dnd: Set the scale on the drag actor
The actor is the same as the drag actor in this case, but we tend to set properties on the drag actor and get them from the actor elsewhere in this codepath. Make this consistent. https://bugzilla.gnome.org/show_bug.cgi?id=697504
This commit is contained in:
parent
e14ef4a294
commit
5e6a25c3c2
@ -302,8 +302,8 @@ const _Draggable = new Lang.Class({
|
|||||||
// Set the actor's scale such that it will keep the same
|
// Set the actor's scale such that it will keep the same
|
||||||
// transformed size when it's reparented to the uiGroup
|
// transformed size when it's reparented to the uiGroup
|
||||||
let [scaledWidth, scaledHeight] = this.actor.get_transformed_size();
|
let [scaledWidth, scaledHeight] = this.actor.get_transformed_size();
|
||||||
this.actor.set_scale(scaledWidth / this.actor.width,
|
this._dragActor.set_scale(scaledWidth / this.actor.width,
|
||||||
scaledHeight / this.actor.height);
|
scaledHeight / this.actor.height);
|
||||||
}
|
}
|
||||||
|
|
||||||
this._dragOrigOpacity = this._dragActor.opacity;
|
this._dragOrigOpacity = this._dragActor.opacity;
|
||||||
|
Loading…
Reference in New Issue
Block a user