panelMenu: Remove usage of this.actor from Button
Remove this.actor = actor, since the class is now an actor itself. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/487
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1be933bc49
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@ -476,10 +476,9 @@ class DateMenuButton extends PanelMenu.Button {
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box.add_actor(this._clockDisplay);
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box.add_actor(this._indicator.actor);
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this.actor.label_actor = this._clockDisplay;
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this.actor.add_actor(box);
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this.actor.add_style_class_name ('clock-display');
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this.label_actor = this._clockDisplay;
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this.add_actor(box);
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this.add_style_class_name ('clock-display');
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let layout = new FreezableBinLayout();
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let bin = new St.Widget({ layout_manager: layout });
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@ -194,7 +194,7 @@ var AppMenuButton = GObject.registerClass({
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_init(panel) {
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super._init(0.0, null, true);
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this.actor.accessible_role = Atk.Role.MENU;
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this.accessible_role = Atk.Role.MENU;
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this._startingApps = [];
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@ -204,10 +204,10 @@ var AppMenuButton = GObject.registerClass({
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let bin = new St.Bin({ name: 'appMenu' });
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bin.connect('style-changed', this._onStyleChanged.bind(this));
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this.actor.add_actor(bin);
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this.add_actor(bin);
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this.actor.bind_property("reactive", this.actor, "can-focus", 0);
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this.actor.reactive = false;
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this.bind_property("reactive", this, "can-focus", 0);
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this.reactive = false;
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this._container = new St.BoxLayout({ style_class: 'panel-status-menu-box' });
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bin.set_child(this._container);
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@ -263,10 +263,10 @@ var AppMenuButton = GObject.registerClass({
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return;
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this._visible = true;
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this.actor.reactive = true;
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this.reactive = true;
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this.show();
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Tweener.removeTweens(this.actor);
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Tweener.addTween(this.actor,
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Tweener.removeTweens(this);
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Tweener.addTween(this,
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{ opacity: 255,
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time: Overview.ANIMATION_TIME,
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transition: 'easeOutQuad' });
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@ -277,9 +277,9 @@ var AppMenuButton = GObject.registerClass({
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return;
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this._visible = false;
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this.actor.reactive = false;
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Tweener.removeTweens(this.actor);
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Tweener.addTween(this.actor,
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this.reactive = false;
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Tweener.removeTweens(this);
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Tweener.addTween(this,
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{ opacity: 0,
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time: Overview.ANIMATION_TIME,
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transition: 'easeOutQuad',
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@ -402,7 +402,7 @@ var AppMenuButton = GObject.registerClass({
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if (this._targetApp) {
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this._busyNotifyId = this._targetApp.connect('notify::busy', this._sync.bind(this));
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this._label.set_text(this._targetApp.get_name());
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this.actor.set_accessible_name(this._targetApp.get_name());
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this.set_accessible_name(this._targetApp.get_name());
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}
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}
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@ -420,7 +420,7 @@ var AppMenuButton = GObject.registerClass({
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else
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this.stopAnimation();
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this.actor.reactive = (visible && !isBusy);
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this.reactive = (visible && !isBusy);
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this._syncIcon();
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this.menu.setApp(this._targetApp);
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@ -459,28 +459,28 @@ var ActivitiesButton = GObject.registerClass(
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class ActivitiesButton extends PanelMenu.Button {
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_init() {
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super._init(0.0, null, true);
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this.actor.accessible_role = Atk.Role.TOGGLE_BUTTON;
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this.accessible_role = Atk.Role.TOGGLE_BUTTON;
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this.actor.name = 'panelActivities';
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this.name = 'panelActivities';
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/* Translators: If there is no suitable word for "Activities"
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in your language, you can use the word for "Overview". */
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this._label = new St.Label({ text: _("Activities"),
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y_align: Clutter.ActorAlign.CENTER });
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this.actor.add_actor(this._label);
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this.add_actor(this._label);
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this.actor.label_actor = this._label;
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this.label_actor = this._label;
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this.actor.connect('captured-event', this._onCapturedEvent.bind(this));
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this.actor.connect_after('key-release-event', this._onKeyRelease.bind(this));
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this.connect('captured-event', this._onCapturedEvent.bind(this));
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this.connect_after('key-release-event', this._onKeyRelease.bind(this));
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Main.overview.connect('showing', () => {
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this.actor.add_style_pseudo_class('overview');
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this.actor.add_accessible_state (Atk.StateType.CHECKED);
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this.add_style_pseudo_class('overview');
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this.add_accessible_state (Atk.StateType.CHECKED);
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});
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Main.overview.connect('hiding', () => {
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this.actor.remove_style_pseudo_class('overview');
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this.actor.remove_accessible_state (Atk.StateType.CHECKED);
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this.remove_style_pseudo_class('overview');
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this.remove_accessible_state (Atk.StateType.CHECKED);
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});
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this._xdndTimeOut = 0;
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@ -533,7 +533,7 @@ class ActivitiesButton extends PanelMenu.Button {
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let [x, y, mask] = global.get_pointer();
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let pickedActor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, x, y);
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if (pickedActor == this.actor && Main.overview.shouldToggleByCornerOrButton())
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if (pickedActor == this && Main.overview.shouldToggleByCornerOrButton())
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Main.overview.toggle();
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Mainloop.source_remove(this._xdndTimeOut);
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@ -747,7 +747,7 @@ class AggregateMenu extends PanelMenu.Button {
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this.menu.box.set_layout_manager(menuLayout);
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this._indicators = new St.BoxLayout({ style_class: 'panel-status-indicators-box' });
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this.actor.add_child(this._indicators);
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this.add_child(this._indicators);
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if (Config.HAVE_NETWORKMANAGER) {
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this._network = new imports.ui.status.network.NMApplet();
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@ -1019,7 +1019,7 @@ class Panel extends St.Widget {
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return; // menu not supported by current session mode
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let menu = indicator.menu;
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if (!indicator.actor.reactive)
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if (!indicator.reactive)
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return;
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menu.toggle();
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@ -1041,7 +1041,7 @@ class Panel extends St.Widget {
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return;
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let menu = indicator.menu;
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if (!indicator.actor.reactive)
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if (!indicator.reactive)
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return;
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menu.close();
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@ -14,12 +14,11 @@ class ButtonBox extends St.Widget {
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super._init(params);
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this.actor = this;
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this._delegate = this;
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this.container = new St.Bin({ y_fill: true,
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x_fill: true,
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child: this.actor });
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child: this });
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this.connect('style-changed', this._onStyleChanged.bind(this));
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this.connect('destroy', this._onDestroy.bind(this));
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@ -105,9 +104,9 @@ var Button = GObject.registerClass({
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this.connect('notify::visible', this._onVisibilityChanged.bind(this));
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if (dontCreateMenu)
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this.menu = new PopupMenu.PopupDummyMenu(this.actor);
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this.menu = new PopupMenu.PopupDummyMenu(this);
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else
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this.setMenu(new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP, 0));
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this.setMenu(new PopupMenu.PopupMenu(this, menuAlignment, St.Side.TOP, 0));
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}
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setSensitive(sensitive) {
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@ -145,7 +144,7 @@ var Button = GObject.registerClass({
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if (!this.menu)
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return;
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if (!this.actor.visible)
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if (!this.visible)
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this.menu.close();
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}
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@ -155,10 +154,10 @@ var Button = GObject.registerClass({
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let symbol = event.get_key_symbol();
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if (symbol == Clutter.KEY_Left || symbol == Clutter.KEY_Right) {
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let group = global.focus_manager.get_group(this.actor);
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let group = global.focus_manager.get_group(this);
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if (group) {
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let direction = (symbol == Clutter.KEY_Left) ? St.DirectionType.LEFT : St.DirectionType.RIGHT;
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group.navigate_focus(this.actor, direction, false);
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group.navigate_focus(this, direction, false);
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return Clutter.EVENT_STOP;
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}
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}
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@ -167,9 +166,9 @@ var Button = GObject.registerClass({
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_onOpenStateChanged(menu, open) {
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if (open)
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this.actor.add_style_pseudo_class('active');
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this.add_style_pseudo_class('active');
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else
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this.actor.remove_style_pseudo_class('active');
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this.remove_style_pseudo_class('active');
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// Setting the max-height won't do any good if the minimum height of the
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// menu is higher then the screen; it's useful if part of the menu is
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@ -39,7 +39,7 @@ class ATIndicator extends PanelMenu.Button {
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icon_name: 'preferences-desktop-accessibility-symbolic' }));
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this._hbox.add_child(PopupMenu.arrowIcon(St.Side.BOTTOM));
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this.actor.add_child(this._hbox);
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this.add_child(this._hbox);
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this._a11ySettings = new Gio.Settings({ schema_id: A11Y_SCHEMA });
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this._a11ySettings.connect('changed::' + KEY_ALWAYS_SHOW, this._queueSyncMenuVisibility.bind(this));
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@ -86,7 +86,7 @@ class ATIndicator extends PanelMenu.Button {
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let alwaysShow = this._a11ySettings.get_boolean(KEY_ALWAYS_SHOW);
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let items = this.menu._getMenuItems();
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this.actor.visible = alwaysShow || items.some(f => !!f.state);
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this.visible = alwaysShow || items.some(f => !!f.state);
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return GLib.SOURCE_REMOVE;
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}
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@ -822,7 +822,7 @@ class InputSourceIndicator extends PanelMenu.Button {
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this._hbox.add_child(this._container);
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this._hbox.add_child(PopupMenu.arrowIcon(St.Side.BOTTOM));
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this.actor.add_child(this._hbox);
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this.add_child(this._hbox);
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this._propSeparator = new PopupMenu.PopupSeparatorMenuItem();
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this.menu.addMenuItem(this._propSeparator);
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@ -908,11 +908,11 @@ class InputSourceIndicator extends PanelMenu.Button {
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// We also hide if we have only one visible source unless
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// it's an IBus source with properties.
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this.menu.close();
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this.actor.hide();
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this.hide();
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return;
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}
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this.actor.show();
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this.show();
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this._buildPropSection(newSource.properties);
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