overview: Move comment
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@ -107,12 +107,6 @@ const Overview = new Lang.Class({
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this._overviewCreated = true;
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this._overviewCreated = true;
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// The main Background actors are inside global.window_group which are
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// hidden when displaying the overview, so we create a new
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// one. Instances of this class share a single CoglTexture behind the
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// scenes which allows us to show the background with different
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// rendering options without duplicating the texture data.
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let layout = new Clutter.BinLayout();
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let layout = new Clutter.BinLayout();
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this._stack = new Clutter.Actor({ layout_manager: layout });
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this._stack = new Clutter.Actor({ layout_manager: layout });
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this._stack.add_constraint(new LayoutManager.MonitorConstraint({ primary: true }));
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this._stack.add_constraint(new LayoutManager.MonitorConstraint({ primary: true }));
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@ -127,6 +121,11 @@ const Overview = new Lang.Class({
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y_expand: true });
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y_expand: true });
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this._overview._delegate = this;
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this._overview._delegate = this;
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// The main Background actors are inside global.window_group which are
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// hidden when displaying the overview, so we create a new
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// one. Instances of this class share a single CoglTexture behind the
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// scenes which allows us to show the background with different
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// rendering options without duplicating the texture data.
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this._backgroundGroup = new Meta.BackgroundGroup();
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this._backgroundGroup = new Meta.BackgroundGroup();
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Main.layoutManager.overviewGroup.add_child(this._backgroundGroup);
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Main.layoutManager.overviewGroup.add_child(this._backgroundGroup);
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this._bgManagers = [];
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this._bgManagers = [];
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