From 5e6a25c3c271c955c7ed84ced4d9d7cbddd7f2c1 Mon Sep 17 00:00:00 2001 From: "Jasper St. Pierre" Date: Sun, 7 Apr 2013 14:56:46 -0400 Subject: [PATCH] dnd: Set the scale on the drag actor The actor is the same as the drag actor in this case, but we tend to set properties on the drag actor and get them from the actor elsewhere in this codepath. Make this consistent. https://bugzilla.gnome.org/show_bug.cgi?id=697504 --- js/ui/dnd.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/js/ui/dnd.js b/js/ui/dnd.js index 4a61cd1d2..1841f4953 100644 --- a/js/ui/dnd.js +++ b/js/ui/dnd.js @@ -302,8 +302,8 @@ const _Draggable = new Lang.Class({ // Set the actor's scale such that it will keep the same // transformed size when it's reparented to the uiGroup let [scaledWidth, scaledHeight] = this.actor.get_transformed_size(); - this.actor.set_scale(scaledWidth / this.actor.width, - scaledHeight / this.actor.height); + this._dragActor.set_scale(scaledWidth / this.actor.width, + scaledHeight / this.actor.height); } this._dragOrigOpacity = this._dragActor.opacity;