace = global.screen.get_active_workspace();
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let currentWorkspaceWindows = windows.filter(function (w) {
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return w.get_workspace() == activeWorkspace;
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@ -58,7 +58,7 @@ AppIcon.prototype = {
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text: appInfo.get_name() });
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nameBox.add_actor(this._name);
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this._glowBox = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL });
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let glowPath = GLib.filename_to_uri(Shell.Global.get().imagedir + 'app-well-glow.png', '');
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let glowPath = GLib.filename_to_uri(global.imagedir + 'app-well-glow.png', '');
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for (let i = 0; i < this._windows.length && i < 3; i++) {
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let glow = Shell.TextureCache.get_default().load_uri_sync(Shell.TextureCachePolicy.FOREVER,
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glowPath, -1, -1);
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@ -102,7 +102,7 @@ DocDisplayItem.prototype = {
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_resetTimeDisplay: function(currentSecs) {
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let lastSecs = this._docInfo.timestamp;
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let timeDelta = currentSecs - lastSecs;
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let [text, nextUpdate] = Shell.Global.get().format_time_relative_pretty(timeDelta);
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let [text, nextUpdate] = global.format_time_relative_pretty(timeDelta);
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this._timeoutTime = currentSecs + nextUpdate;
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this._setDescriptionText(text);
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}
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@ -35,7 +35,6 @@ var commandHeader = "const Clutter = imports.gi.Clutter; " +
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"const Tweener = imports.ui.tweener; " +
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/* Utility functions...we should probably be able to use these
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* in the shell core code too. */
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"const global = Shell.Global.get(); " +
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"const stage = global.stage; " +
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"const color = function(pixel) { let c= new Clutter.Color(); c.from_pixel(pixel); return c; }; " +
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/* Special lookingGlass functions */
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@ -519,8 +518,7 @@ LookingGlass.prototype = {
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},
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_resizeTo: function(actor) {
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let stage = Shell.Global.get().stage;
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let stageWidth = stage.width;
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let stage = global.stage;
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let myWidth = stage.width * 0.7;
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let myHeight = stage.height * 0.7;
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let [srcX, srcY] = actor.get_transformed_position();
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@ -66,7 +66,7 @@ function AppPanelMenu() {
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AppPanelMenu.prototype = {
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_init: function() {
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this._metaDisplay = Shell.Global.get().screen.get_display();
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this._metaDisplay = global.screen.get_display();
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this._focusedApp = null;
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this._activeSequence = null;
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@ -21,13 +21,6 @@ const SIDEBAR_PADDING = 4;
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const SIDEBAR_COLLAPSED_WIDTH = Widget.COLLAPSED_WIDTH + 3 * WidgetBox.WIDGETBOX_PADDING + SIDEBAR_PADDING;
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const SIDEBAR_EXPANDED_WIDTH = Widget.EXPANDED_WIDTH + 3 * WidgetBox.WIDGETBOX_PADDING + SIDEBAR_PADDING;
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// The maximum height of the sidebar would be extending from just
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// below the panel to just above the taskbar. Since the taskbar is
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// just a temporary hack and it would be too hard to do this the right
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// way, we just hardcode its size.
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const HARDCODED_TASKBAR_HEIGHT = 24;
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const MAXIMUM_SIDEBAR_HEIGHT = Shell.Global.get().screen_height - Panel.PANEL_HEIGHT - HARDCODED_TASKBAR_HEIGHT;
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function Sidebar() {
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this._init();
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}
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@ -3,7 +3,6 @@
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const Clutter = imports.gi.Clutter;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const AltTab = imports.ui.altTab;
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const Main = imports.ui.main;
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@ -19,8 +18,7 @@ WindowManager.prototype = {
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_init : function() {
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let me = this;
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this._global = Shell.Global.get();
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this._shellwm = this._global.window_manager;
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this._shellwm = global.window_manager;
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this._minimizing = [];
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this._maximizing = [];
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this._unmaximizing = [];
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@ -255,20 +253,20 @@ WindowManager.prototype = {
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if (direction == Meta.MotionDirection.UP ||
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direction == Meta.MotionDirection.UP_LEFT ||
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direction == Meta.MotionDirection.UP_RIGHT)
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yDest = this._global.screen_height;
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yDest = global.screen_height;
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else if (direction == Meta.MotionDirection.DOWN ||
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direction == Meta.MotionDirection.DOWN_LEFT ||
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direction == Meta.MotionDirection.DOWN_RIGHT)
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yDest = -this._global.screen_height;
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yDest = -global.screen_height;
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if (direction == Meta.MotionDirection.LEFT ||
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direction == Meta.MotionDirection.UP_LEFT ||
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direction == Meta.MotionDirection.DOWN_LEFT)
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xDest = this._global.screen_width;
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xDest = global.screen_width;
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else if (direction == Meta.MotionDirection.RIGHT ||
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direction == Meta.MotionDirection.UP_RIGHT ||
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direction == Meta.MotionDirection.DOWN_RIGHT)
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xDest = -this._global.screen_width;
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xDest = -global.screen_width;
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let switchData = {};
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this._switchData = switchData;
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@ -276,7 +274,7 @@ WindowManager.prototype = {
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switchData.outGroup = new Clutter.Group();
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switchData.windows = [];
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let wgroup = this._global.window_group;
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let wgroup = global.window_group;
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wgroup.add_actor(switchData.inGroup);
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wgroup.add_actor(switchData.outGroup);
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@ -1102,7 +1102,7 @@ Workspaces.prototype = {
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}
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}
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activeWorkspace.actor.raise_top();
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this._positionWorkspaces(global);
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this._positionWorkspaces();
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let lastWorkspace = this._workspaces[this._workspaces.length - 1];
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lastWorkspace.updateRemovable(true);
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@ -1196,7 +1196,7 @@ Workspaces.prototype = {
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let activeWorkspaceIndex = global.screen.get_active_workspace_index();
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let activeWorkspace = this._workspaces[activeWorkspaceIndex];
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this._positionWorkspaces(global);
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this._positionWorkspaces();
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activeWorkspace.actor.raise_top();
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for (let w = 0; w < this._workspaces.length; w++)
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@ -1237,7 +1237,7 @@ Workspaces.prototype = {
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// first row.)
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//
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// FIXME: need to make the metacity internal layout agree with this!
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_positionWorkspaces : function(global) {
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_positionWorkspaces : function() {
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let gridWidth = Math.ceil(Math.sqrt(this._workspaces.length));
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let gridHeight = Math.ceil(this._workspaces.length / gridWidth);
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@ -1307,7 +1307,7 @@ Workspaces.prototype = {
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newLastWorkspace.updateRemovable();
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// Figure out the new layout
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this._positionWorkspaces(global);
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this._positionWorkspaces();
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let newScale = this._workspaces[0].scale;
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let newGridWidth = Math.ceil(Math.sqrt(newNumWorkspaces));
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let newGridHeight = Math.ceil(newNumWorkspaces / newGridWidth);
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