dash: Ignore hiding items in _adjustIconSize()

Rather than relying on the caller to hide the remove target and
removed items before calling _adjustIconSize(), move that logic
into _adjustIconSize() itself.

https://bugzilla.gnome.org/show_bug.cgi?id=649248
This commit is contained in:
Florian Müllner 2011-09-19 23:47:16 +02:00
parent adef2009a5
commit 790b9d3371

View File

@ -37,6 +37,7 @@ DashItemContainer.prototype = {
this.child = null;
this._childScale = 1;
this._childOpacity = 255;
this.animatingOut = false;
},
_allocate: function(actor, box, flags) {
@ -115,6 +116,7 @@ DashItemContainer.prototype = {
return;
}
this.animatingOut = true;
this.childScale = 1.0;
Tweener.addTween(this,
{ childScale: 0.0,
@ -177,12 +179,6 @@ RemoveFavoriteIcon.prototype = {
this._iconBin._delegate = this;
this.setChild(this._iconBin);
this.hiding = false;
},
animateOutAndDestroy: function() {
DashItemContainer.prototype.animateOutAndDestroy.call(this);
this.hiding = true;
},
_createIcon: function(size) {
@ -314,15 +310,12 @@ Dash.prototype = {
_endDrag: function() {
this._clearDragPlaceholder();
if (this._favRemoveTarget) {
this._favRemoveTarget.actor.hide();
this._adjustIconSize();
this._favRemoveTarget.actor.show();
this._favRemoveTarget.animateOutAndDestroy();
this._favRemoveTarget.actor.connect('destroy', Lang.bind(this,
function() {
this._favRemoveTarget = null;
}));
this._adjustIconSize();
}
DND.removeDragMonitor(this._dragMonitor);
},
@ -412,6 +405,15 @@ Dash.prototype = {
if (this._maxHeight == -1)
return;
// Hide actors which are about to be removed to not take
// them into account when adjusting the icon size ...
let hidingChildren = children.filter(function(actor) {
return actor._delegate.animatingOut;
});
for (let i = 0; i < hidingChildren.length; i++)
hidingChildren[i].hide();
let iconChildren = children.filter(function(actor) {
return actor.visible &&
actor._delegate.child &&
@ -419,11 +421,15 @@ Dash.prototype = {
actor._delegate.child._delegate.icon;
});
// Compute the amount of extra space (or missing space) we have
// per icon with the current icon size
let [minHeight, natHeight] = this.actor.get_preferred_height(-1);
let diff = (this._maxHeight - natHeight) / iconChildren.length;
for (let i = 0; i < hidingChildren.length; i++)
hidingChildren[i].show();
let iconSizes = [ 16, 22, 24, 32, 48, 64 ];
let newIconSize = 16;
@ -566,29 +572,7 @@ Dash.prototype = {
this._box.insert_actor(addedItems[i].item.actor,
addedItems[i].pos);
// Hide removed actors to not take them into account
// when adjusting the icon size ...
for (let i = 0; i < removedActors.length; i++)
removedActors[i].hide();
// ... and do the same for the remove target if necessary
if (this._favRemoveTarget && this._favRemoveTarget.hiding)
this._favRemoveTarget.actor.hide();
this._adjustIconSize();
if (this._favRemoveTarget && this._favRemoveTarget.hiding)
this._favRemoveTarget.actor.show();
// Skip animations on first run when adding the initial set
// of items, to avoid all items zooming in at once
if (!this._shownInitially) {
this._shownInitially = true;
return;
}
for (let i = 0; i < removedActors.length; i++) {
removedActors[i].show();
let item = removedActors[i]._delegate;
// Don't animate item removal when the overview is hidden
@ -598,6 +582,15 @@ Dash.prototype = {
item.actor.destroy();
}
this._adjustIconSize();
// Skip animations on first run when adding the initial set
// of items, to avoid all items zooming in at once
if (!this._shownInitially) {
this._shownInitially = true;
return;
}
// Don't animate item addition when the overview is hidden
if (!Main.overview.visible)
return;