From 790b9d3371289300ed66b8b19879f802c64ac050 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Florian=20M=C3=BCllner?= Date: Mon, 19 Sep 2011 23:47:16 +0200 Subject: [PATCH] dash: Ignore hiding items in _adjustIconSize() Rather than relying on the caller to hide the remove target and removed items before calling _adjustIconSize(), move that logic into _adjustIconSize() itself. https://bugzilla.gnome.org/show_bug.cgi?id=649248 --- js/ui/dash.js | 57 ++++++++++++++++++++++----------------------------- 1 file changed, 25 insertions(+), 32 deletions(-) diff --git a/js/ui/dash.js b/js/ui/dash.js index 91c63e913..1a87b809c 100644 --- a/js/ui/dash.js +++ b/js/ui/dash.js @@ -37,6 +37,7 @@ DashItemContainer.prototype = { this.child = null; this._childScale = 1; this._childOpacity = 255; + this.animatingOut = false; }, _allocate: function(actor, box, flags) { @@ -115,6 +116,7 @@ DashItemContainer.prototype = { return; } + this.animatingOut = true; this.childScale = 1.0; Tweener.addTween(this, { childScale: 0.0, @@ -177,12 +179,6 @@ RemoveFavoriteIcon.prototype = { this._iconBin._delegate = this; this.setChild(this._iconBin); - this.hiding = false; - }, - - animateOutAndDestroy: function() { - DashItemContainer.prototype.animateOutAndDestroy.call(this); - this.hiding = true; }, _createIcon: function(size) { @@ -314,15 +310,12 @@ Dash.prototype = { _endDrag: function() { this._clearDragPlaceholder(); if (this._favRemoveTarget) { - this._favRemoveTarget.actor.hide(); - this._adjustIconSize(); - this._favRemoveTarget.actor.show(); - this._favRemoveTarget.animateOutAndDestroy(); this._favRemoveTarget.actor.connect('destroy', Lang.bind(this, function() { this._favRemoveTarget = null; })); + this._adjustIconSize(); } DND.removeDragMonitor(this._dragMonitor); }, @@ -412,6 +405,15 @@ Dash.prototype = { if (this._maxHeight == -1) return; + // Hide actors which are about to be removed to not take + // them into account when adjusting the icon size ... + let hidingChildren = children.filter(function(actor) { + return actor._delegate.animatingOut; + }); + + for (let i = 0; i < hidingChildren.length; i++) + hidingChildren[i].hide(); + let iconChildren = children.filter(function(actor) { return actor.visible && actor._delegate.child && @@ -419,11 +421,15 @@ Dash.prototype = { actor._delegate.child._delegate.icon; }); + // Compute the amount of extra space (or missing space) we have // per icon with the current icon size let [minHeight, natHeight] = this.actor.get_preferred_height(-1); let diff = (this._maxHeight - natHeight) / iconChildren.length; + for (let i = 0; i < hidingChildren.length; i++) + hidingChildren[i].show(); + let iconSizes = [ 16, 22, 24, 32, 48, 64 ]; let newIconSize = 16; @@ -566,29 +572,7 @@ Dash.prototype = { this._box.insert_actor(addedItems[i].item.actor, addedItems[i].pos); - // Hide removed actors to not take them into account - // when adjusting the icon size ... - for (let i = 0; i < removedActors.length; i++) - removedActors[i].hide(); - - // ... and do the same for the remove target if necessary - if (this._favRemoveTarget && this._favRemoveTarget.hiding) - this._favRemoveTarget.actor.hide(); - - this._adjustIconSize(); - - if (this._favRemoveTarget && this._favRemoveTarget.hiding) - this._favRemoveTarget.actor.show(); - - // Skip animations on first run when adding the initial set - // of items, to avoid all items zooming in at once - if (!this._shownInitially) { - this._shownInitially = true; - return; - } - for (let i = 0; i < removedActors.length; i++) { - removedActors[i].show(); let item = removedActors[i]._delegate; // Don't animate item removal when the overview is hidden @@ -598,6 +582,15 @@ Dash.prototype = { item.actor.destroy(); } + this._adjustIconSize(); + + // Skip animations on first run when adding the initial set + // of items, to avoid all items zooming in at once + if (!this._shownInitially) { + this._shownInitially = true; + return; + } + // Don't animate item addition when the overview is hidden if (!Main.overview.visible) return;