clutter.paintCompletedTimestamp: cogl_flush() before glFinish()
Calling glFinish() doesn't give us a reliable timestamp unless we flush Cogl rendering to GL first.
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@ -834,6 +834,7 @@ global_stage_after_paint (ClutterStage *stage,
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if (!finish)
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load_gl_symbol ("glFinish", (void **)&finish);
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cogl_flush ();
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finish ();
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shell_perf_log_event (shell_perf_log_get_default (),
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